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math equation in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
I can see two obvious solutions, and there are bound to be a lot more. On the other hand, I prefer not to do other people's homework.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
math equation in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
Hooray for one equation in two unknowns.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
I'm late! I'm late! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #12
quote:
Originally written by Hanttiworker:

As far as rivalries in posting goes, I win again. Although, it is a bit one-sided. I barely have to try, too.
Everyone needs a hobby, I suppose.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Holy Mac Windows Batman! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #43
quote:
Originally posted by Eldibs:
www.animesucks.com
It's clear from that website that the author of it does like anime, and is having fun. Just so you know.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BUGS! in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
Actually, place bounding walls does do something: It puts walls round floortype 255 (solid stone). I don't know why, though.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BUGS! in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
Actually, place bounding walls does do something: It puts walls round floortype 255 (solid stone). I don't know why, though.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Age in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
The numbers for the question in the poll overlap.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #13
18 % 4 = 2
x % y = the remainder if you divide x by y

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #13
18 % 4 = 2
x % y = the remainder if you divide x by y

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #11
You could split them up, like so:
tick1 = get_current_tick();
set_flag(250,1, tick1 / 256);
set_flag(250,2, tick1 % 256);
and read them back with:
tick1 = get_flag(250,1) * 256 + get_flag(250,2);

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #11
You could split them up, like so:
tick1 = get_current_tick();
set_flag(250,1, tick1 / 256);
set_flag(250,2, tick1 % 256);
and read them back with:
tick1 = get_flag(250,1) * 256 + get_flag(250,2);

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
Please post the whole script. In the meantime, try changing '== tick1 + 10' to '>= tick1 + 10'.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
variables and SDF's in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
Please post the whole script. In the meantime, try changing '== tick1 + 10' to '>= tick1 + 10'.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Alint: checking files in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #7
CPeters: Thanks for the detailed explanation of the sort that I can never be bothered giving. About spaces in filenames - I can't test it in Windows, so would you mind letting me know whether it works if you put the paths in quotes? It would be easier that way, and not involve guessing weird short paths.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Alint: checking files in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #7
CPeters: Thanks for the detailed explanation of the sort that I can never be bothered giving. About spaces in filenames - I can't test it in Windows, so would you mind letting me know whether it works if you put the paths in quotes? It would be easier that way, and not involve guessing weird short paths.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Alint: checking files in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
What Kel said. I should probably add that if there are no errors, then (slightly unnervingly) it won't say anything at all.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Alint: checking files in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
What Kel said. I should probably add that if there are no errors, then (slightly unnervingly) it won't say anything at all.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Postaroni, Pizzabella! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #33
quote:
Originally written by Ephesos:

Khoth, would you enlighten us as to what led to your custom title?
It is part of a pair, with Arctic (#66). They combine the Marathon computer games with the wonderful things the Japanese do with tentacles.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Postaroni, Pizzabella! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #17
I'm glad I got my custom title back when they were relevant, then.

Maybe.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
New game, new bugs in Tech Support
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
Another bug: I'm running in 800x600, thousands of colours, and when it starts I tell it not to change the resolution (my screen flickers at higher ones). It then pops up a message saying that it needs to be at 800x600 at thousands of colours to run. (It also claims to be Geneforge at this point, but that is another matter)

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Christmas Music in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #16
http://www.cthulhulives.org/Solstice/

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Physics questions. in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
Just accelerate until you feel a bump. Then you'll know that the answer is zero.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Physics questions. in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #8
Knowing the curvature of the earth would make for a more accurate calculation, but I think the error from not knowing would be less than the errors in all the other factors.

I'd say the easiest-to-do way would be to measure the height of your eyes while driving, and the distance from you to the closest point on the road that you can see from your driving position (measured while stopped, if you have any sense). Then, you can use trigonometry in some way I can't be bothered working out exactly to get your answer.

[ Sunday, December 04, 2005 05:57: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
If you could, when would you... in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
I'd rather go forwards. I have a suspicion that I was born a little bit too soon for the immortality technology.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Memories of Things Long Past at Spiderweb in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #55
quote:
Originally written by ben ben:

Your appearance in quite a mystery to many of us. But only if you're clothed. ;)
If it's only his clothes you're not sure about, you could just get him to read the labels and say what brand/style they are and you could look them up :-p

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

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