Profile for Jigga

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What graphics you want? in Blades of Avernum
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Member # 1823
Profile Homepage #10
Is it just me, or is making human, or humanoid graphics a lot harder than making monsters (the kind with tentacles and stuff). I never seem to be able to get proportions right, among other things (like faces)

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Riot Shields
Voodoo Economics
It's just business
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Posts: 530 | Registered: Sunday, September 1 2002 07:00
Too big for his proccessor in Blades of Avernum
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Member # 1823
Profile Homepage #3
I cant see how a large scenario would cause BoA to run slowly (obviously just a guess, but it never seems to happen on BoE, but maybe thats just me). The scenario data's gonna be pretty small in comparison to the actual game engine, so it shouldnt make much difference. If its as huge as you say though, BoA wont have compatability for any more than 200 (i think) towns

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Graphics Tool in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #26
Theres a few thing you cant do unregistered on GC, such as batch commands, but theyre rarely used. If you get hold of an older version, theres only 5 seconds to wait.

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
POLL: Your expectations for Blades of Avernum in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #1
Dissapointed that there arent going to be joinable NPCs, and special spells wouldve been cool, but the scripting stystem sounds amazing - I hope its as powerful as Jeff makes it out to be

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
BoA Question(s) in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #4
You can test custom graphics in one of the Avernum games. Just use ResEdit to paste your graphic istaed of something else in the graphics data file. If you have a PC (as in personal computer, not player character), then theres probably a different way to do it.

What I cant wait for is so i can test out the scenario ideas in my head (better write them down, or Ill forget them by then)

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Transparency in Tech Support
Infiltrator
Member # 1823
Profile Homepage #2
When you say that the colour white isnt showing, do you mean that youve plugged custom graphics into it, and you can see the terrain behind, or do you mean that white graphics are transparent to whatever is running behind the game. If it is the former, replace the white with very light grey.
If its the latter, then it beats me
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Tallied BoA Wishlist in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #2
Sounds like a good list, not sure how implementable they all are, but theyre worth saying.

I really hope this doesnt turn into another wish list ideas thread.

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
BoA graphics Specs in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #20
Try this link

Walls graphics

(sorry about the strange order double post, im sure i tried to just edit the second one)

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Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
BoA graphics Specs in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #17
Terrain specs (walls):
Consist of 23 graphics of normal size (46x55), arranged in it appears, quite random order, and scattered throughout all the graphics. Only 10 graphics are needed for basic walls, to fit in with the graphics engine. These are:
South and east facing walls (35 pxls high) -south dark, east light

2x low walls, so the party can be seen (approx 7 pxls high)

2x corners, 1 facing in, one out (35 pxls high)

2x low half corners, 7 pxls high, just like a short version of low walls

2x some wierd stick like things, presumably where walls stop, 1 high 1low.

the high walls and low walls can all also have in them either : door; open door; window; portcullis; open portcullis, mould/crack

i would post an image ive put together of all the stone wall grapics found in a3, but i dont have anywhere to post it on the net

--------------------
Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
BoA graphics Specs in Blades of Avernum
Infiltrator
Member # 1823
Profile Homepage #16
Terrain specs (walls):
Consist of 23 graphics of normal size (46x55), arranged in it appears, quite random order, and scattered throughout all the graphics. Only 10 graphics are needed for basic walls, to fit in with the graphics engine. These are:
South and east facing walls (35 pxls high) -south dark, east light

2x low walls, so the party can be seen (approx 7 pxls high)

2x corners, 1 facing in, one out (35 pxls high)

2x low half corners, 7 pxls high, just like a short version of low walls

2x some wierd stick like things, presumably where walls stop, 1 high 1low.

the high walls and low walls can all also have in them either : door; open door; window; portcullis; open portcullis, mould/crack

attached is an image of all the wall graphics so u can see what im talking about (graphics with a (*) underneath are the base wall graphics, with doors and stuff

IMAGE(http://www.geocities.com/jigga1234562002/walls.gif)

[ Friday, September 06, 2002 11:38: Message edited by: Jigga ]

--------------------
Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00

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