Profile for bogus standard candidate
Field | Value |
---|---|
Displayed name | bogus standard candidate |
Member number | 4592 |
Title | Infiltrator |
Postcount | 604 |
Homepage | |
Registered | Sunday, June 20 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Dhonal West Gate in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 20:53
Profile
Hey. . . I had not noticed. Cool. B5 in Exile and this here. Cool. (drool. portia. drool.) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Khor's Deeps (possible spoilers) in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 20:49
Profile
Hi. You may have already solved this, since it's been a few days. I was playing a Loyalist, servile-sympathizer. I rescued Agatha, learned about her secrets in her mansion. Once Agatha was back in Stonespire and the Rogue problem was finally finito in Gull Island I went back to Mr. K (also with the hope to get the Keys since I saw no other place where they could be since I had ramsacked the entire Island (except for the Monastery)) and he did indeed gave me the Key. If I remember right, there was a dialogue choice that said something along the lines of how do I leave this place, or can you help me more. Or, he could've offer me the key out of his own voilition after I gave him the brief about the improvement of the situation in the island. (I had about 9 or 10 of Leadership but that should have absolutely nothing to do with this) Hope no one else encounters this problem. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
General thoughts and comments in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 20:40
Profile
Well, Geneforge is Geneforge, I know that's circular and simplistic. As I was playing it in the beginning I was a bit dissapointed, again with the descriptions of what everything was (I know they are supposed to be stand alones, and I know that so far they have all taken place in remote/not known locations so a Student is not supposed to know many things, but, still, it got repetitive for me.) I hope that by GF4, we don't get this anymore. There is a war. Drakons exist. Deal with it. We know about them. We don't need to be told what a weird thing they are, ditto with Spawners, etc. I hope GF4 addresses this, instead of again the Wow Golly feeling of the first three (completely understandable in 1 and 2, and I guess justifiable in 3 since we're students.) I loved the graphics. I actually enjoyed the fact that this time there were only 2 factions, at first I didn't, but eventually I did, and that within the confines of the storyline. I had some problems with the dialogue choices, in so far as some events that take place I think should give you new dialogue: for instance, if you go to Lankan after you destroy the Rogues, shouldn't he say something about, or you get the chance to boast to him? (if that happens, I've forgotten it) Or, with Lord Raul and Lady A. (I've mentioned this before in other threads) As a Loyalist servile sympathizer, Lady A. refused to train me in Greater Shaper Arts the first time. Fine. But after I destroyed the Geneforge (isn't that prove enough of my commitment to the cause) she still had the same dialogue and choices. This can be justified any number of ways but I think, and this may just be me, that it would be cool to at least have the dialogue choice to say something: "I destroyed the Geneforge, can you train me now?" Even though I know, by then, more than she can train me. Or, after I help Agatha in Gull? Speaking of Agatha: If you rescue her, she goes to Stonespire and takes over. Fine. But I also rescued her after I killed all the Serviles in Stonespire (and the human alchemist) and there was no dialogue option to let me tell her this. GF3, like the prior ones, was full of Rogues and little else. That is beginning to be a little. . . tiresome for me. Okay, if that's what it is, that's what it is, but are there no other threats in this world? Is that because the Shapers are so supreme that they have destroyed all nasty creatures except those of their own making? Granted, and this I liked a lot, this time you had more choice of enemies, Servilewise. That was cool, at least some variety. Going Island to Island is okay. But after having played it, I do miss the style of 1 and 2, where you could choose a little more what sections you wanted to do. Your choices here are limited within each island. It seems that GF4 will be in a continent, so that's back to basics. But this is all nitpicking. In the end I enjoyed the game immensely. After all I may say, I do get a kick out of hacking and slashing rogues, and disarming traps (we got a new type this time around, right? Or were the flat round ones in GF2?), the cool new graphics for Spawners (they look like monstrous vaginas to me, but. . . nevermind, scary train of thought) the gorgeous trees, the snow, etc. I've always liked Jeff games, so I'm way too biased here. I think the Exile games are beautiful and have some of the most elegant graphics around (yeah, 2d and all, but it's all in perspective, playing those games make me feel like I did when I played Ultima III in a Mac way way back in 80s. If you've ever seen the U III Mac Version and the PC version you might see what I mean), I think the Avernum/Nethergate series have some very nice graphics (don't like the way human beings look, though), and I speacially like in them the terrain variations, which give me a very strong 3d feeling. GF3: I can't remember a really annoying region, like the Mines or Power Core from GF1. The combat heavy regions had a couple of toughies as we went along, with the Monastery Caves as, perhaps, the toughest of the game in this regard. I didn't pick a companion, will do it another game, so I don't know how that plays out, but from reading other posts here, they interact with you, which seems cool. The dialogue was okay, but as strong as it was in GF1 or GF2 or, for that matter, as in the Exile/Avernum series or Nethergate. I found a couple of bugs: a) I could not forge wands. Only the Terror Wand. I'd believe that I had made a mistake writing down the ingredients if I had had problems with one or two, but it was with all of them. I had also problems with the Claw of the Demon (and unless there is another call Demon Claws, that's the one), and I could not forget the Items that needed it. I also had a problem forging a couple of other items. b) In Gull, I gave the journal first to Karoa (Karona, sp?) and then went to Morgan and I still had both halves in my special items, so I gave it to him as well. (Incidentally, I thought hthe Karoa sub plot was very nice, but ended anti-climatically, she wanted to attack me and I had enough leadership to convince her not to. Still, it was a neat little detail) There may be a way, and I will feel like a big dumb idiot if there is, but here's something I found annoying: Island Hopping. I wish I could have had the choice of which Island I returned to instead of having to walk to the different docks. I do like the way the written ending was. At least the one I got. For GF4 I won't expect anything different. I hope this time when the character sees a Spawner there's, perhaps still the sensation of "Wow! This is illegal!" but also a "but you have heard of these things" I also hope for more creations. Other than that, it probably will be the same: rogues all over the place, some shades, serviles going nuts, a few annoying power plant/mine like regions, mines, two factions (maybe more this time?) and some kind of Geneforge at some point. Anyway. As I said, in the end, very very cool game. Salud! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
The Geneforge- DO NOT READ IF YOU DON'T WANT TO KNOW in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:58
Profile
(I mentioned this in another thread, but after spending the last two weeks away from the forum and playing this game, I'm gonna repeat myself. Sorry. :) ) I finished as a Loyalist Shaper with pro-servile ideas. Tried to use the Geneforge and died, which makes sense since in GF1 we needed the special gloves, and over there the character knew how to use it, not now. The final fight, a Shaper of level 38 (or 39/40, don't remember), two Drakons and a Rothgroth and it was a piece of cake. I did the whole level in combat mode, never had to leave the place to rest, found the fights with the serviles by the pools excrutiatingly easy and the one against Litalia a piece of fluffly cake. I was hoping for something more challenging against Mr. A. Blade and didn't get it (I fiddle with the controls and some of the creations he made turned against him, which in a very very very cool irony, it was a Spawned Rothgroth who gave the final blow, not one of my guys) DeuXX: I agree with you 100%. The Monastery Caves is the region to beat. The whole thing is hellish. (the only thing missing was Power Core kind of damage). The final boss was tough, but I had a tougher time killing the three Stambling Rothgroths (the ones to the north), the Alpha Creator managed to create three sets of helpers, the Rothgroth, the Ur-Drakons and the Eyebeasts, but the latter two stayed in their platforms and harldy bothered me. So, with only two recently created Rothgroth (I did that regiong in three trips, each with newly created creations) who were speeded up, battled up and shielded, and my Shaper doing a little extra damage, we defeated the thingy (a Gazer was in the rear covering our hides from those annoying Spawns who appeared every three miliseconds (or so it seemed :) ) Question: Did any of you deactivate the Spawning Machine in the Monastery Caves? I tried with a Mechanical Skill of 18 and got that the message that it was too low. Edit: Oh, and I loved this game (as usual with Jeff games) except for maybe a few tougher regions in the end (and I'm gonna hate saying this, but: even though there were some annoying regions, like the caves in Greenwood, I missed the really annoying ones like the Mines and Power Core from GF1. Yup. I hated saying that.) and some fiddling with the dialogue trees, it was a truly wonderful game. Too early to say how it stands next to GF1 and Gf2, but I really liked it (I pull during the weekend a near 48 hours marathon (a good chunk of it went to the entire Dholan Island (cool Island!!!) (Actually, I just think, in general, that the Island of Spears was a bit dissapointing compared to the others, what about you guys? Is this too off topic? Should there be a thread for general comments like this?) [ Thursday, April 07, 2005 20:02: Message edited by: buried spelunker cowry ] -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
graphics in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:47
Profile
I think GF3 had the most beautiful graphics of all GF games, at least the background ones. Floor tiles, walls, trees. But, again, I like all his games specially and going back to the Exile series. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
LOOK!!!!! in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:45
Profile
Spoiler: There's a cool Ornk Related Thingy in G3, not quite an Ornk Lord (who was really nice, by the way) and not quite an Ornk Cannister (didn't find it in G3) but still Ornk related: In the Monastery of Tears (cool place, very cool specially the Caves, which may be the toughest region of the game, what do you guys think?) towards the West-Slightly-NW section of it there's a Spammer (sorry a Spawner) and it Spawns nothing more and nothing less than Ornks. I thought that was a cool touch. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Actual gameplay questions in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:41
Profile
Trinity and Claymore: I gave the Cannister to that Other Guy (won't say who in case people haven't advanced that far, but fear not, you won't miss him since he is neither hidden nor in a place that you're not likely to check if you're a Loyalist (don't know about full Rebel helpers) I then went to Lankan, I had cleaned Harmony of all Rogues, I had looted Lankan's home without being caught. Mr. D in Sun Ru didn't change his stance on the Rebels. Lankan, far as I remember, had the same dialogue as the last time I had talked to him (before taking care of the Rogues), so there's no change, and there's still the option of: "I haven't found the Cannister" (I was hoping for something more along the lines of: "I found your precious Cannister and it is destroyed you tool, what are you gonna do about it, huh?") But throughout the game I had that urge from many people, like, for instance, (Major Spoiler, please don't read further if you haven't done Gull Island yet!) in Gull Island you can: help the Serviles, or help Shaper Agatha and her cronnies. I killed all the Serviles in Stonespire (including the human Alchemist who was the only human, besides Corrie, who fought me) before I rescued Agatha, the game progressed in the same exact way as if I had rescued her with the Serviles in the town (I had done so before). Or, with Lord Raul and Lady A. (as well as the Guardian to the north of the Keep) who treat me in the same way at the end of the game after I helped them as they did when I first met them, as a Servile Sympathizer. I guess cleaning the Islands and destroying the Geneforge is not enough to show the Shapers whose side one is. Once you say a few things against their Mighty Rule, they never forget. (still, it is an awesome game.) Cheers! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Lighting Girdle in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:18
Profile
Stugie: Something similar happened to me, man. (But worse) Throughout the entire game (except a door that inspired fear in the minds of my guys and we never went in) I found only two Perfect Drakon Skins. Didn't even find the Ur-Glaahk. I had not seen the Recipes thread since I had no internet in the computer I played this in. But, I also followed the recipe according to what I read in the game. I even tried using a Puresteel Belt, I tried to purify the Perfected Belt further, but nothing. I also had a bad time forging wands. The only I cool do was the Terror Wand. All others, nothing. I forged other cool items, but not those. (and if I remember the info the game gave us well enough, it asked the skin of a powerful creation and Drakon is more powerful than Ur-Glaahk. Should've worked, I think. I guess. Oh, I don't know and the game is now dead and buried and gone. Oh tears.) Salud! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
what's your fave. creature? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 19:13
Profile
TM is absolutely right (status quo) I didn't care for Eyebeasts. Way too expensive (250 base cost) If you focus on powering your Shaper as much as possible and get tons of Essence. . . Okay. Say you do that. But, Eyebeasts burn their Energy way, way too fast. I tried a bunch of combos when I was doing the Monastery Caves (which I should have done last, the Geneforge section was way too easy and a bit anti-climatic, and I did that last), and the one I liked the most was Rothgroth/Gazers. I sometimes went in with 2R/1G or 2G/1R (my shaper was a wuzz and had like 600 essence only, because I put a lot of points elsewhere), depending on which of the sections I was covering. I tried Drakons, and I liked them a lot (their acid spray attack did as much as 150 points to the Stambling Rothgroth) but Gazers attacked more, and without directional inconveniences. In the middle or so of the game, my fave combo was 1 Drayk and 1 Ur-Glaahk. I could do Cryodrayks late and then I had 1D, 1C and 1U-G. That worked all right for me. During the Early-Middle section, Clawbugs and Plate Bugs, absolutely. They do good damage, and they get that 10 action points for free which is pretty cool. I hate Artilas. I always make an honest attempt to use them, but nah. Ditto for Vlish (worse enemies than friends) I want to create Serviles in GF4. Please. After fighting so many here, I want them in my army. Specially to help me carry stuff. Cheers! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Which Faction to Join ? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 18:56
Profile
I also ended up being Loyalist, so I can't help with the Rebels. Worse! I was a Loyalist who spoke in favor of Rebels' rights. But, anyway. The best I could get, creations wise, was a Rothgoth (he rots in a goth way), Drakon, and Eyebeast. Mostly from Cannisters. Mr. K didn't want to train me, but in his benefit I'll say at least he was nice about it (and I got to loot his tower) Only two major groups. But be careful how you talk, if not you won't get full benefits from them, though you'll still make it to the end. What I mean is: if you are Loyalist, talk like one, and vice versa. (I wonder, if you help the rebels, but your speech is pro-Loyalist, do you also get the same treatment?) Eigenvalue: The cannister will turn the man into a monster (I think it's something similar to what happens when Shapers use cannisters, but faster?) but that's about it. I saved it and gave it to another character later. Also: as for things you can give to multiple people, there are one or two such instances. The only one I experienced was with Kanoa (sp?) and the end result was. . . neat and cool in a way as far as game story goes, but nothing wow about it. So, I guess, there's no difference in the end whom you give things to. Also: For example, you'll get a puresteel ring at one point. You can give this to two different people. One gets you nothing. The other gives you a thing that's not amazing, but. . . at least you can sell it (sorry about the vagueness, but I'm afraid to say too much, and I may have said nothing at all. *gulp*) Good luck! [ Thursday, April 07, 2005 19:02: Message edited by: buried spelunker cowry ] -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
More Actual Gameplay Questions in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 18:48
Profile
BBB: Gull is all right until you get to the Monastery. You'll love that one. Phrederic: I found a Deep Focus Orb near the end of the game, since I took no notes, I don't remember where, but it was in either Geneforge/or one of the two lab zones before it. Or in the Monastery Caves (that may have been it) I found only one Deep Crystal (the one that is all black?) and I forgot where (I suck! :D ) I have a question about the game, it seems I can post it here as well: There is a door in the. . . Infested Shores? (I'm blanking big time with the word, sorry) It's in Dholan Island, west of the "West Dholan Keep Gate" Region. In that region there is a door more or less in the SW. When I approached it the first time there was a spell that made me so afraid I couldn't open it. How do you get in? Do you have to join the rebels? I liked the game, some issues with it, but one thing that annoyed me was that after I saved their sorry hides in Dholan, in Gull and in Spears, destroyed the Geneforge which not even Oh I'm a Mighty Mite Raul (Eat me please!) could, I can't get trained by Lady Love 'cause I spoke some bad things about the Shapers? I know this is nitpicking on a minute level, but. . . doesn't all the stuff that was done for them count? I guess not (heck in the ending I got the Shapers imprison me due to the fact that I used one or two cannisters. Well. . . maybe more like all of them! Cannisters! Cannisters! I understand that. They were protecting themselves, it's what they do. Oh, heck this rant is pointless.) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Lair of the creator in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 18:33
Profile
This might not be the best strategy, and you may already have tried it, or it may all be obvious: Do the map in combat mode. Cast speed and any other spell you have around (shield, and the spells that add to your health for the duration of the region might work) Try to advance little by little. If you're getting too badly ganged on, run away since you can leave an area while in combat mode, the fact that you're moving faster might help. I just finished playing the game and I already forgot where this region is: Greenwood? Dholan? I'm trying to think if you can kill the creator any other way that doesn't involve combat so you can do it faster and avoid the fights. Anyway, good luck. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Average game completion time in Geneforge Series | |
Infiltrator
Member # 4592
|
written Thursday, April 7 2005 18:25
Profile
I played the game on Normal. Took me about 60ish hours. The game has about 90 regions. Some of them are actually, double regions since they connect to another one not seen on the map. In total there are probably 100 maps. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Geneforge 3 available for Macintosh in Geneforge Series | |
Infiltrator
Member # 4592
|
written Monday, March 28 2005 23:26
Profile
It's been years since I've used a Mac, I've got one quick, and painfully obvious question: How do I manage to check the life of the creatures I'm fighting? I've done about 6 areas. Some spoilers. It seems we shouldn't sell those crystals that quickly. I wonder which to keep, though? According to a book we'll be able to create items, but which crystal should we keep? (I'm thinking not the flawed ones, but. . .) So far not much story. Litalia is really furious and is causing havok, but not much else. Well. . . this time we've got Days! I wonder if this is something that changes according to how many regions you visit, though? I loved the double map for the School region, and wonder if that will repeat for others? (the fort, perhaps?) Like the new graphics too! I like the animation for the Mind! (those cute little limbs moving. . . aaaah! What a cutesy!) I also enjoy that you can sell almost anything, and that, apparently, shopkeepers have unlimited money (at least the one in South End seems to have, unless I missed some obvious number on the screen) Oh, the mines have changed slightly too. I like the change. Although I enjoyed deactivating one by one, this new method sure saves time. I guess the demo will cover the first two islands? Have you guys noticed any secret or easter egg yet? I've seen none. (anybody with tons of leadership: can you convince the Battle creation to fight with you in the Training Grounds? Can you get the Mind to give more information about the special Test, although it is self evident, I guess (tough mamma, I mean, daddy, I mean thingy.)) What are those green tubes/columns in the school? The ones with the swirling liquid inside? Any ideas? The Master of the school (Hoge?) was very interested in how one responds to his dilemma. I wonder on which side he's on. Well . . . it seems we've got two sects right off the bat: Litalia and the. . . Awakened, I guess. We could count three if we assume being loyal to the Shapers. We can finally wear necklaces and pants!!! Also, I like the armor as percentage. Well. Going to enter the Mines tomorrow. Good luck guys!!! I also want to barricade myself in my room. Darn work and darn morning classes. Cheers! (this looks like a big game, kind of like what E3 was to Exile. . .(?)) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Geneforge 3 available for Macintosh in Geneforge Series | |
Infiltrator
Member # 4592
|
written Monday, March 28 2005 17:10
Profile
I'm going to download it tonight. (Man, and I just registered GF2 today to play again. Gosh!) HK: "---" has the right to an opinion, methinks, and it's one shared by many. ---, I think Thuryl's recommendation is very wise, give the Blades a try (which you choose I think depends upon your preferences for graphics, in a way, but BoE is huge and BoA is erupting like a drunk maniac who's drunk an entire box of cheap bear. There are scenarios coming out of the wazoo. Yay.) "Monster plagues" knowing nothing about it, it seems it keeps up with the hack and slash part of prior GF games. Meh. As long as he hasn't sacrificed from the cool story points the othe GF games had, cool. Oh, and Icshi: Yah, man. You were very close in your stimate on its size. Yipee. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How many new sects you expect to see in GF3 ? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Monday, March 28 2005 03:15
Profile
quote:Cool. This is the kind of neat thing that enlivens the day. Indeed. And, at the risk of being redundant, repeating what Wizard said: Terrestria? (is the the name of the world? the name of the continent where the Council is? Another world through a portal? Man, I think this is going to be the best GF game (I won't say the best SpidWeb game because that's a tough one but. . . who knows?) Cool. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Do you think there is a Hell? in General | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 23:56
Profile
Those states all exist in this world already. Some go through them during their lives. Some spend a longer period in them, some shorter. I don't need to think that I'll spend an eternity in either one of them, thanks. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
What would you like to see developed after Geneforge 3 and Avernum 4? in General | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 23:53
Profile
Well, it seems from the results most of those who voted (me included) would like to see a new game. However, I think that's unlikely. This is, pretty much, a one man show. His livelyhood depends on the success of these games. He gave it a try to a new game twice (not counting Exile, his first, nor Avenrnum, a remake) and once didn't do so well, the second one did. Geneforge and Avernum keep the cash flowing, and that's a good thing. It takes him about 6 months or so release one of these games. To start a new one, even if he uses an existing Engine and just twitches it slightly, would still be a big risk. If it sells like crazy, fantastic, but what if it doesn't? So, as much as I'd love to see a different world from his mind (since I loved everything he's done), I don't think it'll happen. So, I guess, it will be GF4 (he may alternate between the two series), and then maybe in 2007 we'll see a Blades of Geneforge, or Shapes of Geneforge, or whatever name it'll have (those editors take a long time and are an ardous endeavour) Cheers! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How many new sects you expect to see in GF3 ? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 23:47
Profile
Here's a nightmarish thought: not in this GF, but in a later one there are multiple Geneforges. Nowhere near as prevalent as the canisters (in that case we would be dealing with a game on the god scale, which wouldn't be that bad. A post apocalyptic world were all that is left are abusers of geneforge forging and destroying the world as they see fit. . . okay. never mind) I would like to see more of the council. I'd like a future GF to take place in a part of the world heavily influence by the Council where the sects that are against it need to work very quietly. (So far in the first two the sects were very open about what they were about. There were some hidden groups, granted, but they didn't play that big a role in the story, I think) Whatever that fifth sect is, I hope it is a new concept to the game (the Barzites provided a new dimension, for example) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Female Guardian Graphics? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 18:59
Profile
These threads make the waiting so much easier. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Geneforge 3 Futhorc Runes in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 18:55
Profile
No kidding! In fact things got messy even before that Guttenberg fellow. Ever since humanity learned to write it's been a handbasket direct to the deepest sewers of hell. The internet, specially, would be a far better place if the oral traditions of old still remained. Oh, and Trinity: -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Dija miss me? in General | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 18:42
Profile
Welcome back, I think I remember reading some of your stuff from when I joined in. Cool links in your sig! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Startup Screen & Music in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 14:13
Profile
Well, I've just done some serious research on Win-BoA startup (I had to fight my way through a tribe of drunken goblin-gremlin hybrids to run the game, but it was worth it) The start up for BoA, Win is something like this: You see a slith standing and hiding behind a tree, next to him, hiding behind tree/bushes is a female and a male humans. There's some water in between them and a fort/city in the horizon. Perched on top of this fort is a dragon. I'm hoping for more guitar on the music for GF3, not strident, yet not classic either. A bit more of the guitar solo with very, very subtle percussion (if any) in the background. Maybe this time we'll se a shaper that looks female (maybe Litalia (which sounds like a Latin or Lovestricken Italian name, but that's just me. Boy, that was bad)). Or, maybe the music is going to be softer than in the other games, more mysterious, and maybe with a Mysterious Island feeling to it. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How Long Must We Endure This Interminable Wait?!? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 00:58
Profile
Maybe asking a relative to bury me, leaving my head exposed. The room will be totally empty and silent except for a person dressed as Barney who will be singing from the best stuff of his repertoire while at the same he tickles me. In addition drops of energized matter will drop on my head from time to time, but not at regular intervals. This matter will energize me enough to give me illusion that I'm strong enough to dig myself up, but I won't be able to do it. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How many new sects you expect to see in GF3 ? in Geneforge Series | |
Infiltrator
Member # 4592
|
written Sunday, March 27 2005 00:54
Profile
Could there be a sect per Island? -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |