Sdf errors
Author | Topic: Sdf errors |
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Canned
Member # 8014
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written Sunday, April 27 2008 13:36
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Neither BoA or Alint are picking up any errors, yet I can see them. This dialog option, which used to go away when used once, is staying even though it used to work before. Also, this dialog option that is supposed to come up when the sdf is reached is not appearing. Is this a bug or something? -------------------- Don't judge a sentence until you know all the words. Be grateful you have your unsellabe trowels -Goldenking My scenario: Muffins n' Hell Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, April 27 2008 13:48
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There are script errors, and then there are bugs in your code. Script errors involve formatting problems and the like (and that's what BoA and Alint check for). Bugs in your code involve you telling the computer to do something that's not what you want it to do. Post the problematic script and I can tell you the problem. [ Sunday, April 27, 2008 13:48: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Post Navel Trauma ^_^
Member # 67
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written Sunday, April 27 2008 13:48
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When you have problems with a script, you pretty much always have to post the whole thing, or there's nothing people can go on. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Shaper
Member # 7472
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written Sunday, April 27 2008 13:48
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It could be any number of things. Unfortunately, without the related code, I can only guess at what the problem is. More than likely, you're either forgetting to set a flag somewhere, or you are also using the flag for something else. -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Canned
Member # 8014
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written Sunday, April 27 2008 14:13
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Unfortunately, the problem is in something that is more than 8k long, so that is why I didn't post it. Also, I checked it. I don't think I used the wrong sdfs. -------------------- Don't judge a sentence until you know all the words. Be grateful you have your unsellabe trowels -Goldenking My scenario: Muffins n' Hell Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Shaper
Member # 7472
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written Sunday, April 27 2008 14:35
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quote:The forums are fairly flexible. There's no harm in posting the script, at any rate, so just go ahead and post it. Otherwise, you could wind up staring at the same piece of code for hours and never figure out what the problem is. Believe me; I've been there. -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Canned
Member # 8014
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written Sunday, April 27 2008 14:55
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I removed as enough spoilers as was necessary. -------------------- Don't judge a sentence until you know all the words. Be grateful you have your unsellabe trowels -Goldenking My scenario: Muffins n' Hell Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Law Bringer
Member # 4153
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written Sunday, April 27 2008 16:24
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quote:So with the code fragments in dialogue scripts, you don't need to put "code =" in there twice. Just put it in there once, then the code, then break; -------------------- Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shaper
Member # 7472
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written Sunday, April 27 2008 16:39
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Node 3 and 21 - When you use a code tag, you put all of the code you want the node to execute in a single tag. This is probably what's causing the problem. Node 1; text 2 - Questions end with a question mark. EDIT: Dang. Beaten to it. [ Sunday, April 27, 2008 16:44: Message edited by: Nioca ] -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Canned
Member # 8014
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written Sunday, April 27 2008 17:23
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Ah, I see. Since I placed two, BoA only played the second one and Alint didn't detect anything because there technically wasn't anything wrong in the first place. I get it now. -------------------- Don't judge a sentence until you know all the words. Be grateful you have your unsellabe trowels -Goldenking My scenario: Muffins n' Hell Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |