Profile for Randomizer

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PDN? in General
Law Bringer
Member # 6785
Profile #27
Mine is a variation of a nickname from college. I have been used to randomly decide an event when a coin or die was not available.

Accusations that I can affect probabilty in a local area are not true. Although there have been claims that I can telekineticaly control dice and even know what someone will roll before it happens. Someday I have to visit Vegas and try the games there.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Defensive stats in Avernum 4
Law Bringer
Member # 6785
Profile #8
To deal with fire, energy, and cold attacks it helps to cast prismatic shield. Try to have the right defensive items like rings and necklaces.

I found that high endurance, around 6 to 8, will reduce most poison and acid attacks so you only get really hurt on the attack and not in the later rounds.

I tried a high hardiness singleton and the damage reduction was nice, but not getting hit from high dexterity and defense still is better. Even a little parry helps out.

[ Sunday, March 26, 2006 20:37: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Items to save in Avernum 4
Law Bringer
Member # 6785
Profile #14
There also pipes in the mines south of Dharmon. The mortar and pedestal are available in the Darkside Lair near Fort Saffron along with towels. Or grab a towel south of Blosk on the road.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Pure Spirit way better then natural mage...? in Avernum 4
Law Bringer
Member # 6785
Profile #8
Natural mage is useful for the armor allowed penalty going from 5% to 20%. This means that a mage can use more different armors and combinations.

The real benefit for having one character with natural mage is that Terror is more likely to work. This seems to extend to even items like the Terror wand.

The cost to train up in mage spells is higher than priest, so you can use Natural Mage with tool use and train up as a priest for extra spells.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I can't sell stuff! in Avernum 4
Law Bringer
Member # 6785
Profile #2
Move the cursor over the little pile of coins (4 interlocking silver circles) in the lower left corner of the item you want to sell and click. Be precise or it will try to move the item instead. The upper left corner is the selling price and the lower right is the quantity. The item name and value appears below the inventory.

If you are selling a stack of more than one item in an inventory square, a box will appear asking how many. Some items like food sell in certain quantities without you losing a fractional coin. Food is sold in even amounts.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I've killed Athron... in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #3
Didn't you read the instruction warning? It says don't kill dragons until you get what you need from them. Except for Pyrog, since he needs to be whacked to finish the game. The others are optional to see their treasures.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Solbergs tower in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #4
Save it for the last encounter in the demo for that section and go in prepared. With hastes and waching that no one goes down it is possible and worth a little more experience. The downside is that you can't enter the tower until much later. Still if you register you won't have to fight them later.

When you get the message about being watched go to fight mode. Haste and bless your party, then advance one fighter to trigger the trap. This gives you a real chance.

[ Monday, March 27, 2006 02:50: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
0-tool use singleton in Avernum 4
Law Bringer
Member # 6785
Profile #1
According to Jeff, you need tool use of 5 to complete the game. There are supposed to be some traps that will bring in more monsters. Good luck.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Items to save in Avernum 4
Law Bringer
Member # 6785
Profile #10
The smith in Dharmon, Rippel, wants gold and emeralds in addition to the fine steel, focusing crystals, and mandrake.

The Fort Remote quest for graymold (2), mandrake, and eyebeast eyestalks nets you several potions including a knowledge brew. So sometimes it pays to use mandrake. It's best to save before you use up mandrake to see if it's worth it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
buying skills in Avernum 4
Law Bringer
Member # 6785
Profile #7
With money so tight in the early part of the game, it forces you to make decisions about what you really want. I'm trying to run a party of four where all I spend money on is spells, training for skills, wisdom crystals, knowledge brews, and ingredients like graymold to fulfill quests. Even with spells I'm trying not to buy more than I need, i.e. only one level of augmentation.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Why I'm sticking with Spiderweb! in General
Law Bringer
Member # 6785
Profile #2
I bought the Elder Scrolls game Trilogy to use on my Mac before I found out that Microtwerp's Windows Emulator doesn't support 3D graphics. It's their way of keping people from enjoying Windows games on Macs. I did read that the Xbox 360 demos were run on Macs because they were behind on production.

I like Spiderweb games because I won't have to upgrade my system to play Geneforge 4 and Avernum 5 whenever they are ready.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Best weapon in the demo? in Avernum 4
Law Bringer
Member # 6785
Profile #5
The weapons after the demo that do better than Demonslayer, like Radiant Soulblade and Seeking Rapier, do so because their bonuses add to damage. Chance of a lethal blow, anatomy, special damage like poison, etc. all add on to the base damage. Demonslayer is great for protection and for hacking away at the few demons in this game. There aren't the large demonic encounters of the earlier games where it truly shone.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spellbooks and Arcane Lore-Dispel Barrier is AL 5 in Avernum 4
Law Bringer
Member # 6785
Profile #9
I've decided to update the list of spellbooks and revise it by location. A quick list of abbreviations and there meanings:

AL is the total party Arcane Lore obtained by adding up the individual character arcane lores. The minimum to read any spellbook is 3 and the maximum needed is 15 for the most advanced books.

PC means a piercing crystal is needed to remove the barrier to get to the spellbook.

DB means the Dispel Barrier spell is needed to remove the stronger barrier.

Some spellbooks are behind locked doors that will be opened as quest rewards. If you have high enough tool use and/or unlock doors spell you maybe able to get to the book without doing the quest.

This list will be updated by edit to improve the information about locations, Most of the information was obtained from scripts.

Fort Draco
Smite - AL 3 -under Hrnak's potion shop as reward for slaying hellhound.

Formello
Cure Poison - AL 4 - upstairs in church

Motrax's Cave
Icy Rain - AL 4 - lower level in SE corner after defeating Kravvit-Bok

Hrickis
Haste - AL 5 - upper level after defeating him.

Bandit Ruins in Eastern Gallery
Unlock Door - AL 4 - upstairs NE corner after defeating Hanvar
Minor Heal and Heal - AL 6 - upstairs in NW corner above lizards (PC)

Fort Duvno
Enduring Shield - AL 5- upstairs in Walner's shop

Lord Bragg's goblin castle
Daze - AL 5 - lower level E side behind barrier (PC)

Eastern Gallery under Reptile
Enduring Shield -AL 5 - after defeating dragon

Skunky Joe's hideout in NE part of Eastern Gallery
Lightning Spray - AL 6

West Cotra Potionary store
Heal - AL 8 - in backroom

Eastern Gallery Chitrach tunnels
Mass Healing - AL 8 - north of Fort Dranlon access and then east past cavewindow spiders and undead (PC)
Minor Summoning and Call Beast - AL 8 - north of Fort Dranlon access and then west past Aranea and in NE corner

Nodicuas
Repel Spirit, Summon Shade, and Unshackle Mind - AL 8 - beyond bedroom

Fort Avernum
Prismatic Shield - AL 12 - lower level

Metris
Smite - AL4 - under church

Honeycomb - Bandit Keep
Terror - AL 8 - lower level north side after defeating bandits

Athron's Lair - PC needed to enter lair and key from Sleater for difficulty 28 lock. Must defeat dragon's demon
Lightning Spray and Mass Healing - AL 8
Summon Aid - AL 10

Tower Colony
Dispel Barrier - AL 5 - upstairs above and east of Kelner as reward for slaying demon
Prismatic Shield - AL 8 - X's old office on main level in SE part of ruins (DB)
Steel Skin - AL 8 - upstairs west staircase SE corner door after defeating demon to get key from Kelner (DB)
Mass Curing and Mass Healing - AL 10 - upper level west staircase NW corner beyond lost automation and slimes (DB)
Fireblast - AL 12 - upper level west staircase in center near lost automaton and demon room after defeating demon to get key from Kelner

Sulfurous Flats
Haste and Slow - AL 8 - near entrance to Vahnatai area (DB)

Great Cave
Terror - AL 5 - eastern side of cave, SE corner beyond shard arachnia

Castle - upstairs in the NW as rewards for parts of the Shade quest
Arcane Summons - AL 10 - difficulty 32 door
Divine Retribution - AL 12 - difficulty 30 door
Arcane Shield - AL 15 - diffiulty 36 door

Almaria under church
War Blessing and Protection - AL 3
Repel Spirit and Smite - AL 5

Great Cave - Randolph Halfbreed
Heal - AL 4

Great Cave - near Patrick's Tower below and east
Terror - AL 6 - defeat demon Icelord

Patrick's Tower
Fireblast - AL 6 - SE corner, left room behind difficulty 40 door as reward for defeating Lord Bharlon for Solberg
Control Foe - AL 7 - SE corner, right room behind difficulty 40 door as reward for returning 5 stolen books to Rita
Enduring Armor - AL 8 - Center behind difficulty 35 door
Haste and Slow - AL 9 - SE corner, center room behind difficulty 20 door
Unlock Doors - AL 10 - Center (DB)
War Blessing and Protection - AL 11 - NW corner

Slith Land northwest of the Castle through the Chitrach tunnels
Enduring Armor - AL 12 - east part of city (DB)

Memorial Lands - mage tomb past traps on lower level
Minor Summoning and Summom Aid - AL 5
Control Foes - AL 8

Blosk
Curing and Mass Curing - AL 6 - SW corner

Fort Saffron
Prismatic Shield and Augmentation - AL 8 - West side (DB)

Dharmon
Divine Fire - AL 10 - above the church

Beyond Fort Remote in the Western Wastes
For the third map section from Fort Remote on the upper level
Icy Rain and Lightning Spray - AL 8 - south part of westside behind 3 adjacent pylons
Smite and Divine Fire - AL 11 - a little farther north and towards the center

For the fourth map section from Fort Remote
Unshackle Mind and Control Foe - AL 9 - lower level along the west side in the center
Daze and Strong Daze - AL 12 - lower level NW where sentry lizards roam behind a difficulty 40 door

Rentar-Ihrno's Basalt Fortress
Divine Retribution - AL 12 - entrance level east side center (DB)
Divine Host - AL 13 - entrance level eastern part in center
Arcane Blow - AL 14 - lower level S center (DB)

Bargha
Arcane Summoning - AL 12 - SW corner in Gladwell's shop, (DB) will be removed if you feed Gladwell's slimes for him

Harston
Dispel Barrier - AL 14 - lower level south area (DB) ironically you need dispel barrier to get it. PC will not work.

Erika's old tower
Divine Restoration - AL 12 - upper level near lich (DB)
Arcane Summon - AL13 - lower level (DB)

Darkside Lair near Fort Saffron
Strong Daze and Control Foe - AL 10 - south center (DB)

Khoth's Lair - lower level
Divine Retribution - AL 13 - NW corner
Arcane Blow - AL 14 - NW near center
Divine Host - AL 15 - center

Fort Monastary - Lark's quarters after finishing quest
Arcane Shield and Divine Retribution

Rentar-Ihrno's Final Keep
Arcane Shield - AL 9 - (DB) west side center
Divine Restoration - AL 9 - difficulty 17 door north side center
Arcane Blow - AL 10 - SW corner behind Garzhad
Divine Host - AL 11 - SE corner with Fiery demon

[ Tuesday, April 04, 2006 20:11: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
test of patiense in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #2
There is something wrong with this test. The block should fall off when you are pushing it along the cliff path in the upper right part of the test. The wheel changes the path, but for some reason it works better if you don't touch it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Ritual of sanctification in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #2
Map the city's interior and the secret library room will be obvious.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Gremlin near Silvar in Avernum 4
Law Bringer
Member # 6785
Profile #4
Gremlin in the Gallery Wood:

If you feel guilty about starting a fight, wander over to the southeast corner towards hsi bedroom. He will attack you.

Gremlin in Giscard storeroom:

You get slightly more experience for killing the gremlin than giving him the wine. It may be up to 20% more, but that is only a few points.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
How important is Luck? in Avernum 4
Law Bringer
Member # 6785
Profile #6
I read about lucking into secret passages before being told about them, but it never happened to me.

Luck is best in parties of four where you can give it to the fighters. It helped me get fine razordisks in R-I's little trap and 2 fine waveblades when the Vahnatai assassins appeared.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Test in Avernum 4
Law Bringer
Member # 6785
Profile #6
I just buffed up the party before starting the test. Pick off the spawns with arrows and smite when they appear. When they bunch up 2 or 3 icy rains will kill them. Try not to include the golems since they will go after spellcasters. Have a high dodge fighter attack the golems to draw their attacks. You might as well get some monster defeating experience.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Totally lost! in Avernum 4
Law Bringer
Member # 6785
Profile #2
3. There is no pathfinder spell or special skill. There is still a slot for it under special skills.

2. The Demonslayer Scree cave entrance is between Fort Emerald and the dragon cave. You have to go along the north wall until you get a message about seeing the Avernum sun sign. There are some large stone blocks in the area. It is in the first map section west of the section that is north from Fort Emerald.

1. I haven't done this quest yet, but from what I understand from the spoilers you have to clear out Rentar-Inhro fortress west of Fort Remote. Then you can use the pylons from Fort Avernum to get into the Abyss. From there you can approach the Spire Fortress from the north. There should be a thread that explains it better.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
35% xp. bonus in Avernum 4
Law Bringer
Member # 6785
Profile #7
Did you try the blue bowls in Fort Dranlon? The one in the back of the church raises experience. It says that you gain insight.

I've found two more since then.

You are on track to go over character level 52 for the end game.

[ Friday, March 24, 2006 03:08: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
How important is Luck? in Avernum 4
Law Bringer
Member # 6785
Profile #2
There is a spoiler that looks at luck. You need alot of luck to really see an increase in dropped treasure.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Captives of the turtle pit, hear ye, hear ye! in General
Law Bringer
Member # 6785
Profile #96
After Asimov wrote Opus 100 it appears that he was going for the literary equivalent of post count. Opus 200 confirmed it. Most of his later collections were rehashed of his older works with short introductions and material he couldn't get published in his early days. If you read them you'll understand why. He seemed to become obsessed with the convergence of almost all his science fiction stories into one coherent timeline. The last Foundation books proved it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
35% xp. bonus in Avernum 4
Law Bringer
Member # 6785
Profile #5
You mentioned that you put your game on hold. I was wondering what level your singleton is when you finished the Eastern Gallery. After that point the difference between the various penalties and bonus appears to be almost constant. At most a one level increase that mostly is due to the monsters.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V in Avernum 4
Law Bringer
Member # 6785
Profile #161
Look at the map screen in the bottom left corner. The monsters show up as red dots and friendlies as blue. It really helps with chitrachs in the Eastern Gallery.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Items to save in Avernum 4
Law Bringer
Member # 6785
Profile #7
There are about three different places to get dried meat. The lizard pen in Fort Monastary. The goblin den and farther south in the fens all have some.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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