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Quick Avernum 5 Update, March '07 in Avernum 4
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Member # 869
Profile Homepage #84
quote:
Originally written by Emperor Tullegolar:

Either way is great, but an 'evil' ending for an Avernum series game would be really cool.
I'd have expected you to think that the ending of Exile I was an "evil" ending. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where You At Now? in General
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Member # 869
Profile Homepage #57
Hey, at least stay around for your 2000th post. It's not far away now, and we've missed you. :)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
G3 Help For TJC Shaper in Geneforge Series
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Member # 869
Profile Homepage #4
quote:
Originally written by The Mystic:

Unfortunately, I've never heard of the cake cheat, so I can't help you there.
giveasnack

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 5 in Geneforge Series
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Member # 869
Profile Homepage #1
Being able to shape living tools would kinda defeat the purpose of having living tools in the game.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Range of Experience in Richard White Games
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Member # 869
Profile Homepage #15
quote:
Originally written by Excalibur:

What? So you agree with cannibalism and human sacrifice?
There is no :rolleyes: big enough.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Are Drakons superior beings? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #221
While Shapers may not create rogues deliberately, they certainly have no qualms about leaving their creations to go rogue in areas they've abandoned. Look at the Dumping Pits or Purity Workshop B.

Besides, there are plenty of areas like the Secured Crossroads or the Barrier Zone where patrols of Shaper creations have standing orders to kill on sight, which isn't really any better than hordes of rogues for the innocents who inevitably get killed by them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Scenario: Frostbite in Blades of Avernum
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Member # 869
Profile Homepage #25
quote:
Originally written by Lazarus:
:
quote:
If I don't know that, I can't download it because it probably will not be the right level area for my group.
There is no level requirement, and there is no group. Frostbite uses a prefab singleton.

Besides which, that's what the HLPM is for.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infernal helm in Avernum 4
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Member # 869
Profile Homepage #1
If your slith still has at least 10 parry even without the bonus from his current helmet, put it on him.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Scenario: Frostbite in Blades of Avernum
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Member # 869
Profile Homepage #6
quote:
Originally written by Tyran:

the newest scenario by Michael Slack
:eek:

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Power spirals in Titan's Hall in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #2
With only 11 mechanics, you won't even be able to explode them, I don't think -- usually, the mechanics requirement to blow up a power spiral is about 2 less than the requirement to turn it off. Are you sure you've found all the mechanics-boosting items in the game already?

If you can't turn off the spirals, it's no big deal -- it just means you'll occasionally take a little magical damage while fighting the Titan, when one of the machines discharges energy too close to you.

[ Friday, March 23, 2007 16:29: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trakovite Ending? (Spoilers?) in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #2
By the way, I notice you didn't mention meeting Khyryk. He's hiding in Frostwood, in case you didn't find him. If you have Trakovite sympathies (or even if you don't and just want high-level magical training), he's worth talking to.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
G/A/E muitiplayer? in General
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Member # 869
Profile Homepage #8
quote:
Originally written by Eugi:

Haha yeah. Most of the people in this thread seem to equate multiplayer with MMOs (why!?!?!?!?!?!) for some reason. To me, when the OP mentioned multiplayer I thought more of a Diablo style gameplay where you can start a game and other people can join you (your party) to play through an area or several levels with you.
Why would he bother to make that? Would it really get him any more sales? I think it'd come across as a gimmick.

quote:
What's so major being discussed here that Jeff would have to shell out so much cash for? Scripting a protocoll to allow for simply co-op (at least LAN based) sounds like something right up Jeff's alley to me.
Jeff is a self-taught programmer; anything he hasn't done before is not only not "right up Jeff's alley", but something he likely has no experience with whatsoever. Every week he spends trying to figure out how to program in multiplayer functionality is a week he doesn't have a game released and making money.

quote:
Wrong. Change the game mechanics to include a timer for multiplayer/co-op games. Meaning, you have a predetermined amount of time (say, 45 seconds) to complete your turn and spend all your AP. You can, of course, click the "End Turn" button earlier or click it right away to pass. It'll take work to implement, sure, but turn based combat is far from a show stopper in multiplayer or even MMO games.
The idea of taking my turn and waiting around 5 minutes for everybody else to take their 45-second turns before my turn comes around again does not thrill me. Keep in mind that half the reason most of us play SW games is the fast pace of gameplay compared to commercial bloatware; the simple animations and short load times mean we spend most of our time actually playing stuff instead of watching it. Having to wait around for other players to take their turns would destroy one of SW's greatest advantages.

Besides, the "it'll take work to implement" part is basically a killer. Jeff is a businessman, and one in a niche industry; if something isn't guaranteed to make him more money, he can't afford to do it. Somebody mentioned Blades of Avernum earlier in this thread; it was a game that took a little longer to make than most of his games, sold a little less well, and nearly sent Jeff bankrupt. That's how small his margins are.

[ Friday, March 23, 2007 16:14: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile 2 Pricing in General
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Member # 869
Profile Homepage #14
quote:
Originally written by E=MC Hammered:

Back to the topic...how does Jeff accept paymentsd apart from credit card? I could send him $25 AU but I think that might be a lil bit useless to him.
Yes, it will be. For one thing, sending cash through the mail is likely to result in it not being delivered. For another, you need 25 US dollars.

Fortunately, there's a solution. Go to your nearest major post office and ask for an international money order made out in US dollars. All you need is cash -- they'll work out the exchange rate for you. There'll be a small fee charged on top of the value of the order, so if you're thinking of registering several games it's better to do them all at once with a single order.

With your method of payment now sorted out, you can follow the instructions for ordering by mail here.

[ Friday, March 23, 2007 02:15: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
G/A/E muitiplayer? in General
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Member # 869
Profile Homepage #2
1) Turn-based combat and multiplayer games are pretty much incompatible, unless you want to spend a lot of time waiting for other people to take turns.

2) It'd be a huge financial risk. Online games require servers. Servers cost money. Jeff doesn't have the kind of funds needed to absorb a major loss; if the game didn't succeed in a big way, SW would likely go under.

[ Friday, March 23, 2007 01:37: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why were these game decisions made? in Geneforge Series
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Member # 869
Profile Homepage #1
quote:
Originally written by Eugi:

Even though Geneforge (Geneforge 3 that I'm playing now, to be specific) has some unique sides to it I can't help but compare it to Baulder's Gate when I play through it.
Comparisons are odious, you know. Baldur's Gate was made by a team of dozens of programmers, designers and artists. Spiderweb Software is basically one guy and his wife.

quote:
As such I am baffled by some of the design choices made in GF3. Particularly frustrating (and, in my opinion, plain dumb) is the Flask/Spore issue. Namely, you can use Flasks only on yourselves and have to scrap together spores for your teammates. What gives? What's logically preventing me from using a flask on a teammate or giving it to them to drink? Oh yeah that's right...
As a general rule, expecting game mechanics to make any kind of sense is expecting too much.

quote:
...the fact that I'm the ONLY character with an inventory. While I understand the added strategy aspect this brings the game (especially since there are no bags you can use) I am severly upset that I act as a pack mule (sweating under pounds and pounds of burden) as my companions stroll through the countryside. An ugly picture that leaves me confused!
Geneforge 4 at least improves the "pack mule" aspect somewhat, as you're no longer slowed down just by carrying a lot of items.

quote:
Edit: This reminds me - there are eight party slots and in most adventure games all these slots are filled by the end of the game with new allies/pets/summons. In GF, unless I'm playing a shaper, I can expect to solo most of the game (especially as an agent). This seems like an incredible waste to me!
If you could get a full party without making creations, there wouldn't be much point to being a Shaper, now would there?

quote:
...what's up with the lifeless dialogue of these characters? Alright, I understand they represent two sides of the "debate"/"moral quandary" of the game. That's cool. Some of Greta's speeches are actually quite well written. However the two characters focus so much on the "hate rebel"/"help rebel" aspect that they come across as flat! Two dimensional! (both literally and figuratively!!) This is quite a turn off when compared to the intricate relationship in Baulder's Gate. Greta is the worst since there's no relationship between her and the PC - no sexual tension no nothing! I swear, I will violate her with an Acid Baton if she keeps preaching to me!
Your point about Alwan and Greta having nothing to talk about besides their attitude to the rebellion is something that a lot of other people here have criticised as well. Regarding a relationship between Greta and the PC, though, I should mention that Jeff Vogel doesn't believe in characterising the player character; his philosophy is that the PC belongs to the player, and the game designer doesn't have a right to say what kind of person the PC is.

quote:
Finally I am confused and befuddled by the abundance of women in the game. 95% of the guards I've spoken to are identified as women. Strangely some are referred to as women in one dialogue and then as men in the next. Is this some crazy bout of politicall corectness on the creator's part or something else that I'm missing?
What's your point, exactly? You'd rather the game had fewer women? Why does it matter?

The sad thing about the society we live in is that if 95% of the characters you met had been men, you probably wouldn't even have noticed the lack of women.

quote:
Aynway, apologies for the rant, just wanted to get some things off my chest. GF is a great game that I hope to finish but it can be quite frustrating at times. (No dedicated shortcut list? No way to remap keys? WTF!?!?!?!?!) Hope GF4 is better as I fear some players may be turned off the series due to (what I feel are) some clumsy design decisions.
Geneforge 3 is widely considered the worst in the series, so if it's the first GF game you've tried, you might just want to try another one instead.

quote:
Edit Edit: Final gripe - what's up with what feels like a total lack of community support for the game? I realize it's a smallc ommunity and Geneforge 3 is an "old" game but there's only one attempt at a walkthrough online and finding relevant threads on this forum is worse than looking for a needle in a haystack. Makes me wonder what the 1,000+ threads were all about :rolleyes:
Baldur's Gate sold millions of copies; I don't have sales figures for SW's games, but I imagine they're closer to tens of thousands. With a player base only 1% the size of BG's, it's hardly surprising that there are fewer people around who can give you gameplay advice -- and besides, isn't one good walkthrough enough?

[ Thursday, March 22, 2007 23:30: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Destroyer of Enemies in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #13
quote:
Originally written by Lennyhipp3:

If someone that knows what they're talking about (and yes, i'm admitting i don't!) can say "There are some powerful items that have a very minute chance of appearing, and that you got one of the rare things!" Well, then and only then, will i go back and retrieve the charm where i dropped it.
There aren't. It's definitely because of the editor.

Also, whenever IFM posts anything, you should probably ignore him.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Think Inside of the Box - Thoughts from TM. in Blades of Avernum
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Member # 869
Profile Homepage #7
quote:
Originally written by Tyran:

Basically, what I've done with my forum was to do what Overwhelming attempted to do a while back. I succeeded where he failed because people actually like me. :P
Well, also because SW hadn't yet started to abandon BoA when O-dawg tried it.

[ Thursday, March 22, 2007 18:31: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rebel Fort in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #23
By only doing rebel quests you're kinda shooting yourself in the foot -- a lot of good XP comes from quests. All you can really do is run around killing stuff and doing what quests are available to you; there aren't any really great levelling-up areas past chapter 3.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Are Drakons superior beings? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #179
quote:
Originally written by Retlaw May:

The whole notion of what dictator means in latin and in english should not be an issue, it is a language argument.
If you think you can conduct an argument without using language, you're welcome to try.

quote:
And another thing is that the new creations the Shapers made weren't based off earlier creations like the ones in G2's dumping ground for crazy powerful creations.
Actually, the creation specs you see on loading screens mention that the wingbolt is based on the artila.

[ Thursday, March 22, 2007 15:37: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rebel Fort in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #21
quote:
Originally written by Infernal Flamming Muffin:

You you guys please answer my question on what is the best way to level up?
Well, the best way was the rogues in the Fens, but you've already finished chapter 3 so you don't really have that option any more.

Have you been through Valeya Ruins yet? There are a lot of things to kill there if you're going pro-rebel.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Best PC class? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
quote:
Originally written by Waylander:

1. The servile battle mage is by far the 'best'. His hitpoints rival that of a warrior, and the ability to invest in magic further augments his fantastic battle abilities.
I've been really underwhelmed by serviles every time I tried playing one. My ability to kill things before they killed me always felt inadequate. In an area with lots of powerful enemies like Fort Raevinn or Khima-Uss, I get surrounded and that 700 HP goes down to nothing in a round or two.

I've had much better results with the Lifecrafter or even the Shock Trooper. Having 1 endurance wasn't really a problem for me; a lifecrafter can easily spare the essence for Essence Armor and Augmentation, and once you've done that you have about 200 HP and probably decent enough armour to survive a couple of hits from anything that's going to hit you. (And not that much should hit you in the first place; things die pretty fast when you've got half a dozen tier-4 creations or four tier-5 creations pounding on them.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Destroyer of Enemies in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #7
quote:
Originally written by Lennyhipp3:

and i STILL can't clear the shaper camp in the SW corner! strong enough to last thru 3 waves of Rhots. and his cronies though. How many are there? or do they keep spawning? I think it's time i explore a little while my drayks are keeping the first R busy.
You mean the Shaper Camp, in the far southeast? Yeah, the enemy creations there respawn forever. It's possible to get all the way in, but you're not supposed to and there isn't really anything there.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
An editor. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #69
My God, the two of you suck so very, very much.

It had been barely a week since the last post, and his post contains a new, relevant and significant comment. It's a perfectly legitimate revival. Stop harassing members and let the mods do their own damned jobs.

[ Thursday, March 22, 2007 07:06: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
You know when you lose your keys........ in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #8
quote:
Originally written by Lennyhipp3:

The other thing: isn't it the exact same picture as one of the charms? Is it possible you have it still but thought it was a charm and not the orb?
Yeah, now that you mention it, it looks identical to the Shielding Trinket. Good catch.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The U.S. and Iraq in General
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Member # 869
Profile Homepage #58
You know, there are places in the world where multiparty systems more or less work. Hell, they'd even have a voice in America if the American electoral system weren't just about as biased against them as is possible without explicitly setting out to exclude them. FPTP is a horrible system to start with, the electoral college only makes it worse, and giving the people a choice between two options every four years is a poor substitute for democracy.

I've always favoured appointing officials by lot. It's the only way to get a truly representative sample of public opinion.

[ Thursday, March 22, 2007 06:57: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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