Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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How do you make a party? in Blades of Avernum | |
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written Sunday, March 18 2007 19:39
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quote:Fun fact: Brittle Bones also applies to non-physical damage, so it's bad even for spellcasters (especially if you're in a TM scenario where bosses like to hit random PCs for unblockable damage). If you're going to take a negative trait, take Completely Inept; it's nowhere near as bad as the name makes it sound. quote:Have you actually tested this at high levels on Torment? I have my doubts about how long it can be made to work for. If you can still make it work in Exodus, I'll be impressed. [ Sunday, March 18, 2007 19:41: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unbound a little small? in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 19:30
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quote:"Les Takers", I believe. If you wanted to be even more of a wanker about it, you could also translate "Takers" into French. "Les Preneurs"? Also, I think it's just "Ghaldring", not "la Ghaldring". -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wingbolts are over-rated in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 19:17
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quote:Which is fine when fighting one Wingbolt, and not so good when fighting a pack of them. I wouldn't much like to try taking drayks into the Sealed Catacombs. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
National anthem for the rebels in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 14:45
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quote:I am now, of course, imagining the rebels using Meat Loaf's "Two Out Of Three Ain't Bad" as their anthem. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Spells in Blades of Avernum | |
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written Sunday, March 18 2007 14:20
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Control Foes was pretty handy in Exodus, too; enemies were strong enough and tough enough that it was more efficient to charm a couple and let them beat each other up for a couple of rounds. It doesn't get really useful until level 3 when it finally actually charms things, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How do you make a party? in Blades of Avernum | |
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written Sunday, March 18 2007 14:13
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I use two basic party designs: a "balanced" party with tool use, nature lore and potion making, for scenarios where I expect to be able to use those things, and an "assault" party that focuses purely on combat skills. Both are pretty similar, with one fighter (usually melee, sometimes pole if it's a scenario like Exodus where I know polearms are better), two archer/priests (either bows or slings, depending on the scenario) and one mage/priest. All my parties come straight out of the HLPM at an appropriate level for the scenario I'm playing; I don't carry them over between scenarios. [ Sunday, March 18, 2007 14:16: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unbound a little small? in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 14:01
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I'm pretty sure a Drayk was described at one point as being 30 feet long in G1, but that seems to have been retconned out since then. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Mouse Buttons in Geneforge 4 in Tech Support | |
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written Sunday, March 18 2007 13:50
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Probably not. I don't think there's any way to make it respect custom keyboard configurations, and that probably applies for mouse configurations too. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wingbolts are over-rated in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 05:17
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quote:Half the square is proportional to the square. :D -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wingbolts are over-rated in Geneforge 4: Rebellion | |
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written Sunday, March 18 2007 02:45
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I think your experience with them will depend heavily on character class. I take it from the size of your creation army that you're not a Lifecrafter or Shock Trooper. My Shock Trooper had 3 wingbolts by the time I got to Monarch, and tore through just about everything pretty easily, so surviving damage for more than about one round wasn't an issue. As for Wingbolts being easily killed by drayks, the reverse is also true. Drayks aren't so scary when they die in two hits. It's considerably harder to take down a large group of enemy wingbolts with drayks before they start killing you. (Of course, my wingbolts' damage output against enemy wingbolts wasn't so great, but dragging out the battle for longer just means more opportunities to heal.) quote:A few extra levels of magic shaping make a big difference. With 10 magic shaping, I was creating wingbolts with about 500 HP. Some of the wingbolts I kept until the endgame had almost 700 HP, which is almost as much as a freshly-made drakon! Remember, since Endurance and HP both increase with creation level, creation HP is proportional to the square of creation level. (Actually, this is probably also why my rotghroths sucked. The HP bonus they get over wingbolts is fixed, though, so even at the same level their relative advantage over wingbolts would decrease as they both levelled up.) [ Sunday, March 18, 2007 03:02: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question about demonslayer. in Avernum 4 | |
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written Sunday, March 18 2007 01:55
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It's probably not the best melee weapon, but its defensive bonuses make it a good choice for a spellcaster or archer. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wingbolts are over-rated in Geneforge 4: Rebellion | |
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written Saturday, March 17 2007 23:51
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I really don't get why people keep saying Wingbolts are fragile. They only have a little less HP than rotghroths, and their very high magic resistance is a major asset. Even their resistance to physical damage is actually pretty good. Drayks are good too, of course, but if fragility is your main concern about Wingbolts, well, Drayks die even easier. [ Saturday, March 17, 2007 23:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Controvers-A-Poll in General | |
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written Saturday, March 17 2007 21:15
