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Hello in General
Agent
Member # 5814
Profile #6
quote:
Originally written by Mr. Crowley:

Edit: Lowbacca is it really that hard to spell those simple words correctly?
Is it really so hard to push the space bar after each full stop?

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Beta Call for Echoes:Renegade in Blades of Avernum
Agent
Member # 5814
Profile #4
Name: rakshasi
Email: rakshasi1@msn.com
Platform: Windows something or other
Previous Testing Experience: I'm supposedly testing Exodus as we speak
Previous Designing Experience: I can code, but I can't produce a scenario
Are You Imban: I think you would know better than me

Edit: "Code" in Avernumscript.

[ Wednesday, August 16, 2006 16:48: Message edited by: **** ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Agent
Member # 5814
Profile #21
And no one expects a supposedly loyal servile to be infiltrating their citadel of top-secret research.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dialogue Editor for Win in Blades of Avernum
Agent
Member # 5814
Profile #6
quote:
Originally written by Niemand:

A glint of hope has appeared for the porting: I have finally been able to get the Java SDK to install on a windows machine, and I'm working on the actual porting. Hopefully in a week or so I can have it working and save you some trouble. I will say that I salute you for taking action; all the other windows users have just sat around and complained.
Being as I probably am one of the complainers you speak of, I would like to point out that I have no coding knowledge or experience with Macs or Windows, so the only action I could think of was whining.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Agent
Member # 5814
Profile #166
The Shapers could try a system where all decisions are handled democratically. :ambiguous:

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Battles in Avernums in The Avernum Trilogy
Agent
Member # 5814
Profile #22
quote:
Originally written by Ephesos:

quote:
Originally written by Randomizer:

Nagas are just a grinding battle with the fighters having to hack their way through them.
...do the black shades ever summon? I can't seem to remember.

Yes. Just about as much as any spellcaster, which makes an invisible spellcaster pointless. You'd think that the one empty spot among the huge crowd of terrors would be a dead giveaway, or that the lines of fire and lightning wouldn't also tell you where they are. But I guess not.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Are You A Gay in General
Agent
Member # 5814
Profile #1
Don't go there, girlfriend.

EDIT: You know, this was probably meant to be serious. I'll indulge SpidWeb.

It's possible that someone might be gay, but not consider themselves a gay, i.e. part of the gay community. And then there's a possibility that someone might consider themselves a part of the gay community, but not a gay.

However you like it, N.

[ Sunday, August 13, 2006 14:15: Message edited by: **** ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Mad Ambitions - Chika in Blades of Avernum
Agent
Member # 5814
Profile #8
quote:
Originally written by rivka:

You know how partway through the battle, any potions you drink suddenly get credited to Chika? Well - poison time!
It's a good thing you gave that answer when you did; I don't know what sorts of trouble us crazy kids would be getting into if you hadn't.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
scripting help in Geneforge Series
Agent
Member # 5814
Profile #1
I'm assuming you're talking about Geneforge 3. If you're not, I deny and can prove that I am not responsible for any broken games. If it's Geneforge 3 and your game still breaks, it's still not my fault because this is technically just friendly advice.

Placing an item on a space isn't worth the trouble; I'm not even sure it's possible. Placing an item in a pack, however, is good if you need a certain random quest item or you just want an overpowered character. However, you should probably make, to be safe,

1) A backup of the save file for the character to whom you will give an item
2) A backup of the edited script before it was edited
3) A backup of your game if, for some reason, you messed things up so badly that you just want to start anew

Okay. So. First you'll want to get at what are called "scripts". These contain most of the text and non-engine calculations in the game. On Windows, the directory is C:\Program Files\Geneforge 3\Data\Scripts. They should be opened with as basic of a text editor as you can find; double-clicking will probably open them in a format which will not cause any trouble, though.

The way that you decide which one to open will be to find out at what point or zone in the game you want to recieve an item. The scripts should be listed by island, although you might not notice as they have funny names. The scripts you want to edit will have names like "zXYnickname"; the "z" should be there to signify that it is the script for a zone, the "X" and "Y" identify which zone, and "nickname" will usually be a shortened version of the zone's actual name. Don't yet open something with a "dlg" at the end; those are more complicated.

Once you're reading the actual script with a text editor, you'll see things like "beginzonescript" and "beginstate". Don't put anything in the "beginzonescript" space; only very special things go in there. Instead, just start reading the dialog (the things that sound like they might be displayed in the game, e.g. "You step into the room and are immediately assaulted by a smelly man", not the things like "get_ran" or "set_aggression"). Once you recognize the text and can figure out where in the game you'll see it, you're ready to give yourself an item. Take note of the title of the text file and the state (you can tell which state it is by the "beginstate X" header which is justified almost all the way to the left).

In the space between each "beginstate" and the following "break", everything which is written will be run by the game. That doesn't mean you'll necessarily be given any indication, but it will. So make a new, blank line in the state you're changing and directly below the "beginstate"; use the tab key to indent exactly once, and then write in your code.

The code is "reward_give(x);". The "x" signifies the number of the item. For a full list of all items, see here. Make sure you include the ";" at the end of the line, there are no spaces, and that the line you just created and the next are separated (usually by pressing "Enter" or "Return"). Don't paste in "reward_give(x);" itself; fill in the "x" with the number of the item you want to give yourself.

Then start up the game. Find in the game the place where you saw your selected dialog. Trigger the dialog. You should get a single item of the type you entered. If you run the dialog more than once, you should get the item more than once.

[ Sunday, August 13, 2006 14:03: Message edited by: **** ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
All the old conspiracies are making little baby conspiracies in General
Agent
Member # 5814
Profile #0
Why is the Blades of Avernum Editor forum locked? When did this happen? Where did the Geneforge 2 forum go? Is it because Jeff was reorganizing the forums while making Geneforge 4?

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
The Abominable Photo Thread Strikes Back in General
Agent
Member # 5814
Profile #70
The real question is what she possibly could have given in return.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Agent
Member # 5814
Profile #158
quote:
Originally written by Thuryl:

quote:
Originally written by ****:

Once something dies, it no longer feels anything. So once it's dead the suffering it underwent no longer matters. It's only while that something is suffering or remembers suffering that there's a problem. As the amount of time that something suffers or remembers suffering before death increases, it becomes worse.
Isn't that, if carried to its logical conclusion, an argument for exterminating all life on Earth?

Well, that depends on whether you think that the happiness you will experience should factor into the equation somehow.

If you believe what I posted, and also believe that happiness and pleasure can make up for suffering, then no, as long as you can have more fun than sadness, you're fine. And if you're in so much pain that the suffering outweighs your hapiness and you have no way to improve your lot in life, you don't have time to think about why life exists anyway.

If you believe that neither happiness nor suffering will matter once you're dead, like me, you start to live for the here and now. And as long as you don't plan on dying sometime soon, you can justify trying to avoid stife in your life and even in seeking fun. And if you feel like committing suicide, there's always your instinctual cowardliness and the knowledge that life isn't worth the effort of avoiding it because nothing is worth anything post mortem.

I know you were joking, by the way.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Agent
Member # 5814
Profile #156
quote:
Originally written by Savage Ed Walcott:
quote:
Which would mean that if the situation didn't require it, you would have to avoid hunting them down and killing each on sight.
You lost me here. The 5 or 6% of "good" drakons don't outweigh the danger of the morally apathetic drakons, and due to their pride, it's unlikely the "good" drakons would sit idlely by and watch their brethren be killed off, nor would they agree to any proposed terms of peace with humans. They might agree to live in seclusion, but they wouldn't agree to stop making or researching geneforges and shaping dangerous creations like gazers.

First of all, I accidentally left out an "all". I meant to say that the nasty Drakons should be exterminated and the good ones can roam free. However, by "good" I mean the ones who don't intend to harm humans.

There's no problem with Geneforges or dangerous creations; Drakons are more capable than humans in controlling them. It's just when they intend to destroy humanity using those tools that it becomes a problem. If a Drakon doesn't intend to harm humanity, I don't see why it has to be killed.
quote:
quote:
Style 2 was my explanation for how an individual capable of Shaping could manipulate and torture a life without being, in my opinion, morally bankrupt. Whether the argument is used by Shapers or Drakons doesn't matter as far as I can tell.
You really lost me here, since I can't see much difference between the way this argument is structured and the first one. Unless I'm reading something profoundly wrong, they're saying basically the same thing, more or less.

They're leading the reader to the same conclusion, but from different points of view.
quote:
quote:
The reason I broke up my last arguments into Styles was to try to show that whether you look at it from a Loyalist point of view or my own personal view, creations which die soon afterward don't have to be treated well, which would mean that empathy is unnecessary.
Now you've really lost me. If you were planning on killing the creation anyway, it's okay to kill it, because it was made to die anyway?

I could be understanding something terribly wrong, but that sounds a little circular to me. I can't see how longevity is an iportant factor in deciding whether to treat something humanely or not.
Once something dies, it no longer feels anything. So once it's dead the suffering it underwent no longer matters. It's only while that something is suffering or remembers suffering that there's a problem. As the amount of time that something suffers or remembers suffering before death increases, it becomes worse.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Agent
Member # 5814
Profile #152
I probably didn't make clear two or three things which I was doing. Style 1 was my attempt to mirror your beliefs and then use them to justify the death of a creation. Also, I was trying to show that the vast majority of Drakons if not all, though probably capable of feeling empathy, don't. Which would mean that if the situation didn't require it, you would have to avoid hunting them down and killing each on sight.

Style 2 was my explanation for how an individual capable of Shaping could manipulate and torture a life without being, in my opinion, morally bankrupt. Whether the argument is used by Shapers or Drakons doesn't matter as far as I can tell.

The reason I broke up my last arguments into Styles was to try to show that whether you look at it from a Loyalist point of view or my own personal view, creations which die soon afterward don't have to be treated well, which would mean that empathy is unnecessary. It's a bit more difficult to justify it from the majority's (in this thread) point of view, that any suffering is bad and should be avoided unless it prevents even more.

[ Thursday, August 10, 2006 09:08: Message edited by: This text ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
Agent
Member # 5814
Profile #147
quote:
Savage Ed Walcott:
quote:
This has got to be the most non-sequitor argument that I've heard this week. I'll break this up into a few points:

I don't see any evidence that Drayks/Drakons are unable to feel empathy and remorse. They probably do with their own kind. Be that we've never played a Drayk/Drakon, it is hard to tell much about them other than what humans see.
In the conversation with Hurka in the Breeding Caverns, if you've become addicted to canisters she mentions how it eventually takes away "your" species (note how she specifically says "your") ability to feel compassion and sympathy for "lesser creatures." If you press her for how to cure the effects or reverse the changes, she only asks why you would care or would want to.

Drakons can match humans in terms of intellect, right? So assuming that humans sympathize because of their intelligence, Drakons should have the capability as well. I think it's safe to assume that humans sympathise because I think they examine the situation and realize that it could have been them, or they had a loved one who was in the same situation, etc., meaning that they think about the facts as they are percieved and use their experience to decide what to do.

You say (at least, I hope you say; my reputation can't take another accusation that I'm misrepresenting things, much less gleefully) that Drakons, because they show no evidence of feeling empathy, must not be able to. But then, if you take capitalism to an extreme level with any hypothetical society, you get pretty much the same result; even if that society were hypothetically human. And if you oppress a group of humans (say, a race) and make them aware of their oppression, they will lose empathy for those who oppressed them. So in short, I blame Drakon greed (which becomes extreme capitalism) and oppression for their lack of symapthy.
quote:
Then there's the Geneforge and the surrounding labs, which routinely performed shaping experiments on how to make more powerful drakons, and mentions the experiments that resulted in failure, i.e. a deformed monstrosity that died either during or shortly after it creation, and what it was believed to be the cause of their death. Like being shaped without a head, for instance. Drakons clearly lack empathy for what they consider lesser creatures, and they barely have enough for each other if they're willing to sacrifice the lives of their own kind in the name of science.
I dispute the belief that, because they kill one of their own, they must be short on empathy. Watch this.

Style 1) Well, that was its purpose. Drakons made it, they should have a right to decide how it lives and dies and even if it has to work for them in dangerous conditions. It may seem a little extreme, but they acted within their rights as creators.

Style 2) The only thing that suffered for its creation was the creation itself. Since the creation died, there is in effect nothing which is in pain for related reasons or remembers pain for related reasons.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
The Abominable Photo Thread Strikes Back in General
Agent
Member # 5814
Profile #29
quote:
Originally written by Jewels:

Muahahahah. No one can stay away unless forced! It's funny. I was thinking about accusing a newbie of being you, just this last week. Now there's all the more reason to suspect. Nobody just 'saunters in, fresh and new-registered, and begins jabbering'.

Especially about love.

I forget. Why did Synergy join, again?
quote:
Originally written by Synergy:

Eh, I'm a little bit back for a bit while I beta test Geneforge 4.
...

...

WHAT?!

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Icshi's Whereabouts in Richard White Games
Agent
Member # 5814
Profile #13
quote:
Originally written by Drow:

You're cancelling the inquisition?
FYT

Okay, fine. Go hold your little Inquisition. And if anyone loses an eye, it'll be your fault!

Quite frankly, the reason I wanted an RP instead of this thread is because it's already a dizzying mix between "OOC" and "IC", as it were. But that doesn't mean that the main plot (and if you so wish, it can be an Inquisition) has to change if an RWG RP is started.

Also, I was hoping that people would just sort of come along and declare themselves to hold the titles I mentioned in my first post. Those were not meant to be "NPCs".

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Question? in Blades of Avernum
Agent
Member # 5814
Profile #3
I don't really understand the question, but as far as I know any shade of a color that you can draw will be displayed.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
The Abominable Photo Thread Strikes Back in General
Agent
Member # 5814
Profile #14
quote:
Originally written by The Worst Man Ever:

http://photos-438.facebook.com/ip004/v37/195/42/23704612/n23704612_30196438_6209.jpg
I think your dog is broken.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Agent
Member # 5814
Profile #4
But hopefully, she/he can appear as a ghost seeking revenge.

And I think I remember hearing that Geneforge will have a plot which goes in a different direction. And it's great to say so, but it's even better to give us examples. Please?

[ Tuesday, August 08, 2006 19:59: Message edited by: This text ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Advice needed!! in General
Agent
Member # 5814
Profile #31
quote:
Originally written by BainIhrno:

Don't you dare call Ash a n00b, if he's who you directed that post at, MM. :P
Shut up, n00b.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Introducing Leopard in General
Agent
Member # 5814
Profile #3
Oh, I wasn't trying to argue. I was trying to crush you. From your post, I got the impression that this was a new feature. I don't know where I could have gotten that idea. :rolleyes: And yes, I suppose I did miss the point; for some reason, my mind separated the subjects of your post into two things, divided at the break between the second and third paragraphs. Selectively restoring files sounds much better than complete system restores.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Icshi's Whereabouts in Richard White Games
Agent
Member # 5814
Profile #9
quote:
Originally written by Kelandon:

quote:
Originally written by This tex:

Pater Albion noster, qui es in caelis,
Sanctificetur nomen tuum.
Adveniat regnum tuum.
Fiat voluntas tua,
Sicut in caelo et in terra.
Panem nostrum quotidianum da nobis hodie.
Et dimitte nobis debita nostra,
Sicut et nos dimittimus debitoribus nostris.
Et ne nos inducas in tentationem:
Sed libera nos a malo.
Amen.
FYT. Really.

That was on Wikipedia! (Well, except for the "Albion" part; I just added that and crossed my fingers) You don't really think you know better than Wikipedia, do you?

Anyway, I'm thinking about canceling this whole thing. I know, you're all crushed. But I hope to replace it with something even better: the RWG RP! It would operate as a sort of mixed breed between this thread and a real RP. So tell me what ideas (if any) you like, whether you would participate, and so on.

[ Tuesday, August 08, 2006 08:59: Message edited by: This text ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Introducing Leopard in General
Agent
Member # 5814
Profile #1
quote:
Originally written by Mc 'mini' Thralni:

What can I say? I'm overexcited, since I have seen some of the new features of Leopard. The best one is Timemachine: an automatic utility that backs up your whole computer (that's true, your whole computer: system files, apps, everything). You then can restore your computer to a certain date when something goes wrong. That means that if your hard drive dies, you just buy a new hard drive, and you copy all the files, ready to start computing from the point you were yesterday.
Seeing as this is a new thing for you Mac users, I'd like to take this opportunity to crush you. That feature will be used approximately seven times. It sounds great the way you put it, but then you realize that all those backup files take up massive amounts of space and take forever to actually write. And then there's the fact that with a Mac, you'll need to restore your system even less. And if you want to have the sort of security that you're talking about, you'd have to set this thing to make a new backup every day.

The only time restoring my system didn't put me even farther back than when I started was when I tried to update my graphics card and it shrunk the screen so that there was a black bar on the side.

[ Tuesday, August 08, 2006 08:45: Message edited by: This text ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Loyalist or Rebel? in Geneforge Series
Agent
Member # 5814
Profile #13
quote:
Originally written by Lowbacca:

How did what happen? be more specific.
They were almost certainly referring to the double-post.

And while people are critiquing post styles, I should tell you (and you should know by now, if you've been lurking for even a short period of time) that Spidweb forumers hate it when they have to read posts which defy commonly accepted laws of punctuation and grammar.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00

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