G5 wishlist.

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Pages

AuthorTopic: G5 wishlist.
Warrior
Member # 3357
Profile Homepage #25
Access to shaping vats for producing more powerful creations (and perhaps even serviles) would be nice.
Posts: 76 | Registered: Saturday, August 16 2003 07:00
Lifecrafter
Member # 7252
Profile #26
I have one wish..though it may not be related to G5..and this certain wish will, perhaps, never happen..

A MMORPG Geneforge! POW!!

Oh yeah..how about the usage of the Geneforge again by the PC?

--------------------
But after revenge is taken, nothing remains but a painful scar...
You ain't evil until you hear this!
Looking for group to slaughter the world..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Apprentice
Member # 7802
Profile #27
I meant honest to goodness Final Fantasy 1, that ancient NES game that compared to the later showing almost doesn't have a plot line... but was cool because it was pushing the very limit of what an NES game could possibly be in terms of sophistication... Its stat system is just plain old too confusing to tell you much of anything interesting except in most basic catagories and since you didn't get to choose where anything was focused it seemed bordering on pointless to go into so much detail. You are right when you leveled up their were only a few catagories, but when you went to look at any of them later on the info screen if I remember correctly there were 20 some individual skill stats listed in percentages or something weird like that. Looked more like a technical readout that the programers forgot to summarize or better yet hide.

[ Wednesday, May 30, 2007 07:28: Message edited by: CrouchingOwl ]
Posts: 14 | Registered: Tuesday, December 19 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #28
Um...

Strength adds directly to damage dealt.
Agility adds directly to your evasion rate.
Luck adds directly to your chance of running.
Vitality adds directly to the HP you gain each level up.
(Intelligence does nothing.)

The stats go up by themselves when you level up.

How the heck is this confusing? This is practically the simplest RPG stat system I've ever seen.

--------------------
Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
"Slartucker is going to have a cow when he hears about this," Synergy said.
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Apprentice
Member # 7802
Profile #29
those catagories made sense, when you look at it later in the character info screens where you do things like equip weapons and things like that. If you wanted to understand how much effect a weapon was having on a skill you had to equip the weapon and then switch over to a stat screen that had the tech readout I was talking about. The basic leveling was ok, but trying to make any sense of it later in the context of how powerful your weapons and armor were and things like that just got irritating.
Posts: 14 | Registered: Tuesday, December 19 2006 08:00
Agent
Member # 4574
Profile #30
quote:
Originally written by Haakai-Tender Valcrist:

I have one wish..though it may not be related to G5..and this certain wish will, perhaps, never happen..

A MMORPG Geneforge! POW!!

Oh yeah..how about the usage of the Geneforge again by the PC?

Unless Jeff somehow got one million dollars and a free network with no mantainence costs, that would be extremly unlikely to happen. As in, don't get your hopes up for a Geneforge MMORPG. Ever.

By the way, in G1 and G4 you can use the Geneforge.

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Apprentice
Member # 8761
Profile #31
We could all donate monies....and then we could haev the fantastic geneforge 5 mmorpg!!!!! dun dun dun dun dun dun ... just kidding. But seriously, another idea I think that might be overpowerd would be custom class, though im sure theres some way to make it not overpowerd.
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Agent
Member # 4574
Profile #32
quote:
Originally written by geist:

We could all donate monies....and then we could haev the fantastic geneforge 5 mmorpg!!!!! dun dun dun dun dun dun ... just kidding. But seriously, another idea I think that might be overpowerd would be custom class, though im sure theres some way to make it not overpowerd.
The classes, as I've heard it, are pretty much custom. Some classes are more customizable then others, but still.

[ Wednesday, May 30, 2007 15:02: Message edited by: Constitutionalking ]

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Councilor
Member # 6600
Profile Homepage #33
They're customizable in the sense that you can train in whatever you want after your character is created, but there's no option for a custom class like in Avernum. You have to choose to be one of the five classes, and that determines starting skills, skill point costs, and the formulas for health, energy, and essence.