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quote:Quite possibly Australia; Lebanese are pretty much the official whipping-boy minority over here. Anyone with other than lily-white skin who's seen committing a crime is invariably described as "of Lebanese appearance". -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
This probly belongs on WoTC, but... in General | |
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written Saturday, March 17 2007 18:55
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quote:Only spells with the [Death] descriptor count as death effects. Disintegrate isn't a death effect either. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Game music -the poll in General | |
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written Saturday, March 17 2007 15:47
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quote:This seems like a case of the pot calling the kettle white. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chapter 2 Shapers in Geneforge 4: Rebellion | |
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written Saturday, March 17 2007 15:10
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How many rebel quests did you already do before this point? If you spent the entire first chapter taking pro-rebel options, and did things like wipe out the 31st Regiment in Dillame Fields, it might be a little tricky to get your reputation back up. Click here for a full quest/reputation guide, so you can work out what your reputation should be from the quests you've taken and see if there are any quests you missed. If you can get training from Duncan, you're within 4 points of being able to get the Moseh quest, so it'll probably only take one more quest to push you over the line. Have you already turned in both traitors, returned the Heart of the Kiln, and taken every pro-Shaper dialogue option available to you? [ Saturday, March 17, 2007 15:12: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Who's the Hottest? Male Edition in Geneforge 4: Rebellion | |
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written Saturday, March 17 2007 15:05
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It's not as if Barzahl's new creations are even all that new. A drakon is just a really big drayk, a rotghroth is just a battle alphabet with artila glands in place of sweat glands, and a gazer is just a bunch of vlish sewn together. [ Saturday, March 17, 2007 15:05: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Spells in Blades of Avernum | |
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written Saturday, March 17 2007 14:43
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Haste has a much longer duration of hasting than War Blessing, though. It also has a correspondingly stronger effect on initiative, and given how fast-paced BoA's combat can be, initiative is a big deal. I'm astonished that so many people think Create Illusions is useless; it's probably my mage's single most commonly used spell. Sometimes I give my priests 6 levels of mage spells specifically to allow them to cast Create Illusions. My party has a lot of archery in it, so keeping a wall of monsters between us and the enemy is a huge asset. [ Saturday, March 17, 2007 14:48: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Controvers-A-Poll in General | |
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written Saturday, March 17 2007 14:27
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It's not hard to tell them apart unless you haven't seen a lot of Asian people. I can pretty much tell Chinese, Japanese, Koreans and Indonesians apart by sight now, in the same way that you could probably tell a German from a Belgian or Austrian by sight. [ Saturday, March 17, 2007 14:29: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Rentar-Ihrno in The Avernum Trilogy | |
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written Saturday, March 17 2007 05:09
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quote:You're not supposed to kill Rentar, and gain nothing from doing so. If you've set all ten beams already, just go to the control panel. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 5: Improvements, Innovations etc in Geneforge 4: Rebellion | |
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written Saturday, March 17 2007 05:00
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quote:Making an effective AI is not enormously difficult. Making an effective AI that doesn't make the player abandon the game in disgust is somewhat trickier. After all, "good tactics" on the PC's part often reduce to "buff and ambush in order to kill everything before it can attack"; the same tactics applied by an AI make for a poor game. The core problem of AI design is that while easy combat and difficult combat are both trivial to design, the true goal is to make combat that feels harder than it actually is, and that involves at least as much manipulation of human intelligence as of machine intelligence. Continually tricking the average player into believing he has made extraordinary accomplishments is no mean feat. [ Saturday, March 17, 2007 05:07: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge world geographical questioning. in Geneforge 4: Rebellion | |
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written Friday, March 16 2007 19:25
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I'd thought of this idea myself, but there are a couple of problems with it. For one thing, I don't think we ever hear "western sea" used as a proper noun rather than simply a descriptive term. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Second 1/10 Contest has officially begun! in Blades of Avernum | |
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written Friday, March 16 2007 19:13
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He wouldn't be Slack if he weren't slack. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
28th of March is Spambot Birthday in General | |
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written Friday, March 16 2007 15:38
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quote:It started in the Geneforge forum. Somebody mentioned taking everything in an area except for unsellable trowels, I pointed out that "unsellable trowel" sounded hilarious, and it kind of snowballed from there to the point that "unsellable trowel" has become a generic if seldom-used insult. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Are Drakons superior beings? in Geneforge 4: Rebellion | |
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written Friday, March 16 2007 15:28
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quote:Actually, I think there's a case to be made for this. Isn't there a reference somewhere to Ghaldring being "the first drakon with the ability to Shape"? This must refer to innate Shaping ability rather than Shaping ability as such, since Ghaldring himself was Shaped by Easss. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |