Profile for Khoth


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Riddle Me This, Batman! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #19
Alec: I'm thinking of a number between 1 and 1000. Please post your guess.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Riddle Me This, Batman! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
As it stands, there isn't enough information. We need to know whether the host would always open a door with no prize, or only in some circumstances.

Assuming the former, in my experience the easiest way to explain the result to people who don't get it is to increase the number of doors to 1000, and the host reveals 998 incorrect doors after you've picked yours.

[ Saturday, August 12, 2006 12:14: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Abominable Photo Thread Strikes Back in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #11
Actually, it's two bananas. It's not obvious, because the stalk of one is hidden by my hair.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Abominable Photo Thread Strikes Back in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #8
IMAGE(http://img437.imageshack.us/img437/8264/photo3hn0.jpg)

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Advice needed!! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
Whether you have a gimmick or not, we all love you.
Very much.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #67
It's really easy to replace humans - the method is simple and has been known for a very long time.

If you smash up a robot, hardly anyone would know how to build a new one, and it would take the effort of thousands of people to do it.

Look to me that it's the humans who are disposable.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Memories......... in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #12
I use yyyy-mm-dd when I want to be unambiguous. Either that, or I use a named month.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Bride of the Abominable Photo Thread in General
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Member # 67
Profile Homepage #130
My appearance has changed a bit since I last posted a photo, so here: me

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Wow (G4) in Geneforge 4: Rebellion
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Member # 67
Profile Homepage #83
I can't see the Shapers, on the whole, taking a moderate course and coming to agreement with the rebels. Drakons are (albeit indirectly) their creations, and they don't bargain with their creations. They command them, and if that doesn't work, they kill them.

I won't be surprised if they unleash horrors that wipe out entire regions, and consider it a cost worth paying to wipe out these especially unruly rogues.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Civil Unions disallowed in ACT in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #158
Since the attempt to make burning a piece of cloth unconstitutional only lost by one vote, I can see a no-fornication one doing scarily well too.

[ Sunday, July 02, 2006 00:29: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Icons in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #13
You could try Q

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoE on Intel Macs in Blades of Exile
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
Boot Camp would require restarting to play, and buying Windows. I may well do that anyway, if I end up wanting games with steeper graphics requirements.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoE on Intel Macs in Blades of Exile
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
Yes, it's all free.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoE on Intel Macs in Blades of Exile
Post Navel Trauma ^_^
Member # 67
Profile Homepage #0
I got a shiny new Mac, and BoE won't run on it, because it needs Classic. But I'm persistent, and crazy, so I didn't let that stop me.

I now have the Windows version of BoE running under Wine using Linux emulated by Q (mac port of Qemu), connecting to an X11 server running on my Mac. It's kind of slow, and fiddly to set up, and there's no sound, but it works and doesn't involve installing Windows on anything.
Screenshot

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Wow (G4) in Geneforge 4: Rebellion
Post Navel Trauma ^_^
Member # 67
Profile Homepage #62
For GF4, assuming you don't actually use all of the screen in high resolutions, could you allow it to appear in a window? I've been playing A4 and thinking how much more I'd like an irc window than blackness in that empty space to the sides of the actual game.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Wow (G4) in Geneforge 4: Rebellion
Post Navel Trauma ^_^
Member # 67
Profile Homepage #28
I'm curious about whether "not a shaper" also means that instead of the shaper/guardian/agent skillsets you get to choose from the other three possible combinations of weak/strong/middle magic/shaping/fighting.

It would make a nice change, and there's never been a better time to do it. After all, there's no reason why the rebels should duplicate the shaper's way of choosing who to train in what.

[ Sunday, June 25, 2006 10:58: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Avernum V ideas in Avernum 4
Post Navel Trauma ^_^
Member # 67
Profile Homepage #98
quote:
Originally written by Aaron:

Move far enough forward in time or to a new area in Avernum for all old plots to die a complete death.
I like the continuity provided by keeping the same setting and some of the same characters. (Of course, keeping the same plot and villain is not what I mean here)

quote:
Create magic system that has elements to it that can be countered or nullified by another element. Same with the divine based magic. Each type of magic should have an opposite and equal force that balances it. If someone can cast magical damage at me, I should be able to shield myself/others from it, reflect it, absorb it, etc...
There are already various types of magic, that you can have resistence to in varying degrees. I'm not convinced that shoehorning everything into opposite pairs of elements is a good thing.

quote:
Each magical spell/ability should be learnable by the playing characters. No magic should be out of the range of understanding of a magic user of same type or class.
Why? It's already unrealistic enough that an NPC mage can spend a lifetime researching some magic, and then a bunch of adventurers can pick it up in five minutes by skimming through a dusty tome in a monster-infested dungeon.

quote:
(for ex. crystal worms using mind control that you (as a mind control expert) have no way to learn or defend agasint, this shouldn't be in an rpg game).
"shoudn't be in an rpg" is a pretty strong claim. Care to justify it? I don't see why a human has to be capable of doing anything that every other species can do. Anyhow, in A4 you can defend against that sort of thing.

quote:
There should be different types of damage for melee, peircing, slashing, crushing, etc... Monsters should have weaknesses that allow a balanced team to depend on one character or another
It's already the case that monsters have weaknesses that allow a balanced team to depened on one character or another. Sometimes magic works best, sometimes melee, and sometimes missiles. It seems to me that adding in a load of different melee types like that just means that fighters have to carry round a bunch of assorted weapons, or you get situations where you don't have a character that specialises in the spiked morningstars that are monster X's only vulnerability.

quote:
Weapons and items should be clearly thought out for character advancement path. If I choose to make a character an expert at Bows, but there is a very poor selection of bows, doesn't that ruin that entire character path?
There are plenty of bows in A4.
quote:
Having so many useless items in a game doesn't make sense, the player will never use it or pick it up, so why waste time with it? Its better to hide useless items then to make a player pick throuh mounds of item trash to find what they want.
I think useless items can add to the flavour. If you walk into someone's home, you're going to find clothes and plates, not platemail and demon-slaying scimiters. And unless you're obsessive-compulsive, you can just ignore them (or at most quickly mouseover in the pickup screen to see what they cost).

quote:
Allowing people to make super generalized characters that can end up being completely useless should be avoided with an advancement system that is smart enough to understand what type of character your creating.
Allowing people to make jacks-of-all-trades doesn't seem to me to be a problem, unless they are similar in power to specialists until it's too late to specialise, then become useless. If it's a bad idea to make thief-archer-fighter-mage-priest, you'll find out pretty quickly that you don't have enough skill points to go round, and specialise. And it doesn't need a psychic advancement system.

quote:
Thieves should have some kind of stealth variable, just becuase one of my party can be seen shouldn't automatically make my crime seen. If my thief is an expert at stealth and hiding, the thief should be able to hide and steal something out of sight regardless of other pary memebers visibility. Also, they should be able to sneak up on people in combat.
As if stealing stuff wasn't already easy and munchkinny enough...

quote:
There should be the ability to use either keyboard or mouse without having to switch back and forth, or to use both (one hand on the keyboard, and one on the mouse). In other words, ergonmics should be considered when designing the interface.
At last, something I agree with.

quote:
Pack animals! Why can almost every Avernite own beasts of burden but your own characters can't, or allowing characters to have storage areas (or purchase them).
You can have storage areas in A4. Just put down some items somewhere and call it a storage area.

quote:
Item crafting! If other Avernites can make wands out of sticks, or potions out of herbs, then why can't one of your characters specialize in that too?
Exile had alchemy. It was pretty useless. And I want to go out adventuring, not sit around at home making stuff.

quote:
Music?... Do you know how to use a search engine?
Yes.
(second result, google helpfully provides the relevant excerpt

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Use A Debate Tactic Against Itself in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #25
Millions of people die of preventable problems every year. We should be out there helping them instead of making pointless emotional appeals that won't change anything.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Use A Debate Tactic Against Itself in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
I read an article showing that most facts brought up in debates aren't given a source, so they can't be verified.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Montauk Project in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #31
quote:
From Wikipedia:
It is thought that development of the bat bomb was moving too slowly and was beaten out of the race for a quick end to the war by the Atomic Bomb project.
Imagine how differently the Cold War would have looked if bats had beaten out nukes to the punch. Instead of competing on size of bomb and numbers times they could obliterate all life on earth, the US and USSR could have wasted their money on gigabat flocks, trained vampire bats and genetically engineered batwhales instead.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoA Editor Remake in Blades of Avernum Editor
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Member # 67
Profile Homepage #166
quote:
Originally written by KernelKnowledge12:

This would've have been released/in CVS, but SourceForge decided to change some aspects of their CVS service, which I'll be using as an excuse to switch to SVN.
Surely they haven't changed it enough that you can't commit the changes you do have? In fact, changing to SVN gives even more reason to commit - whatever script you use to convert your history will work much better if you don't have a load of uncommited changes lying around, surely?

I'm with Kelandon here. Release something, anything, even if it's not particularly useful yet.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoA Editor Remake in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #166
quote:
Originally written by KernelKnowledge12:

This would've have been released/in CVS, but SourceForge decided to change some aspects of their CVS service, which I'll be using as an excuse to switch to SVN.
Surely they haven't changed it enough that you can't commit the changes you do have? In fact, changing to SVN gives even more reason to commit - whatever script you use to convert your history will work much better if you don't have a load of uncommited changes lying around, surely?

I'm with Kelandon here. Release something, anything, even if it's not particularly useful yet.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Anonymity and online identity, yet again. in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #14
I use my real first name on some forums, but I don't reveal my surname anywhere googlable. On the other hand, several people I know in real life call me Khoth, so things have kind of got blurred in the other direction.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

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