Profile for Thuryl

Error message

  • Notice: Trying to access array offset on value of type int in element_children() (line 6595 of /var/www/pied-piper.ermarian.net/includes/common.inc).
  • Notice: Trying to access array offset on value of type int in element_children() (line 6595 of /var/www/pied-piper.ermarian.net/includes/common.inc).
  • Notice: Trying to access array offset on value of type int in element_children() (line 6595 of /var/www/pied-piper.ermarian.net/includes/common.inc).
  • Notice: Trying to access array offset on value of type int in element_children() (line 6595 of /var/www/pied-piper.ermarian.net/includes/common.inc).
  • Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Feel guilty? in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #10
There's no bug; the wisp is friendly and talkable, but it still eventually summons hostile monsters because it wants you to go away.

We want you to go away too. You suck.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Community Is Criminally Ignorant: A Study in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #5
It's debatable whether the Vahnatai are alluded to in E1. The thing that's a sealed Vahnatai crypt in A1 is accessible in E1 as well (although the Vahnatai aren't mentioned), and the Exile I FAQ says that one can find out more about it in Exile II. Either in E1 Jeff was just teasing players without having decided what to tease them about, or he'd already thought of the Vahnatai.

Kelandon: I believe the game explicitly describes each victory condition as "one of the ways to win" Exile/Exile II.

[ Sunday, October 31, 2004 11:43: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
1st scenario healing scepter/pants o power in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #2
Behind a secret passage on the east side of one floor. Student Quarters, I think.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rank in General
...b10010b...
Member # 869
Profile Homepage #26
I think some people use the second wheel for switching between applications or something similarly wacky.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How do you say it? in Nethergate
...b10010b...
Member # 869
Profile Homepage #1
I believe Annwn is roughly "ann-un" and Aethdoc is "eeth-dock". Not sure about Goagh-Nar; I mentally pronounce it "go-ag-nar", but that's certainly not correct.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Scenario File Format in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #6
Psst -- "freeware" isn't the same thing as "open source", and "open source" isn't the same thing as "public domain". You can release something for free, and even allow modification of the source code, without relinquishing copyright.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Scenario File Format in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #6
Psst -- "freeware" isn't the same thing as "open source", and "open source" isn't the same thing as "public domain". You can release something for free, and even allow modification of the source code, without relinquishing copyright.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ghost Stories in General
...b10010b...
Member # 869
Profile Homepage #25
For him, it isn't the point. Some people support political parties the way other people support football teams.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Crystals and mold in The Exile Trilogy
...b10010b...
Member # 869
Profile Homepage #2
There are actually 7 crystals to be found in the game, even though you only need 6. I guess Jeff messed up slightly.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ZKR: A question of time... in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #1
In theory, you CAN do virtually everything worth doing in a single run-through of the scenario, but at the rate you're going you may have to go through a second time. You should have plenty of time to win if you hurry, though.

The only place in the Run that you'll have a chance to sell stuff is Morog's castle. It's very soon after where you are now.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ghost Stories in General
...b10010b...
Member # 869
Profile Homepage #13
Well, like quite a lot of Christian holidays, Halloween was initially a pagan holiday that the Christians co-opted anyway.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3 bug? in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #5
Exactly. Well, obviously, A3 doesn't have fireballs, but you get the idea.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Good-bye in General
...b10010b...
Member # 869
Profile Homepage #26
Livers are an evil socialist lie. The Bible never mentions them.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3 bug? in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #3
Well, some monsters have acidic abilities too, and they can fight each other (if charmed or confused, for example). So, for example, if a slime killed something with acid, the game has no way of telling whether the acid is due to you or the slime -- and in the latter case, you obviously shouldn't be awarded the experience.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3 bug? in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #1
It's not a bug, it's a feature. Kills by summoned monsters don't give you experience either.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Golden Country in General
...b10010b...
Member # 869
Profile Homepage #4
The writing style is certainly interesting. Very conversational. I haven't entirely warmed to it, but I'm just a stuffy old traditionalist so feel free to disregard my opinion. It's also a little heavy on exposition and rumination, but those are virtually universal in student writing. You appear to have good grammar, a decent vocabulary and at least a respectable general knowledge, which are the hardest things to learn and probably the most important things in writing. The rest is just a matter of practice and polish.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Control Chambers in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #3
It's in the Major Waste Repository. You can enter from the big cave between the upper and lower half of the school; it's just east of the entrance to the lower half, past a river of waste.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Beginner needing help in several areas in demo in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #17
Nope. Freeing the dragon allows you to progress in the scenario, but you don't get any actual reward.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Work Experience in General
...b10010b...
Member # 869
Profile Homepage #22
Well, I've always hated children, so education just seems like a natural career choice for me.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What makes a good quest? in General
...b10010b...
Member # 869
Profile Homepage #9
U4 is basically just 16 fetch quests and 9 visit quests. Virtue-building feels more like level-building than questing; somthing you need to do gradually in order to be able to do the other stuff.

Actually, that gives me an idea. Perhaps it's better to think not in terms of what kinds of quest there are but in terms of what fundamental elements a quest is composed of. After all, virtually all quests involve travelling a particular location, which sometimes has to be discovered. Most involve talking to someone, if only to receive the mission in the first place. Many involve combat. Many involve retrieving items. Perhaps other fundamental elements could be added to this list, but it's a pretty short list; what makes a quest interesting isn't what motions the party has to go through, it's how you combine them and what unique details they involve (character, atmosphere and so on).

Asserting that there are only a few types of quest is like asserting that there are only 16 different types of story or whatever number is currently fashionable among academics: technically correct if you define your terms a certain way, but absurd and useless in practice.

There's no point talking about what makes general types of quest good without going into specific details, because it's the specific details that make a quest good. A quest to kill someone is bland and generic; a quest to assassinate a king is a little less so; a quest to assassinate a king who killed your father less so still; and a quest to assassinate a king who killed your father because, unbeknownst to anyone but the two of them, he was the rightful heir to the throne, is starting to sound like an original plot. Complexity lies not in the individual elements but in the number of ways different plot elements and atmospheric details can be combined.

[ Sunday, October 24, 2004 19:30: Message edited by: Thuryl ]

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Beta-Call for Canopy in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #39
Hoo boy, you're in for it now. Did you fail to notice the list of forum moderators or are you just militantly stupid?

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Excess gold in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #1
Well, if you're really rich, you can try to buy out Silverlocke's entire inventory so that she'll restock (giving you a new load of Knowledge Brews to pour cash into).

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Cyber Culture/ What is real? in General
...b10010b...
Member # 869
Profile Homepage #16
I suspect it's not so much that you're polite as that you don't like getting beaten up.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
blessing pools in Nethergate
...b10010b...
Member # 869
Profile Homepage #8
If you put a potion in, it turns into Knowledge Brew. If you put a stack of potions in, they all turn into Knowledge Brew. I consider it cheating, so I don't bless potions.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Experienced Scripter Needed... in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #1
Standard procedure is to post the entire code of the problematic script in this topic. We're perfectly willing to help people if we can, but as a rule we don't go around looking for people we may or may not be able to help.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

Pages