Some Other Things About BoA

Pages

AuthorTopic: Some Other Things About BoA
Shaper
Member # 73
Profile #53
YAY!
Well, I guess now is as good a time as ever to go convert all my main NPCs to BoA PC graphics.
Anyway, what about the item dropping thingy changable in Preferances?

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
--------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Apprentice
Member # 1161
Profile #54
Hi everybody!

Would it be possible to have a command that would basicaly ask the player to click somewhere, like a terrain spot or a monster. Then the coordinate (or creature) that was clicked on would be recorded, and then that could be used to emulate spells or special abilities. This would solve the custom spell/ability issue.
Posts: 3 | Registered: Thursday, May 16 2002 07:00
Senile Reptile
Member # 547
Profile #55
That would have many, many uses. More than just special spells and abilities.

--------------------
Polaris
Posts: 1614 | Registered: Wednesday, January 23 2002 08:00
Agent
Member # 1359
Profile #56
Will we be able to limit the number of PCs a player can have in a party by controlling the number they start with and disabling the "Add New Party Member" option? It seems like it would be pretty cool to make a short scenario in which the player starts with only one or two PCs, but can recruit NPCs to beef up the party a little.

[ Wednesday, February 12, 2003 10:53: Message edited by: Maonium-235 ]

--------------------
PhoenixNinjas!
Ninja-Moderation!
What we need is Urban Wisdom!
Vote Wise Man!
Posts: 1277 | Registered: Monday, June 24 2002 07:00
Infiltrator
Member # 1877
Profile #57
Im kinda...newbie. :( Can you add new terrain, like pawed road, in BoA? :confused:

--------------------
33111-CRUSADER-4849
Posts: 662 | Registered: Friday, September 13 2002 07:00
Law Bringer
Member # 335
Profile Homepage #58
If you're familiar with Blades of Exile, you can pretty much think of BoA as the same thing with a new engine and added customization, including the new script system that we all have such high hopes for.

If you're not familiar with Blade of Exile, try downloading the demo and giving it a try.

—Alorael, who would also like to clarify that's it not currently possible to add anything to BoA since Jeff is still programming it. Once it's finished sometime this winter everyone will have a much better idea of what it can and cannot do.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Guardian
Member # 2238
Profile Homepage #60
Haha.... winter as in late 2003... as in November, December. Maybe early 2004 at the most.

--------------------
DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 1427
Profile #62
quote:
Originally posted by Spidweb:
This will very likely be joinable PCs. And since the Avernum games already remember items you leave on the floor when you leave town, there will be storage rooms in the sense that every room in every town/dungeon is a storage room.

- Jeff Vogel
SpiderwebSoftware, Inc.
http://www.spiderwebsoftware.com[/QB]
HURRAY FOR JOINABLE NPCS!
I remember someone asking if we could, for example have a Prince who, if you have in your party, can get you into a palace. Will it be able to check stuff like that, or will we have to attach a SDF to the dialogue?
Posts: 73 | Registered: Wednesday, July 3 2002 07:00
Infiltrator
Member # 1823
Profile Homepage #63
If not, you could almost certainly give him 2000 points in first aid and check for that

--------------------
Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Warrior
Member # 2155
Profile #64
Backing up a bit to the issue of placeable items. - Why not make it specified where you have to say... hold down alt or shift when specifying where you want to drop something? It worked with breaking up stakable items and it helped speed inventory orginization a lot. Maybe this is an alternative to saying "NO" to the whole idea?

Also, one of the most annoying things I thought was the unability to drop something in the "Get" screen. Say my character is at maximum capacity, and I want to pick something up during combat. Instead of making a quick and easy exchange I'm forced to cycle through all my characters in order to pick the item up because I don't have enough AP to stop the get, drop the item I'm exchanging, and reopen the get to pick up the item. After having been used to Exile with this option, it was very frusrtating in Avernum. All in all, it's a lot of trouble and a pain to have to deal with.

--------------------
Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Guardian
Member # 2238
Profile Homepage #65
Definatly gunna have to agree with him on that second part. Especially when you're just wasting time (waiting for day 150, or whatever it is in avernum now) and using only your main character. Maybe that's just me but... it was annoying.

Other than that... so far so good. Well actually... there are quite a few more little things I'm wondering about. But I'm not gunna ask because I don't wanna spam/annoy you with my thoughts.

--------------------
DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Infiltrator
Member # 154
Profile #66
I too would like BoA to have the ability to drop items in crates and chests. This also made me remember an old trick I fogot about in BoA;

In the Editor, place an item on the floor and select "in container". The player can't access this because you haven't placed a square of container terrain there. BUT - if you then do a swap terrain to a container terrain, they can now access this item. A neat way of hiding stuff, or maybe the player could put something in the crate and lower it into a well or something.

.... so, I say that we really should have the ability to push into chests and crates.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Shock Trooper
Member # 52
Profile Homepage #67
Fantastic about the NPCs joining! It's been months since I posted here, and that is great news to come back to.

--------------------
Behind, the sea of time and space roars and follows swiftly
Posts: 280 | Registered: Wednesday, October 3 2001 07:00
Shock Trooper
Member # 1207
Profile #68
NPCs being able to join the party is [i]excellent[/i]!! But I just have one little comment to make about PC storage areas - that in A3 you could only store four characters at once. I know there probably isn't a need for more than that, but when you come to have 4 PCs that you created and 3 NPCs, then you want to add the 4th NPC, you can't get her then go back to a storage area and put her in it because all four slots are taken. So a good idea would be to make it so that you can swap a character in your party for one in the storage area, instead of being told that it is full. I hope at least someone understood that...
Also with dropping items, does anyone remember in BoE, in the Valley of Dying Things (probably not, but hey?), there was a part in the library where you had to drop a book onto a pedestal. If VoDT is being converted to BoA, then how is this going to work? Dropping it on a rug just isn't the same...

[ Sunday, February 23, 2003 03:19: Message edited by: Lemmings fre@k ]
Posts: 316 | Registered: Saturday, May 25 2002 07:00
Triad Mage
Member # 7
Profile Homepage #69
You could also just make more than one character storage area ...

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 73
Profile #70
That idea about holding down Shift to drop an item on an adjacent space sounds good. I hope he implements it.
Wll the contents of the character storage areas be stored in the scenario itself, or in the main program? It would probably pose problems if it was stored in the scenario itself. The player might finish the scenario, accidentally leaving behind a PC they'd worked on for months.

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
--------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Law Bringer
Member # 335
Profile Homepage #71
But the ability to conveniently deposit PC's would ruin all the neat character-reading tricks used to figure out how many party members there are or other things like that.

Hopefully all of that will be covered by BoA scripts, or such scenarios might be forced to leave out character storage altogether just to prevent players from cheating by retrieving characters.

—Alorael, who also thinks that savefile-based storage would ruin Drakey's storage idea. If there can only be so many spaces in a savefile, which there probably would be, then no matter how many areas you make there's a hard limit on PC storage.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Infiltrator
Member # 1823
Profile Homepage #72
It would have to be in the save file, you couldn't be having the app editing scenario files on the fly (although, if you could... )

--------------------
Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Warrior
Member # 1040
Profile #73
One thing I think we'd all LOVE is the ability to import sections of terrain from other scenarios. That way, more than one person could effectively work on a scenario at once.

Basically an Avernized cut-and-paste.

It would be incredibly helpful in creating large scenarios, so that one person didn't have to sculpt _every_ _single_ _bit_ of terrain himself.

However if this feature exists already, I plead ignorance.

[ Thursday, February 27, 2003 09:18: Message edited by: Kalnnas ]
Posts: 78 | Registered: Wednesday, April 24 2002 07:00
Law Bringer
Member # 335
Profile Homepage #74
BoE already allows towns to be imported, but the ability to copy and paste smaller sections of terrain and to do it outside as well as inside would be nice.

I meant that the information about stored characters could either be handled as variables like BoE's special flags, which would make it scenario-based, or it could be saved like currently-used characters. ould probably be easier to program, but Jeff might make the decision based on balance.

—Alorael, who has noticed that what Jeff considers necessary for balance often includes things that scenario designers think they should be able to balance themselves. Basically, it all comes down to what Jeff decides to do, and that probably won't be influenced much by discussion here.

[ Thursday, February 27, 2003 13:33: Message edited by: Alorael ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 1207
Profile #75
Don't you get the feeling that Jeff stopped watching this topic ages ago? :rolleyes:
Posts: 316 | Registered: Saturday, May 25 2002 07:00
Apprentice
Member # 2680
Profile Homepage #76
Does anyone know if we'll be able to customize player types, like have a set of base abilities for "Spearman" or just "Mage?" It gets annoying having everyone be Custom.

POLEARMS RULE!!!

--------------------
Build a man a fire, and he's warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

"Tourist," Rincewind had decided, meant "idiot."

It's an it. And so's it.

Telemarketers. There's a group of unfortunate morons who ought to be locked into portable toilets and set on fire.
Posts: 44 | Registered: Thursday, February 20 2003 08:00
Law Bringer
Member # 335
Profile Homepage #77
Probably not. It's really just extra work for Jeff to save us a small amount of effort. Avernum's "class" system has never been its strong point anyway, so making custom party members works well enough.

—Alorael, who would would not mind seeing at least a little bit more actual impact of starting class on the game, just because high level parties all tend to fall into one of a few groups. If a rebel were actually different from a soldier at level 40, it would be worth using something besides endless custom characters.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Infiltrator
Member # 1823
Profile Homepage #78
Actually, come to think of it, an idea like that may be nice (although probably not useful enough for Jeff to bother putting in). If when you make a custom set of skills, you could then save them so that the next time you start a new party you don't need to bother.

Not that it's much work just doing it again.

--------------------
Riot Shields
Voodoo Economics
It's just business
Cattle prods
And the IMF

I trust I can rely on your vote
Posts: 530 | Registered: Sunday, September 1 2002 07:00
Infiltrator
Member # 2104
Profile Homepage #80
Are we going to have a limit of the types of terrian like in BoE?

--------------------
—Zxquez Zolohahni
Xerch'de/Rate.
Posts: 549 | Registered: Thursday, October 17 2002 07:00

Pages