Profile for John S
Field | Value |
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Displayed name | John S |
Member number | 5814 |
Title | Agent |
Postcount | 1115 |
Homepage | |
Registered | Sunday, May 15 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
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Geneforge 2 cheat help in Geneforge Series | |
Agent
Member # 5814
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written Tuesday, October 3 2006 13:16
Profile
quote:I am certain that no money cheat exists. So yes, the solution would probably be to use a trainer. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Artwork request - Encyclopedia Logo in General | |
Agent
Member # 5814
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written Monday, October 2 2006 18:24
Profile
Okay, time to play hardball. The surface/cave picture by ADoS is both too detailed and too small to show much detail on the details. Too much detail is a bad thing because then you focus on the picture, when the text is your reason for visiting the Encyclopedia. The size of the detail is also a bad thing because despite the number of small details, none are clear and distinct. Play the lottery until you load up that picture on a page with lots of text, look closely at the picture, and you'll probably find yourself leaning closer to the screen. Finally, the number of colors used is very high. This slows down recognition of the picture. As for ADoS's crossed-weapons graphic with the outlining, it looks good (although I disagree with the tildes). However, it does not have the same impact as TGM's; subtle aspects, such as the handle of the waveblade and flat crown, look too unprofessional. It seems to me that either TGM's logo with a reversed "E" followed by a regular "E" or one of the plainer Sun-wearing-crown graphics would be best. Unlike the cave/surface picture, you don't focus on it for long; there's no hidden secrets to be found in them. And they have a sharpness which ADoS's crossed-swords series don't have. However, if we stop obsessing for two seconds about symbolism, I think that ef's submission should be considered. It doesn't have meaningful icons, but it does fit the part of an Encyclopedia logo. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Artwork request - Encyclopedia Logo in General | |
Agent
Member # 5814
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written Sunday, October 1 2006 19:33
Profile
quote:Be nice! quote:He knows. But I don't think Aran likes his name being linked (basically, Google-able) to his internet activities. And he's going to work on it tomorrow. [ Sunday, October 01, 2006 21:42: Message edited by: Robert Daniel Oliver ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Artwork request - Encyclopedia Logo in General | |
Agent
Member # 5814
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written Saturday, September 30 2006 16:50
Profile
If you like TGM's, maybe the "EE" and the silver crown could be colored with the same tones? Then the balance of gold and silver would be more or less even. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Editor Question (Gen3) in Geneforge Series | |
Agent
Member # 5814
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written Wednesday, September 27 2006 14:15
Profile
Which editor? Try redownloading the editor. If that doesn't work, try redownloading Geneforge and then redownloading the editor. If that doesn't work try redownloading Geneforge. If that doesn't work it probably has nothing to do with an editor. [ Wednesday, September 27, 2006 14:15: Message edited by: Papal Legate Pablo ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
What do you look for in a scenario? in Blades of Avernum | |
Agent
Member # 5814
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written Friday, September 22 2006 23:33
Profile
I'd like to point out that in my first post, I stated that I valued appearance (specifically, first appearance) more than plot. I guess I was too quick in claiming that all intellectuals prefer plot; however, I never worried that someone claiming to be an intellectual would actually come along and dispute that. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Happy Beginning of Ramadan in General | |
Agent
Member # 5814
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written Friday, September 22 2006 23:15
Profile
Give or take a few days. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
The Spiderweb Art Movement. in General | |
Agent
Member # 5814
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written Tuesday, September 19 2006 13:18
Profile
Normally, I'd jump at the chance to be a jackass. But this thread is actually neat and someone cares about whether it gets locked, so people should avoid ruining it. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Sex! Yay! in General | |
Agent
Member # 5814
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written Monday, September 18 2006 17:58
Profile
quote:What determines a person's sexual preferences? God? Hormones? (and please state whose) Genes? Psychological influences? Different combinations? EDIT: Environment? Most of you would state that it's genes+hormones and possibly a little psych, which is great and probably supported by recent scientific data and so on, but here's a curve-ball: that would make people like pedophiles and people who are attracted to animals sufferers of an incredible burden which most "civilized" societies do nothing to alleviate; if anything, they consistently persectute pedophiles to a greater extent. [ Monday, September 18, 2006 18:27: Message edited by: Papal Legate Pablo ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
What do you look for in a scenario? in Blades of Avernum | |
Agent
Member # 5814
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written Monday, September 18 2006 17:44
Profile
quote:BoA doesn't have the greatest combat system. Most people probably get their tactical and andrenaline kicks elsewhere, with games like Halo and Geneforge. And Spidweb is, as a whole, full of intellectuals. They don't care as much about combat; they'd rather examine the main character's actions in light of recent events or compare the storyline to that of an ancient play. In Geneforge, of course, combat is at the core of the game and people have gone to great lengths to perfect builds and test combat-related values such as defense percentages. You don't see that nearly as much with BoA. That is probably because BoA is simply better (or more suited) to telling stories, while Geneforge has a better combat system. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Soon there will be no need to do this in General | |
Agent
Member # 5814
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written Monday, September 18 2006 14:24
Profile
RWG, my soon-to-be-existing personality cult, Cult of the Cow or whatever it is, and the Cult of Clthulhu. The Cult of Cthulhu might be stretching it, which would bring us down to three, and then of course my cult is still in its early stages, so I suppose you could argue that there are two. But not to me. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Mage with No Name in The Avernum Trilogy | |
Agent
Member # 5814
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written Monday, September 18 2006 14:17
Profile
The "search" command is near the top of the page, by the buttons which allow you to post a reply or start a new topic and so on. It's pretty useless, though. I suggest you buy some food and settle in by one of your target towns where you're certain he'll appear. Then you can just check in every day and see if you've gotten lucky. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
What do you look for in a scenario? in Blades of Avernum | |
Agent
Member # 5814
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written Monday, September 18 2006 14:10
Profile
I look for all of those things (except puzzles. Why is that in there?). A good scenario has all of those (again, except puzzles...) and probably wouldn't be good if just one of those parts became average. I value appearance the most because if something looks bad, I'll never bother to really get into the deeper aspects such as plot and dialog. If I enter a scenario with my party and, in the first town, see two or three punctuation errors, I'll probably quit. I don't have the willpower necessary to push through all that, especially based on the chance that there might be a good plot or dialog. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Soon there will be no need to do this in General | |
Agent
Member # 5814
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written Monday, September 18 2006 13:48
Profile
I've been telling you people for months now that I should be worshiped as a god. If you all had taken my advice, we wouldn't be having this problem. Between the inter-cult warfare (we're up to, like, four now?) and the actual worship, post rates would be skyrocketing. Oh, and #19! Whoo! -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphic Request in Blades of Avernum | |
Agent
Member # 5814
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written Sunday, September 17 2006 15:58
Profile
Actually, I take that back. For those of you who are wondering, no, it wasn't an offer to draw them. [ Sunday, September 17, 2006 16:01: Message edited by: Papal Legate Pablo ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Because it's been forever since the last one in General | |
Agent
Member # 5814
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written Sunday, September 17 2006 12:34
Profile
Maybe you should rest instead of making up paragraphs full of clever little writing techniques. :P -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Announcing SW/Lyceum Community History! in General | |
Agent
Member # 5814
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written Saturday, September 16 2006 14:57
Profile
I may now know why Bain was asking for game release dates. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
drakon question in Geneforge Series | |
Agent
Member # 5814
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written Wednesday, September 13 2006 17:14
Profile
quote:If you want, you can use an editor. There's a list of them at the top of this forum. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
New Scenarios in Blades of Avernum | |
Agent
Member # 5814
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written Tuesday, September 12 2006 20:44
Profile
TM is entering two scenarios, and I'm almost sure they're both for BoA. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Newbie questions: in Geneforge Series | |
Agent
Member # 5814
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written Monday, September 11 2006 14:04
Profile
You can always tack on ten levels or so to every enemy monster. That wouldn't make combat more interesting, but it certainly would become harder and give more xp... -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
BoA BUGS v6.0 in Blades of Avernum | |
Agent
Member # 5814
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written Sunday, September 10 2006 20:03
Profile
quote:This is mentioned somewhere. Probably somewhere counterintuitive. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Who has the REAL OLD Exile: Escape From The Pit??? in The Exile Trilogy | |
Agent
Member # 5814
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written Friday, September 8 2006 13:26
Profile
quote:O, IDK that E1 1.0 didn't have AP. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Who has the REAL OLD Exile: Escape From The Pit??? in The Exile Trilogy | |
Agent
Member # 5814
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written Thursday, September 7 2006 20:09
Profile
quote:1) That's basically all there is different. Why aren't replacement graphics enough? 2) How would you give him Demonslayer and 5000 coins? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Relative ages? in The Avernum Trilogy | |
Agent
Member # 5814
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written Thursday, September 7 2006 20:04
Profile
quote:Should people who are using your webspace be worried about other people messing around with their files? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Newbie questions: in Geneforge Series | |
Agent
Member # 5814
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written Thursday, September 7 2006 13:21
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quote:[/b]Link si brokan. As I remember it, the example was getting 50 xp with no creations, 28 xp with one, 23 with two, and maybe 20 with three and so on, meaning that with more creations you get more xp overall for each kill, but no one gains levels very quickly. [ Thursday, September 07, 2006 13:21: Message edited by: Raka shaka laka ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |