Profile for John S
Field | Value |
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Displayed name | John S |
Member number | 5814 |
Title | Agent |
Postcount | 1115 |
Homepage | |
Registered | Sunday, May 15 2005 07:00 |
Recent posts
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Author | Recent posts |
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new freakin' monsters ideas in Geneforge Series | |
Agent
Member # 5814
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written Sunday, July 9 2006 07:43
Profile
quote:Well, it couldn't have been helped. MN hasn't been around enough to know that SoT is a good poster. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
A1: questions in The Avernum Trilogy | |
Agent
Member # 5814
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written Saturday, July 8 2006 19:52
Profile
A few of the secret passages which would appear to take you further ahead are blocked by height changes, though. Don't get obsessed with trying to find a way to unblock one passage because the actual way forward is probably somewhere else. If one route doesn't work, just move on and make sure to check all areas for possible secret passages. Also, doesn't Athron change sexes either in the transition from E to A or AX to AX + 1? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Oh my God, you just can't make this **** up. in General | |
Agent
Member # 5814
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written Saturday, July 8 2006 14:02
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I sometimes make a dinner or breakfast like that when the products are available; it takes about twenty minutes to cook and eat. Warming this up in the microwave, warming it up again (because microwaves take so long to cook such dinners), and then eating it probably takes the same amount of time. And my food wouldn't be all soggy; it would be crunchy, like a good fried meal should be. And if someone makes a pun using the phrase "food for thought", I swear I will... -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Worst game possible: First round in Richard White Games | |
Agent
Member # 5814
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written Saturday, July 8 2006 12:30
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quote:I thought so. But even though you are missing a lot, slugging through so much just isn't worth it. It has some of the best and worst qualities a game can have; however, the bad outweighs the good. Hey, whaddaya know. I am following the thread. :o -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
new freakin' monsters ideas in Geneforge Series | |
Agent
Member # 5814
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written Friday, July 7 2006 20:20
Profile
An elipsis is also used to indicate a silent pause in speech. That is the intended use in this case. However, since we're not speaking here, there's still no point in using the elipsis. As a common member, I'm making a suggestion which I hope we can all comply with: from now on, no one reads posts in a similar structure, especially from bigfix or Valcrist. Bad technique is bad enough; you don't need to pile on ugly style as well. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Worst game possible: First round in Richard White Games | |
Agent
Member # 5814
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written Friday, July 7 2006 19:09
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Just an aside because I probably won't post in any of the other rounds: I agree with Wonko about nominating KOTOR II. Bugs, graphical glitches, a pointless and reused plot, and totally a let-down from KOTOR I. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Bride of the Abominable Photo Thread in General | |
Agent
Member # 5814
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written Wednesday, July 5 2006 16:31
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They're talking about Nicothodes, the girl from the two pictures. As for me, I took two recent photos and dug up an old one. I'm only posting one, though. Sadly, I'm not pasty like everyone else. I feel left out. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Bride of the Abominable Photo Thread in General | |
Agent
Member # 5814
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written Monday, July 3 2006 20:15
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quote:Kelandon looks like Michael Corvin. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Could someone mod a data file for me ? in Geneforge Series | |
Agent
Member # 5814
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written Monday, July 3 2006 18:12
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Turrets are exactly the same in G3 and G2. Serviles with swords are exactly the same in G3 and G2. Battle Alphas are exactly the same in G3 and G2. Pylons are exactly the same in G3 and G2. Glaahks are exactly the same in G3 and G2. Shades are exactly the same in G3 and G2. Non-Shaper mages are exactly the same in G3 and G2. Non-Shaper warriors are exactly the same in G3 and G2. Drakys are exactly the same in G3 and G2. Rats are exactly the same in G3 and G2. Townsmen with blue shirts are exactly the same in G3 and G2. I'm going to stop there. It's pointless to continue this. Post exactly which creature graphics you want ported, and then someone will help you. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Could someone mod a data file for me ? in Geneforge Series | |
Agent
Member # 5814
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written Monday, July 3 2006 10:06
Profile
Fyorae are nearly identical, but in G3 they have a few green stripes on their back whereas in G2 they are pretty much pure red. However, if you really want the new Fyorae, you can just copy all of the Fyorae graphic files from the G3 folder into the G2 folder and accepting any prompts to overwrite the old ones. Artillae are exactly the same in G3 as in G2. Thahds in G3 take up a differently-sized box. You'd have to copy and paste each individual picture of the Thahd, which probably isn't worth it. That's too bad, because it has the greatest number of changes. Serviles are exactly the same in G3 as in G2. Clawbugs gained an icon in their death sequence, but otherwise they're identical. However, the G2 death sequences have more change in them from beginning to end; they're probably better. Roamers are exactly the same in G3 and G2. Vlish are exactly the same in G3 and G2. Ornks are exactly the same in G3 and G2. Spawners underwent some serious remodelling, as you might have noticed. The widths of the spawners are greater in G3, as well as the shape and coloring. The changes made are up there with Thahds. I'll finish the others later. I have to go somewhere now. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Beta Call for Exodus in Blades of Avernum | |
Agent
Member # 5814
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written Sunday, July 2 2006 19:30
Profile
Name by which you'd liked to be credited: rakshasi E-mail address: rakshasi1@msn.com Operating system (Mac, Windows, etc.): Windows Do you want to be part of the first group of testers (bearing in mind the time/energy commitment that it entails): It's summer vacation and I have no friends. :( Do you have a save file for a party that has just finished Bahssikava: No. I could whip something up, though. Do you want to use the Beta Testing Center: I don't care, but I don't have an account there. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Sunday, July 2 2006 08:14
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Bump for real thread content. So does anyone at all plan to use these? Is the style too weird? Are the colors ugly? Is it because of all of the errors? Or is it just that no one needs these graphics because the few designers are wrapping up their scenarios now? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Icons in General | |
Agent
Member # 5814
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written Sunday, July 2 2006 07:58
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quote:It also ruins the effect when, in the line below, you point out that you used a pun. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Saturday, July 1 2006 16:35
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I haven't checked all of them, but I know that the guy with the axe shows up fine (in terms of coloring; his foot is, as TM pointed out, cut off). I figure that if one is okay, then there's no reason for any of the others to be different. EDIT: A sneaky guy. What I was trying to make when I made G580. By Bonzai. http://stuff.ermarian.net/rakshasi/G567.bmp Some sort of ornately dressed spellcaster - perhaps something like a Cardinal, except in Ermarian. The death sequence is boxed in by BoA. By Bonzai. http://stuff.ermarian.net/rakshasi/G568.bmp A short asexual cleric. I think I did very well on the outdoors graphics. By Grim. http://stuff.ermarian.net/rakshasi/G569.bmp EDIT: Mage. Bonzai. Blah. http://stuff.ermarian.net/rakshasi/G570.bmp EDIT: A super-swordsman guy. Bonzai. http://stuff.ermarian.net/rakshasi/G571.bmp EDIT: Spellcaster. Grim and Bonzai. http://stuff.ermarian.net/rakshasi/G572.bmp [ Sunday, July 16, 2006 11:50: Message edited by: 1984 ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Saturday, July 1 2006 11:27
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I just keep on going, huh? Okay, I caved in and half-fixed the axeman graphic. I also ported a few more while I was at it. http://stuff.ermarian.net/rakshasi/G545.bmp I know these don't work well in BoA, but oh well. http://stuff.ermarian.net/rakshasi/G563.bmp Mounted swordswoman. http://stuff.ermarian.net/rakshasi/G564.bmp Color inverse of the earlier spellcaster guy. It's hard to see. http://stuff.ermarian.net/rakshasi/G565.bmp EDIT: New swordsman on horse. By Grim. Whoo-hoo. http://stuff.ermarian.net/rakshasi/G566.bmp That brings the total of similar-looking horsemen up to three. That means that the total of mounted units is up to six. [ Sunday, July 16, 2006 11:49: Message edited by: 1984 ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Lorllei Guards in The Avernum Trilogy | |
Agent
Member # 5814
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written Saturday, July 1 2006 10:34
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Bump. quote:I e-mailed Jeff Vogel, and he said that they have a list... on paper. He said that it was huge and since he didn't say anything more, I think it's pretty much settled that he isn't going to make an electronic version. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Friday, June 30 2006 20:26
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quote:Which swordsman? Also, two new graphics. One by Grim and one by Bonzai. Ugly death sequence on the spellcaster and the gargoyle is missing half its combat and normal graphics, but that's what happens when you try to steal non-existent graphics. http://stuff.ermarian.net/rakshasi/G558.bmp http://stuff.ermarian.net/rakshasi/G559.bmp EDIT: Another. By Grim. Huh, who saw that coming? Anyway, I think I'm getting better. Only the outdoors graphics and the death sequence are bad. http://stuff.ermarian.net/rakshasi/G537.bmp [ Sunday, July 16, 2006 11:48: Message edited by: 1984 ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Friday, June 30 2006 15:02
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If someone needs it, I'll fix it. Otherwise... EDIT: But I had to clear up the stupidity with the red Paladin, specifically his death phase. Before, it had bits of paladin pictures which I had thought I might use. Now, however, it has the paladin in a normal resting stance for half the time and then reared up in the air for the other half of the time. http://stuff.ermarian.net/rakshasi/G536.bmp Another EDIT: http://stuff.ermarian.net/rakshasi/G546.bmp Mounted common swordsman. Made by Intelligent Systems, ripped by Grim. Yet another EDIT: http://stuff.ermarian.net/rakshasi/G548.bmp Swordswoman in blue, ripped by Grim. Possibly the last EDIT before I go to sleep: http://stuff.ermarian.net/rakshasi/G549.bmp The kind of character I was going for when I edited 560. Ripped by Grim. He sure sounds important. [ Sunday, July 16, 2006 11:47: Message edited by: 1984 ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Friday, June 30 2006 14:50
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Update: one more! Hooray for excessive amounts of blood. Its outdoor graphics might possibly be the ugliest little blobs on Earth, but it might also be called my best work. http://stuff.ermarian.net/rakshasi/G545.bmp Ripped by Grim and Bonzai. EDIT: Ah, Luthair. Now I remember what made me start converting FE graphics in the first place. If you plan on doing any more FE graphics, TM, I'd like to know so that I don't do the same ones. [ Sunday, July 16, 2006 11:46: Message edited by: 1984 ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Best game in General | |
Agent
Member # 5814
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written Friday, June 30 2006 12:48
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Shame on you, Alorael. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Graphics Hoard Unleashed Upon Ye in Blades of Avernum | |
Agent
Member # 5814
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written Friday, June 30 2006 12:43
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There are only two graphics here which are actual originals of mine, so you don't have to give any credit to me unless I specifically say that it is an original of mine. http://stuff.ermarian.net/rakshasi/G510.bmp This is a merging of the "Erika" and "Widow Queen" graphics. Both from Spidweb. http://stuff.ermarian.net/rakshasi/G521.bmp Heavily edited Widow Queen from Spidweb. http://stuff.ermarian.net/rakshasi/G526.bmp Recolor (or maybe it's the earlier version?) of above. http://stuff.ermarian.net/rakshasi/G528.bmp Edit off that Adlerauge fellow from Canopy, by Necris Omega. http://stuff.ermarian.net/rakshasi/G529.bmp Edit of the edit by Necris Omega. I sure am lazy, huh? http://stuff.ermarian.net/rakshasi/G530.bmp An original by me, but inspired by some anime picture whose location was forgotten soon after I made the graphic. I'm sure TM is crying about the kanji. http://stuff.ermarian.net/rakshasi/G535.bmp This, however, should make him feel a bit better. By Intelligent Systems, somehow appropriated by CO Raptor, and then edited into BoA format by me. http://stuff.ermarian.net/rakshasi/G536.bmp From a different source, but presumably gotten in the same way. From Intelligent Systems to someone named Knucho to me to you. http://stuff.ermarian.net/rakshasi/G560.bmp An edit from the original "Blademaster" graphic from Spidweb. http://stuff.ermarian.net/rakshasi/G561.bmp See above. http://stuff.ermarian.net/rakshasi/G562.bmp See above. http://stuff.ermarian.net/rakshasi/G580.bmp My lowest point in graphics history. An original, I can't blame this on someone else. http://stuff.ermarian.net/rakshasi/G591.bmp A splicing of the "Vampire" and "Imp" graphics from Spidweb. Thanks to Aran, whose webspace I took without asking. :P -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Family Sizes in General | |
Agent
Member # 5814
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written Thursday, June 29 2006 15:43
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What did you expect when you hung steak in front of a dog like that? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Tweaking G3 in Geneforge Series | |
Agent
Member # 5814
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written Thursday, June 29 2006 09:40
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The files you want are called "gf3floorster", "gf3objmisc", and "gf3itemschars". "gf3floorster" contains definitions for floors and terrain, and so on. "gf3itemschars" is where most of the action is. There you can change names, looks, attack types, and much more. Before you do any editing, though, you should back up the files being edited. Sometimes, it's possible to make a mistake or purposely change something and then forget what you did. Then you're left with a broken script and no way to change it back. Now, let's say that you want to make your Terror Vlishes fire actual Terror spells. Open up "gf3itemschars" using a basic text editor and then look around for the Terror Vlish (use CTRL + F and search for "Terror Vlish"). Then look at the lines with _abil_ in them. However, anything in the same line behind two dashes ("//") is ignored by the game. So skip the bit about ability 13 and go to " cr_abil_num 1 = 60; // terror". Jeff would swear that this is a Terror spell, but it's not. Ability 13, rather than 60, is. So make the Vlish's first ability 13 instead of 60. Read below to see if you did it correctly. The only thing you had to change was "cr_abil_num 1 = 60;" to "cr_abil_num_1 = 13;". Now your Vlish will terrify foes quite easily. However, this kind of makes the game harder because enemies flee with a large amount of health still left, so you have to track them down over and over. Also, many non-creations have high resistances to Terror, such as Spinecores. All you have to do is change a few digits, and then suddenly your Cryoae will fire Discipline blasts and your red drays will have sixteen AP. The trick is to identify what ability you want to give a creature, find out where that exists in the game, and then be able to move it to another creature. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Missing criminals in The Avernum Trilogy | |
Agent
Member # 5814
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written Wednesday, June 28 2006 17:34
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I believe that both have useful things to share, though. So if you want to investigate every little detail in the Avernum world, you'll have to hold off killing them for a little while. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
dex vs armor in Avernum 4 | |
Agent
Member # 5814
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written Wednesday, June 28 2006 17:32
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I'm guessing crossmr wants to put his/her best equipment on their lead character. Since DEX doesn't factor into armor (unless Jeff's been fooling around with the formulae again) you can't tell which would be better by using prevention totals. The change between 6% and 2% +1 DEX is probably going to go unnoticed. Overall, they'll prevent about the same amount of damage. Some of it will be in hits missed and some of it will be in damage blocked though. If you had equipment with, say, 50% armor versus +X DEX, where X = prevents an equal amount of damage, I'd say that you should go with the DEX because that's probably enough to make your character a good shot without even training, whereas armor only blocks damage. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |