Profile for Thuryl

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Geneforge world geographical questioning. in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #26
I suppose if we can't make the geography make sense, we can always assume there's more than one settlement named Dillame.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 5: Improvements, Innovations etc in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #41
quote:
Originally written by Trefoil Live:

Battle creations have the inertia of four games behind them now, so I don't think the core creations will be getting any overhauls. They do need some way to become the equals of the other two types, though. I'm sure Jeff will work on it in G5.
I think that if battle creations are going to be viable, they need much, much more durability than they currently have. A HP bonus on a par with kyshakks would be a good start. I like the idea that someone mentioned earlier of giving them debuffing attacks, too, but while it'd certainly make them more useful I'm not sure it'd really fit what their role is supposed to be. Traditionally, fire creations have been the versatile damage-dealers, magic creations have been debuffers (although some of them also have better damage output than fire creations), and battle creations... well, admittedly, battle creations haven't been much of anything so far.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Are Drakons superior beings? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #31
EDIT: Disregard.

[ Thursday, March 15, 2007 23:49: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where You At Now? in General
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Member # 869
Profile Homepage #8
Finished a Bachelor of Biomedical Science (Honours) in Zoology last year; having decided that I'm better at writing about science than actually doing it, am now doing a graduate certificate in history and philosophy of science and aiming for a Masters in science communication. Hoping to end up writing for New Scientist or something like that.

Congratulations on your degree.

[ Thursday, March 15, 2007 23:40: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 5: Improvements, Innovations etc in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #25
quote:
Originally written by Student of Trinity:

1) Let the player recognize in advance what the canister will do. By now canisters are well known, and a rebel PC might be trained in recognizing them.

2) Do some clever stuff with timers and SDFs to give canister effects that don't appear for some time, or until some specific things are done (such as using another canister, or entering some special environment). By the time you fully realize what that canister did to you, you've played too much more of the game to want to go back. Some delayed effects could even be made random, so that consulting a walkthrough wouldn't remove the risk.

I like option 2) best, but it could be combined with 1), in that player knowledge of canisters could be unreliable or incomplete.

I can think of a third option, although it changes the canister system almost as radically as #2: make all canisters interchangeable. Rather than picking a canister effect at random and being saddled with something useless like a level of Create Thahd, you'd always get Create Thahd from the first canister you picked up, Searer from the second canister, and so on and so forth. You have to keep using the early, less useful canisters because it's the only way to get to the good stuff. I suppose if we wanted, we could divide canisters into "creations", "magic" and "other", and give each a separate progression (and distinguish the three types with handy colour-coding).

Of course, this would also mean that you couldn't play a low-canister game and still make Drakons at the end, since your first level of Create Drakon would presumably come at around your 20th creation canister. Being able to get all the really useful creations in a low-canister game has always felt like a bit of an exploit to me anyway, though; using canisters in moderation doesn't really seem consistent with everything the game tells us about them.

[ Thursday, March 15, 2007 04:23: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I have a confession. in Richard White Games
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Member # 869
Profile Homepage #29
quote:
Originally written by Emperor Tullegolar:

I don't think you got the joke. It was actually more offensive than that.
And why, pray tell, would we be offended that you've decided to start calling yourself a Nazi?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why is Battle shaping unpopular? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #28
Rotghroths can get double attacks, but it happens probably somewhat less than half the time and still does less total damage than a single Wingbolt attack.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 5: Improvements, Innovations etc in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #23
The easiest way to implement it would probably be a dialogue box that pops up every time you use a canister, but that might get annoying.

(On the other hand, said dialogue box could also give you an idea of what the canister is going to do to you before you use it, rather than forcing you to save first and reload if you don't want it.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Are Drakons superior beings? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #20
As someone who's so eager to use devices designed to turn their users into killing machines, I'd think you'd have a certain degree of fellow feeling for a creature designed from the ground up to be a killing machine.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
stuck where the rivers meet in Blades of Avernum
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Member # 869
Profile Homepage #14
quote:
Originally written by Thralni:

Did you do what I told you to do? relaod a save file at a point before you started editing the location of your party?
quote:
Originally written by Meter Maid:

I played it again with a new party - the problem occured again.
I think that's a yes.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Odd. in General
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Member # 869
Profile Homepage #5
Um, it says "February 2007" right there in the title. :rolleyes:

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Survey this way! in General
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Member # 869
Profile Homepage #24
quote:
Originally written by Frozen Feet:

My friends see me as:
Uh, somebody give me a hand here, I don't know any clown related songs!

I don't think you quite get the point of this. The songs are meant to be randomly selected from your playlist.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question about demonslayer. in Avernum 4
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Member # 869
Profile Homepage #6
Oh, it's probably about 10-12 or so. If it's not high enough, go somewhere else, gain some levels and put skill points into it.

[ Wednesday, March 14, 2007 04:17: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Survey this way! in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Ash Lael:

My innermost desire is:
I Can't Do This (Plumb)
This works. It actually is physically impossible for me to do the thing I desire most right now.

Don't despair. I'm sure that some day modern medicine will make male pregnancy a reality!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Survey this way! in General
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Member # 869
Profile Homepage #7
quote:
Originally written by Sarasaphilia:

Thuryl: You listen to the Pretenders? I thought I was the only one here.
I cannot adequately express how awesome Chrissie Hynde is within the limits of this forum's CoC.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Who's the Hottest? Male Edition in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #4
If you were going to list drakons you could at least have put Salassar on there. :(

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Who is the Hottest? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
I voted for Miranda, because I have a thing for sociopaths.

Also, Matala gets referred to as "he" several times, and therefore belongs (if anywhere) on the male poll.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Survey this way! in General
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Member # 869
Profile Homepage #2
This song will be playing when I meet the love of my life:
I'll Stand By You, The Pretenders

Right now, I feel:
Mouth, Merril Bainbridge

What makes me happy is:
The Final Countdown, Europe

My love of life was inspired by the song:
I Have the Touch, Heather Nova

My message to the world has always been:
Am I Ever Gonna See Your Face Again, The Angels

Next time I'm in front of a crowd, I'll say:
Edge of Seventeen, Fleetwood Mac

My friends see me as:
Foolish Games, Jewel

When I'm drunk I say:
Bright Side of the Road, Van Morrison

My alter-ego is:
I'm All Right, Madeleine Peyroux

My deepest secret is:
Send Me An Angel, Real Life

My day will be like:
Flashdance (What a Feeling), Irene Cara

When I'm in the shower, I sing:
Don't Speak, No Doubt

My favorite thing to do is:
Just Like a Pill, Pink

My parents are like the song:
I'm Only Happy When It Rains, Garbage

My ultimate song for dancing is:
Broken Wings, Mr. Mister

At my wedding they'll play:
Drop the Pilot, Joan Armatrading

The story of my life is:
Champagne Supernova, Oasis

My innermost desire is:
It's A Sin, Pet Shop Boys

To cheer myself up I sing:
True Romantic, Kate Ceberano

At my funeral they'll play:
We Built This City, Jefferson Starship

Provide your own commentary/mockery for these. It shouldn't be hard. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Titan's Halls location...? [SPOILER] in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #22
The "something else" is the Omnicharm. +1 to all basic stats. Very nice, although if you can beat the Titan you don't really need it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Matala's room in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #9
quote:
Originally written by -silver-:

yah. a couple levers behind pillars or walls, a couple chests hidden by trees or walls, and I'm thinking, "stop using my point of view against me. it breaks immersion because the character in the game would see this stuff easily."
Well, if levers were hidden in a way that would be hard for the PC to see from all angles, they'd most likely be impossible for the player to see (or at least require even more pixel hunting than they do now). So I don't take the location of the hidden chests/levers as literal, but as a way of representing the fact that they're hidden in a way that's hard for the PC to see.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Doors inside the Quessa-Uss in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
You can't get upstairs, and you can only get into the meeting hall during cutscenes. There are a couple of other areas you can't get to either, including the room to the northeast of where you duel Salassar.

[ Tuesday, March 13, 2007 04:25: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Governments in Blades of Avernum
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Member # 869
Profile Homepage #12
Well, we know they're handed out for merit at least some of the time; the PCs are made honorary Dervishes for winning E/A3.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Matala's room in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
There's a hidden lever behind a pillar nearby. There are quite a few things hidden behind pillars in this game.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
100% cpu in Geneforge 1 in Tech Support
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Member # 869
Profile Homepage #5
All I can really tell you is to email Jeff Vogel at spidweb@spiderwebsoftware.com with the information you have and hope for a helpful response.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
This probly belongs on WoTC, but... in General
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Member # 869
Profile Homepage #13
quote:
Originally written by Dr. Johann Georg Faust:

Unfortunately, the closest I've come to D&D is reading Order of the Stick et al, so I'll probably spout nonsense. But since the Shaper in Geneforge is exceptionally weak in melee, but average in magic, wouldn't it make sense if the prestige class cost fighter levels as well as spellcasting levels?
Prestige classes don't actually cost levels as such -- they just slow your future progression in, say, spellcasting, in return for giving you extra abilities that the base class doesn't. (Actually, some PrCs are just flat-out better than base classes with no meaningful tradeoffs, but let's not talk about those.) Given the Shaper's small hit die (might actually even want to bump it down to d4) and slow attack bonus progression, it's not going to be much of a fighter.

By the way, if you want to know more about D&D, most of the core rules are available for free online: http://www.d20srd.org/

[ Monday, March 12, 2007 13:28: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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