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BoA species in Blades of Avernum
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Only graphically.

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Gah in General
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Or .Sir David or Sir David. to be suttle about it.

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What will scripts actually look like? in Blades of Avernum
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It'd probably give a message saying something like "Err#6220 Invalid script. Please inform the designer". I'm sure I've had something like that happen to me in BoE before.

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Graphic Requests? in Blades of Avernum
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Wierd giant bugs? What's wrong with chitrach graphics?

I may well try my hand at one of those if I have time, might be fun.

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What kind of designer are you and how serious are you about designing? in Blades of Avernum
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I started to do a scenario once, but I was trying too hard to do things that BoE just couldn't do. Plus I didn't have it planned properly. And I thought that the BoE community was non existent at that point, which didn't really encourage me. I did a few just to test out ideas like special spells and the like, but not with a story.

I have a few ideas in my head for BoA scenarios, which I may well make when itr comes out.

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A cool, random, and totally pointless idea (will it work?) in Blades of Avernum
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I would expect checking for whether they are on horseback should work, especially considering it exists in A3.

Besides - for the snowboard thing - why even bother with giving them transport. Just say the party is on a snowboard and then just don't lert them go upwards (of course, in BoE, when moving platforms existed, this can be done better)

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Some ideas Jeff will never look at.... in Blades of Avernum
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Of course its too hard to replace monster bosses in Blades of Exile, because it isn't possible (or at least so virtually impossible, checking for item on space, that it might as well be). You can't have tried it in BoA, because that isn't out yet, so you don't know that it will be hard (and I'd bet that it'd be quite easy if we havn't been lied to).

As to NPCs, the same applies. And I would also like to mention that it would be a very very bad idea to try and use special items instead of stuff done flags. For a start, they're very limited, and secondly they're visible - you don't want a player looking in their special items and seeing 'One time special in orgre fort 1 triggered' as one of their items.

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seeing Blade's overpowered weapon and armour... in Blades of Avernum
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Are you sure that scripts can be linked to items in the sense that when you attack something with a weapon or use a bow normally, a script is called? I always assumed that, by linking scripts to items, what was meant that when one clicks on the 'use' button (the little scroll or something by the item) a script is called.

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Is it possible? in Blades of Avernum
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I still thing the plot sounds thin (TGI I mean). Maybe it would be a good idea to invent a fairly complex (if you like) history of this Void place - why it exists etc. and let any monsters be moulded from that, rather than the other way round, which is what you seem to be doing. This could also include stuff about why the slayer exists and why the monsters exist. Why there is a gatekeeper and more.

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Is it possible? in Blades of Avernum
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Does your scenario idea have a plot? Because that is probably the most important thing to think of, especially when the game isn't released yet - you don't want to get your hopes up about weapons and monsters and then find out you can't make them.

And that void mercenary sounds extremely underpowered for what it drops (it could be killed by a lowish level party in one hit) - items like that should probably only really be one offs. I don't think an extra swing would be possible though.

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Some ideas Jeff will never look at.... in Blades of Avernum
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How do you know that it will be 'too friggin hard' if the game isn't even out yet. From what I guess from what Jeff has said about scripts and from existing geneforge scripts I would think it would be quite easy. The code will probably be something like (although paraphrased as I don't know for sure)

onMonsterDeath
let x=monsterxcoord
let y=monsterycoord
place monster (x,y)

Or at least something like that.

And NPCs controlled by the computer would be even easier, just a case of checking for a special item/sdf, then placing a friendly monster.

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Some ideas Jeff will never look at.... in Blades of Avernum
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I seem to remember Jeff saying that you could check the coordinates of monsters with the scripting system, which would make (4) almost a certainty.

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NPC joining abiltie in Blades of Avernum
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Controlling NPCs with the scenario editor should be even easier than in BoE (well, as opposed to not really having any control), if Jeff hasn't been lying about the ability of scripting to determine monsters' behaviour

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Tables and chests in Blades of Avernum
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It's mentioned here:
http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=15;t=0001 13;p=1
but it might be mentioned in other threads if you look around on the BoA board

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New Spells in BoA please? in Blades of Avernum
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That might be just about scriptable, but only for specific special encounter monsters that the designer chooses, and only released in specific areas.
It would, in other words, unless there is something Jeff isn't telling, be difficult and bulky. But we'll just have to wait and see

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Use of Nethergate graphics in "Blades of Avernum"? in Blades of Avernum
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All the custom chairs in the Avernum series (like thrones) are either impassable terrain (like trees, rocks) or possibly (although I don't think this is ever the case), passable terrain (like bushes etc.)

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To Spiderwebsoftware - My Idea in Blades of Avernum
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The avernum engine already uses masks (almost), in that it treats white as transparent).

There would also be the problem of alignment, as all the armour graphics etc. would have to line up with the person graphic, probably meaning that some kind of coordinates would have to be given.

(I have thought about masks before, and thought that they would be pretty cool, for the sake of shadows or shade/ghosts, as well as other cool transluscent effects, but it would require a lot of extra scripting and will almost certainly not get into BoA. It would be pretty cool for a future game though, like after G2 and BoA)

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Sequel Support in Blades of Avernum
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Special items would travel between scenarios fine (basing this on BoE), it's just that any flags they have will be deleted.

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To Spiderwebsoftware - My Idea in Blades of Avernum
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It does 1.5x the number of graphics needed and, although nice, it isn't too essential, and I doubt Jeff would consider it worth the time to commision (or however he gets graphics done) an artist to do all those new graphics.

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Some Other Things About BoA in Blades of Avernum
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Actually, come to think of it, an idea like that may be nice (although probably not useful enough for Jeff to bother putting in). If when you make a custom set of skills, you could then save them so that the next time you start a new party you don't need to bother.

Not that it's much work just doing it again.

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BoA Graphics Database Questions in Blades of Avernum
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I think BoA will work with thouisands of colours (whatever that is in bits). I seem to remember Avernum being advertised as that.

On probing around in the graphics file for A3, the graphics are pretty much all 256 colour graphics but they all have different palletes, meaning that overall there are more than 256 colours.

What's probably happening to you Falcatta is that Paintbrush automatically optimises a 256 pallete for your images (by not including any info for bright pink or whatever) before encoding them as gif. Other programs may just give a system 256 colour pallete and dithering, which normally looks awful.

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BoA Graphics Database Questions in Blades of Avernum
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And GIFTS's is also gramatically incorrect, but I'm sure you know that.
But, then again, GIFTSs would be even more confusing

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Some Other Things About BoA in Blades of Avernum
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It would have to be in the save file, you couldn't be having the app editing scenario files on the fly (although, if you could... )

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BoA Graphics Database Questions in Blades of Avernum
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quote:
Drakefyre, the "Statue" graphic within your gallery is a picture of a bee monster. I have the feeling it shouldn't be.
Its mean't to be a nephil statue. I have no idea why Drakey put the wrong graphic up.

EDIT: On reading previous posts, my post is pretty pointless, sorry.

[ Wednesday, February 26, 2003 09:07: Message edited by: Jigga ]

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BoA Graphics Database Questions in Blades of Avernum
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Jpegs compress files by cutting corners and approximating colours. If a long line is all roughly one colour, they just put in code or whatever for - long line this long this colour.
I would suggest gifs. If you're worried about losing colours due to the 256 thing, you should be able to customise the pallete with some kinda colour optimising thing (you can do this in graphic converter methinks)
Why did I just say 'methinks'?

EDIT: Can we use that online submission form?

[ Friday, February 21, 2003 10:56: Message edited by: Jigga ]

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