Dikiyoba.

--------------------
Episode 4: Spiderweb Reloaded
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Apprentice
Member # 8761
Profile #34
I would like to first off say, I would like to see a decent amount of new spells in G5, with a few innovative ones in the mental magic category that have miselanious purposes, somewhat like unlock, and of course some new battle magic and blessing.

Second thing...I realize it is going to be a while...a decent while, but do we haev any ideas when G5 betas or G5 might come out? I only learned about Geneforge 3 weeks ago so I don't know when G4 came out, or how quickly the games are realesed.
Posts: 13 | Registered: Sunday, May 20 2007 07:00
Agent
Member # 4574
Profile #35
quote:
Originally written by geist:

I would like to first off say, I would like to see a decent amount of new spells in G5, with a few innovative ones in the mental magic category that have miselanious purposes, somewhat like unlock, and of course some new battle magic and blessing.

Second thing...I realize it is going to be a while...a decent while, but do we haev any ideas when G5 betas or G5 might come out? I only learned about Geneforge 3 weeks ago so I don't know when G4 came out, or how quickly the games are realesed.

Jeff usually takes a year when he's working from the ground up. That and he alternates between games. First Geneforge III, then Avernum IV, then Geneforge IV, now a rather short time with Nethergate: Ressurection, then Avernum V, then Geneforge V. So, don't worry about missing them, they wouln't be for a while.

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Shock Trooper
Member # 1829
Profile #36
Just a curiosity thing, but what's with all the suggestion topics always containing people saying "I hope it'll be an MMORPG!", it's been going on for as long as I've been lurking around here, and I've been lurking a good while.

MMORPGs aren't some kind of magical band-aid fix-it-all this'll be awesome, in fact, they tend to be the opposite. There are many good MMORPGs and many more very bad MMORPGs, and while you could probably convert the Exile/Avernum setting to one, I don't think it'd really add anything to the games.

Adding multiplayer to games that don't need it really just means you get something that isn't any good at all. Not to mention you're basically diverging into a different genre.

Making an MMORPG isn't as simple as taking an RPG and than adding online capabilities. It's much like suggesting the next Exile game should be a first person shooter.

[ Thursday, May 31, 2007 04:25: Message edited by: Chicken ]
Posts: 206 | Registered: Tuesday, September 3 2002 07:00
Apprentice
Member # 6433
Profile #37
First i'd like to say IM BACK.

Then i would like to offer a few ideas about Geneforge 5... First off, you could find a shaper/rebel npc near the begining that, like you can shape, that is also willing to team up with you. This would give you the ability to have like a kind of family tree so you have 14 possible creations (just a suggestion)

Or to adapt this theory you could have it were your home/school/werever is attacked and you pair up with a more powerful shaper for a short time... kind of like need for speed underground 2 were they start you off driveing one of fastest cars.

I'd also like to see you being able to mount/ride your creations to give yourself a speed increase while moveing normaly and a slighty harder to hit chance from melee wepons attcking them and them attacking you but easyer chance to hit for range wepons.

Other possibilitys that i would like or could come into the storyline is that the rebel drackons invent a geneforge to turn the humen rebes into drakons and you have been choosen, so not only are you fighting for the rebelion but your also fighting to gain pride and power in the drakons eyes.

I like the idea of towns changeing quite a bit but would also like towns to offer a lot more reasons to revisit them like in geneforge 4 there were only 5 canisters to get from the people that make them... why cant they make more? and also you could change it from instead of everytime you travel it increases the day count as one make the day count increse every 10 minuits with the area darkening and brightening.

There could also be like 3-4 geneforges throughout the game and you use the second only if you have used the first or the 3rd after the 2nd else they kill you.

In Geneforge 4 there was hint of shapers throwing some laws out of the window... how about in geneforge 5 the shapers throw them all out the window and in there last moments create a global problem for the rebels to clean up.

Another point i would like to make is that i would like to see you being able to make every creation that exists... well most im not suggestion being able to make plants... but anyway being able to make serviles and them worms.

Anyway i hope thats enough to chew on... My puntuation is better :D and im glad to be back.

[ Thursday, May 31, 2007 07:42: Message edited by: sharx ]

--------------------
im back in turn based RPG!!!
Posts: 32 | Registered: Saturday, October 29 2005 07:00
Warrior
Member # 8285
Profile #38
Hello, I'd just like to say that I would like to see your creations treated like your PC ex. Avernum and the like. Creations should be able to switch between melee and ranged and they should also be able to cast spells. :P

Another nice thing would be to have zones not spawn but (like monarch's swamp) have the monsters running into the zone. Maby not as many. I'd love to see horses, moving wagons, and the like going through a zone. Maby a caravan stops at the outscurts of a zone and when you find it they ask you to escort them. Or maby your walking around a zone you cleared a while ago and theres a begger sitting next to a fire in a clearing that once held the Goblin King's throne (just an example). I'd simply love to see that revisitabilty in zones. Just make it seem like life is happening. I know its a warzone but warzones are the perfect place for monsters and refugees to be wondering around. One idea is for a zone that held several spawners to be cleaned out only for you to find several days later that cultists have set up there. Any thoughts? :D

Also I think you should be able to buy a mine set. Allow me to elaberate. You buy a mine set (there would be different kinds) and when you use a cluster of mines and a trigger (all deactivated) apear on the ground. Then the next thing would be for you to click on a mine and then an image of it gets turned into your cursor and where you click the mine is set. After you click on and set all the mines you set the trigger. This could be done in an area where you know tons of monsters apear once you get a quest. You set the mines, get the quest and BOOM!!!. Like it? ;)

[ Friday, June 01, 2007 17:27: Message edited by: The Duke ]

--------------------
A duke is just a duke but you see, I am "The Duke"
Posts: 65 | Registered: Saturday, March 10 2007 08:00
Apprentice
Member # 8861
Profile #39
Constitutionalking-Wouldn't Trap Disarming and Mine Disarming be the same?Mines are traps so I'd say Trap Disarming would be the same as Mine Disarming.
Posts: 23 | Registered: Friday, June 1 2007 07:00
Agent
Member # 4574
Profile #40
quote:
Originally written by Melzar Evil Maltazard:

Constitutionalking-Wouldn't Trap Disarming and Mine Disarming be the same?Mines are traps so I'd say Trap Disarming would be the same as Mine Disarming.
That's Goldenking to you, lad.

While mines are traps, not all traps are mines. I was specifically thinking of the ones you get for boxes and chests.

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Warrior
Member # 7638
Profile #41
I definately want the shaper council to be unmasked and I expect new creations because the shaper laws are becoming more lax.

--------------------
"640K ought to be enough for anybody."
-- Bill Gates, 1981
Posts: 152 | Registered: Monday, November 6 2006 08:00
Agent
Member # 4574
Profile #42
quote:
Originally written by Leftover Sauerkraut:

I definately want the shaper council to be unmasked and I expect new creations because the shaper laws are becoming more lax.
Yes, a lot of people want to see the Shaper Council.

However, don't we already have new creations? The Shapers aren't stupid enough to Shape something so fast it will turn on them when they make it. It's a science, even though it's magic.

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Warrior
Member # 4638
Profile #43
I have a couple wishes:

1. I would like to be able to shape a spider or spiderlike creature. This is spiderweb after all.

2. More artifact crafting options. I would especially like to be able to craft armor and a weapon.

3. Stealth enhancement spell or potion or gem.

4. Like everyone else an improvement to melee creatures. Perhaps melee creatures could prevent those they attack from using a distance attack it they hit before the attacked creature can act. It would be akin to spell failure or holding the distance attacking creature in place.

5. More training options and quests for the power hungry, self maximizing players.

--------------------
Be careful what you pretend to be because you are what you pretend to be.
Posts: 93 | Registered: Tuesday, June 29 2004 07:00
Agent
Member # 4574
Profile #44
quote:
Originally written by Ceylon:

I have a couple wishes:

1. I would like to be able to shape a spider or spiderlike creature. This is spiderweb after all.

2. More artifact crafting options. I would especially like to be able to craft armor and a weapon.

3. Stealth enhancement spell or potion or gem.

4. Like everyone else an improvement to melee creatures. Perhaps melee creatures could prevent those they attack from using a distance attack it they hit before the attacked creature can act. It would be akin to spell failure or holding the distance attacking creature in place.

5. More training options and quests for the power hungry, self maximizing players.

Some good, reasonable ideas. I like this kid.

1. Make it a high level creation, created by the Shapers as a last hope. Possibly GIFTS-like.

2. Jeff was probably going to do this anyways.

3. Some sort of stealth-enhancing charm would be cool.

4. Maybe simply making them extremly hard to hurt with ranged attacks would do the trick.

5. Yes, a few more quests that give you more skills would be nice. There weren't to many in G4.

--------------------
"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Warrior
Member # 4278
Profile Homepage #45
quote:
Originally written by Anglo-Saxonking:

1. Make it a high level creation, created by the Shapers as a last hope. Possibly GIFTS-like.
Yes!!! That opens up the possibility of friendly spider areas in Geneforge! Finally!

--------------------
Pathological Jerk
Jerking at Spiderweb since 1999
Posts: 143 | Registered: Sunday, April 18 2004 07:00
Guardian
Member # 5360
Profile #46
Nalyd has one wish: More tentacles.

--------------------
Fear us, mortals, but never envy, for though we burn with power, our fuel is our sorrows.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Warrior
Member # 8285
Profile #47
quote:
Originally written by The Duke:

Hello, I'd just like to say that I would like to see your creations treated like your PC ex. Avernum and the like. Creations should be able to switch between melee and ranged and they should also be able to cast spells. :P

Another nice thing would be to have zones not spawn but (like monarch's swamp) have the monsters running into the zone. Maby not as many. I'd love to see horses, moving wagons, and the like going through a zone. Maby a caravan stops at the outscurts of a zone and when you find it they ask you to escort them. Or maby your walking around a zone you cleared a while ago and theres a begger sitting next to a fire in a clearing that once held the Goblin King's throne (just an example). I'd simply love to see that revisitabilty in zones. Just make it seem like life is happening. I know its a warzone but warzones are the perfect place for monsters and refugees to be wondering around. One idea is for a zone that held several spawners to be cleaned out only for you to find several days later that cultists have set up there. Any thoughts? :D

Also I think you should be able to buy a mine set. Allow me to elaberate. You buy a mine set (there would be different kinds) and when you use a cluster of mines and a trigger (all deactivated) apear on the ground. Then the next thing would be for you to click on a mine and then an image of it gets turned into your cursor and where you click the mine is set. After you click on and set all the mines you set the trigger. This could be done in an area where you know tons of monsters apear once you get a quest. You set the mines, get the quest and BOOM!!!. Like it? ;)

WTF I put in three paragraphs and no one so much as responds or mentions any of them AT ALL. What are my posts invisible???
:mad:

--------------------
A duke is just a duke but you see, I am "The Duke"
Posts: 65 | Registered: Saturday, March 10 2007 08:00
Guardian
Member # 5360
Profile #48
You have 57 posts. Nobody cares what you say. :P

--------------------
Fear us, mortals, but never envy, for though we burn with power, our fuel is our sorrows.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Warrior
Member # 8285
Profile #49
...

--------------------
A duke is just a duke but you see, I am "The Duke"
Posts: 65 | Registered: Saturday, March 10 2007 08:00

Pages