Profile for Kalnnas
Field | Value |
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Displayed name | Kalnnas |
Member number | 1040 |
Title | Warrior |
Postcount | 78 |
Homepage | |
Registered | Wednesday, April 24 2002 07:00 |
Recent posts
Author | Recent posts |
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naming a character in Avernum in The Avernum Trilogy | |
Warrior
Member # 1040
|
written Saturday, October 1 2005 05:41
Profile
I use only humans, most of the time. Most of my naming scheme revolves around "what has a ring to it?" Main BOA party: Vilenus Lumara Tabitha Valgo Roman party: Septimus Sabunus Laetima Aurelia A1 party: Suralin Mulita Koben Dierdre A3 parties: Mulita again Delir Paliir Tulir (yes, the three of them are brothers) Melkor Murrar Eiyosa Prolus quote:"Wait a minute! This isn't a base at all! You just built a bunch of corporate logos!" :D Posts: 78 | Registered: Wednesday, April 24 2002 07:00 |
What do YOU want to see in G4? in Geneforge Series | |
Warrior
Member # 1040
|
written Tuesday, June 28 2005 15:19
Profile
I have a bevy of ideas. Probably none of them will see the light of day, but it's worth a shot. :) A new branch of magic skills: Dark Magic - Curse your target. - Drain Life from your target and use it to heal yourself. I see it as a direct-damage spell, but it could become a vampiric enchantment of some sort instead. - Slow your target down. Useful against those speedy clawbugs. - Mass Curse. - Mass Drain -- not only does it heal you, it heals your allies, too! And it drains from all enemies in sight. Very essence-intensive, though. - You can be Clad in Shadows, making you harder for enemies to see and allowing you to be stealthy. Also makes it harder for enemies to hit you. And it even has its own (death metal) theme song! :D - Kill is moved here from Battle Magic, being a death spell after all. - Mass Slow. A powerful spell with many tactical uses. But very expensive. To replace Kill on the Battle Magic roster, perhaps something like Blizzard or Lightning. The ability to light enemies on fire (with the Flaming Sword, Aura of Flame, or some other such thing) and have them take fire damage periodically. But remember, you can be on fire, too. Basically, poison with a different name. Expanded Item Forging. I loved this idea and thought it was a very nice addition to the game. Perhaps, though, some items could be blessable more than once, through the use of a rare and special tincture. Only really for items the player is pretty sure he's going to be keeping. Having certain (N)PCs in the party could affect things outside of combat -- e.g. a loyalist NPC in a rebel camp starts making people very unfriendly towards you. Or taking a rebel character to that same camp gets him recognized by (and talked to by) someone in the camp that normally wouldn't give you the time of day, thus conferring bonuses of some sort (cheaper services perhaps, or insider info). Inventories (or at least equipment sheets) for humanoid party members (humans and serviles). A Crafting skill tucked under Leadership and Mechanics. With metal bars, the player could be able to make non-magical items of their choice (increasing in quality proportional to the Crafting skill). "I'm not the most powerful person, but I can make damn good armor and weapons for myself! So there!" If your skills in various fields are high enough, some NPCs might want to learn from you. Of course, you'll get cash or something in return, but you'll also draw the ire of the Shapers for selling restricted knowledge to outsiders... [ Tuesday, June 28, 2005 15:24: Message edited by: Kalnnas ] Posts: 78 | Registered: Wednesday, April 24 2002 07:00 |
SPOILERS- item recipes in Geneforge Series | |
Warrior
Member # 1040
|
written Friday, June 24 2005 13:27
Profile
Er, where can the Unmelting Ice be found? I kinda want to make the All-protector. Posts: 78 | Registered: Wednesday, April 24 2002 07:00 |
Some Other Things About BoA in Blades of Avernum | |
Warrior
Member # 1040
|
written Thursday, February 27 2003 09:01
Profile
One thing I think we'd all LOVE is the ability to import sections of terrain from other scenarios. That way, more than one person could effectively work on a scenario at once. Basically an Avernized cut-and-paste. It would be incredibly helpful in creating large scenarios, so that one person didn't have to sculpt _every_ _single_ _bit_ of terrain himself. However if this feature exists already, I plead ignorance. [ Thursday, February 27, 2003 09:18: Message edited by: Kalnnas ] Posts: 78 | Registered: Wednesday, April 24 2002 07:00 |