Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic StarterPostsLast postsort ascending
1039Life's too short for a set time limit.....Freelancer Gamma5January 17, 2008 18:12
1040CallsIffy2January 17, 2008 16:40
1038Town script errorIffy7January 11, 2008 13:34
1032Strange terrain behaviour in the outdoorsThralni6January 11, 2008 10:06
1037Special ItemsIffy3January 09, 2008 04:46
1036TeleportationIffy11January 08, 2008 16:59
1035post-nuclear setting, would it be possible?Vandal delle 3V12January 07, 2008 12:19
1034Irksome MishapExcalibur11January 03, 2008 12:41
1033Code Help PleaseDahak6December 29, 2007 20:14
1031Conveyor beltCeltic Minstrel11December 17, 2007 19:10
1030Code HelpDahak9December 17, 2007 05:25
1029Mac Emulator for WindowsIshad Nha7December 13, 2007 18:44
1027Teleport SpellIshad Nha6December 10, 2007 21:05
1026Function call error (binary)Niemand2December 08, 2007 23:03
1025NPC Searching for nearest guardArmed_Defender15December 02, 2007 14:02
1017List of BugsIshad Nha23December 01, 2007 02:05
1024Picky detailsNiemand19November 29, 2007 11:28
1022Beta Call: Blades ForgeArancaytar27November 16, 2007 04:14
1021Geneforged GraphicsIshad Nha12November 15, 2007 04:20
1023New version of the Mac 3D EditorNiemand13November 07, 2007 05:17
1020Graphics and the LouvreEphesos17October 31, 2007 23:40
1019Character Editor pleaseGeneforgeisformeyukkyu3October 24, 2007 20:34
1018Editor edge drawing issuesNiemand6October 19, 2007 20:49
1015Mac to Windows Graphic SheetsDahak11October 16, 2007 12:20
1014GraphicAdjuster version 2.0.3Niemand10October 16, 2007 12:00

Pages