Profile for Iffy

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Beta Call: A Living Nightmare in Blades of Avernum
Canned
Member # 8014
Profile #10
(Sorry for the double post, but I have a reason)
Nikki, Ephesos, are you aware that I have sent the email, or possibly some kind of bug occurred?

If for some reason I haven't heard from you about this because you guys haven't had a chance to beta test, let me know please.

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Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Episode 5: 'Spiderweb Resistance'. in General
Canned
Member # 8014
Profile #207
Ecksian doesn't seem to mind torturing bots to get what he wants apparently.

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Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Valley of Dead Things stone in Blades of Avernum
Canned
Member # 8014
Profile #1
The number should be 478.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Corrupt shapers? in Geneforge 4: Rebellion
Canned
Member # 8014
Profile #5
The problem with Trakovites is that removing all shaping will have exactly the same effect that removing all guns in this world would do.

Someone will just end up secretly shaping, other people will shape to defend themselves from that person, and it will all start over again.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Whats BoA about in Blades of Avernum
Canned
Member # 8014
Profile #4
Also, if you ever go into BoA scenario designing, you can always ask us for help, and since I started designing for it not too long ago, I remember how I got myself used to it so I can give you tips on getting started.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Geneforge 5 - May Update in Geneforge 4: Rebellion
Canned
Member # 8014
Profile #7
quote:
He's inhumane! :(
Or inhuman. You never know...

Edit - I wonder. Will there be an epic battle like in A2?

[ Wednesday, May 07, 2008 16:50: Message edited by: Iffy ]

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Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Geneforge 5 - May Update in Geneforge 4: Rebellion
Canned
Member # 8014
Profile #4
The Great Programmer of Great Games makes yet again more updates.

The return of major characters sounds interesting. I wonder if Alwan or Greta will be in G5. So will this game assume that the trakovite ending happened?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Beta Call: A Living Nightmare in Blades of Avernum
Canned
Member # 8014
Profile #9
Okay, the email has been sent. Thank you.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Beta Call: A Living Nightmare in Blades of Avernum
Canned
Member # 8014
Profile #6
Well, it is a small scenario so I don't think I was that fast. Nemesis, will you be able to convert the graphics yourself?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Beta Call: A Living Nightmare in Blades of Avernum
Canned
Member # 8014
Profile #0
After countless delays because of school, youtube, homework, and other stuff...my second scenario is finally ready for beta testing.

Please state your name, email, and system you are using. If you are a Mac user, you will either have to convert the graphics yourself, or someone else could volunteer to do it and I could send it to you then.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Double sdfs in Blades of Avernum Editor
Canned
Member # 8014
Profile #0
I have a question, is it possible to make it so that the party has to meet two flags before a talk node can be available?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Sdf errors in Blades of Avernum Editor
Canned
Member # 8014
Profile #9
Ah, I see. Since I placed two, BoA only played the second one and Alint didn't detect anything because there technically wasn't anything wrong in the first place. I get it now.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Sdf errors in Blades of Avernum Editor
Canned
Member # 8014
Profile #6
I removed as enough spoilers as was necessary.
begintalkscript;

variables;

begintalknode 1;
state = -1;
nextstate = 1;
question = "Mayor Marth";
text1 = "Mayor Marth is sitting at her desk looking through papers when she notices you.";
text2 = "_How may I help you._";

begintalknode 2;
state = 1;
nextstate = 2;
condition = (get_flag(3,10) == 0);
question = "We heard that you needed help.";
text1 = "Spoiler removed.";
text2 = "Spoiler removed.";
text3 = "Spoiler removed.";
text4 = "Spoiler removed.";
text5 = "Spoiler removed.";

begintalknode 3;
state = 2;
nextstate = 1;
condition = (get_flag(3,10) == 0);
question = "Yes, we will help.";
text1 = "Spoiler removed.";
code = set_flag(3,10,1);
break;
code = toggle_quest(0,1);
break;

begintalknode 4;
state = 2;
nextstate = 1;
condition = (get_flag(3,10) == 0);
question = "No, I'm sorry.";
text1 = "Spoiler removed";
code = set_flag(3,10,2);
break;
begintalknode 5;
state = 1;
nextstate = -1;
question = "So how is everything?";
text1 = "Spoiler removed.";

begintalknode 6;
state = -1;
nextstate = 3;
question = "Lyra";
text1 = "Lyra looks up at you. _Do you need any help?_";

begintalknode 7;
state = 3;
nextstate = 4;
condition = (get_flag(3,11) == 0);
question = "Can you talk to us about your nightmare?";
text1 = "Spoiler removed.";
text2 = "Spoiler removed";
text3 = "Spoiler removed.";
text4 = "Spoiler removed.";
text5 = "Spoiler removed.";
text6 = "Spoiler removed.";
text7 = "Spoiler removed.";

begintalknode 8;
state = 4;
nextstate = 5;
question = "What happened after that?";
text1 = "Spoiler removed.";
text2 = "Spoiler removed.";
text3 = "Spoiler remove3.";
text4 = "Spoiler removed.";

begintalknode 9;
state = 5;
nextstate = -1;
question = "Then what happened?";
text1 = "Spoiler removed.";
text2 = "Spoiler removed.";
text3 = "Spoiler removed.";
text4 = "Spoiler removed.";
text5 = "Spoiler removed.";
text6 = "Spoiler removed.";
text7 = "_After that, nothing. I woke up._";
code = set_flag(3,11,1);
break;

begintalknode 10;
state = 3;
nextstate = -1;
question = "Anything else you want to say?";
text1 = "_No, I just want to think right now._";

begintalknode 11;
state = -1;
nextstate = 6;
question = "G.";
text1 = "You notice a little boy standing on a table with someone sitting at it, probably his mother, telling him to get off.";
text2 = "He turns towards you. _Hey! My name is G.! What is your name?";
text5 = "G. is still standing on the table, with his mom still yelling at him to get off.";
action = INTRO;

begintalknode 12;
state = 6;
nextstate = 7;
condition = (get_flag(3,12) == 0);
question = "Interesting...I am...";
text1 = "_Hey guess what! I want to be a commander of a fort named after me some day!_";

begintalknode 13;
state = 7;
nextstate = -1;
question = "Good for you.";
text1 = "_Thank you! Oooh! Your weapons are shiny! Can I play with them?_ The mother gave a 'No!' sign. But you weren't going to anyway. You just walk on.";
code = set_flag(3,12,1);
break;

begintalknode 14;
state = -1;
nextstate = 8;
question = "Captin Jack";
text1 = "Captin Jack is sitting at a table with numerous papers when he looks towards you. _What the hell do you want?_";
text5 = "The Captin glares at you. _What do you want now?_";
action = INTRO;

begintalknode 15;
state = 8;
nextstate = -1;
condition = (get_flag(3,10) == 1);
question = "Can you help us with the problem?";
text1 = "Spoiler removed.";

begintalknode 16;
state = 8;
nextstate = -1;
question = "How is the situation going?";
text1 = "_Fine, just fine. Three dead, sixteen wounded, two unknown. So as you can see, just fine._";

begintalknode 17;
state = -1;
nextstate = 9;
question = "Bob";
text1 = "He looks up towards you. _What do you want?_";

begintalknode 18;
state = 9;
nextstate = 10;
question = "I would like to buy something.";
text1 = "_Are you deaf, stupid? We are C-L-O-S-E-D!_";

begintalknode 19;
state = 10;
nextstate = -1;
condition = (get_flag(5,11) == 0);
question = "Well is there anything you can sell?";
text1 = "Spoiler removed.";
code = set_flag(5,11,1);
break;

begintalknode 20;
state = 9;
nextstate = 11;
condition = (get_flag(3,10) == 1);
question = "Can we have it now?";
text1 = "Spoiler removed.";

begintalknode 21;
state = 11;
nextstate = -1;
question = "*Pay him*";
text1 = "_Here it is then. Good luck on your mission._";
code = change_coins(-400);
break;
code = reward_give(453);
break;


--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Sdf errors in Blades of Avernum Editor
Canned
Member # 8014
Profile #4
Unfortunately, the problem is in something that is more than 8k long, so that is why I didn't post it. Also, I checked it. I don't think I used the wrong sdfs.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Sdf errors in Blades of Avernum Editor
Canned
Member # 8014
Profile #0
Neither BoA or Alint are picking up any errors, yet I can see them. This dialog option, which used to go away when used once, is staying even though it used to work before. Also, this dialog option that is supposed to come up when the sdf is reached is not appearing.
Is this a bug or something?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Alint Error in Blades of Avernum Editor
Canned
Member # 8014
Profile #7
What does it mean when it says "Syntax error [statement]"? And so I don't have to keep asking questions about it, is there somewhere that has what things mean for this?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Alint Error in Blades of Avernum Editor
Canned
Member # 8014
Profile #5
What does it mean when it says "Have 's' want 'ss'"?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Alint Error in Blades of Avernum Editor
Canned
Member # 8014
Profile #2
Where would the command prompt be?

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Alint Error in Blades of Avernum Editor
Canned
Member # 8014
Profile #0
There is a problem with it. I downloaded the windows version and when I opened it, it immediately closed.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
About my scenario in Blades of Avernum
Canned
Member # 8014
Profile #23
quote:
Could be it's just a concept so far.
Actually I am in the process of writing it. Today I have gotten a lot done.

--------------------
Don't judge a sentence until you know all the words.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Lava Dome in The Avernum Trilogy
Canned
Member # 8014
Profile #2
The horn, if I remember correctly, is on the northeast corner of the outside part.

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Don't judge a sentence until you know all the words.

Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell

I have been gone for a month and a half. I shall not share the reasons. I still won't be here every day.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Female Child graphic in Blades of Avernum Editor
Canned
Member # 8014
Profile #0
Is there a character graphic for a female child? The only child graphic that comes with BoA is one with short hair. Is there one with long hair?

--------------------
Don't judge a sentence until you know all the words.

Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell

I have been gone for a month and a half. I shall not share the reasons. I still won't be here every day.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
message_dialog error in Blades of Avernum Editor
Canned
Member # 8014
Profile #2
POSSIBLE SPOILER
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beginstate 12;
reset_dialog();

add_dialog_str(0,"_Here is a riddle. What has four legs and talks riddles?_",0);
add_dialog_choice(0,"YOU!");
add_dialog_choice(1,"I don't know.);
choice = run_dialog(0);
if (choice == 1) set_state_continue(13);
if (choice == 2) set_state_continue(14);
break;

beginstate 13;
message_dialog("_You dare insult me! Minions, attack!_","");
break;

beginstate 14;
message_dialog("_Really? I don't know either. Oh well, just leave through the secret door behind me.","");
break;


--------------------
Don't judge a sentence until you know all the words.

Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell

I have been gone for a month and a half. I shall not share the reasons. I still won't be here every day.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
message_dialog error in Blades of Avernum Editor
Canned
Member # 8014
Profile #0
I am having a problem with the script, but nothing seems wrong.
message_dialog("_You dare insult me! Minions, attack!_","");
The game says "t3thirdfloor error: Unknown coomand _you in line 39."

--------------------
Don't judge a sentence until you know all the words.

Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell

I have been gone for a month and a half. I shall not share the reasons. I still won't be here every day.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
oops!! in Avernum 4
Canned
Member # 8014
Profile #1
Do you have a save from before you did this?
And what point in the game were you at? Did you get the vahnati out of the cell in Almaria?

Also, this is one reason you should wait till the endgame to slaughter towns.

--------------------
Don't judge a sentence until you know all the words.

Everyone, just call me Iffy. Please.

Be grateful you have your unsellabe trowels -Goldenking

My scenario: Muffins n' Hell

I have been gone for a month and a half. I shall not share the reasons. I still won't be here every day.
Posts: 1799 | Registered: Sunday, February 4 2007 08:00

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