Profile for Ahriman
Field | Value |
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Displayed name | Ahriman |
Member number | 1611 |
Title | Apprentice |
Postcount | 24 |
Homepage | |
Registered | Saturday, July 27 2002 07:00 |
Recent posts
Author | Recent posts |
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boa graphics in Blades of Avernum | |
Apprentice
Member # 1611
|
written Wednesday, February 25 2004 00:53
Profile
Thank you for right URL, Tentacle Monster. I have tried to use this one: http://www.personal.psu.edu/bxb11/boa/louvre/ but it didn't work. Now it is ok. -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
boa graphics in Blades of Avernum | |
Apprentice
Member # 1611
|
written Wednesday, February 18 2004 08:41
Profile
For some time I am unable to reach the Lovre (it seems, as if it doesn`t exist). Do you know why? -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Fog in BoA in Blades of Avernum | |
Apprentice
Member # 1611
|
written Wednesday, December 31 2003 13:03
Profile
Excellent, but how to create translucent objects? With chequered pattern of pixels? I have never seen such thing in Avernum series... -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Fog in BoA in Blades of Avernum | |
Apprentice
Member # 1611
|
written Wednesday, December 31 2003 01:19
Profile
Editing terrain? Yeah, it could help, but it would work ONLY on that sort of terrain. Not over grass, in example. In addition, in a real fog (or in a darkness in A3) near things are more visible than distant ones. It is a cool effect, that can`t be created by editing terrain, but it would be easy with mentioned feature. Playing with darkness (and not only darkness, I hope) is a good idea. Polar night (snow! :D ), volcanic eruption and many other events may become much more realistic. -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Fog in BoA in Blades of Avernum | |
Apprentice
Member # 1611
|
written Monday, December 29 2003 02:15
Profile
I didn`t think about "fog of war", but of the real fog, or mist, or haze, or however do you call it. Over swamps, in example, or around Abandoned Scary Places. It would be very useful to create an atmosphere for scenarios. -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Fog in BoA in Blades of Avernum | |
Apprentice
Member # 1611
|
written Sunday, December 28 2003 00:49
Profile
I afraid that it is to late, but I hope it isn`t. I think about fog - working in the same way as darkness, but... white. Is it possible to place it in scenarios (by changing color of "darkness", in example), or make this option available? -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |
Some Other Things About BoA in Blades of Avernum | |
Apprentice
Member # 1611
|
written Saturday, January 25 2003 05:43
Profile
Is it possible to add "ask about" option (like in Exile games) into talking window? It would enable scenario designers to create passwords, riddles, etc., and be great convenience to players (input one word to display concrete sentence fastly). What do you think about it? -------------------- I am not insane, that`s how it seems, though. Spiteful cruel, but wise... Posts: 24 | Registered: Saturday, July 27 2002 07:00 |