Character Speed
Author | Topic: Character Speed |
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Apprentice
Member # 5604
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written Friday, August 25 2006 15:16
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I am playing Geneforge 3 and the main character and my creations go super-duper wholy moly speed but Greta and Alwan go the normal slow speed. Why are my characters going so fast and how can I stop them? Posts: 32 | Registered: Friday, March 18 2005 08:00 |
...b10010b...
Member # 869
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written Friday, August 25 2006 15:30
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Did you install an editor? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 5604
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written Friday, August 25 2006 15:47
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Yes, I think I did. Posts: 32 | Registered: Friday, March 18 2005 08:00 |
...b10010b...
Member # 869
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written Friday, August 25 2006 20:01
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Uninstall it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 5604
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written Friday, August 25 2006 20:39
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Still not working. Posts: 32 | Registered: Friday, March 18 2005 08:00 |
...b10010b...
Member # 869
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written Friday, August 25 2006 22:55
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Did you remember to replace the edited gf3itemschars.txt with the original? That's the file where monster walking speeds are stored. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 5604
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written Saturday, August 26 2006 00:04
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Yes I did. But if the speed is stored in there, I can change it. What is the normal walking speed? Posts: 32 | Registered: Friday, March 18 2005 08:00 |
...b10010b...
Member # 869
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written Saturday, August 26 2006 00:47
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For most creatures, it's 24. Exceptions: Ornks are 12. Serviles are 14. All immobile creatures (spawners, turrets, etc.) are 0. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 7407
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written Saturday, August 26 2006 04:22
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But what would happen if sprawners could move? :( -------------------- We come from the dark side, where there is to be no return. Sonn the invasion will begin! Join us now! http://www.ferion.com/?p=245800 Posts: 22 | Registered: Monday, August 21 2006 07:00 |
Agent
Member # 5814
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written Saturday, August 26 2006 05:51
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They'd probably not move anyway because they probably don't have any directions to move. On the off chance that Jeff simply copied his code again (!), it would probably chase after you and crap out a creation every few turns. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Agent
Member # 1934
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written Sunday, August 27 2006 18:25
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I can't imagine what having pylons chasing you around would be like. -------------------- You acquire an item: Radio Free Foil Posts: 1169 | Registered: Monday, September 23 2002 07:00 |
Councilor
Member # 6600
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written Thursday, August 31 2006 10:22
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Like spawners, pylons have their own script. They don't move (at least in G1) when their walking speed is changed. However, Dikiyoba did get some turrets to chase Dikiyoba's character around, and that was an amusing experience. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Shock Trooper
Member # 3513
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written Sunday, September 3 2006 14:29
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quote:That sounds both amusing and terrifying. -------------------- Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!" —Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer. Posts: 301 | Registered: Thursday, October 2 2003 07:00 |
Law Bringer
Member # 6785
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written Sunday, September 3 2006 20:01
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Mobile turrets would be more fun. Now that might have made Avernum 4 more interesting. No more sitting outside of attack range and blasting them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 2820
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written Tuesday, September 5 2006 18:45
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Admittedly the turrets are an awfully weak junior version of pylons, but they're an OK substitute for active guards or defenses when the terrain is constructed to their advantage. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Agent
Member # 2759
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written Wednesday, September 6 2006 09:13
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Except in A4 they're a useless form of defense, since they have a shorter attack range than the player does. -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |