Profile for Khoth
Field | Value |
---|---|
Displayed name | Khoth |
Member number | 67 |
Title | Post Navel Trauma ^_^ |
Postcount | 1798 |
Homepage | http://khoth.ath.cx/~khoth/ |
Registered | Thursday, October 4 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Macintosh Architecture Poll in General | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, May 11 2008 13:30
Profile
Homepage
My problem with the Mighty Mouse is that it treats a right-click with my other finger resting on the left button as a left-click. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
A present in General | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, May 11 2008 12:40
Profile
Homepage
1. Your link is broken. 2. Your post is gibberish. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
OS X Native Character Editor in Blades of Exile | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, May 10 2008 14:48
Profile
Homepage
Did you change the delay parameter on WaitNextEvent? -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Macintosh Architecture Poll in General | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, May 10 2008 13:31
Profile
Homepage
Oh my, the mighty mouse. I think I put up with it for about two days before going back to my previous one. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Starting stats for a singleton in Blades of Exile | |
Post Navel Trauma ^_^
Member # 67
|
written Wednesday, May 7 2008 22:15
Profile
Homepage
It's ages since I played, but I think the last time I made a singleton I took Frrrr, gave him 5 points of mage and priest skill and put the rest in strength. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Sdf errors in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, April 27 2008 13:48
Profile
Homepage
When you have problems with a script, you pretty much always have to post the whole thing, or there's nothing people can go on. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Alint Error in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, April 27 2008 10:08
Profile
Homepage
Ones BoA gives you might be. Ones alint gives definitely aren't. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Alint Error in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, April 27 2008 04:25
Profile
Homepage
The "Syntax error" message means there's something wrong at or slightly before the line number it reports. probably a missing semicolon, or incorrect bracket nesting. It should be able to handle files with spaces in the name, if you put quotes round the filename: alint -w "I like spaces.txt" If you put alint.exe into C:\WINDOWS, then it's available anywhere and you don't have to copy it to every scenario folder. [ Sunday, April 27, 2008 04:29: Message edited by: Khoth ] -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
About code source in Blades of Exile | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, March 9 2008 02:53
Profile
Homepage
Resources seem to love to get lost by everything that touches them. I have a copy here: http://khoth.ath.cx/~khoth/Resources.zip If you're using OS X, I did stuff to get it working, so to avoid duplicating effort you might want to work from it: http://khoth.ath.cx/~khoth/ -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Satellite Shootdown in General | |
Post Navel Trauma ^_^
Member # 67
|
written Thursday, February 21 2008 10:32
Profile
Homepage
To be fair to the managers, the verbing of nouns is common in English. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scope of Ethics in General | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, February 10 2008 23:36
Profile
Homepage
I've wondered before about Pareto efficiency in morality. The problem with it, as far as I can see, is that since any action could have consequences that you don't forsee, it's likely that almost any action is Pareto optimal. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scope of Ethics in General | |
Post Navel Trauma ^_^
Member # 67
|
written Friday, February 8 2008 15:14
Profile
Homepage
Everyone should do what I think is right. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
SimCity: the greatest evil? in General | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, January 27 2008 13:54
Profile
Homepage
Tullegolar, your mistake is thinking that RPGs are intended to make you think you can take the role of adventurer. Actually, they exist to train people to accept the morality that the adventurers impose on those they interact with. Entire races (such as goblins) are treated as evil and deserving only death at the hands of those who claim that their bloodthirsty treasurehunt puts them on the side of justice. Of course, it's no better if you aren't a goblin. Innocent townspeople, harshly categorised by "level" and unable to grow, rely for survival on their ability to offer material rewards to the armed thugs who steal and terrorise without remorse or mercy, and who will kill anyone for the slightest chance of gaining something. That is the world we are being forced to accept by these "games". -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Diversity in General | |
Post Navel Trauma ^_^
Member # 67
|
written Sunday, January 27 2008 09:45
Profile
Homepage
Sounds like you could have made the whole thing a lot less messy by just having [ ] Minority [ ] Not -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Bobby Fischer in General | |
Post Navel Trauma ^_^
Member # 67
|
written Friday, January 18 2008 23:44
Profile
Homepage
He turned up again and went to live in Iceland. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Hei! in General | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, January 12 2008 13:26
Profile
Homepage
Hello Scorples, you big fat liar! ::hugs:: -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
[censored]! in General | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, January 12 2008 13:16
Profile
Homepage
Well, if you want to discriminate against a group, making a law like that sounds like a good way of doing it. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, January 12 2008 10:14
Profile
Homepage
quote:You are indeed wrong. It's more like: 1) There is a lot of similarity among lifeforms. Groups of similar species tend to have similar geographical distribution. Etc, etc. 2) Common ancestry would explain this. 3) Common ancestry, if true, would imply other things, such as the things I brought up earlier. 4) Those things turn out to be the case. 5) Therefore, common ancestry is very likely to be true, and it has predictive power. You get out of it more than you put in. Note in particular that, contrary to your view of the logic: 1) There is a lot of evidence for it, and it is seen. 2) Arguments for it are positive, based on its explanatory and predictive ability, not based on enumerating and excluding alternatives. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Saturday, January 12 2008 01:07
Profile
Homepage
Stillness, I don't know what you want. You've said that you accept that evolution is true. Presumably you mean on the small scale, just, but we have given explanations for how what you seem to call "complexity" can increase - for example, the middle part of my last post. So that shows that it's possible. What shows that it's actually true isn't a short logical argument, but many thousands of pieces of evidence and successful predictions, a few of which I posted earlier. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Friday, January 11 2008 16:45
Profile
Homepage
I'm not a biologist, but I'll try to put forward some positive evidence for evolution. First off, fossils. As you said earlier, Darwin commented on the lack of intermediate fossils. Since evolution implies continuous change, it predicts intermediate fossils. It's that sort of testable prediction that puts evolution in science - you can go and dig up more fossils and see whether the seeming lack of intermediates is real or just because few fossils were known. 150 years later, the answer is clear - there are lots of intermediate fossils. For example, courtesy of wikipedia, known hominin species as of Darwin's time, and every 50 years until now: 1850 1900 1950 2002 Notice that 1850, there are only a few species known, and the fossil evidence isn't really there. However, as time goes by, the number of known intermediates increases, as predicted by evolution, until there is a clear line of intermediates. The same sort of thing is true for other species. Secondly, there's evidence from DNA. As Thuryl said, one way that complexity can increase is when a copying error results in the duplication of a gene. Once there are two or more copies, mutations in one copy are less likely to hard the carrier, since there's a functional copy left over. These mutations can accumulate over long periods, and after several mutations have taken place on the copy of a gene, it can end up taking on a different function. Of course, mutations leading to viable new genes are rare, so this theory predicts that typical DNA contains many damaged, nonfunctional copies of existing genes. This has also been experimentally verified. It's 1:30am, so I'll stop after one more thing. Humans are thought to be closely related to chimpanzees. However, humans have 23 pairs of chromosomes, whereas chimps have 24. It's unlikely that a complete chromosome could show up in the timeframe available, or that a chromosome could have been lost and still produced something viable. One possibility is that a common ancestor of chimps and humans had 24 pairs, but in the path to humans, two chromosomes got joined together. It so happens that there is a way to tell whether this is the case: Chromosomes aren't uniform along their length. At each end is a long and highly recognisable sequence of repeating bases, many copies of the sequence TTAGGG. However, one human chromosome has something odd near the middle - a lot of TTAGGGs, followed immediately by a lot of CCCTAAs. (CCCTAA is what appears on the other strand from a TTAGGG). This is very clear evidence that a human chromosome is formed from the joining of two existing chromosomes, as predicted by evolution and not by anything else. There are a lot more things like that. And note that these examples aren't about what might be, or picking holes in other theories, but are successful predictions, and explanations of things that otherwise make no sense. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Friday, January 11 2008 12:30
Profile
Homepage
It would be easier to follow your arguments if you distinguished between definitions, assumptions, facts and implications. Anyhow... quote:Depending on how you define "irreducibly complex", maybe. But remember that "irreducible complexity" can be created by evolution, using the following method: 1. Add a part. 2. Make it necessary. quote:Wrong. quote:Likely correct. quote:Wrong. quote:Most examples of irreducibly complex things that you people come up with are things like metabolic pathways, that don't fossilise. quote:You've nothing like proved this. quote:Or this. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Thursday, January 10 2008 23:33
Profile
Homepage
What happens to the rock with the 'i' is also "directed". It's not going to turn into a porpoise any more than my hypothetical children will. Oh, and about complexity through the length of the algorithm to generate it - that is Kolmogorov complexity, and is on a proper mathematical footing. However, it is not like your specific complexity - random sequences have, as people have been repeatedly saying, more complexity than nonrandom ones of the same length. So algorithm-length isn't going to quantify complexity for you - it doesn't have the properties you want. Try again. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Locking in General | |
Post Navel Trauma ^_^
Member # 67
|
written Thursday, January 10 2008 11:03
Profile
Homepage
quote:This shows the worthlessness of your specified complexity argument. You say here that the letter "i" only has specified complexity if it was made by someone trying to convey information. This implies that specified complexity, by definition, needs to have been created for a purpose. Therefore, to show that living things have specified complexity, you have to first show that they were created, otherwise your argument is circular. If you want to say that a pattern like "i" doesn't have enough specified complexity, or whatever, then you're back to having to come up with a way to quantify it, which you refuse to do. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
World building poll in General | |
Post Navel Trauma ^_^
Member # 67
|
written Wednesday, January 2 2008 08:54
Profile
Homepage
quote:You wouldn't. You'd stay left-handed, and when you got back all the writing would look back-to-front. If the world was small enough that getting round it was easy, then seeing something looking mirror-inverted would probably be psychologically similar to seeing something from behind - nothing about it has changed, and if you want to see it properly then move yourself or it. On the other hand, if the world was large enough that history largely happened without people going all the way round, then you'd probably end up with something like timezones - locally everything is fine and nobody notices, but at some point there's an awkward and arbitrary orientation line (probably determined by the way the dominant writing system spread). [ Wednesday, January 02, 2008 08:56: Message edited by: Khoth ] -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |