What do you look for in a scenario?

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AuthorTopic: What do you look for in a scenario?
Shaper
Member # 7472
Profile Homepage #0
I'm curious. What do most of you look for in a scenario?

Poll Information
This poll contains 1 question(s). 37 user(s) have voted.
You may not view the results of this poll without voting.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shaper
Member # 3442
Profile Homepage #1
All of the above, with the exception of combat. Being a writer of some description, and only wanting to design for BoA because I have stories to tell, I went for plot.

But of course, you missed that time-old classic "fun" out. There's not point in playing a scenario if you don't enjoy it.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Master
Member # 5977
Profile Homepage #2
Though I would like to choose all accept the combat option, I chose the "good plot" option, as it's a sort of summary of all the rest in my opinion (well, actually not, but who cares anyway).

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Shaper
Member # 7472
Profile Homepage #3
If my vote counted, I would have to say good combat, with plot and dialogue as a very close second and third. You see quite a bit of combat in scenarios right now that either is too easy or is just mind-numbing. In one or two scenarios, I actually dodged fights, not because they were too difficult, but because I couldn't stand to sit through another dull fight.

EDIT: Now that I think about it, I forgot the "I don't really care" option. :)

[ Monday, September 18, 2006 10:34: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Agent
Member # 5814
Profile #4
I look for all of those things (except puzzles. Why is that in there?). A good scenario has all of those (again, except puzzles...) and probably wouldn't be good if just one of those parts became average.

I value appearance the most because if something looks bad, I'll never bother to really get into the deeper aspects such as plot and dialog. If I enter a scenario with my party and, in the first town, see two or three punctuation errors, I'll probably quit. I don't have the willpower necessary to push through all that, especially based on the chance that there might be a good plot or dialog.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
The Establishment
Member # 6
Profile #5
Seems like a false choice. I'd pick plot first, but most of the others are fairly important. I'd agree puzzles are the least important -- rarely are they justified but can be good in moderation.

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Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Shaper
Member # 7472
Profile Homepage #6
The poll is turning out pretty much as I expected, with Good Plot at a whopping 80%. What does suprise me is that not one person has voted for combat. Considering this is an RPG, it's somewhat unexpected.

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Infiltrator
Member # 5132
Profile Homepage #7
I agree that plot is probably the most important thing out of those choices. I personally like puzzles, as long as they are fun and reasonably justified.

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Posts: 626 | Registered: Monday, October 25 2004 07:00
Triad Mage
Member # 7
Profile Homepage #8
I like scenarios that are fun :P

Which generally turns out to be a combination of everything in the poll.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Agent
Member # 5814
Profile #9
quote:
Originally written by Nioca:

The poll is turning out pretty much as I expected, with Good Plot at a whopping 80%. What does suprise me is that not one person has voted for combat. Considering this is an RPG, it's somewhat unexpected.
BoA doesn't have the greatest combat system. Most people probably get their tactical and andrenaline kicks elsewhere, with games like Halo and Geneforge.

And Spidweb is, as a whole, full of intellectuals. They don't care as much about combat; they'd rather examine the main character's actions in light of recent events or compare the storyline to that of an ancient play.

In Geneforge, of course, combat is at the core of the game and people have gone to great lengths to perfect builds and test combat-related values such as defense percentages. You don't see that nearly as much with BoA. That is probably because BoA is simply better (or more suited) to telling stories, while Geneforge has a better combat system.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
...b10010b...
Member # 869
Profile Homepage #10
quote:
Originally written by Papal Legate Pablo:

And Spidweb is, as a whole, full of intellectuals. They don't care as much about combat; they'd rather examine the main character's actions in light of recent events or compare the storyline to that of an ancient play.
In BoE, the trend in recent years has been toward increasingly baroque, puzzle-style combat and the elimination of random monsters. Combat in BoX can be made interesting; the community responds well to it when it is, and doesn't much care for it when it isn't.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Off With Their Heads
Member # 4045
Profile Homepage #11
The default BoA spells kinda suck when taken in the context of what the engine can do. BoA has an enormous amount of possibility for special spells, which we've just begun to scratch the surface of. Canopy is one interpretation of what one can do with them. Exodus is another.

Plot is probably the most important scenario element. Without a decent plot, a scenario can only be mediocre at best.

Challenges (puzzles/combat) are probably next. A scenario can survive without them, but it's hard to maintain a pure-plot scenario for very long (and I'm not sure that anyone has ever done it).

Dazzle comes next, either outstanding writing or technical trickery. This is the difference between 8-range scenarios and 9-range scenarios, as far as I'm concerned (speaking in CSR terms); 8-range scenarios are good, functional, and fun, but not astonishing, whereas 9-range scenarios make you say "wow" at several points.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 3442
Profile Homepage #12
quote:
Originally written by Kelandon:

Challenges (puzzles/combat) are probably next. A scenario can survive without them, but it's hard to maintain a pure-plot scenario for very long (and I'm not sure that anyone has ever done it).
I'm *attempting* it, at the moment. Suffice to say I'll leave it to the community and the players to decide whether or not I pulled it off.

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And when you want to Live
How do you start?
Where do you go?
Who do you need to know?

Posts: 2864 | Registered: Monday, September 8 2003 07:00
Shaper
Member # 7472
Profile Homepage #13
Then it's a good thing I'm going for a perfect 10...

Maybe not. But I certainly am shooting for it. I'm keeping my scenario as polished as possible, without losing the plot.

[ Tuesday, September 19, 2006 06:05: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shake Before Using
Member # 75
Profile #14
Johnny Favourite is possibly the only successful "plot-only" scenario that I can think of, and it received a moderate reception at best.

Of course, Doom Moon II's reception could also be called moderate, and it's probably my favorite BoX scenario of all time.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Cartographer
Member # 1851
Profile Homepage #15
Hmm. So far my answer is very alone. Perhaps dailogue isn't everything, but I actually hold it linked with plot, they're both important. The plot might be well done and interesting, but if the NPCs don't talk they way they've been described (one scenario which I will not mention, but.. disappointment!) it's not much fun. The dialogue has to be up to par with everything else, or I might just decide not to bother with the whole scenario.

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Posts: 1308 | Registered: Sunday, September 8 2002 07:00
Off With Their Heads
Member # 4045
Profile Homepage #16
quote:
Originally written by Imban:

Johnny Favourite is possibly the only successful "plot-only" scenario that I can think of, and it received a moderate reception at best.
It was also pretty short. Short plot-only scenarios are possible, definitely. Making it longer, well, no one has tried that yet.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 7472
Profile Homepage #17
Too true. I'm actually a little suprised that dialogue has recieved just one vote. I think I know which scenario you're talking about, too. ;)

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Law Bringer
Member # 4153
Profile Homepage #18
This poll needed checkboxes...

That said, I put down plot anyway.

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
The Establishment
Member # 6
Profile #19
Even with checkboxes, they all (except for a few) are important, so you wouldn't get much. A more useful exercise might be to rank them. However, either way, I don't think it's something you can completely rank because ultimately the answer comes down to "it depends".

I think plot is probably the most important. From then on, I think it's logical flow. The combat, dialogue, puzzles, dazzle, etc. all have to make sense within the context of the scenario. Just doing flashing animation for the sake of flashy animation does not win any points, but when used effectively can be a great boon. Same goes with the others. Point is, it has to fit.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
? Man, ? Amazing
Member # 5755
Profile #20
Goblins.

Lots of goblins.

'Nuf said.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Shaper
Member # 7472
Profile Homepage #21
My scenario will make Salmon somewhat happy. It's not goblins, but the bad guys will definitely come in force.

Though at one point, goblins were involved...

EDIT: Wow. In the five minutes I took to write this, another person voted.

[ Friday, September 22, 2006 05:49: Message edited by: Nioca ]

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AmnesiaDileciaThe Empire's New GroveExpress Delivery
Twilight ValleyWitch HuntWhere the Rivers Meet
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Infiltrator
Member # 7488
Profile #22
I like scenarios with good dialogue, good plot, good graphics, and lots of puzzles with variuos difficulties. Combat is best used to complete a mission, advance the story, or for getting your PCs to a higher level.

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Posts: 558 | Registered: Friday, September 15 2006 07:00
Councilor
Member # 6600
Profile Homepage #23
Dikiyoba voted for a good plot. Good dialogue, and balanced combat come in second and third.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Infiltrator
Member # 2104
Profile Homepage #24
Good plot. I don't care much for combat unless it's short and sweet—although most of the time if it's very complex I'll like it.

I'll take a good, involved, and even lengthy story any day. Main reason I like TM's BoE scenarios.

[ Friday, September 22, 2006 21:07: Message edited by: Millicent, Dear Millicent ]

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