OoC Thread for "An RP in the World of Avernum... *Reloaded*"

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AuthorTopic: OoC Thread for "An RP in the World of Avernum... *Reloaded*"
Lifecrafter
Member # 6403
Profile #50
quote:
Originally written by Slartucker:

Infernal, yesterday you argued to me that it was perfectly reasonable for your liches to be researching magic at a pace and success rate that was exponentially higher than that of the Tower of Magi at its height. If you only have "one Erika" that doesn't make any sense.

Also, your first sentence is patently false, when it comes to magic. Undead don't need to sleep, but liches have a limited reserve of magical energy just like any other spellcaster.

I never argued anything of the sort, I argued that the game has a screwed up sense of a mile and a mile could be any distance at all. A mile could be one square, as given by the signs. Although then a mile here is not the same thing as a mile in RL as a group of in-game adventurers was able to walk from Krizsan to Bremerton in one day-night cycle. And that is wrong because the encyclopedia states that it takes a week to walk across Valorim.

My liches don't cast spells without rest, they study and experiment without rest. If those are the same thing then I'll change it, but as far as I'm aware they're not.
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #51
Excuse me, I misremembered. I repeatedly asked you how that could be the case, and you never gave me any sort of answer, insteading asking the timeless (and admittedly poorly dealt with by the game) question of how long is a mile.

The problem is that magical research just doesn't happen that fast. It just doesn't. It really doesn't matter if it's two days, or the equivalent of four days because you work overnight, and it really doesn't matter if it's teleporting one square or fifty. All research is slow.

And teleportation, on top of that, is extremely difficult.

To give some context: Erika, Rone, Patrick, Solberg, Aimee, and Linda were sent down to Exile in 776. Admittedly, they had a lot of other concerns to deal with, but they do say that they tried to teleport, and the Tower of Magi did not develop any real ability with teleportation until about 823. That's forty or fifty years, during which time the list of powerful mages in Exile continued to increase. Extending the range of their portal to get to Upper Exile took about another ten years, and at that point, it was obviously one of their top research priorities. Heck, at that point they had at least three mages working on it who were or became specialists in teleportation and portals (Mahdavi, Vidrain, Seles).

In E1, which takes place in 817, there are only two times in the whole game (IIRC) where anyone is teleported ANY number of map squares (as opposed to a portal taking you across a town or cave). The first is when you are Exiled. The second is when you assassinate Hawthorne. That teleportation requires:

(1) Erika
(2) An augmented teleportation circle
(3) Five magical artifacts

Admittedly, it does cover a very long distance.

The point is not that you can't telport, but that it's damn hard. The point is not that you can't research spell improvements, but it takes a huge amount of time, yes, even for an arch-lich who was a researcher in mortal life. Doubling the range of a spell does not happen overnight. The point is just that you can't toss this kind of thing around casually.

In closing, let me apologize for being such an anal jackass about this. :/

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Master
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Um... Slartucker, you forgot one big thing. We are now in the year 1135. This is about 300 years after the first succesfull teleportation happens. If all notes have been lost, then yes, you would have been trying for a very long time too recreate a teleportal, but that chance seems very small to me. In other words: it doesn't have to take 50 years, rather 1 year (to get all materials together and build the portal), if you already know how to make the damn thing, as it has been re-invented 50 years ago and you can just look it up in some book!

Sorry for that very long sentence.

(btw, I'm quiet certan Aran will have some sort of book about it...)

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #53
Thralni: The point I'm arguing is the fact that it took Infernal TWO DAYS to DOUBLE the range of an existing teleportation spell. As I stated above, I am not arguing against having any teleportation at all.

That said, the fact that 300 years have passed is pretty irrelevant. For one thing, the Empire obviously had long-range teleportation capability before any of the history I mentioned -- since they were using it to exile people. The point of the history I mentioned was to demonstrate the length of time it would take to research the topic.

For another thing, if 300 years automatically equal huge advances, then magic would have been WAY more powerful in the days of exile than it was, given that the people of the Empire had several thousand years of history, and magic was hardly a recent invention. So that's obviously a false premise.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Guardian
Member # 6670
Profile Homepage #54
Allim: Sorry, I posted IC before reading OOC. Sorry if I came off a little harsh.

Magic/Teleportation: Why should this not obey the rules normal RPs follow. A few rules of thumb:

- Make yourself work for your breakthroughs. I could be developing scrying, artifacts, portals... Instead, I'm making myself find crystals first.

- Announce your plans at least one post before you implement them. Don't make a portal and use it in the same post. The same goes for armies.

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IF I EVER BECOME AN EVIL OVERLORD:
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Lifecrafter
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Profile #55
Given that the only real defenition of this that we have is that one mile = one square, then it will take me many months to reach the borders of my own boundary and several years to reach the furthest reaches of Avernum, which is the furthest I could possibly go without upgrading it. And, once the "no passing through solid rock" limitation is included it slows down to decades to first create them in overlapping circles and then expand their range.

And why is magic incapable of advancement? Sure inventing something as powerful as teleportation is very difficult and would most likely take several dozen years, but once something is invented it's a reletively easy process to progress in that field, basing your progress on the research done before your time.

EDIT: In repsonse to Dintiradan, None of my projects have seen use yet, and none of them aside from the new elemental skeletons have anything to do with my army.
My telecommunication can only be used by greater undead, none of which are all that keen on risk their lives (or whatever) in actual battle. This was also developed long before the beginning of this RP.
The teleporter can be used only by those that can use telepathy and only a few times each day. If you were to read my earlier posts, the project I had been working on for a decade was this teleporter.
The illusions are purely defensive.

And for my disadvantages:
Not being able to cross running water. Either I create new undead whenever I teleport across water, do some serious tunneling or spend another couple of years studying my subjects until I can remove this disadvantage. (Probably a mix of the three.)
No priests, or more importantly, vulnerability to priests. I have no priests of my own and priests vs. undead is a laughing matter. While there are only three priest controlled factions, (Anama, Kaz, Krell,) almost all of the factions have a good number of priests.
Numbers, though this one is relative. When I posted how many undead I had under my control I was comparing myself to the two other main factions in Avernum, Alec's and Tyran's. In case you just missed the ltest happenings with the latter, he recently gave Nik an equal amount of troops as I have in total as if it was nothing. He also stated that his numbers were nothing compared to Alec's.

This is not to say I'm underpowered, this is to say I'm not nearly as overpowered as some of you would like to make beleive.

[ Tuesday, March 28, 2006 08:44: Message edited by: Infernal666hate ]
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Infiltrator
Member # 65
Profile Homepage #56
[QUOTE]Originally written by Dintiradan:
[QB]Allim: Sorry, I posted IC before reading OOC. Sorry if I came off a little harsh.
[QUOTE]

That's ok. After I posted my first post I read back and found that you had people on the isles. I like "Oh ^&#$! I'll have to change it!"

Speaking of which, is it ok that our factions have a small trade agreement? We provide you with a variety of fish and you pay us in currency. After all, mages can't be expected to fish *gasp* :) .

And Finally:

The Summary (Which will probably be updated on this in this post constantly.)
Post 1: Introduction; discovery of old temple.

Post 2: Forces sent to explore temple, Irnai outlines her plan to keep the mages off her islands. Also ponders human sacrifice. Mrrsa the mage begins a letter to the Guild.

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Milla-Displacer Beastie

This is also a good site
Posts: 650 | Registered: Thursday, October 4 2001 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #57
I'm gonna stop arguing because I really feel like I'm being an ass about this. I will just say that I still disagree with pretty much everything you said, so for now let's just agree to disagree. o^o

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Master
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Profile Homepage #58
quote:
Originally written by Slartucker:

I'm gonna stop arguing because I really feel like I'm being an ass about this. I will just say that I still disagree with pretty much everything you said, so for now let's just agree to disagree. o^o
Indeed, good idea. Now lets talk about the problem of day and night, shall we?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Lifecrafter
Member # 6403
Profile #59
quote:
Originally written by Slartucker:

I'm gonna stop arguing because I really feel like I'm being an ass about this. I will just say that I still disagree with pretty much everything you said, so for now let's just agree to disagree. o^o
You're not being an ass. Discussion is the only way to solve problems like this. If you want I'm more than willing to continue this discussion through PM. I'm just having trouble with why some of the things I've mentioned are so impossible.

quote:
Originally written by Mc 'mini' Thralni:

Now lets talk about the problem of day and night, shall we?
I'd also like to see this, but only for flavor reasons. Also, for those of us on the underworld, this seems not to apply.
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #60
Infernal: Well, I appreciate that. At this point it doesn't seem worth arguing about. Once you start getting into battle with other factions, if it does end up being an issue, we can talk about it then.

Thralni, as we already discussed, your location descriptions for the three north-going nephilim make no sense. The ones who apparently saw me must be on the strait since I am not close to Valorim yet. Aran is pretty much on the strait. So if the lone nephil, the one who is heading to Aran, is not on the strait... then the other nephil are closer to Aran, and he took a detour for no reason. This makes no sense to me, and I think you are mistaken about where Aran is. However, since you have insisted that what you wrote is correct, I will go with it.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Guardian
Member # 6670
Profile Homepage #61
Allim, a trade agreement is fine, though a grain for fish agreement is probably more realistic. Later on, the Dominion will start producing magical items (potions, wands, etc.).

Anyway, I'm going to read your changes to IC, and make my IC reflect that. Thank goodness for that edit button...

EDIT: To prove my point, I made a typo and had to edit...

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Ack! CTRL+Z! CTRL+Z!

[ Tuesday, March 28, 2006 10:01: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Law Bringer
Member # 2984
Profile Homepage #62
For the record, Allim is Milla. Unless she now prefers to be called the former, it will make it less confusing if, like everyone else with changed monikers, she's called by her old name.

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New map for Pralgad/Valorim.

Changes:

- added cities
- notable battles (please notify me of what battles I should mark in South Valorim; I haven't been following much)
- added [KIL]

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EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
Look on my works, ye mighty, and despair. | I have a love of woodwind instruments.
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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Law Bringer
Member # 4153
Profile Homepage #63
quote:
Originally written by Thralni:

They wil keep you warm and dry on your journeys
Thank you. :D

I hope my connected scrying pools aren't too bad... just one in each Order temple. If it's any help, the one on Krell is the only one that's constantly watched. But I can fall back on messenger pigeons if I have to.

And Infernal, I thought we'd gotten the portal thing mostly ironed out? You said it'd be months until breakthroughs...

But anyway, here's my summary:

EDIT: (Moved to the appropriate thread)

Since my posts have been moving somewhat slowly, I'm probably going to jump forward a little bit soon... maybe a week.

[ Tuesday, March 28, 2006 18:36: Message edited by: Ephesos ]

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
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Aran, I had kinda figured Caledon was closer to the northeast side of the mountains. That's where Gloodelita was. So, uh, pretend that red dot is on the northeast edge, not the southeast.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Guardian
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Aran, no real battles have occurred as of yet in South Valorim (unless you want to include the Hunters vs. NP factions). The cities are very nice; no more jumping back and forth between two maps.

To clarify (or nitpick): the Dominion does not hold Bolton. It does hold Lennus and Squiggus (not really defended though), and holds the valley east of Golddale. In fact, you can put Redmark College in that valley (I've been thinking around the north-east corner).

Allim <==> Milla. Gotcha.

EDIT: Just a thought, maybe it might become necessary to date the battles, maybe by the page they occured in.

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Does anyone else think IBM is an unfortunate acronym?

[ Tuesday, March 28, 2006 10:59: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Shaper
Member # 32
Profile #66
It would probably best to create another topic devoted to the summaries. Each participator has one post and just edits in updates as they come along. This would reduce the need to search through pages of a topic to find the summary.

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Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Raven v. Writing Desk
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I really like that idea. Since it won't accrue any new posts after our initial one post each, it will quickly fall off the front page of General. However, if some of us link to it in our sigs, it should still be easy to access.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
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When I mentioned "summaries" I actually meant a single summary that would be updated as necessary, along with the map. But this way works too.

--

Dintiradan: Actually, Redmark College was founded south of the valley exit, slightly northwest of Stormport. But I guess it might have resettled in the last 300 years, especially given its campus has likely expanded along with the city that originally surrounded it. Anyway, changes made.

Pralgad & Valorim (accurate from page 8 on).

Changes:

- added Redmark College, Gidrik
- added Looter attacks (on Krizsan, Sharimik, Gidrik)
- adjusted Dominion territory
- adjusted Bordrao force in Jazen Gulf and Goblin force in Delta (from now on, force presence will be marked with a smaller dot showing the size of the force.

[ Tuesday, March 28, 2006 12:46: Message edited by: crazy kitten ]

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EncyclopaediaArchivesMembersRSS [Topic / Forum] • BlogPolarisNaNoWriMo
Look on my works, ye mighty, and despair. | I have a love of woodwind instruments.
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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Law Bringer
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Just so you know, Nikki, I don't actually have a throne-room in Torfen. As I said in a previous post, my current headquarters is an inn in the city. Other than that, you did fine. Lartaynior didn't say anything I wouldn't have had him say.

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Sullust, if you are reading this, I do not recall my faction and yours having any dealings. If you're assuming a team of magi got killed and robbed off-camera (so to speak), that'd be fine.

However, the mages I killed in Khoth's caverns were Sarachim's.

I apologize for making the cavalier assumption that the mages could teleport themselves from Khoth's fortress back to Grah-Hoth's fortress, but assuming they have some kind of teleport anchor it's not wholly implausible.
Posts: 794 | Registered: Tuesday, October 11 2005 07:00
Guardian
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Sorry, Aran. I was unaware that a definite location for Redmark College existed in the canon, and made up my own. Change it/leave it at your own discretion. I've always thought of it being highly defendable in a mountain crag, though...

I like the summary. I'll post tomorrow on there.

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(Points at sig addition)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
BANNED
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The bookmark is merely a way for me to know where the book is without someone pulling a, "Oh look! You went to the wrong building!" deal. Yeah, it's physical and small. I'll gladly eliminate it- I only did it under the assumption that placing a discrete artifact (especially given the timeframe they had) is considerably less cheap than attacking your capitol to get a book that has "secretly" changed locations from one city to the next.

And as for urban combat- Every empire has taken over cities. What I'm referring to is that now, you're dealing with (essentially) Stalingrad. (Plus, it was merely my assessment that you're not used to urban combat, not a fact.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Guardian
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Gotcha. I'm assuming that Tygra knows the book pretty well, so would have found it when he moved it. You don't have to remove it IC, I've a plan... herring is on the menu.

Yes, I probably came off a little harsh in that post (boy, I feel like I've said this already today...). That was my Hunter-alter-self talking; my Dominion-alter-self wouldn't mind the Hunters losing a little power.

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ACK! Bad UBB code!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
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Well, even if the Hunters keep their tome, they're definitely going to lose a little power. What with, you know, their city being raided quite heavily.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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