Profile for Randomizer
Field | Value |
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Displayed name | Randomizer |
Member number | 6785 |
Title | Law Bringer |
Postcount | 4643 |
Homepage | |
Registered | Friday, February 10 2006 08:00 |
Recent posts
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Author | Recent posts |
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selling items in Tech Support | |
Law Bringer
Member # 6785
|
written Friday, September 15 2006 21:02
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Not to mention that you have to have the cursor centered on the coins to sell. If you are off too much it ignores you or tries to move the item. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
What is inspiring you? in General | |
Law Bringer
Member # 6785
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written Friday, September 15 2006 17:33
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Inspiration comes when it comes. I really wish I could quantify where it comes from or how to get it to occur more often. quote:Ask for funding to improve the measurments. It's easier to get funding for refinements of existing things then original research, Just be vague about your true goals in case some referee decides that he likes irrational numbers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Is retroactive benefits for creations possible? in Geneforge 4: Rebellion | |
Law Bringer
Member # 6785
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written Friday, September 15 2006 17:20
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I said before you have to compare the old and new creations to determine which is better. In the first few areas of GF2, I was increasing by fire creation skills faster than my creations were leveling up so it paid off to replace my cryoa with a more powerful version for the same amount of essence. It doesn't always work so you have to decide based upon your individual circumstances. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shapers keeping secrets in Geneforge Series | |
Law Bringer
Member # 6785
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written Friday, September 15 2006 17:16
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Allowing access to shaping technology to anyone with the resources to develope it would be a disaster. The Sholai when they discovered Sucia Island started experimenting without the safeguards that experienced Shapers used. This resulted in some Sholai researchers being killed by their new modified creations. That is why Shapers have so many sealed labs and barred areas to contain their mistakes until they can be dealt with safely. Even under controlled conditions mistakes escape into the world. The disease that infects the man in Fort Kentia (GF3) is one example. The trees in Drypeak (GF2) are another where something got out before it was fully tested. A war between geneforge enhanced people who are fully trained would unleash more terrors than benefits. In the rush to defeat the others there would be less concern with adequate precautions. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
The Crystal Soul theft in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Friday, September 15 2006 17:05
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From Valley of the Dying Things you get some indications that the Empire was for gathering specimens and studying them. They didn't seem to care how the specimens felt as in the case of those left behind when the school closed. Although it was interesting that the Alien beasts were already being studied at the school years before the Vahnatai let them loose as a plague. This implies that R-I used existing creatures for all the plagues and that Avernum could run into those slimes and other creatures as they explore the caves. The Empire probably encountered the Vahnatai as they were setting up bases ahead of the invasion. They would have been looking for secure sites and alternate routes that they could move armies through. I wonder where the Empire teleporter base in the Vahnatai lands is located. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
[Your title here] in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Friday, September 15 2006 16:56
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Not too bad, although I remember having to face a few Empire mages and golems in my fight. Still as a version of what happened it has all the main pieces of information and the important characters. It could use a bit more in the prologue explaining Erika's motivation. After all it was personal for her since Hawthorne was the one that ordered her exile. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How would you do it? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Thursday, September 14 2006 21:18
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If I remember A1 correctly, one of the rewards that King Micah offers the adventurers is to name them as heir in place of Chevyn. This shows that Micah is already looking for an alternative to his current presumptive heir. No one wanted that idiot in charge except Chevyn who was too stupid to notice how people felt about him. Even Chevyn's lizard is avoiding him, although the way the lizard's been dressed makes this understandable. By A2 when you find Chevyn's lost ring he is lacking in gratitude. He still feels that he deserves to be heir by birth. The Castle is being used as a posting for people that need to be kept out of the way from interferring in the Empire War. There is no mention of Chevyn by A3 so maybe a solution has been found. Some convient "accident" to end the question of his inheritance permanently. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shapers keeping secrets in Geneforge Series | |
Law Bringer
Member # 6785
|
written Thursday, September 14 2006 21:09
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ET - GF2 has a lot of descriptions of how shaper power fails to promote the improvements that you think will happen. Drypeak is being overrun by a shaper created tree that can grow, but doesn't produce useful products. Sucia Island shaping did produce a green area beyond the secret tunnel, but it is too early to tell how stable the creations will be. There are enough creation failures running around to say that opening up shaping skills will benefit more than harm. As to war producing more than peace, it depends upon the technology that you are talking about. WW II brought us the nuclear bomb, advances in radar, some improvements in medicine to keep soldiers alive, and other things to aid the war effort. In peace there is a different emphasis in how to allocate research resources. Opening up technology to everyone works only when there is a strong system in place to check abuses. That's why there is the worry about Iran getting a nuclear bomb. Having someone in control of a major destructive technology that believes he is doing God's work by using it and that surviving it this world doesn't matter doesn't compare to the Cold War where both sides wanted to survive the use of the bomb. Cannister addiction and using the Geneforge both tend to produce insane individuals that now have a different perspective about the lesser creatures (humans) that are bothering him. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Where is Vorhees? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Thursday, September 14 2006 18:16
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I don't think the Cauldron bones come that far into Mertis unless they are chasing you. It wasn't much of a quest in terms of experience or treasure. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
YEAH I FINISHED AVERNUM 4 in Avernum 4 | |
Law Bringer
Member # 6785
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written Thursday, September 14 2006 18:14
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Kind of disappointing ending. Getting it over was a relief to me too. Someday I'll go back and finish testing another singleton. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Finished Avernums in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Thursday, September 14 2006 18:06
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I didn't have much trouble in Exile 3 getting around the summoned creatures, but then I hugged the walls alot until I needed to get to the controls. Going into the fight with Major Blessing, major hastes and blessings makes the party move fast enough that I could clear the distance in less than 3 turns before ending combat mode. You have to be selective in targeting only summoned creatures that block your path and forget the rest. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How would you do it? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Wednesday, September 13 2006 21:14
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If there is one thing about the Council of Avernum, it's that most of the mayors hated their jobs. Blosk is a great example where the mayor would rather run her inn. Almaria as the largest city is the only one where the mayor seems to like power. Silvar's mayor is overcome by paper pushing. Cotra is mostly paralyzed. Formello relies upon the First Expedition necklace to control the people and none of the mayors there stay in power for long. Dharmon is mostly run by the military. Mertis was more concerned with business and the reoccuring undead problem. King Micah was needed to keep a central government running with a bunch of people that questioned authority. Otherwise Avernum would dissolve into a group of city states that would barely help each other against the Sliths and Nephils. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Sorry I need help again!!! in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Wednesday, September 13 2006 21:02
Profile
Try to get some message like the controls shut down and then start over inputing the codes from each chair. It can be frustrating because it must be done in the right order. Exile is worse than Avernum because it allows you to make more mistakes. In Avernum you can't use the controls without all the earlier quests and info. Did you find the scroll with the instructions hidden in an office? That might be causing a problem because there are some hidden flags where you have to do minor things even when you know the answers. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Where is Vorhees? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Wednesday, September 13 2006 17:52
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Use the tab key to identify people. Vorhees tends to be in the northeast corner, but he moves around. Alorael mentioned this months ago. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shapers keeping secrets in Geneforge Series | |
Law Bringer
Member # 6785
|
written Wednesday, September 13 2006 17:49
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GF1 said that the crazed Taker cultist gained some magic powers by following a regime similar to Shaper agents. By GF2 they were altering serviles in order to bypass the rigorous training that was driving them crazy. It didn't do that much for their sanity. Loss of sanity seems to be a byproduct of gaining power without the training to prepare oneself. Maybe if properly trained one could use a geneforge without losing control. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
What do you think of A4 in Avernum 4 | |
Law Bringer
Member # 6785
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written Tuesday, September 12 2006 18:45
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It's part of Aran's new strategy of domination. Keep your friends close and your enemies closer. With everyone using his site he can monitor the situation until the time is right. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Musing on Avernum in General | |
Law Bringer
Member # 6785
|
written Tuesday, September 12 2006 18:42
Profile
Exile always had better spells. There is nothing like watching the carnage of shockwave going through the ranks of Empire troops in Exile 2. Geneforge's (and Avernum 4) Aura of Flames just doesn't cut it. Sure the graphics are more primitive in 2D, but the art was great and the combat system was fun. I started in Exile 3 and played it more than any of the others. I hear it will be finally fixed in GF4 where actions decide your side in the Rebellion and not mouthing the party line. Somehow saying the Rebel replies while slaughtering them makes you a suspect Shaper loyalist. Avernum 5 needs something different from the earlier plots to keep the series going. Plus the return of elevations to give it a real perspective (I know its a pun). Having a villan whose motivation and identity you can't guess in the early part of the game will be a change. Even better will not knowing there is a villan out there behind some of the encounters. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How would you do it? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Tuesday, September 12 2006 18:26
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Dorikas was just the leader of the last Darkside Loyalist base that was discovered in A4. It's implied that he was not the head of a much larger group mostly working in the Empire. After all that is the largest area and population. To them Avernum is something to keep weak and disorganized until it will be eventually crushed for killing the Great Hawthorne. Still the Darkside Loyalists had much greated potential as villians because they were a new unknown force. You didn't know until meeting Dorikas who they were and what was their goal except overthrowing Avernum. All you knew was that they were infiltrating Avernum and gaining allies. R-I was the same powerful revenge filled mage from Avernum 2 using her power to get back at whomever had taken the Soul Crystals. She didn't even care if she got the right people the first time, as long as she eventually got them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Relative ages? in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Tuesday, September 12 2006 17:48
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Linda claims responsibilty for creating most (she claims all) of the plants that are credited to the Tower. She also used magic to bring the libraries of spell books down from the surface. Linda seems to have been involved from the beginning. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Sorry I need help again!!! in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Tuesday, September 12 2006 17:41
Profile
You have to enter the codes in the right order in order to get the message that the Portal is opening. I think you start with the south chair for entering the instructions. It took me a few tries to get it right. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How would you do it? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Monday, September 11 2006 17:49
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There was one really good thing about Exile/Avernum 3 and that was time was important. The longer you took to get to an area and remove the plague source, the more damage the towns took. People that you needed to see would move on to new locations. Jeff would hate the extra work, but having the scripts tied directly to a day counter could alter what you have to do in the game. Take too long to reach a city and you find the Darkside Loyalists have taken control. Not this secret forts where they are plotting, but have them running things. Then you would have to sneak into a hostile area with maybe some people that might help you out and assassinate the Loyalist leader to regain control. The game would change with how long you took to play it. If you race to reach someplace earlier, then you would be weaker, but facing a different quest. Delay until you are stronger and now face a harder challenge. Now the NPC actions would have greater importance and you would have to react to their plans. No more I died in this area so I'll come back later and try again. You would have to find a solution with what you have now. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Black shades in Avernum 4 | |
Law Bringer
Member # 6785
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written Monday, September 11 2006 17:30
Profile
Just make sure when you fight them in the early part of the game the shades don't wander off and kill some one in the cities. Some people have found that they can't get quest rewards later on because say the Mayor in Silvar got killed when you fled. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Relative ages? in The Avernum Trilogy | |
Law Bringer
Member # 6785
|
written Monday, September 11 2006 17:24
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Garzhad was mentioned as being less powerful than even Solberg and Patrick, but he was a better politician. He got Hawthorne to exile the more powerful mages. His claim to power was the defensive magics that protected him until a bunch of adventurers disrupted them. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Teleporter......Exile: 2 in The Exile Trilogy | |
Law Bringer
Member # 6785
|
written Monday, September 11 2006 17:20
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I'll start with the easier one first, Pyrog's Fort. Starting at Fort Dranlon go by boat along the river directly west and take the first branch north when you reach the big lake. Go north and get off on the west bank. Pass through the Giant Lands through the check point. Turn north and then go east through another check point. You should see the sign for Pyrog's Fort. You can't get in from the front entrance. Go see the Vahnatai Council and they will tell you about a back entrance. So from the front of Pyrog's continue along the route until you reach an Empire outpost. Inside will be two boats that you can use to go west to the back of Pyrog's Fort and the secret way into it. Once inside there is a lever to open the front gate. Lots of fighting so go prepared. The Teleporter Fort requires going and searching Elderan's (?) Tower north of Fort Dranlon and on the west bank in a swamp. You will find information telling you to go to the northern islands (use the second boat) and find the storage facility. Inside are records telling where the Teleportation Fort is and how to get past obstacles. To get to it you have to follow the river west from the northern islands and find a secret passage at one of the beaches. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
How would you do it? in Avernum 4 | |
Law Bringer
Member # 6785
|
written Sunday, September 10 2006 21:07
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A4 should have used the Darkside Loyalists as the main villians. The monster plagues should have been the out of control result of hiring allies to disrupt Avernum and separate it into regions that could be taken over piece meal instead of at once. The main plot would have been to identify the Darkside forces and disrupt their plans in each city area. I suggested that a later Avernum game could be in Nethergate style with the Darkside Loyalists trying to take over areas and the Avernum or Emipire agents trying to prevent them. You could have different missions in each area and an emphasis on different types of characters: stealth versus combat. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |