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Engine or Data Error? in Blades of Avernum Editor
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Member # 148
Profile #0
Edit:
I have determined that the problem is the version of BoA. Version 1.1.1 and 1.1.2 are broken, while version 1.1 works.
End Edit

If you load the following scenario you should see something like this:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/float2.jpg)

However, I am not and I used to. I was hoping others could tell me what they see so I can determine if the problem if my version of BoA or corruption or whatever.

Scenario

[ Friday, October 20, 2006 18:44: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA BUGS v6.0 in Blades of Avernum
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Member # 148
Profile #48
I would like someone to verify these bugs for Mac and Windows.

Bug:
1.
begindefineterrain 500;
clear;
te_name = "Test";
te_which_sheet = 600;
te_which_icon = 0;
te_ed_which_sheet = 680;
te_ed_which_icon = 0;
te_shimmers = 1;
begindefine terrain 501;
clear;
te_name = "Test";
te_which_sheet = 600;
te_which_icon = 0;
te_ed_which_sheet = 680;
te_ed_which_icon = 0;
Notice the one difference. No te_shimmers in #2. If you place both terrain and run the game, BOTH shimmer. Yet I used clear.

2.
In 1.1 adjusting the height of a FLOOR would adjust the height of ALL graphics (floor, terrain, item, NPC, PC). In 1.1.1/1.1.2 it does everything except the floor. 1.1 is correct, 1.1.1/1.1.2 is not (according to docs).

edit:
Windows users please do this run this

I would like to know if it is like 1.1 or 1.1.1/1.1.2

[ Friday, October 20, 2006 21:31: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
What have you been reading lately? in General
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Member # 148
Profile #173
Retief of the C.D.T.

Everyone knows your superiors are idiots. Retief just proves it.

Also, Bad Prince Charlie by John Moore.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Explosion Graphic Sheet in Blades of Avernum Editor
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Member # 148
Profile #4
I know that one the mac that if I make a sheet with the same number as the ID# of the explosions sheet (1701) it should override. Not going to bother trying though if it doesn't work for Windows.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Explosion Graphic Sheet in Blades of Avernum
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Member # 148
Profile #4
I know that one the mac that if I make a sheet with the same number as the ID# of the explosions sheet (1701) it should override. Not going to bother trying though if it doesn't work for Windows.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Explosion Graphic Sheet in Blades of Avernum Editor
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Member # 148
Profile #0
Is there any monster ability, spell, or other hard-coded effect that uses the explosion graphics or am I free to modify them?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Explosion Graphic Sheet in Blades of Avernum
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Member # 148
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Is there any monster ability, spell, or other hard-coded effect that uses the explosion graphics or am I free to modify them?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Elements of the Psyche in Blades of Avernum Editor
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Member # 148
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What are elements of the psyche or symbols that represent pain, agony, anguish, suffering, torment, wounds, blood, mutilation, insanity, et cetera?

Edit:
The Temple of Pain (see BoA forum) leads to the Mindscape and you have to deal (talk/fight) with your mind and implanted suggestions and mind controls.

[ Tuesday, April 18, 2006 18:21: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Elements of the Psyche in Blades of Avernum
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Member # 148
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What are elements of the psyche or symbols that represent pain, agony, anguish, suffering, torment, wounds, blood, mutilation, insanity, et cetera?

Edit:
The Temple of Pain (see BoA forum) leads to the Mindscape and you have to deal (talk/fight) with your mind and implanted suggestions and mind controls.

[ Tuesday, April 18, 2006 18:21: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
First-person what? (vocabulary item question) in General
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Member # 148
Profile #11
quote:
Originally written by The Stew Boy:

Yup, first person shooter is correct. Also third person shooter, too, I think. Someone should invent a second-person shooter game sometime...
Since the second person view is someone else referring to you, how would you make a second person shooter? My head hurts trying to figure it out.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Editor Remake in Blades of Avernum Editor
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Member # 148
Profile #160
A current bug in the 3D editor:
Floors 194 and 195 acts as if you placed a sign along with the floor when you actually didn't.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Editor Remake in Blades of Avernum
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Member # 148
Profile #160
A current bug in the 3D editor:
Floors 194 and 195 acts as if you placed a sign along with the floor when you actually didn't.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Temple of Pain Design Help in Blades of Avernum
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Member # 148
Profile #17
Er, for those last 3, I just modified this:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/palace.png)

I'm not actually going to stick with it since I'm already using it elsewhere. I'm trying to conserve space by using new wall sets and floors.

I'm trying out schemes and color combos mostly. Currently the main design uses:
Rough Stone Wall
Rough Stonne Cliff
Blood pool & Blood waterfall
Reddish-Brown Floor

[ Friday, April 14, 2006 20:38: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Temple of Pain Design Help in Blades of Avernum
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Member # 148
Profile #12
Sorry, but I don't know why some don't show.

From what I read so far the following is the preferred scheme.

IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd11.png)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Geneforge Brazier (Convert) in Blades of Avernum Editor
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Member # 148
Profile #0
Kelandon asked about a graphic I posted.

I took it from Geneforge, and I also did some color changes to make elemental braziers. Here it is for those who want it.

IMAGE(http://img.photobucket.com/albums/v208/Dahak/G_BoA_Brazier.png)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Geneforge Brazier (Convert) in Blades of Avernum
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Member # 148
Profile #0
Kelandon asked about a graphic I posted.

I took it from Geneforge, and I also did some color changes to make elemental braziers. Here it is for those who want it.

IMAGE(http://img.photobucket.com/albums/v208/Dahak/G_BoA_Brazier.png)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Temple of Pain Design Help in Blades of Avernum
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Member # 148
Profile #10
Something like:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd9.png)

edit:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd10.png)

[ Friday, April 14, 2006 17:48: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Temple of Pain Design Help in Blades of Avernum
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Member # 148
Profile #8
Would green walls be too much? I was thinking and trying (failing) to get a subtle green wall that makes me think of slime, ooze, pus, et cetera.

Edit:
Since most people find the red walls wrong, what about white marble (cliffs and walls) with a blood spatter for walls? I'll try making a graphic tonight.

[ Friday, April 14, 2006 17:16: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Temple of Pain Design Help in Blades of Avernum
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Member # 148
Profile #0
I'm trying to design an evil Temple of Pain. I'm trying to convey how evil and painful these people are by using a nice evil and painful envoking color scheme.

I'm having trouble.

Edit:
Also, these are just samples. I haven't designed the temple. I'm trying out ideas.
End Edit

So far I have the following schemes:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd1.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd2.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd3.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd4.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd5.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd6.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd7.png)
IMAGE(http://img.photobucket.com/albums/v208/Dahak/perd8.png)
Anyone have any ideas (colors? schemes?) to improve it?

[ Friday, April 14, 2006 17:11: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Thieve's World in General
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Member # 148
Profile #2
Edited by Robert Asprin & Lynn Abbey (Original) and Lynn Abbey (New)

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Thieve's World in General
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Member # 148
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Thieve's World, an old but great series, has for the last few years been begun again. Does anyone else here read the Thieve's World stories?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #39
quote:
Originally written by Mab:

coresdendata.txt
* Pixie (#65): cr_species undefined, being 0 (human) the default.
* Centaur (#102): cr_start_item_2 & cr_start_item chance_2, both have two different values.

coresdendata2.txt
* item #74 (Cursed Halberd): it_cursed = 1, then it_cursed = 0. So, it's not cursed.
* #75 (Bronze Halberd): if the above is corrected, it will need its own "it_cursed = 0".
* #270 (Shield Ring): imported from item #264 (Ring of Vulnerability), it keeps the it_protection value to -3, and with this every other ring except the Armor Ring (it_protection = 12) and Quicksilver Ring (it_protection = 3).
* #353 (Bolts of Life): though magic, their assigned value is the same as for the common version (it_value = 40)
* #354 (Arrows of Light): as with the Bolts of Life, above (here: (it_value = 20)
* #361 (Ogrish Gauntlets): two different values for both it_ability_1 and it_ability_str_1.
* #362 (Giantish Gauntlets), #365 (Micah's Gloves) & #441 (Archer's Bow): as with the Ogrish Gauntlets, two different values for both it_ability_1 and it_ability_str_1.
* #390 (Rough Diamond): maybe not an error, this bauble is a missile, and more damaging than common Rocks.

The centaur, archer's bow, ogrish gauntlets are not errors. The strength of an ability does not need to be the same as the ability ID. The chance of an item being on a monster does not need to match the item number.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum
Infiltrator
Member # 148
Profile #39
quote:
Originally written by Mab:

coresdendata.txt
* Pixie (#65): cr_species undefined, being 0 (human) the default.
* Centaur (#102): cr_start_item_2 & cr_start_item chance_2, both have two different values.

coresdendata2.txt
* item #74 (Cursed Halberd): it_cursed = 1, then it_cursed = 0. So, it's not cursed.
* #75 (Bronze Halberd): if the above is corrected, it will need its own "it_cursed = 0".
* #270 (Shield Ring): imported from item #264 (Ring of Vulnerability), it keeps the it_protection value to -3, and with this every other ring except the Armor Ring (it_protection = 12) and Quicksilver Ring (it_protection = 3).
* #353 (Bolts of Life): though magic, their assigned value is the same as for the common version (it_value = 40)
* #354 (Arrows of Light): as with the Bolts of Life, above (here: (it_value = 20)
* #361 (Ogrish Gauntlets): two different values for both it_ability_1 and it_ability_str_1.
* #362 (Giantish Gauntlets), #365 (Micah's Gloves) & #441 (Archer's Bow): as with the Ogrish Gauntlets, two different values for both it_ability_1 and it_ability_str_1.
* #390 (Rough Diamond): maybe not an error, this bauble is a missile, and more damaging than common Rocks.

The centaur, archer's bow, ogrish gauntlets are not errors. The strength of an ability does not need to be the same as the ability ID. The chance of an item being on a monster does not need to match the item number.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Sheets in Blades of Avernum Editor
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Member # 148
Profile #0
It is possible on the mac editor and BoA game to use a sheet that is not limited to one row of 10 icons for terrains and floors. You can use 10x2, 10x3, et cetera. Is this true for Windows?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Sheets in Blades of Avernum
Infiltrator
Member # 148
Profile #0
It is possible on the mac editor and BoA game to use a sheet that is not limited to one row of 10 icons for terrains and floors. You can use 10x2, 10x3, et cetera. Is this true for Windows?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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