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Avernum V in Avernum 4
Law Bringer
Member # 6785
Profile #154
There are other areas to Avernum. Most of the explorers were looking for a route to the surface. All those messages about miles of tunnels leading upward to dead ends. Between that and the demons, monsters, etc., the others areas wouldn't have been important enough to include in earlier maps. All you need is a reason to go there.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
need help A3 in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #3
Some characters wander about, so it does pay to check out the town.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A4 questions in Avernum 4
Law Bringer
Member # 6785
Profile #3
You need a combined Arcane lore, by adding up the individual character ones, of 15 to read all spellbooks. However you don't need to get this all at once.

The first spellbook in Fort Draco is at 3. The next two in Formello and Motrax's Caves are 4. Hrickis one is 5.

The Eastern Gallery have most spellbooks at 6 and 8. The exception is Fort Avernum at 12. This will do for most spellbooks until you get deep with the Great Cave. You can always go back and read a spellbook later when you can afford to raise arcane lore. It also helps to distribute it equally to reduce training costs.

The same can be said for Nature Lore. In the demo, most items are cached under a combined nature lore of 6. The Eastern Gallery needs up to 12. You can go higher to get harder items later in the game.

Nature lore does allow some monsters to become calm so they won't attack you. This is the total party level, so if someone is unconcious the level will drop and you may get attacked when you retrace your path.

High experience penalty means that the party will go up slower and not have as high a level (1-3 levels) as lower penalty groups. The bonus special skills will make up for the lower levels. Having a lower level will mean that the penalty for party to monster level will kick in later.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
How much time do you spend on here a day in General
Law Bringer
Member # 6785
Profile #18
About an hour over the course of a day. I drop in a few times a day to see what has changed and occasionally add a post. In spikes longer when I go back to read old topics.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Stunning blade? in Avernum 4
Law Bringer
Member # 6785
Profile #2
Slartucker also missed steel vambrances. Some things are just better off sold.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Stuck in the Skree caves [spoiler] in Avernum 4
Law Bringer
Member # 6785
Profile #5
I thought the last upgrade patch was supposed to prevent this from happening? Mac version 1.0.3

[ Wednesday, March 22, 2006 21:23: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Xian Skull (A3) in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #20
There was a Knights of the Dinner Table strip where Bob, the thief, successfully steals the treasure from the temple's altar in front of the monsters worshiping it. His victory dance to celebrate was ruled to have happened in the game attracting their attention. Ooops. So much for silent movement.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V in Avernum 4
Law Bringer
Member # 6785
Profile #127
Since the anvil is falling from a great height, I think there should be a time delay of a few rounds from casting until impact. You pick a target spot and then try to force the enemy to occupy that spot during the impact round. This would only work on high health point monsters, but wouldn't it have been neat for nailing those shades.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slarty's Comic Strip in General
Law Bringer
Member # 6785
Profile #123
There's always purgatory.

How about another Delicious Vlish commentary on reality?

I'm interested to see what comes next. Will Aran ever get a relatively decent form? Or will he go from one poser form to another.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Mmm, Saganaki... Flaming Karma in General
Law Bringer
Member # 6785
Profile #8
With only 4 votes affecting my Karma it seems to be a random distribution. I have no way of knowing what got me even that much. It seems that most people ignore voting and the results.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
UBB in General
Law Bringer
Member # 6785
Profile #6
Most programmmer unfortuneately feel that anything that runs is good enough to use. Elegance, reliability, etc. were done in by a generation of Microsoft programmers that produced that buggy piece of junk known as Windows. Bill Gates was notorious for writing flawed software, so he didn't care what his company did. Now with security being an issue, some problems are being fixed at the start instead of patched.

We're stuck with this system until the entire program gets replaced.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
35% xp. bonus in Avernum 4
Law Bringer
Member # 6785
Profile #1
From my experience with singletons in Torment mode, it isn't worth the effort. You miss out on the bonus special skills that make thing easier later on in the game. Divine touch's free magery for spellcasters and blademaster and sharpshooter for fighters is the best example. The extra levels don't provide enough skill points to even come close to balancing out. The other problem is you get progressively less experience because you are significantly higher than the monsters.

For 30% penalty (human, pure spirit, elite warrior), I got to level 25 by the end of the Eastern Gallery. For 55% penalty (nephil natural mage, divine touch), I got to level 24.

You'll probably finish the Eastern Gallery at level 30. The 30 skill points won't get you the extra levels in casting spells let alone magery, etc. It still will be fun, but it will get harder to train up in everything that you want.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Posts from beyond the ban? in General
Law Bringer
Member # 6785
Profile #92
quote:
The explanation is farless spectacular unfortunately. See, when a topic is deleted, the UBB sometimes gets a hiccup.

The hiccup resulted because the programmer who wrote it never conceived of deleting a thread and what would happen to the next thread started.

You had similar types of oversights in other programs. In the really old days when dinosaurs roamed the earth and PCs were still new. The word processor WordStar had a version designed for all floppy drive systems that when placed on the first hard drive computers had trouble accessing drive a: files. It would only see files on the hard drive c: or could be switched exclusively to the floppy.

Don't expect the problem to ever be fixed.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Weapon Wisdom in Avernum 4
Law Bringer
Member # 6785
Profile #9
The A4 version of Demonslayer seems to be less powerful against demons than earlier versions. On the plus side it gives you armor and other resistances. Best of all it is now one-handed instead of two-handed like in previous games. I couldn't believe that when I first clicked on the description.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Lizard Gate in Avernum 4
Law Bringer
Member # 6785
Profile #2
Go south from Formello and then over the bridge to the east. Follow the eastern shore of the river until you see a pit access. You will be told that it is one way. Fight the monsters in that area for treasure and then head east. You will cross a single file path over a chasm to reach the other side of that picture and the gate controls.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
items you'd like to see in The Exile Trilogy
Law Bringer
Member # 6785
Profile #15
Bag of holding or some other way to get around the weight and slot limit. There's always more than you can carry, even with 6 characters at maximum strength.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Losin' it in Avernum 4
Law Bringer
Member # 6785
Profile #10
If I remember correctly the earlier advice, all pylons take damage from acid. Your arrow range with bows is one greater than the pylon's attack range. So you can attack from outside their radius of attack and wear them down. This is time consuming but great for OCD sufferers.

This doesn't work for the regenerating pylons later on in the game.

Update

I forgot the best reason to destroy pylons. They turn into lovely piles of jewels that you can sell. Money being so tight in A4, why pass up a chance.

[ Monday, March 20, 2006 21:15: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
DEMONSLAYER in Avernum 4
Law Bringer
Member # 6785
Profile #9
I think the password is nonexistent, like in Avernum 1 when you a ritual is mentioned to get past the fortress on the way to releasing Grah-Hoth.

Just make sure you have someone to unshackle the terrorized minds from the ferocius demon and watch for the magic barrier.

Trying this as a singleton, I got mental resistance at 66% and used mindshield scrolls. I still got terrorized a few times, but with invulnerability potions, and an armor potion, and lots of summoned shades to keep the demon busy I eventually won. Unfortuneately as a singleton you have to fight them one at a time and slowly wear them down past that nasty magic barrier that reduces damage.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Bows and... arrows? in Avernum 4
Law Bringer
Member # 6785
Profile #4
It's a new change and it throws the bows vs. thrown weapons out of balance. Because of the weight problem, it makes thrown weapons primarily useful for money. Thrown weapons do more damage than most bows except the special bows.

You can save razordisks, fine razordisks, and fine lances for use in special situations like fighting powerful monsters. Hrickis in the demo, Nodicuas in the Eastern Gallery, the shades when you have completed the quest to remove their protections are examples. There the extra damage in the hands of a nephil archer with sharpshooter can be useful and he is likely to have the carrying capacity.

[ Monday, March 20, 2006 15:13: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Anatomy in Avernum 4
Law Bringer
Member # 6785
Profile #2
This may be text holdover from earlier games where First Aid did get a boost from Anatomy. Somethings did not get properly updated from game to game.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Pike / Spear / Halberd vs Sword / Dagger aka Pole vs. Melee in Avernum 4
Law Bringer
Member # 6785
Profile #22
If you want to have some fun, go unarmed for melee. At strength 2 and blademaster 2 you can hit a goblin for 10 to 11 points of damage.

To duel Crain, I had just one fighter slap him around. With war blessing at str 6 and blade 10 he did 15 (3 times), 17 (2), 19, 21, 22 (3), and 28 (2).

I would ony recommend this in safe fights where you can lose.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Suspicious Package in The Exile Trilogy
Law Bringer
Member # 6785
Profile #7
Another way is once you have the Orb of Thranli you can get over the mountains to approach from the east. The only check you coming up from the south.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A3 Erika's Boon in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #3
By the end of the game, fatigue and boredom make you want it to end. There is nothing to do with all that treasure unless you use it in combat. The only nice part about the Exile 3 version was the graphics at the end.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V in Avernum 4
Law Bringer
Member # 6785
Profile #121
Starting over in a new area will mean fewer preconceived ideas of what to expect. No more familiar terrain that has been revised to no longer fit the older games.

I would like to go back to the A1 to 3 terrain style. Now that characters have more slots and virtually unlimited carrying capacity, we can have battle screens pop up in the wilderness. The problem in the older games was losing treasure due to too few slots and a maximum weight. This is especially true when there seems to be a limit to total treasure in the game. The only way to get more treasure is to kill off the townspeople and ones like Sleater.

The game could be like the Khazi (?) Run where you start out in a safe area and after building up strength take off for the unknown. You fight safe places to rest and sell items, but you need to keep going in order to achieve an ending to the game.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Regarding the bandit quest of Silvar in Avernum 4
Law Bringer
Member # 6785
Profile #1
Which bandit?

Quickshank is hiding under Cotra.

Skunky Joe is on the north road between Fort Duvno and Fort Dranlon.

Horsharr (?) is hiding in his keep deep in the Honeycomb.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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