Profile for bogus standard candidate
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Displayed name | bogus standard candidate |
Member number | 4592 |
Title | Infiltrator |
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Registered | Sunday, June 20 2004 07:00 |
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Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Friday, March 25 2005 13:29
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Aran: oh man. You temptor (tempter? tempetiriliamikoi? well some word that has to do with "tempt"). In RWG you say? Hmmm. Umbrella, Umbrella. . . Could it be? TM: Totoro??? Because there are umbrellas there and Toshiyuki Amagasa is one of the voices there. Oh man. That movie. . . that movie. . . That is one of the most wonderful, awesome, excellent movies ever made. But I am likely wrong. :( [ Friday, March 25, 2005 14:07: Message edited by: behind stingy cactus ] -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Needle-Exchange Programs in General | |
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written Friday, March 25 2005 13:20
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quote:Here's my thing, Toast. I don't disagree with you idea, and it might be a good one, but living in one of those third world countries I've seen enough of our reality to perceive, as biased as you want, how unrealistic that is. First of all: In order for that to happen, or any such program it has to work, completely outside of the government that it is helping. Maybe not all third world countries (I hate that term but if I say why I'm gonna detour forever) are like this one, but in my very limited experience if you let the government take care of that project it will: Mismanage it completely and use every single opportunity to steal as much money as possible. It happens. If you have an independent party distributing the needles, if that party is responsible for it and answers to an international entity, it might just work. On the other hand there's the possibility that the independent party will be seduced by the dark side, go native, and become just as hopelessly corrupt as if it were another government agency. I like the idea of introducing clean needles. I love it. Not only in hospitals. Maybe they could also be distributed to drug users (although I don't know how that would be done since drug using is illegal in many places, but there might be a way). And, they could also offer support and help to drug users as well. (Quick query to Australian members of this forum: I heard once, and I may be remembering this wrong, that in Australia some hospitals have a room for drug users, and next to this room there is a rehab center? It's been a while since I heard it and I don't remember it specifically. Is there anything remotely like this over there?) [ Friday, March 25, 2005 13:21: Message edited by: behind stingy cactus ] -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
¿Newbie? in General | |
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written Friday, March 25 2005 13:06
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Hey. . . man? girl? woman? guy? person? lad? chap? laddie? lady? fellow? human? Well, hello!!! Dolphin: indeed, a lot of new people and many old ones returning. Cool beans. I guess with the release of GF3 we may see more new faces, er, new. . . new people around here. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How did you first find out about Spidweb's games and what is it first games you play? in General | |
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written Friday, March 25 2005 13:01
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Aeons ago, back in 94 if I'm not mistaken, I was playing Realmz off a sample CD in MacWorld, I believe. Back then I loved Realmz because it reminded me of the SSI Gold Boxed D&D games in their combat, though in little else. Still, a little bit after that, maybe a few months at most, I found Exile. Back then SpidWeb and Fantasoft were. . . linked in some fashion. I played Exile 1. Loved it more than Realmz, except for the combat (I got used to it and ended up liking a lot) Somehow. . . I either received something on the mail from SpidWeb or found Exile 2 in another MacWorld CD. I think. . . yeah I think that BoE was the first one that I actually downloaded from Internet. I've registered all their games. A couple or so I've done so at least twice. (I'm a disorganized mess) And that's that. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Pet peeve in General | |
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written Friday, March 25 2005 12:54
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I were reading a new today about this people who found too interested datas about fishes. I now it doesn't has to do with this threat butt I thoght it interesting. On the other hand. I'd like to see "fora," perhaps, but I'm used to seeing "forums." I wonder if it's okay to the following: once a word is adopted by another language, that language can do whatever it wants with it, even if it ignores the rules to which that word used to be subservient to. So, when we use "Forums" in the net, it is the English word for it. It may have a root in Latin, but we're not talking Latin, the Forums are not in Latin, nor are they about Latin subjects (though one or two may pop up once in a while.) So, even if "fora" may be the correct plural for it in Latin, English, it seems, has used its right to be a dictator and obviated that little fact. Now, if you went to a Latin site, all in Latin and you saw "Forums" there, I guess that might be cause for concern. If we stuck to every single rule that every single word in a language used to follow when it was part of another language, then things would be very funky indeed. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
RPGs in General | |
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written Friday, March 25 2005 12:30
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Rules are guidelines which exist, I think, in order to simplify, or simulate, certain aspects of reality. They also attempt to simulate the imperceptible forces of reality in a created world. Things like AD&D and GURPS are really table oriented. Other games are more loose. The Role Playing Gameworld is huge. Well "is" is not longer applicable, perhaps. The way I remember it at least. As I mentioned in a previous post, some games are diceless. Vampire is pretty much a diceless system. Amber is completely diceless. In my experience, Amber was my favorite. I loved the book, we were a tight group of friends and we worked well together. But I've also played in GURPS campaigns that were wonderful. A lot depends on the group you play in. A lot depends on your tastes too. These days, maybe because I've been around aq few times, I'm more inclined to do away with rule books. I tend to play games that come out of my head as well as what the players contribute. In the end out of that chaos some order comes and we enjoy ourselves. Sometimes we use dice, mostly for fighting, but there are times we don't use them either. We trust each other, I suppose. From what I've seen is that the tendency these days is to make these games less number crunching than before. Many of the modern RP systems have moved towards the d20 system which is supposed to be more friendly and easy to grasp. For what's worth, my favorite system of the dice related RPs was Chaosium's "Call of Cthulhu." the d100 version. I prefer to use percentage for things (this means that the decisions are arbitrary by the DM, but such is the case and a good DM will try to be fair). Some aspects of that system were not the greatest, but that's what house rules exist for. I find it nice that one can adapt the rules of something. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Karma - No not that kind in General | |
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written Friday, March 25 2005 12:06
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Somehow between reading the posts and pressing the "post reply" button I forgot what I was going to say. Grr. Two quotes, then: "If it wasn't for bad luck, I wouldn't have no luck at all." Born Under a Bad Sign Cream "In my experience there's no such thing as luck." Old Ben Kenobi. If some people can presume that the myriad of possible actions you could've taken create a parallel universe in which that action was taken, why can't the deeds you do affect the fabric of reality at some level? It may sound crazy, but so did the concept of the Earth rotating around the Sun to people in earlier times. In a way, perhaps, Karma works as a kind of retrofeedback psychological thingy mingy. The more you believe in it, the more it affects your actions even though in "reality" there was no such thing. If you have happy thoughts and a happy attitude towards life, people will, perhaps, more often than not respond to that in a similar friendly fashion, though not all of course. There are always exceptions. Just as if you are a Moronic Jerk from Plan 9, people will react negatively towards you and you may affect their mood. A bad deed may precipitate another bad deed from the person who received the bad deed out of sheer revenge upon another person or because that person is in a pissy mood. But that alludes to too many cuase and effect, perhaps more than there actually is. Maybe life is far more chaotic than that, maybe it just doesn't matter what you do or how you behave. There's no system, there're no rules. Crap happens because it happens, not because you deserved it to happen. There can be a rain of frogs, you can be a nice person your whole life and never get anywhere and be treated like crud or you can be a prick and admired or you can be a normal person and spend all your life in a hopsital with different injuries or never have gone to one. Who knows? If there's a thing which I believe, and with some reservations here and there, is the power to make up for wasted time, for wrong actions, to redeem yourself, if that's needed. I also believe that in spite of that hubris I see in humanity some times, people are fundamentally. . . decent if not good (I'd be a little cynic for the moment), even though there's another side to the same coin. But that has do to with politics and tunnel-realities and not quite with karma. Maybe karma is quantic. Maybe you heisenberg's uncertainty principle plays a role. Murphy is only true the times you notice him to be true. Most opf the times he doesn't exist, you go on through life doing things and nothing really bad happens, but when it does, oh, then Murphy's laws are called upon rather quickly. Maybe we have some kind of karmatic gene there somewhere. Who knows? -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
World of Warcraft in General | |
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written Friday, March 25 2005 11:05
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Nope. So far like my RP games to be self-contained. When these online games change their pricing policies I may play them. Right now, I will not. Good luck and plenty of fun times for all you guys who play them. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Sexual Orientation in General | |
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written Friday, March 25 2005 11:03
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There's indeed, Cav. Wisely put. I put hetero (thank you for not breaking it up even further into metrosexual, for instance. *Shiver*) and I selected Aye, although my real choice would've been Aye/Nay since it all depends on the insult, context, etc. It's funny because when I was about. . . 8 or 9 I was almost raped. For a time, years ago, this messed me up a bit because I was thinking about the intangibility of life, how it could've so easily gone the other way, and how at the time I would've had no idea of what I was doing, yet later that would've affected me as I thought back whereas it would've meant absolutely nothing at the time. Anyway, I mentioned this as an example of how, in my case, nothing happened and I made a big deal out of it. I've met a couple of people who were abused as children, a couple of them are great friends, and they have surpassed that and lived a fulfilling life. As for animal, I have no comment. I'm actually a small nation of rather tiny immortal necrosexuals trapped in a guy's body. Meh. It's a living. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Fashion in General | |
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written Friday, March 25 2005 10:31
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Usually a t-shirt with some picture on it, most of them are black, a few white, gray or blue. Jeans. at night, when it isn't warm, I wear an unbottoned shirt over the tee. A couple of rings (GL and Miskatonic U.) and, er, a copy of the One Ring hanguing over my neck. These days I've been wearing a Red Sox cap a lot :) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
An ACTUAL G3 Related Question in Geneforge Series | |
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written Friday, March 25 2005 03:26
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Some things you can do while waiting for GF3 to come out (this may apply to Windows users as well): (in no order, letters used for convenience) a) Read a book series. You may read Neal Stephenson's rather elegant alternate story series Cryptonomicon/The Baroque Cycle. Or Gibbon's The Decline and Fall of the Roman Empire. Or maybe all the volume of the Encyclopedia you have in your home. If you have none, you may visit you local library for one. b) Become a member of the Audobon society, if you're not one already, and dedicate the time to bird watching. It soothes the senses. c) Purposely eat garbage food (or literal garbage) so you become exceedingly sick and are taken to a hospital. Alternatively, you may inflict enough physical pain upon yourself so that you end up in a coma for a short while. Just make sure before you do so that you plan it accordingly to spend just a few months and ensure that the Supreme Court and the President of your country will use your state as an excuse for political schemings. d) Practice quilting. Quilting is an often misundertstood and unappreciate art form which many cultures relegate to women. Sillyness! It's fun and you can quilt a GF world if you will, or one/more of the zones from your favorite GF game. e) Take a road trip to Seattle to visit the headquarters of Spidweb, inc. Once there you can give Jeff and his family a nicely baked apple pie and ask him to invite you to his basement for an exclusive tour of GF and the upcoming A4. If you live near Seattle, you should take a road trip to Portland, Maine where you will pay a visit to Stephen King, give him a nicely baked apple pie and ask him to take him to his basement for an exclusive trip of his serialization of the GF games, King style. f) Pretend you are a lamp post. Disguise yourself as a lamp post, place yourself in a busy corner and take caustic notes about the nature of humanity. These you will later publish in a small book of no less than 200 pages, half of which must be non-sequitur photos, and rightly expect it to be a bestseller. You will have to do book tours through places without internet connection. This should keep you busy for a while. g) Adopt a young child. Adopt him/her and raise her/him. If possible adopt an adorable pair (or triple) like the ones in Desperate Housewives This should keep you busy for a while. Then do something not quite horrible so that social services take them away from you. h) Learn a dead language. Etruscan preferable. i) Learn to speak a dead language. Some form of Cuneiform preferably. j) Write a treaty on how Nearthentals wrote in the shores of beaches, thus explaining while no writtern record of their existence exists. k) Tie yourself to a chair. Make sure you don't live alone, or if you do tell someone you're going to do this. You'll need feeding. Also, don't