Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Prepare For Glory! in Blades of Avernum | |
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written Sunday, April 8 2007 14:37
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http://alec.desperance.net/mycalltopowerfetishisseriouslyaffectingmysexlife.PNG [ Sunday, April 08, 2007 18:07: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A3: What special metal does Carmine needs? in The Avernum Trilogy | |
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written Sunday, April 8 2007 14:35
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Mithril. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
GF 1 - Shaper Crypt in Geneforge Series | |
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written Saturday, April 7 2007 23:14
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You haven't dealt with the Geneforge yet? You could always use it and then go back to clear out the Crypt; it gives you a huge boost in power. (Make a backup savefile first, though; using the Geneforge changes your ending significantly.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why there? *warning: displays secret of G1* in Geneforge Series | |
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written Saturday, April 7 2007 23:12
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quote:That would be quite impossible. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
GF2 - Is it possible to join multiple sects? in Geneforge Series | |
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written Saturday, April 7 2007 23:05
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quote:Not true. You can get in without killing him if you have 12 Leadership. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A3: Can't clear Troglo msg quest because I killed vothkaro in The Avernum Trilogy | |
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written Saturday, April 7 2007 16:00
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Well, you can't, can you? Should have thought of that before committing regicide. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Why there? *warning: displays secret of G1* in Geneforge Series | |
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written Saturday, April 7 2007 14:25
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quote:You know, this kind of statement has always come off as a little condescending to me. It seems to say "I don't have any confidence of converting you to my side so I'm going to try and pass this off as a difference of opinion while at the same time suggesting that you're just not intelligent enough to see the wisdom in mine." [ Saturday, April 07, 2007 14:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
GF2 - Is it possible to join multiple sects? in Geneforge Series | |
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written Saturday, April 7 2007 14:19
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quote:Yep. All you have to do is get to a boat so you can get off the island. You'll want to do something about the Geneforge situation if you want a good ending, though. Anyway, it is indeed possible to join and leave multiple sects in the course of a single game. It requires you to manage your reputation and quests carefully, of course -- if you kill the Awakened leader for the Takers, you obviously won't be able to join the Awakened later on. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Where will G5 be? in Geneforge 4: Rebellion | |
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written Saturday, April 7 2007 14:16
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quote:It could be both. Sometimes a capital is deliberately established in a neutral area for political reasons. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
your favorite geneforge in Geneforge 4: Rebellion | |
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written Saturday, April 7 2007 14:09
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It's like GF2, but with several significant added flaws, including a less open plot and an awkward interface for movement between islands -- think of the Western/Eastern Rise in GF4, only there's five of them throughout the game. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Frostbite problem in Blades of Avernum | |
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written Friday, April 6 2007 18:32
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quote:The basic problem is that Stuffit royally sucks and keeps making versions with poor backwards compatibility. (Also that Jeff is a dinosaur and insists on using resource forks.) The best option is probably to compress it in the first place with the oldest version of Stuffit you can find. You could try compressing it with something like MacBinaryConverter, which will probably lead to larger file sizes but should open properly in any version of Stuffit Expander. [ Friday, April 06, 2007 18:39: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Help with party in Blades of Avernum | |
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written Friday, April 6 2007 01:00
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Firstly, you need at least one melee fighter. You can give her either Melee Weapons or Pole Weapons skill. Once her level gets into the high 20s or low 30s, make sure she has at least 6 points in both Melee Weapons and Pole Weapons so you can start getting Blademaster, which increases accuracy and damage with both melee and pole weapons. Strength is good for increasing your damage and carrying capacity, but Dexterity isn't very important; it's easy enough to hit reliably even without it. Assassination is very good, and only gets better at higher levels, but you don't need all that much; keep putting points in it until you assassinate most enemies most of the time. Endurance becomes increasingly important as you level up: you don't need any at level 1, but after gaining a few levels you should start investing in it. Defence is handy for lowering encumbrance once you start wearing heavy armour -- you don't want to lose AP. Special skills besides Blademaster aren't very important, although Quick Strike is decent if you don't mind investing a few points in Dexterity. You're also going to need at least one mage and at least one priest. The more priests, the better: healing magic is cheap and effective. Mages are OK, but I don't find them as versatile as priests: Haste is always useful and Create Illusions is a powerful defensive spell at any level, but their attack magic becomes less cost-effective at higher levels as enemies get more HP and your damage doesn't keep up. Start your spellcasters with at least 5 points in Mage Spells or Priest Spells, so they get a good set of spells to start with. (Enduring Barrier is a lifesaver early on.) Intelligence is less important than you'd think: its main benefit is that it gives you more spell points. Spellcasters should normally be keeping their distance from enemies, so they don't strictly need Endurance, but it's useful in some scenarios where enemies don't just target your fighter. Archery sometimes comes in handy. Making a pure archer is sort of a waste of a character, but it's a very good secondary attack form for mages or priests, since attack magic is so expensive that you won't want to use it all the time. Slings are a perfectly viable option: they do a little less damage than bows, but you never have to worry about ammunition. If you have an archer, make sure to put some points into Dexterity so you can get Sharpshooter. I always like to use one fighter, two archer-priests and one mage-priest, but most people don't like archery quite as much as I do. There's a fair amount of room for variety in builds. [ Friday, April 06, 2007 01:03: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Surprises in General | |
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written Thursday, April 5 2007 22:48
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ABLIS -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ideologies of Geneforge (4) in Geneforge 4: Rebellion | |
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written Thursday, April 5 2007 21:35
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quote:Or learn shaping without their approval, or happen to be born a drayk... quote:You're mixing up cause and effect here. Shapers have wealth and power, so they get to live in all the best places. We know that Shaper lands are sometimed affected by famines (remember Captain Zakary's story?); that doesn't happen to "prosperous" people. quote:Well, that's a plausible excuse, I suppose. I wonder why the Shapers didn't bother to do anything much before the war. The historical sum total of their "reforms" prior to the rebellion seems to have been banning torturing creations and making them participate in blood sports, which is a start, I suppose, but not much of one. quote:So? Nelson Mandela was a terrorist too. Sometimes terrorism is the only way to get anybody to listen to you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Frostbite problem in Blades of Avernum | |
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written Thursday, April 5 2007 18:20
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It was definitely compressed okay -- I just tried downloading it from nethergate.net and the CMG came out fine. Whatever the problem is, it's on her end. If redownloading doesn't work, it's likely the decompression utility that's at fault, in which case somebody is going to have to recompress it in a different format before she can use it. [ Thursday, April 05, 2007 18:22: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Frostbite problem in Blades of Avernum | |
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written Thursday, April 5 2007 17:41
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quote:What version of Stuffit Expander are you using to decompress the scenarios? Try updating to the most recent version that will run on your computer. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ideologies of Geneforge (4) in Geneforge 4: Rebellion | |
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written Thursday, April 5 2007 14:31
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quote:Well, I'm assuming the fact that sometimes a Gazer refers to itself in the plural and sometimes as "the Eye" isn't just some kind of linguistic peculiarity, but a reflection of their psychology. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SSF time zone in Tech Support | |
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written Thursday, April 5 2007 14:24
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See, this is what happens when I try to post after writing three essays in the space of as many days. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ideologies of Geneforge (4) in Geneforge 4: Rebellion | |
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written Thursday, April 5 2007 01:49
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quote:Strictly speaking, all we know is that their process of reproduction is "very biological". Given how intensely solitary and territorial they are, and the fact that each of them seems to consist of multiple semi-independent minds, I can imagine them reproducing by budding. And I suppose if they can bud, they might also be able to fuse or recombine or shuffle themselves around. [ Thursday, April 05, 2007 01:51: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Are Drakons superior beings? in Geneforge 4: Rebellion | |
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written Thursday, April 5 2007 01:34
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quote:So are Geneforge-altered independent serviles, but the Shapers are willing to ally with one of those and even let him remain in a position of some influence after the rebellion is crushed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Plato vs. Aristotle in General | |
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written Thursday, April 5 2007 01:07
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I just hope this topic doesn't attract any LaRouchies. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SSF time zone in Tech Support | |
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written Thursday, April 5 2007 01:03
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If you think 3 hours is a hard time difference to adjust for, think what it's like for we Australians. [ Thursday, April 05, 2007 01:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ideologies of Geneforge (4) in Geneforge 4: Rebellion | |
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written Wednesday, April 4 2007 00:07
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I intend to find out who has the most treasure, kill them, take it, and repeat the process. (Hey, someone had to say it.) [ Wednesday, April 04, 2007 00:07: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Now is the time ... in General | |
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written Tuesday, April 3 2007 15:32
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quote:I could ask you the same question. What exactly does a mandatory recall achieve that a mandatory notification of risk doesn't? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Now is the time ... in General | |
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written Tuesday, April 3 2007 14:55
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quote:You mean you don't object to it. I find it interesting that you used the Ford Pinto as an example, given that its recall is widely recognised in hindsight as a tremendous blunder driven by panic, anecdotal evidence and political pressure. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |