G5 wishlist.

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AuthorTopic: G5 wishlist.
Apprentice
Member # 8761
Profile #0
Theres a topic for creations, but I think that we should be able to express our wishes for other things. I would start with saying that I would like there to be more spells and for the game to be a bit more open-ended, by there being maybe some towns that have non-sided quests and shops, etc and places that you can explore, kind of like oblivion, if any of you have ever played that.

[ Saturday, May 26, 2007 10:18: Message edited by: geist ]
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Infiltrator
Member # 7298
Profile #1
I would like to see the shapers come up with a new recruiting system since they are running low on members. Prehaps an expansion on the appertinace role.

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A rock has weight whether you admit it or not
Posts: 479 | Registered: Wednesday, July 12 2006 07:00
Apprentice
Member # 8761
Profile #2
Another option is too have some new threat that just appeard and have the shapers and rebels team up against them. That way there can be a new side completely that you can play, or you can play on the rebel/shaper side with that be the new twist. However I think that you should also be able to do a lot of open ended stuff once the you complete the main story line as I mentioned in my previous post. One example would be to have creatures spawn in certain places. So in a swamp there a dangerous snake might spawn every couple of minutes(with a cap on that of course so there wouldn't be like 40 million monsters once you get to a spot. You know what I mean?

[ Saturday, May 26, 2007 13:51: Message edited by: geist ]
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Lifecrafter
Member # 7252
Profile #3
Missile weapons which give stat bonuses..oh yeah..in addition to batons and such..I think there should be a "Essence Gun(Shooter)"..that'll be a woot..=D

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But after revenge is taken, nothing remains but a painful scar...
You ain't evil until you hear this!
Looking for group to slaughter the world..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Agent
Member # 4574
Profile #4
The Geneforge games have always been very open ended, geist. Have you bought any of them?

The Shapers will probably, depending on which ending is chosen, start teaching magic quickly and make becoming a Shaper easier. However I'd like to remind you that the middle of a warzone is not the best place for an apprentice to train.

Unless it was the Sholai, who really don't have the man power, or the Trakovites, who might have the man power, the new force would be to weak.

That already happened in the Fens of Aziraph, pre-Monarch's death. Of course the monsters that get spawned don't give experience though. Pity.

Missle weapons giving stat bonuses sounds cool, and definitly possible.

Personally, I'd like to see the Trakovite ending so that all three sides have pretty much equal power. Along with more refugees, more people taking advantage of the chaos, (bandits, cultists, etc.) Alwan and Greta dead, and new player shaped creations. (Golem, Shade, and a shapeshifter like the Titan was)

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Canned
Member # 8014
Profile #5
A few remaining barzites appearing to make trouble would make G5 a little more interesting.
M+m's as food item :P

Big epic battle (like in A2).

A moving spawner battle would be very interesting.

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Don't judge a sentence until you know all the words.

Not in your shed -We are sort of done. Helpful criticism is welcome.
Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Agent
Member # 4574
Profile #6
quote:
Originally written by Infernal Flamming Muffin:

A few remaining barzites appearing to make trouble would make G5 a little more interesting.
M+m's as food item :P

Big epic battle (like in A2).

A moving spawner battle would be very interesting.

Yes, a few remaining Barzites causing mischief a la Monarch, Shaping a mobile Creator, requiring the Shapers or Rebels (depending on the PC) to charge them in an epic battle would be interesting. :P

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Apprentice
Member # 8761
Profile #7
I have G4 but I only got it recently, I literally played the first 2 hours and then said, "I have to have this game", so I haven't finished it yet, so I don't really know how things end, but I have kinda got what happens from reading the post about the infiltrator. Also another thing that would please me greatly would be for the general or whatever category it is (leadership, mechanics, and luck) to be expanded and made cheaper with of course them not playing such an ube rimportant role in the game to compensate with them being cheaper and since there would be more skills they wouldn't have to be as important individually. I'm not sure what skills exactly it would be comprised of, but i'm sure you guys could come up with at least a few great ones. Good idea?
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Agent
Member # 4574
Profile #8
quote:
Originally written by geist:

I have G4 but I only got it recently, I literally played the first 2 hours and then said, "I have to have this game", so I haven't finished it yet, so I don't really know how things end, but I have kinda got what happens from reading the post about the infiltrator. Also another thing that would please me greatly would be for the general or whatever category it is (leadership, mechanics, and luck) to be expanded and made cheaper with of course them not playing such an ube rimportant role in the game to compensate with them being cheaper and since there would be more skills they wouldn't have to be as important individually. I'm not sure what skills exactly it would be comprised of, but i'm sure you guys could come up with at least a few great ones. Good idea?
So your saying divide the Leadership skill into Barter, Convincing, and Tricking? Or dividing the Mechanics skill into Lockpicking, Mine Disarming, and Trap Disarming? In return for making them each individually cheaper, of course.

I suppose that could happen, but I don't see any reason for it to happen.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Law Bringer
Member # 6785
Profile #9
The only other general skill is Stealth which is a hidden skill that mostly comes from items. I don't know how much other skills like dexterity add into it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Apprentice
Member # 8626
Profile #10
Agree that a nasty new threat forcing a rebel/shaper alliance would be interesting. How come my Gf4 lifecrafter can't shape serviles? Serviles would be fun to whip up in a pinch and would be handy for lugging around one's extra batons and research notes...ethics shmethics...
Posts: 3 | Registered: Tuesday, May 1 2007 07:00
Lifecrafter
Member # 7252
Profile #11
quote:
Originally written by Constitutionalking:

Alwan and Greta dead
How about Alwan and Greta getting married? After all the times they have fought..it all ends with love..XD

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But after revenge is taken, nothing remains but a painful scar...
You ain't evil until you hear this!
Looking for group to slaughter the world..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Lifecrafter
Member # 7557
Profile #12
I want to see my old G3 PC turn up again!

Barring that I think G5 should be a post-armageddon world were the shaper-rogue war has devestated the planet a bit like Heros of Might and Magic VI were two waring factions had wiped each other off the face of the earth by a holocaustic explosion.

A thousand years after the war were the earth is devestated and humans are reduced to small communitys with myths about a war among the gods and lifemakers etc etc.

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Death, chaos, destruction, my work here is just begining...
Posts: 942 | Registered: Sunday, October 8 2006 07:00
Canned
Member # 8014
Profile #13
quote:
How about Alwan and Greta getting married?
:eek:

No, they just respect eachother. In the final battle it is said that they look at eachother for a bit, knowing that one must die. After all, they did travel together.

Either it is: Greta dead, Miranda dead, Alwan alive
Or Greta alive, Miranda dead, Alwan dead after the final battle.

I have a feeling that the Rebel ending will happen because the shaper ending basically devestates the Rebels. Or the trakovite...that has a possibility too.

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Don't judge a sentence until you know all the words.

Not in your shed -We are sort of done. Helpful criticism is welcome.
Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Councilor
Member # 6600
Profile Homepage #14
Why would Miranda be dead if the Shapers won?

Anyway, Dikiyoba places Dikiyoba's bets on the Trakovite ending being the closest to G5's setting, since it allows for a stalemate between rebels and Shapers, keeps enough people left alive to form a decent Trakovite sect, and gets the PC from G4 conveniently out of the way.

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Episode 4: Spiderweb Reloaded
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 4574
Profile #15
A nasty force already forced the Shapers and Rebels into a temporary alliance. It was called Monarch.

Serviles have already been discussed excrutiatingly. It is possible, but not likely. Although Jeff added the new uber-loyalist battle serviles in G4, so it is more likely now then ever.

Bah, Alwan and Greta have served their time and both became rather dull by the end of G4. However, Miranda should stay as she is my favourite Shaper. Skilled, definitly sticks out in a crowd, and is an uplift/comic relief.

PCs don't show up in latter games. It's not Jeff's style, and would tell what the PC did in the last game. Doesn't really work out in a big open-ended game like this.

Ehem, people actually want to see the result of the war, not some post-apocalyptic copy game. Not to mention that there hasn't even been real mention of the gods.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Apprentice
Member # 8761
Profile #16
Two things to clarify. First of all. What I mean by open ended isn't that you can change sides, thats a given, but the fact that areas won't be so...completable... like for instance monster spawns or maybe like a mercinary camp, where you can train and maybe recruit a few people, etc. and there would always be something to do there, unlike in G4 where for instance, you go through an area, kill everyone, learn the spells that are there, move on, done. Get what I mean? The second thing. What I meant by divied the general skills set is not to split the existing ones, just make add some and lower their influence in the game. For instance, right now there is no way you could have gone through G4 and done pretty much anything if you didn't have at least 6 leadership and 8 mechanics. What I think is that maybe the general set should be split into, leadership, security, stealth, luck, and athletics. Athletics would allow you to get to certain areas and give you maybe an extra AP in battle every couple of levels or something, etc. Stealth would make it that people would have to be closer to you to see you and would also allow you to see further, etc. you know, stealthy things.. Also security should be exapanded to pickpocketing. Those skills could be revised or new ones added, etc, but what I mean is basically make those several skills that would complement your class, ie. the infiltrator might invest into security and stealth, whlist the warrior might invest leadership and then lets say they both have to get into the keep for a certain mission, well the infiltrator would sneak past the gaurds while the warrior might convince them to let him in or maybe the servile would use his alchemy(mentioned later) to make a potion which lets him be invis for ten seconds of 10AP of battle and walk right past the gaurds, that you could also use when you are not in battle, another might be alchemy that would let you make potions, etc. or crafting, which would allow you to make swords and stuff with bircks, etc that you could buy and the higher your level you could make verious things, instead of have them be pretty much manditory skills that are just there.. Another thing I want to see in G5 which would completment the open-endedness that I have talked about would be slightly bigger areas, like the actuall individual areas, with maybe one or two of them actually being like big cities, not like the big shaper outpost in G4 but like a real city, with shops, and all. What do you guys think?

[ Monday, May 28, 2007 08:55: Message edited by: geist ]
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Agent
Member # 4574
Profile #17
quote:
Originally written by geist:

Two things to clarify. First of all. What I mean by open ended isn't that you can change sides, thats a given, but the fact that areas won't be so...completable... like for instance monster spawns or maybe like a mercinary camp, where you can train and maybe recruit a few people, etc. and there would always be something to do there, unlike in G4 where for instance, you go through an area, kill everyone, learn the spells that are there, move on, done. Get what I mean? The second thing. What I meant by divied the general skills set is not to split the existing ones, just make add some and lower their influence in the game. For instance, right now there is no way you could have gone through G4 and done pretty much anything if you didn't have at least 6 leadership and 8 mechanics. What I think is that maybe the general set should be split into, leadership, security, stealth, luck, and athletics. Athletics would allow you to get to certain areas and give you maybe an extra AP in battle every couple of levels or something, etc. Stealth would make it that people would have to be closer to you to see you and would also allow you to see further, etc. you know, stealthy things.. Also security should be exapanded to pickpocketing. Those skills could be revised or new ones added, etc, but what I mean is basically make those several skills that would complement your class, ie. the infiltrator might invest into security and stealth, whlist the warrior might invest leadership and then lets say they both have to get into the keep for a certain mission, well the infiltrator would sneak past the gaurds while the warrior might convince them to let him in or maybe the servile would use his alchemy(mentioned later) to make a potion which lets him be invis for ten seconds of 10AP of battle and walk right past the gaurds, that you could also use when you are not in battle, another might be alchemy that would let you make potions, etc. or crafting, which would allow you to make swords and stuff with bircks, etc that you could buy and the higher your level you could make verious things, instead of have them be pretty much manditory skills that are just there.. Another thing I want to see in G5 which would completment the open-endedness that I have talked about would be slightly bigger areas, like the actuall individual areas, with maybe one or two of them actually being like big cities, not like the big shaper outpost in G4 but like a real city, with shops, and all. What do you guys think?
Before I go on, I'd like to say that you should use paragraphs. It makes it much easier to read your text.

Now then, you're saying that if you kill everyone in a city, and then come back, there should be more to do? I don't think that is very realistic.

Or are you saying that new things should come to a city, like wandering merchants or something? That would be nice.

A few of those skills, like stealth, are reasonable. However, other skills like alchemy, seem like a waste of time. It seems to be a time-consuming task, so having our PC do it seems to be a lot of work. I also don't like making it there are class specific traits.

On bigger cities, this is a war. As seen by Valeya and Poryphra, all the big cities get destroyed. Not to mention you made this idea rather vague.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Apprentice
Member # 8761
Profile #18
Ok I see what you are saying about general skill set though I would still like stealth to be added, because that would be easy to implement and enchance the game greatly. Also I did not mean make them class specific I mearly meant, that with what I was talkign about not everybody would have to invest in each general skill. Thoughts?

First of all, I did mean that people come and go such as merchants, but I think that maybe monsters should spawn or something like that, because it just seems kind of lame to go through kill a few people buy some spells, and woo woo..done.
Also one other thing about spawning...items!!!! it is so frustrating that you can buy everything and then...nothing, I think that merchants, etc. should restock maybe..I'm not saying like all their wares go back to the original amount every 3 hours or whatever, but maybe their wares would wary.

Now, about the cities.. what I meant is that in G4,...so far...im decently far in the 3 chapter... there are no real..cities...and yes there are outposts that are kind of big, but look at them really..5 mundane serviles, rebels, etc. that say nothing, 10 guards that say nothing, 3 people that give quests, 10-15 creatures that don't speak, 1 trainer...so what I am trying to say is maybe have it be maybe only 20 people, but they all have some function, and maybe more then 3 houses, they can be run down, I'm not saying they should be some glourious place, and you know..a city.

Let me give an example. Somewhat run down city. There is a wall that surrounds the city, with two gates on opposite sides. The city takes up most of the map and the wall surronds it. When you walk up to the gate, you see that by each gate there are two gaurds. When you talk to them they have some mundane options which basically let you into the city, and if you have high enough leadership, they give you some tips on who to talk to. The layout inside the city is in the center of the city there is a building which houses the mayor and has the important officals in it. In the northerneastern corner there are maybe 4 houses, which you can loot and people come and go from them. In the southeastern corner there are several shops, a smithy, a herbologist, a magic shop, and a general trade shop. In the Northwestern corner there are is a small jail and some stables, (the horses are gone) and there is nothign in the remaining corner. In the mayors office you find out that the city is being attacked by the rebels and if you kill the leader you will get rewarded. Two of the people who live in the houses have quests along with one of the shop keepers. There are 2 additional guards inside the city who patrol. Not the most intensive thing in the world, but for some reason I havent seen a single area like that in Geneforge so far. Now i'm not saying every spot inside G5 should be like this, in fact this shouldn't occur often, but I think that that would be kinda cool. Any ideas on how to make the idea better, or does it just suck?

[ Monday, May 28, 2007 11:00: Message edited by: geist ]
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Shock Trooper
Member # 1829
Profile #19
quote:
Originally written by Dikiyoba:

Why would Miranda be dead if the Shapers won?

Anyway, Dikiyoba places Dikiyoba's bets on the Trakovite ending being the closest to G5's setting, since it allows for a stalemate between rebels and Shapers, keeps enough people left alive to form a decent Trakovite sect, and gets the PC from G4 conveniently out of the way.

Not to mention it nicely sets up the storyline for a few different conclusions. The Shapers know the Rebels can unleash something pretty horrible through shaping, the (non-drakon) Rebels know they want to win, but don't want go quite that far.

Than we get a PC being able to choose a fair amount of different possibilities. Will you bring peace between the Rebels and the Shapers? Will you help the Drakons survive on their own and help them make a new Unbound? Do you help the Shapers subdue the Rebellion at any cost?
Posts: 206 | Registered: Tuesday, September 3 2002 07:00
Apprentice
Member # 7950
Profile #20
I would like if PC could reshape himself into a drakon by the end if he chooses to help them.
Posts: 13 | Registered: Wednesday, January 24 2007 08:00
Apprentice
Member # 7802
Profile #21
One thing I think might do well in Geneforge 5 is some sort of limited in battle mode shaping. Its one of those things that bugs me about vedio games (especially older ones), the computer controlled characters always seem to have more "moves" than you do to make up for their shocking lack of artificial intelligence. In the previous games the only way to make more creations was to run away until the enemies were off the screen, exit battle mode, shape, and then return.

A couple of ideas of how to implement this, either be able to shape any creation in battle but in exchange for not being able to do anything but move the character half the normal action points distance on next turn. Creation would appear at the end of the movement of the next turn.

Other idea, be able to shape any time in battle without penalty but be limited to really low level creations, say fiyora's/artillas or the little wormy guys that practically everybody but you seems to be able to make in G4. Also, make being able to shape a Fiyora or artilla in battle an aquired skill of being having enough skill in that creation to make the second version of it.

An interesting combination of the two above ideas, There could also be a stat point category for this as a skill. So basic idea, there is a stat point for in-battle shaping. Basic investment in it allows primitive creations (wormy things). Higher investment shaping of higher creations in battle perhaps with less and less action point penalty on next turn depending on how advanced a creation it was.

This could be done really intricately or really simple. On one hand doing it complicated could make the game feel a lot more real when an enemy shaper starts churning out creations in battle instead of being stuck not being able to do the same. However, we don't want to go the direction of some RPG's that have such complicated stats systems that its impossible to know what they all actually do and you stop really caring. Like Final Fantasy 1 for instance. However its done, I think in battle shaping of some sort would be an excellent modification to the battle interface.
Posts: 14 | Registered: Tuesday, December 19 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #22
quote:
Originally written by CrouchingOwl:

However, we don't want to go the direction of some RPG's that have such complicated stats systems that its impossible to know what they all actually do and you stop really caring. Like Final Fantasy 1 for instance.
Did you mean Final Fantasy 11 or 12? Final Fantasy 1 has five stats, four of which have one extremely simple effect each and one of which does nothing.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
"Slartucker is going to have a cow when he hears about this," Synergy said.
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Apprentice
Member # 8761
Profile #23
I think I have have allready mentioned what CrouchingOwl said, but I had the idea that the essence cost would be more then normal and you could only shape one creature per turn.
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Infiltrator
Member # 2245
Profile Homepage #24
The ability to make low level creations while in combat is an excellent idea.

Another idea which I'm rather fond of is "Wild Shaping". That is, in desperation, the PC will fire off random bursts of 'Shaping' energy. What creation is generated is random (ergo. any monster in the database), its stats are random, and whether it is friendly/hostile would also be random (although higher character levels could improve your chances of a friendly creation)

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VIVE LA TAKERS!
VIVE LA REBELLION!
VIVE LA GHALDRING!
Posts: 522 | Registered: Friday, November 15 2002 08:00

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