Profile for bogus standard candidate
Field | Value |
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Displayed name | bogus standard candidate |
Member number | 4592 |
Title | Infiltrator |
Postcount | 604 |
Homepage | |
Registered | Sunday, June 20 2004 07:00 |
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Author | Recent posts |
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BoA vs. NWN in Blades of Avernum | |
Infiltrator
Member # 4592
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written Sunday, June 20 2004 21:38
Profile
Hey there. I'll have to go with BoA as well. NWN didn't give me any trouble as far as running it in my computer, but I agree with the comment that it is a bit like Diablo. Granted it has more of a storyline than Diablo but. . . I hate the fact that a game like NWN that has such a huge group of companies backing it up didn't give me more. Maybe it was the whole multiplayer angle that made the designers go with a solo character game. But I think it's a little more than that. There is what for me is an annoying trend in CRPGs nowadays where most of them are single character. I like to have a party that I can play with and see it evolve throughout the campaign or series of adventures. With BoA you can do that. I have not tackled the editors of neither of the games. I'm now starting to try my hand with BoA and it is daunting to say the least. On the other hand, I've played some very good modules on NWN. The ones on BoA so far have been entertaining, but the editor is young so we'll have to see what the future will bring us. Sliding a bit from the topic of this forum, I wonder if you could tell me what the best game editor out there is in your opinion? -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Hello from South America in General | |
Infiltrator
Member # 4592
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written Sunday, June 20 2004 21:15
Profile
Greetings and Salutations fellow RPGs and just all around cool people! I'm going to follow on Cavanoskus footsteps and also introduce myself. This is the first forum I've ever contributed to, so I'm breaking the shyness factor. If there are any fellow Latin people out there. . . HOLA! and a huge hello and hug to everybody from this planet, or any other planet/dimension/state of being and unbeing in the multiverse (sorry but the hug is being psychicaly sent using state of the art inescapable hugging nodes so you're gonna get a hug whether you're the hugging kind or not. Sorry about that!) There isn't that much to say about me, so I won't say it. See you on the posts. Cheers! -------------------- "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Settings you would like to see future Spiderweb games take place in in General | |
Infiltrator
Member # 4592
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written Sunday, June 20 2004 20:57
Profile
Hello! Here are a few possible settings for future SW games (they're mostly wishful thinking, though) -) An RPG inspired by Lovecraft's Mythos. It might take place in our world or in something like the Dreamlands. -) A super heroes game. Maybe with the added feature of being able to play the side of good, evil, or that wonderful grey in-between. -) The ideas that have been presented dealing with Mythologies are awesome. That would truly be a nice game to play, if done properly. Just because the subject matter seems serious, doesn't mean it can't be done, even for the "8 year old crowd." For example, there's a trilogy of books for "young-adult readers" called "His Dark Materials" by Philip Pullman which did a very interesting revision of Heaven/Hell, Angels, Demons, God and so on. -) A neat Fairy Tale setting could also be nice. I mean a fairy tale world like Oz or the C. S. Lewis world (forgot the name now, agh. Chronicles of Narnia???) -) As far as historical settings, how about one with Pre-Historic people, but mixing them with dinosaurs and heck, just for kicks and grins they can stumble upon one of the lost cities of the Old Ones (I know, I'm obssessed with Lovecraft!) -) The Science Fiction idea is nice. Most of the games dealing with that genre tend to be based on copy righted properties, and the famous ones to boot. But a game that takes place in a setting like Arthur C. Clarke's Rama could be interesting. That would be a game primarily focused on exploring and the sense of wonder and danger coming from the unknown. I just hope SW doesn't do any more remakes. I enjoyed playing the Avernum games because I loved the Exile trilogy a lot and it gave me the chance to appease my boredom visiting the same story with a different engine. But I would have preferred more original settings. Cheers! -------------------- "I like traffic lights, but not when they are red." [Abridged] Monty Python Song. Posts: 604 | Registered: Sunday, June 20 2004 07:00 |