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Custom Graphics in Blades of Avernum Editor
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Member # 148
Profile #12
You use extra terrain slots to create a third set of walls.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
March Blades Chat! in Blades of Avernum Editor
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Member # 148
Profile #4
9PM EST is good for any day of the week except Friday. I'll be traveling around that time and off-line for 3-4 hours.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Beta call: Tales From the Tabard Inn in Blades of Avernum
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Profile #2
Mac OS 10.4.11
patricksj gmail.com

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 148
Profile #24
I'm guessing get_spell_energy(4) - get_stat(4,36) won't work?

[ Sunday, December 30, 2007 13:33: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 148
Profile #22
I'm assuming the problem #2 is mixing NPC1 with NPC2? If the desinger places the same NPC in every town with the same CharID and CreatureID then it shouldn't break.

Of course relying on the designer to do that is... unwise.

Edit:
Why is the change health statement using -1000? Wouldn't it be better to use:
change_char_health(new_npc1, ( get_health(4) - get_max_health(4) ) )

[ Sunday, December 30, 2007 12:28: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Code Help Please in Blades of Avernum Editor
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Member # 148
Profile #5
That isn't what broke it. I found the problem and others and fixed them. Like I said this error I posted about was because I tried to compare tow strings which can't be done.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Code Help Please in Blades of Avernum Editor
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Member # 148
Profile #3
String variable comparison. Can't be done. Thus the break.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Code Help Please in Blades of Avernum Editor
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Member # 148
Profile #0
For the add_char_to_party call I get a bad term in expression on line 78.

For the place_monster call I also get a bad term in expression on line 83.

Ideas? The syntax matches my BoA Appendix.

if ( is_combat() == FALSE && has4_left == TRUE && npc4_type == creature_type(86) && npc4_name == npc4_name_check) {
add_char_to_party(86);

//Set dummy placeholder for NPC 4
//Creature Type 0 should be invisible. Be careful to not accidently kill it outside of combat using a mass-kill.
//IMPORTANT! Replace ?,? with the x,y coordinates of a location the party cannot walk.
place_monster(0,0,1,1); //Creature 86
set_attitude(86,4);
set_mobility(86,0);
}


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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Strange terrain behaviour in the outdoors in Blades of Avernum Editor
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Profile #1
Are those towers corresponding to a specific set_terrain's terrain? 137, 138? Or perhaps a specific floor? 89, 44, 73, 72, 1, 3

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Code Help in Blades of Avernum Editor
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Profile #0
How do I put an item IN a container? I can put the item on a spot, but not in the container according to the docs.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Macintosh Blades of Avernum v1.2.1 beta update available. in Blades of Avernum
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Member # 148
Profile #9
What is different in version 1.2.1 besides working in Leopard?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #25
Which are you looking at?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #23
If you are referring to the contrast of the fall trees to the pine, then consider yourself whacked by a giant cartoon mallet.

Short of having such a contrast that it melts your eyes and fries your brain I don't think I'm going to bother with it.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Profile #21
A better mix I hope.

IMAGE(http://smg.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_9.png)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #18
quote:
Originally written by Jumpin' Salmon:

quote:
Originally written by Ishad Nha:

This is a world of powerful magic is it not?
Usually not. Gravity, time, and other mundane forces are always at work. Dahak stated the season, which indicates that the planet rotates about an axis which isn't perpendicular to orbit at all times. That's not magic, though it is pretty darn special. :P

No, it indicates that the season's change. For all you know the fall season could be brought on by an evil magic spell which failed to bring about an eternal winter.

Long ago a band of heroes may have fought back. Though they defeated the Winter King, he still managed to set his spell in motion. Every year the spell gathers power, but it only lasts long enough for a single winter. Then the forces of spring take hold once more as winter retreats to gather its power once more. An eternal spell going about its work never fully succeeded.

Quite sad.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #13
quote:
Originally written by Jumpin' Salmon:

Ecologically, you wouldn't find conifers next to the water. They need to stay roots-dry, in general.


Odd... I can drive for 15 minutes to the mountain to the river and I see confiers near the river. Although you would be right that they are not next to water. There is a bunch of rock lining the water's edge and the trees grow back a bit.

I would recommend putting some deciduous and some brush next to the water, and then concentrating conifer stands away from development. Also, deciduous are usually the first trees to grow in freshly disturbed soil.

I am thinking I will make a rocky/water edge set of floors. The problem will transitioning it to dirt edges... Maybe it would be better just to put some scrub brush by the edge followed by conifers.
I did not know that deciduous grow first in disturbed soil.

I liked #2 (of the most recent set) the most, but would recommend having one field stubble cut to reflect that grain is harvested in late summer/early fall.
Not if it is a winter grain crop such as wheat (winter wheat). But then this isn't winter wheat and it doesn't grow this tall until after winter passes.

Truth be told the equivalent time frame I an looking at is early autumn followed by a mild winter. You may not know it since but the exact moment this scenario begins is the Harvest Festival and the start of the harvest season.


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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #9
The thing is that the time frame is fall. The conifers still have their needles and the leaves of the deciduous are turning.

Maybe it would be better if there were more deciduous trees, or perhaps I should create clumps with a certain type having a greater presence. Ideas?

How did the first one appear to you?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #7
That is interesting...

How does this feel now?

(Ignore the stray second icon. I have since fixed it)

IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_7.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_8.png)

[ Thursday, November 22, 2007 08:57: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Well, here is a mix:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_5.png)

Here is the same mix at a different spot. More crowded and less settled.
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_6.png)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Tree Graphics in Blades of Avernum
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Member # 148
Profile #0
There has been some discussion over on the SV forums as to which set of trees is effective for an outdoor setting. I've decided to throw it wider.

Which set of trees do you feel works best?

IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_1.png) IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_2.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/hype8b.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/rt/tree_poll_4.png)

[ Wednesday, November 21, 2007 18:32: Message edited by: Dahak ]

Poll Information
This poll contains 1 question(s). 3 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=wzpAvyhSrpap"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=wzpAvyhSrpap"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Iffy's contest idea in Blades of Avernum
Infiltrator
Member # 148
Profile #19
And we cannot create dialog boxes with pictures on the fly can we?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics and the Louvre in Blades of Avernum Editor
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Member # 148
Profile #7
I don't have a problem jumping from site to site. I only go to Louvre if I know the graphic I want isn't elsewhere. Which is probably why I gave my graphics to Ephesos to put on his website instead of submitting to Louvre.

I also don't the Louvre's site design.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
List of Bugs in Blades of Avernum Editor
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Member # 148
Profile #9
Do icon adjusts still not work for floors and terrains in Windows? I remember posts about that, but I don't recall whether it was the engine or not.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Editor edge drawing issues in Blades of Avernum Editor
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Member # 148
Profile #5
I was going to prove you wrong by copying the whole code you posted instead of just the changes... But when I did that it worked. It just needs fl_is_rough = 1; to work.

But I had that the first time and it didn't work after I reopened the scenario...

Whatever, it works now.

Edit:
Nevermind the edit. It doesn't exist so there is nothing to see. Move along folks.

[ Friday, October 19, 2007 20:52: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Editor edge drawing issues in Blades of Avernum Editor
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Member # 148
Profile #3
Nope.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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