forget that your body needs to dispose of waste products. Perhaps it's better if you tie yourself to the toilet, but if you, please remember to lift the outer lid first. l) Rent and watch the following series (in DVD or VHS, as the case may be): Farscape, Classic Trek, X-Files, Simpsons/Futurama, The Prisoner, The Avengers, all of the Gary Anderson stuff, Buffy/Angel, Friends (if you must), etc. You know your taste better. m) Write your own version of Blades of Geneforge in Logo n) Construct the world of Geneforge, or as much of it as you can, using Legos, Mega Blocks and other similar products. Mecano is also recommended. o) Move to a monastery of your choice. p) Go on a hunger strike. Express to Jeff in a polite e-mail that you will not eat anything other than Spam until he releases the version of the GF3 for your system. q) Solve Format's theorem. r) Disprove all of Stephen Hawking's points. s) Or, for that matter, analitycally and theologically and other "ally" the different points in all major religious books from all major religions. t) Download BoA or BoE and write a scenario for them that will resemble your idea of GF3. u) Start a chicken farm in the roof of your house or building. v) Shoot your own movie version of GF3 without any budget whatsoever with the help of your friends and a few local unemployed actors/hopeful actors and send it to the next Project Greenlight (correction: write the script for it, you'll shoot it if you're chosen. Remember it must be made for less than one million dollars) w) Summon Nyarlathotep and play a game of chess with him by the shore of a lake. Remember that when it is over, he will take you with him for a tour you may not want to partake in. x) Managed to get captured and be sent to The Village (not the one in the dumb movie) y) Why? z) This one is intentionally left blank so you can add your own recommendation. Salud! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How Long Must We Endure This Interminable Wait?!? in Geneforge Series | |
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written Friday, March 25 2005 02:55
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Today. That way we have the weekend to play the demo and Monday to make tons of orders and the whole week to play and not do any work (must start to think of excuses to skip work, btw.) Or. . . Monday/Tuesday so during the week, where free time is more difficult to come by we can play the demo and the order it before the weekend and do a marathon, play it all the way through so we can finish it up by early April and then start clamoring for G4 when will it come out!?! Or, it's actually been out for about a months, in pirated places. These people are packaging the game under a different name and selling it like crazy in Nambia where GF (actually under the assumed name it has there) is not only a national pastime, but the government there is using it, seriously, as a pattern for their future state. I just don't know. But I'm fairly certain that before I get to see Monsieur Vader rising I will have seen the answers to all these questions, many more, and quite a few new new unaswered ones. (I also think "Kingdom of Heaven" is going to spark certain controversy which will help it get a strong first week (maybe two weeks) until it completely plunges down. Critics will love it, though. They sure dig that Malick fellow. (Icshi: Hah! Another person likes Monk Hah! Although I liked it better with his old assistant. I hate SG. Shivers) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Why does no-one notice you're a prodigy? in Geneforge Series | |
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written Friday, March 25 2005 02:40
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The "save" function in games, or if you the "back in time" affects reality. It's in many a ways a necessary evil, you need to be able to save: you may want to turn off your computer, or be sure your hours didn't go to nothing due to a power failure. However, this godlike power is a reason why PCs in many games are more powerful than their NPCs counterparts. The reasons listed by Drakey, are also important: the leaders of the sects are all busy doing their civic duties as well as conspiring to remain in power or amass more power by bureaucratically giving certain tasks to others. They may not think they have the time, or wish to risk their lives, going around cleaning an area of nasties, after all they can relegate that authority and have someone else do it. They have, after all, a guard that protects them (or should) This instinct of self-preservation may be a reason why many NPCs are not as powerful as the PC who, with the help of cheats, walkthroughs, difficulty levels, and saved games they can be more gung ho as to the adventures they have. These reasons are not very good, though, since they separate the reality of the world from the fact that it is a fictional world you visit for a while, unlike those who live in it. In these games it's almost as if the PC is basically a person who is connected with certain divine powers that other characters don't have. At least in the GF games the adventure is not linear, there are certain places where you simply can't go because the dangers are too powerful for you. How about the other games where you just happen to always face creatures that are adecuate to the amount of work/exploring/killing/adventuring that you have done? -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
How many new sects you expect to see in GF3 ? in Geneforge Series | |
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written Friday, March 25 2005 02:26
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Icshi: I like your idea that a sect splits up into two different ones, maybe depending on the palyer's choices throughout the game. Well, a fifth sect could be the Council. Not a rebel Shaper, not just a Shaper who's there on behalf of the council. I mean a branch of the actual Shaper Council (maybe asking for the Council itself is too early and too much at this time) Another sect could be another group from that world. We know about the Scholai, but I bet there are other people in that world that are not aligned with the Shapers. Only that this time instead of being castways who used too many canisters, they are simply exploring that part of the world. Maybe like a "phantom menace" type of deal. They don't play a heavy role in the plot (they still play their part) but their importance is more in their omnious nature. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Can anybody predict what is the creature behind the big door? in Geneforge Series | |
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written Friday, March 25 2005 02:21
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I think behind that door was nothing else than a brand new Shaper transportation vehicle, or a trip for a Shaper and three creations to the wonderfully restored Limpia Island (formerly Sucia Island) which has become a selective Island Resort for the rich and famous. Once there you can see how Serviles who wander of the set path live in the wilderness. . . you can explore ancient ruins where your kids can play and have fun while they are watched by friendly and unobtrussive shades of green. . . you can even visit the labs where animashapes will give you exciting information about the dark and awesome days of the Geneforge (one of the most famous "urban" legends in the Shaping world.). . . and much more. Either that or a a NPC who will be the fourth characetr choice for players of G4: Shaper Richard Simmons! -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Geneforge 3 Forum!! in Geneforge Series | |
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written Friday, March 25 2005 02:15
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Cool beans! The end and the beginning are near! But, wait. . . isn't there first a beta testing before the official release? Maybe we still have a couple of weeks of waiting? And that's for Mac. Why does it take three months or so to compile the software for Windows? I know nothing of this process. Doesn't Code Warrior has a faster way? What does Jeff have to do in order to compile it for Win? Take into account different Windows operating systems, etc? -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Poll with a poll: survivors in Geneforge Series | |
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written Friday, March 25 2005 02:02
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Besides the darn little kid (which was funny, and Geneforge is in short supply of kids, Avernum had a few here and there ;) ), I thought the new group of serviles is an interesting option. What kind could we see now? The basic three in G1/G2 covered three basic responses towards authority. What about a conspirator kind of Servile group? I guess what I have in mind is a Servile group that is similar to the Bizantines after they returned from exile in the 13th century. This could be the group that the balloon creature that we discussed in another thread. Hmmm. Or maybe not. I'd like to see Smart Ornks. Talking, trading, conniving Ornks. We fought some rather tough ones in G1. I'd like to see a city of them. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Poll without a poll: survivors in Geneforge Series | |
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written Friday, March 25 2005 01:56
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I'd sure love to find out what's behind that door. I'd like to see the Scholai making a return. I'd like to find out a little more about the repercussion of that old war that happened when the ancestors of the Shapers went insane with the power they had "mastered" (?) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Geneforge 3 Futhorc Runes in Geneforge Series | |
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written Friday, March 25 2005 01:53
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Hi. Going a little off-topic to respond to Icshi's question aboutin which order to read [i]Dragonlance/i]: Begin with the Dragons trilogy: /Dragons of Autumn Twilight/Dragons of Winter Night/Dragons of Spring Dawning. (those were the first written and rather wonderful, at least from my residual memory as a teenager) Then, you can read the Twins Trilogy: Time of the Twins/ War of the Twins/Test of the Twins These three are. . . brilliant. You shouldn't skip the first three since they introduce the band, including the twins. I hated Hickman and Weiss (well, mostly Weiss) SF. Don't judge them through those books. Finally, if you enjoy those books, you may want to give it a try to a couple of other trilogies they wrote: Darksword. I loved this as a kid, but I don't know if I would now. I remember little (except being very excited when they came up with the "Darksword Adventures" which were RP rules, if I remember correctly) There's another trilogy whose name I forget but it had an arabian flavor. Anyway, hope that helps, and sorry about the off-topic. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Other Realms in Avernum in Blades of Avernum | |
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written Sunday, March 20 2005 12:57
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I don't remember which of the games it was, but one of the Humans mentioned they spoke "English." Vahnatai language: I'm a bit iffy in my meory of E2/A2: But it seems to me you had to learn their language, not the other way around. A few Vahnatai did speak a few words of "English." But before you could talk to them in earnest you had to go through training in their language--> I think a spell was cast on the party, if I remember right. Slith and Nephil do have their own language, and they sometimes have problems speaking "Enlgish." The fact that they have co-existed with Humans for so long may explain why they have ended up learning "English." -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Magery in The Avernum Trilogy | |
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written Sunday, March 20 2005 12:48
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I don't know about that equality (Magery = Intelligence), but I doubt it. Magery is difficult to get, you can't train in it in a Training Hall, and you need to buy the points (fairly expensive too!) The only thing I can tell you, sos, is that Magery makes your spells more powerful. WHat the numbers are behind that change, no clue. (Still, if you can, give your mage a few points. I always give it five just for the sake of it.) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Strange occurances in The Avernum Trilogy | |
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written Sunday, March 20 2005 12:41
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Avernum master: If you ever get a chance, play the demo for Nethergate. It's fun and you'll find a place in the demo where you'll meet some old friends of yours from A1-A3. :) -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
which is better? Geneforge 1 or Geneforge 2? in Geneforge Series | |
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written Sunday, March 20 2005 12:36
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I liked both at about the same level. G1 seemed to have more of a. . . solid plot, I suppose. You were stranded, there was something weird with the Island, and Trajkov was around causing problems. The three sects represent three basic principles of followership (shaped word :) ). I have no clue what the plot for G2 was, I don't remember it. I remember wandering around doing quests and joining and betraying alliances, but that's about it. It feels like G2 came years before G1, at least for me. G2 felt a little like E3/A3, wandering around doing stuff. But, I enjoyed doing that stuff and wandering around. I'm going to go on a leap faith and quite a limb here and say that my favorite is G3 :P -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
which is better? Geneforge 1 or Geneforge 2? in Geneforge | |
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written Sunday, March 20 2005 12:36
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I liked both at about the same level. G1 seemed to have more of a. . . solid plot, I suppose. You were stranded, there was something weird with the Island, and Trajkov was around causing problems. The three sects represent three basic principles of followership (shaped word :) ). I have no clue what the plot for G2 was, I don't remember it. I remember wandering around doing quests and joining and betraying alliances, but that's about it. It feels like G2 came years before G1, at least for me. G2 felt a little like E3/A3, wandering around doing stuff. But, I enjoyed doing that stuff and wandering around. I'm going to go on a leap faith and quite a limb here and say that my favorite is G3 :P -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |
Help with creatures in Geneforge Series | |
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written Sunday, March 20 2005 12:30
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I think that creature creation in Geneforge 2 is similar to that of G1. You do have more variety and there may be some tweaking as far as statistics, but it keeps within the same ballpark. If you have a creature since the beginning of the game, and you've been taking care of it, raising the stats and so on, it will get very powerful. On the other hand, some of the later creatures are awesome, though. When I played both games as Shaper I had a Fyora for the longest time. But, when I was able to create drakes I got rid of the fyora and had an army of only drakes, but that's just me. When you can create more powerful creatures see how they perform as opposed to the one you have and see if they fit your game play better. -------------------- quote:Random Jack Vance Quote Manual Generator Apparatus (Cugel's Saga) Posts: 604 | Registered: Sunday, June 20 2004 07:00 |