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Slarty's Comic Strip in General
Law Bringer
Member # 6785
Profile #99
You don't need a guide. As in John Myers Myers Silverlock, the problem is getting out of the Underworld not passing through it. Pick a moderator to get you out like Aran now that he has been raised.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
New Moderator for General in General
Law Bringer
Member # 6785
Profile #16
Congratulations Aran and may your first act be to lockout all moderator topics.

Just a suggestion, but could the next time a moderator retires be not announced until a replacement is selected. Unless you are having an election this will quiet things down.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Help needed UPDATE in Avernum 4
Law Bringer
Member # 6785
Profile #18
I can't remember the thread, but someone did get through those doors and reported small empty rooms. I think it was an old thread having to do with tool use and unlock doors.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
need help breaking those barriers in Avernum 4
Law Bringer
Member # 6785
Profile #1
You need to use the staircase east of Kelner in his tower. Go up those stairs and the west door will now open to a spellbook.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Who is the new moderator? in General
Law Bringer
Member # 6785
Profile #25
quote:
Originally written by Jurassic Park Ops 5:


quote:
Originally written by Croikle:
Do the bots sense moderator elections and creep out to take over the world? This is scary...
Bots???? I'm not a bot.
Why do you think I am a bot?
Don't you guys like poetry?

Harold Greenwood

quote originally written by Snafta a.k.a. no chicken for sale:

The right word for them would be something like spammers, instead of bots.

Spammers are mostly poorly designed bots. Although some spammers can be human, they fail the Turing test for independent thought.

[ Sunday, March 19, 2006 04:24: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Slarty's Comic Strip in General
Law Bringer
Member # 6785
Profile #78
I really like the Intermission. That's the longest great parody of a Shakespearean soliloquy I've seen. I am awaiting the next few episodes.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Response in General
Law Bringer
Member # 6785
Profile #26
I will miss his advice for what to do in a game even when I disagree with it.

It has been fun reading his posts and I hope he will have time to pop in once in a while.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
a map in Avernum 4
Law Bringer
Member # 6785
Profile #8
Nicer than the sections in the hint book.

It gives a better perspective about how claustrophobic the world has gotten.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Captives of the turtle pit, hear ye, hear ye! in General
Law Bringer
Member # 6785
Profile #55
For some people, post count is there only achievement. You know, "quantity, not quality." After all size does matter when you are trying to compensate for other inadequacies (depending upon your mind you fill in what is inadequate).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Moral dilemmas in Avernum 4
Law Bringer
Member # 6785
Profile #37
There is the drake quest for Fort Emerald. The dragon will leave, but by that time I've killed almost all her brood and it will return someday to feed. It becomes a question of whether it is morally justified to do preemtive strikes against future threats like Swamplouse, dragons, etc., or whether you should forego the experience and treasure.

Jeff makes attacking a more attractive choice by making nice treasure available if you do it. Swamplouse has Mecuric Leather Armor and a wisdom crystal.

Giscard's task to remove the gremlin nets 20% more expierence from killing it rather than giving it the wine. That was a lousy 3 ep for my singleton.

[ Saturday, March 18, 2006 16:59: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Light in Dungeons in Avernum 4
Law Bringer
Member # 6785
Profile #2
Read Sooo Dark.

Jeff made a bad choice for backround colors for some lower levels and the contrast makes A4 dungeons very hard to see. Even with your monitor turned all the way up you might miss things. Be sure to move over the entire area to see if anything lights up.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spire Forest in Avernum 4
Law Bringer
Member # 6785
Profile #3
The sliths are the richest source of treasure in the Eastern Gallery for the amount of effort. They are almost as good as the bandits combined and more fun to slay. They also provide good experience per monster.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Need Character/Party creation help in Avernum 4
Law Bringer
Member # 6785
Profile #6
If you want to avoid too much damage at the start, have your tanks start with dexterity at 8 and high defense. You don't need strength as much at the start and you can add to weapon skills later on as well. Elite warrior will give you parry 2 at the start which will block some attacks. Boost defense to 6 and then add to parry to get it to 5 or 6. Elite warrior also gives a hidden boost to carrying capacity so your fighters won't get encumbered so much by weight. Both elite warrior and divine touch give you blademaster and that will up your melee damage. This means that you can hold off on raising strength as well.

You should make at least your archer fighter a nephil since he starts off with bow and thrown weapons at 2 each. This will mean that he improves without you having to do much more.

Your pole fighter should be slith to get its pole weapon 2 at the start. It works like missle weapons for nephils.

Your spellcasters should raise their intelligence to 5 by Fort Draco. The extra spell points mean that they can quickly eliminate powerful opponents. You should do it at least for the one that doesn't have tool use. It helps at the start to have two spellcasters with the same spells since it gives you more options in combat. Differentiating one to be mostly mage and the other priest can wait to leaving the Eastern Gallery. The mage can get the Clarity Talisman (Skunky Joe quest reward) and later the Incantor Ring to raise his mage spell level.

Tool use above 12 is not really needed until after the Castle (party level 20). Unlock doors will work to get past the higher difficulty doors. At the Castle there are difficulty 30+ doors to the higher level spellbooks. You probably won't be able to cast them anyway.

A goal of priest spell level 17 and mage level 15 will get you the best spells. Try to have them at priest 6 and mage 8 before finishing the Eastern Gallery so you can get the best combat and healing spells in both spellcasters.

It really comes down to personal preference and playing style. The change in awarding experience from the other games means that having a high experience penalty is not a problem and the bonuses in skills exceed the lower character levels.

[ Saturday, March 18, 2006 05:05: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Moral dilemmas in Avernum 4
Law Bringer
Member # 6785
Profile #34
Jeff makes the Cotra eyebeast such a nasty dilemma because the next chance to slay an eyebeast to fulfill Cecil's quest isn't until the Great Cave area. You really want to save money and get training in special skills since money is so tight in this game.

I also felt sad about killing Fort Dranlon's special prisioner until I realized how badly I needed the treasure it leaves behind to fulfill getting Demonslayer as a singleton. I'm still having trouble getting through that fight, but it seems to be my fault because I keep making mistakes in equipping my character and not bringing all the items I need to outlast the monsters (need more than one Invulnerability potion).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Experience in Avernum 4
Law Bringer
Member # 6785
Profile #15
There are two places in the demo where killing rats that will get you a little treasure. On the way to Grindstone along the Giant Lands section south of the fisheerman a rat blocks a cache with a Smite scroll. On the Fort Draco-Formello road another rat slain coughs up a Smite scroll. Otherwise most calm monsters are not normally worth the effort.

There is on real reason to kill them all. When you are retracing your route back to town to revive "dead" party members, if your nature lore total drops too much, then calmed monsters will now attack. I had a bad fight in the Honeycomb when the last member kept getting attacked by Warped Wolves as he dragged everyone back to Mertis.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spire Forest in Avernum 4
Law Bringer
Member # 6785
Profile #1
Go north from Fort Dranlon until you find the stairs that lead under the river to the Slith Lands (you get directions at the fort). There is another stair that goes under the river to the south. Fight some sliths and you should be able to reach them. There is a message that tells you that you are the first human to reach it. This will let you know that you have reached the point that will fulfill the quest.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Killing Sleater in Avernum 4
Law Bringer
Member # 6785
Profile #3
Talking to him after clearing the Mertis Spiral gets you the key to Athron's lair. Although at difficulty 28 it is possible to open it with unlock doors and decent tool use.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Demo in Avernum 4
Law Bringer
Member # 6785
Profile #14
With Nodicuas, kill all his undead and heal up completely before approaching his room. Even with Hrickis he summons undead from behind the party but if you leave one hasted spellcaster in the hall you can deal with them and/or heal party members.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum V in Avernum 4
Law Bringer
Member # 6785
Profile #61
What I would like to see, but this would be 5 or more years away for the grahics to catch up, is the sliths have gotten fed up with Avernum and gone home. Going back to Avernum 1 and that lost city in the Giant Lands, the sliths have found a way through that doorway. The party would be all sliths with maybe that old Exile intelligence bonus scouting out the route from that city through an all new landscape.

We could have elevations again, although I'm hoping they'll be back in Avernum 5.

The game could end with an epic battle of sliths versus demons or some new hostile force. Make it ten times larger than the ziggurut one in Avernum 2. It will be something to watch for hours.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
draining slimes in Avernum 4
Law Bringer
Member # 6785
Profile #2
I think the draining refers to lowering your action points in the next round. It might refer to how draining it is too fight them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Balanced Cheating for the Singleton in Avernum 4
Law Bringer
Member # 6785
Profile #8
Based upon Synergy's singleton you reach level 45 with a 55% experience penalty before the final area. Since he didn't have dispel barrier he missed out on converting ingredients into knowledge brews.

I've been running singletons on torment level and at 55% penalty I got to the Castle at level 30 and found or bought 11 wisdom crystals and/or knowledge brews. Since then I found 2 more and 2 that were not yours, but easily stealable. The consensus is that you can get about 30 knowledge brews made but I'm not sure what nature lore you will need. It should be possible to get more knowledge brew ingredients than the cost to boost nature lore.

While running a singleton is hard, I've found that if you think out your character somewhat in advance and pay attention it is playable without using the cheat codes. You do use information from previous games to plan ahead otherwise you will die alot. Save your money for buying wisdom crystals, knowledge brews, spell training (but not spells for parties like unshackle mind), and skill training. Try not to buy too may potions and other items since if you are careful and don't press your luck you can find most of what you need. Just go back to town to recharge health and spell points.

Put a lot of skill points to dexterity and defense at the start and most monsters won't hit you. Hold off on nature lore until the end. Get arcane lore after you can train for it cheaply in Cotra and don't get too much. First aid is useless so only buy it.

It can be more fun than a full party, but it requires a different strategy.

Good Luck and Enjoy

[ Wednesday, March 15, 2006 17:02: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Posts from beyond the ban? in General
Law Bringer
Member # 6785
Profile #62
The idea is to move what is now considered spam-like to trash in order to reduce the clutter. Instead of moderating it, it could be periodically trashed as you would with unnecessary files on your PC. There hav been so many useless topics started recently that I have to skip to page 2 to find what has happen in ones that are interesting.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Experience in Avernum 4
Law Bringer
Member # 6785
Profile #8
The experience penalty for level seems to be based on the highest one in the group. By the time you finish the demo part, most experience comes from doing quests and fighting the most pwerful monsters.

A singleton gets penalized sooner than a party of four because he goes up in level faster. As a result there are places like near Fort Draco where it takes a long time to go up. The chitrachs in the Eastern Gallery are nuisances because of their low experience.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Singleton party in Avernum 4
Law Bringer
Member # 6785
Profile #96
Well after a lot of cutting with a herringbone and three days lost when I overwrote a character's file, I got all three singletons across the Sulphorous Flats, through the inadequate trap, cleared Camp Samuels, reached the Castle, and visited the nicer parts of Almaria. All that only got me two more levels. Heading south to get rid of two more bandits and the fourth test pushed them up another one.

I'm putting the human PS EW and nephil NM DT on hold for now. The first is being hampered by not having the intelligence to boost magery for a few more levels so my damage is less than I would like. The Natural Mage is going to need almost every point in his remaining levels to get priest spell up to 15 and tool use over 12. I need an accurate count of the number of wisdom crystals and knowledge brews that I can get before confronting the shades,

Meanwhile the nephil PS DT is slogging his way through the slith lands for extra money. I can't buy anymore spells until I get more spell levels. I'm using up more energy potions than I want to when I get swarmed. Fight and retreat to town for recharges is going to be very boring.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Posts from beyond the ban? in General
Law Bringer
Member # 6785
Profile #59
From The Million Dollar Brain (?), Michael Caine's played Harry Palmer described the Russian method of info extraction as being psychological. Lock him in a padded cell and force him to lsiten to nothing but these discussions until he cracks. Technology is for amatuers.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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