Some Other Things About BoA
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Author | Topic: Some Other Things About BoA |
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Guardian
Member # 2238
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written Sunday, January 12 2003 17:31
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Wow... I was thinking that all along. I didn't think everyone didn't know that that was a logical solution. Oh well... yea it is, and infact that's how it's done in most RPGs. Speaking of course about the grouped items with the numbers. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Senile Reptile
Member # 547
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written Sunday, January 12 2003 19:00
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I'm not sure that would be better. It would require extra clicks, and most things that come in multiples are things that you wouldn't want to pick up, so they would (hopefully) get filtered out anyway. -------------------- Polaris Posts: 1614 | Registered: Wednesday, January 23 2002 08:00 |
Warrior
Member # 380
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written Monday, January 13 2003 03:51
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quote:Aw.... crap. :( [ Monday, January 13, 2003 03:52: Message edited by: Tarra ] -------------------- When the portal to Upper Avernum starts to blow, first dump a bucket of water on it. Then run like hell. We're all heroes! Hamsters and rangers everywhere, rejoice! Wait.... wrong game. Posts: 154 | Registered: Wednesday, December 12 2001 08:00 |
Infiltrator
Member # 737
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written Monday, January 13 2003 08:19
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quote:Extra clicks? In avernum now, you click -once- to pick up items, so no extra clicks are needed. About the filtered items, I think one thing could be a problem. If the good/magical items would be shown only, you must be able to set which items that are "good". And change it, of course, since (in large scenarios) one item that would be counted as "good" in the beginning of the scenario could be totally useless in the end of the scenario. I don't know how difficut this would be to implent in the game engine, but I think it would be pretty hard. Again, I don't know. -------------------- Who was born in a house full of pain Who was trained not to spit in the fan Who was told what to do by the man Who was broken by trained personnel Who was fitted with collar and chain Who was given a pat on the back Who was breaking away from the pack Who was only a stranger at home Who was ground down in the end Who was found dead on the phone Who was dragged down by the stone Posts: 595 | Registered: Tuesday, March 12 2002 08:00 |
The Establishment
Member # 6
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written Monday, January 13 2003 09:06
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You could assign every item a value from 0-10. Zero being "worthless" or "hidden" and in no order, with 10 being the best and at the top of the list. A long scenario would just need to use these numbers wisely so as not to have lots of high number items at the beginning. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 1793
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written Saturday, January 18 2003 22:39
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I don't understand why one could not drop items into containers, It was possible in Nethergate. Perhaps someone should blow the dust off their old source code. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
...b10010b...
Member # 869
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written Sunday, January 19 2003 13:57
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You can't choose where to drop items because Jeff doesn't think it would be worth the extra click needed to determine where the item is dropped. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 1793
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written Sunday, January 19 2003 20:09
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Well, this might be one of those things you should be able to change in the preferences. I'd also like to see viewing area size ( 9x9 11x11 13x13 ) changed in the preferences too, for slower machines. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Shaper
Member # 73
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written Monday, January 20 2003 14:59
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quote:Yeah, that's a good idea. If you do that, I'll stop complaining. Oh, and what about PC storage rooms? Will they be included? I have three sliths that I use to help me carry around all my stuff to sell, but I put them in the storage room when I'm done selling. If you don't, it's not a big deal, but I was just wondering. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Triad Mage
Member # 7
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written Tuesday, January 21 2003 01:06
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Since there are no joinable NPCs, I doubt that there will be storage rooms. Gold is plentiful anyway. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 1611
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written Saturday, January 25 2003 05:43
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Is it possible to add "ask about" option (like in Exile games) into talking window? It would enable scenario designers to create passwords, riddles, etc., and be great convenience to players (input one word to display concrete sentence fastly). What do you think about it? -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Triad Mage
Member # 7
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written Saturday, January 25 2003 06:09
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Since that would require a major engine change, I doubt it will come to fruition. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shaper
Member # 73
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written Saturday, January 25 2003 07:29
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Actually, if there's a "Text Response"-like script, it might be possible to simulate it. Will that be possible? -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 335
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written Saturday, January 25 2003 07:53
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If there is a way to prompt the player for a text response with a script, then you could have a conversation option labelled "Ask about..." that calls the script. Unfortunately, I don't think any such script appears in the Avernum games, making its sudden appearance in BoA doubtful. —Alorael, who does think that the loss of riddles and the ability to suddenly deduce what you need to ask is unfortunate. On the other hand, in BoE it is too often possible to stumble into dialogue for things you haven't done yet, often by accident. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Lifecrafter
Member # 585
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written Saturday, January 25 2003 11:29
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Well, I never liked the text response, it can be abused seriously, I think being required to "learn" something before you can take stabs at responding to a certain encounter is the best idea. Also, modifying the party would require some kind of safety feature, what if a programmer made a scenario, remembered to take away "Unlock Doors" at the beginning, but then forgot to give it back at the end, something like a "Restore Party Defaults" option would be nice. -------------------- Polaris Board Posts: 780 | Registered: Friday, February 1 2002 08:00 |
Infiltrator
Member # 1823
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written Saturday, January 25 2003 12:35
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If they do that its bound to be sussed by the beta testers of that scenario, and should be corrected in a futere release of the scenario. -------------------- Riot Shields Voodoo Economics It's just business Cattle prods And the IMF I trust I can rely on your vote Posts: 530 | Registered: Sunday, September 1 2002 07:00 |
Law Bringer
Member # 335
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written Saturday, January 25 2003 12:59
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Even if the alteration isn't fixed, the editor can easily be used to correct the problem. Restoring party defaults would most likely end up in the editor as well if it ended up in the scripts, but storing a copy of the party from the beginning of the scenario seems like a waste of space to me. —Alorael, who would also rather not have his ideas for a spell and skill exchange where you can trade, say, Unlock and Light for Dispel Barriers quashed by party reseting. And if someone wants to make the Anama and enforce it, removing all mage spells is a good way to do it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shaper
Member # 73
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written Sunday, January 26 2003 13:32
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Is Jeff even still checking this topic? -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
Guardian
Member # 2238
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written Sunday, January 26 2003 15:22
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I doubt it, LoL. Truth be told, he rarely posts (he might check, and take notes) on topics that he doesn't start. On ones that he does start, he'll check back for a couple of days then quit apparently. Oh well... -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Board Administrator
Member # 1
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written Sunday, January 26 2003 17:49
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"Since there are no joinable NPCs, I doubt that there will be storage rooms.Since there are no joinable NPCs, I doubt that there will be storage rooms." This will very likely be joinable PCs. And since the Avernum games already remember items you leave on the floor when you leave town, there will be storage rooms in the sense that every room in every town/dungeon is a storage room. - Jeff Vogel SpiderwebSoftware, Inc. http://www.spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 1793
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written Sunday, January 26 2003 18:11
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Well, he seems to have proven you wrong on that one, EEP. Anyways, I'd like to see mutiple levels of NPC hostility, rahter than just Good / Bad. -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Triad Mage
Member # 7
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written Monday, January 27 2003 01:00
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By storage room, we both meant PC Storage. Motekye, we will have many alignments to choose from and set up. I thought you said we weren't going to have joinable NPCs but we were going to be able to have people follow the party around ... -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 1793
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written Monday, January 27 2003 01:48
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I would like to see NPCs that are part of the party, that way I don't have to control them. But, there should be a control panel to control their behavior. And the player should be able to access their inventories. [ Monday, January 27, 2003 01:50: Message edited by: Motekye ] -------------------- Leave me alone. Posts: 123 | Registered: Sunday, August 25 2002 07:00 |
Law Bringer
Member # 335
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written Monday, January 27 2003 14:37
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An NPC that joins the party becomes a normal PC that cannot be controlled any more than other PC's. An NPC that isn't in the party can be controlled by scripts just like any other monster, but I doubt it will be possible to give the player access to its inventory. No, I don't know this for certain, but it seems consistent with the current engine. However, I would like to see some way of checking NPC presence. That way, there could be places where NPC's who join you do special things, like a number of 5th-slot characters from Nethergate. —Alorael, who was also under the impression that recruitable NPC's wouldn't be implemented. Apparently that's another thing that Jeff did somewhat accidentally, or maybe he changed his mind. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Board Administrator
Member # 1
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written Monday, January 27 2003 15:25
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"Apparently that's another thing that Jeff did somewhat accidentally, or maybe he changed his mind. " The second one. - Jeff Vogel SpiderwebSoftware, Inc. http://www.spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |