Profile for Dahak

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AuthorRecent posts
Icon adjustment in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #9
If the item is already dark then use add value 16

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum
Infiltrator
Member # 148
Profile #9
If the item is already dark then use add value 16

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #7
Um. No clue. I know that if I looked in the 3D editor code the answer would be there, but I'm lazy.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum
Infiltrator
Member # 148
Profile #7
Um. No clue. I know that if I looked in the 3D editor code the answer would be there, but I'm lazy.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #5
Couldn't you, just for the scenario, use a custom, and when they leave swap it for an okay item with a different graphic?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Couldn't you, just for the scenario, use a custom, and when they leave swap it for an okay item with a different graphic?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
Or put it into an editor and make it grayscale. There is no way to make objects gray unless they contain alot of white/black already within BoA.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Icon adjustment in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Or put it into an editor and make it grayscale. There is no way to make objects gray unless they contain alot of white/black already within BoA.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Beta Call for Echoes: Tomorrow Belongs to Echoes in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Name: Dahak
Email: patricksj@gmail.com
Platform: Mac 10.2
Design Experience: Legos!
Beta-Testing Experience: A Perfect Forest

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Beta Call ? Rhapsody in Blue in Blades of Avernum
Infiltrator
Member # 148
Profile #3
April Fools day is a pain.

[ Friday, April 01, 2005 07:11: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
High level scenarios? in Blades of Avernum
Infiltrator
Member # 148
Profile #2
Then play Undead Valley. :rolleyes:

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Beta Call for The Darkness in Blades of Avernum
Infiltrator
Member # 148
Profile #12
Name: Dahak
E-mail address: patricksj at gmail dot com
Mac or PC: Mac

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
New Graphics, please critique in Blades of Avernum
Infiltrator
Member # 148
Profile #0
These are all bobbing markers. You place them above a location and they bob. :rolleyes:

Use them to guide inept players or to clarify really complicated directions.

As an alternative, make them floating floors/terrains for the party to walk on...

*Dahak decides to go see if he can create a wave effect by making bobbing water.

IMAGE(http://unix.csuchico.edu/~ps167/markers/gray_marker.gif)

IMAGE(http://unix.csuchico.edu/~ps167/markers/blue_marker.gif)

IMAGE(http://unix.csuchico.edu/~ps167/markers/red_marker.gif)

IMAGE(http://unix.csuchico.edu/~ps167/markers/green_marker.gif)

IMAGE(http://unix.csuchico.edu/~ps167/markers/purple_marker.gif)

I know the colors seem off, but that is .gif for you. I could put them in a different format for clearer images (and they are.)

Edit:
Truthfully, you could take the red one and create some better colors using icon_adjust. Eh.

[ Friday, March 25, 2005 20:31: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Cooking an idea, to help beta testing. in Blades of Avernum
Infiltrator
Member # 148
Profile #15
#2 is much better.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Favorite Spiderweb Game in General
Infiltrator
Member # 148
Profile #14
Exile 3, Nethergate, Blades of Exile.

I still play Exile 3 over Avernum 3.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Article - Beginner Scenarios in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Hm. You can edit creature scripts to drop you as a target while in 'stealth' mode correct?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Scenarios in Development in Blades of Avernum
Infiltrator
Member # 148
Profile #21
I'm still in development. Trying to design towns and outdoors is easy, but dialogue.

I'm currently stuck. I just can't express.

If I can finish the dialogue, I can move to beta testing.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Forum Header Updated in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #7
The Designer FAQ link seems broken.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Forum Header Updated in Blades of Avernum
Infiltrator
Member # 148
Profile #7
The Designer FAQ link seems broken.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #4
Try opening a door and then while standing one space away from an adjacent space, search the door to close it. The door closes even though you are not nearby.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum
Infiltrator
Member # 148
Profile #4
Try opening a door and then while standing one space away from an adjacent space, search the door to close it. The door closes even though you are not nearby.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #1
You do not need to be next to a terrain script to search it, and therefore execute it (i.e. doors).

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BUGS! in Blades of Avernum
Infiltrator
Member # 148
Profile #1
You do not need to be next to a terrain script to search it, and therefore execute it (i.e. doors).

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Summoning in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #6
It happens when they are summoned with a spell too.

Edit:
begindefinecreature 135;
clear;
cr_name = "Augmented Giant";
cr_level = 35;
cr_what_stat_adjust 0 = 29;
cr_amount_stat_adjust 0 = 6;
cr_what_stat_adjust 1 = 8;
cr_amount_stat_adjust 1 = 6;
cr_special_abil = 16;
cr_start_item 0 = 2;
cr_start_item_chance 0 = 80;
cr_start_item 1 = 3;
cr_start_item_chance 1 = 80;
cr_start_item 2 = 192;
cr_start_item_chance 2 = 80;
cr_start_item 3 = 204;
cr_start_item_chance 3 = 8;
cr_start_item 4 = 115;
cr_start_item_chance 4 = 5;
cr_start_item 5 = 225;
cr_start_item_chance 5 = 5;
cr_default_attitude = 4;
cr_species = 4;
cr_natural_armor = 10;
cr_which_sheet = 1613;
cr_attack_2 = 6;
cr_attack_3 = 6;
cr_attack_23_type = 4;
cr_immunities 4 = 100;
cr_summon_class = 6;
Notice that cr_which_sheet_upper = 1614; is missing.

This is why it is chopped.

[ Thursday, March 17, 2005 12:42: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Summoning in Blades of Avernum
Infiltrator
Member # 148
Profile #6
It happens when they are summoned with a spell too.

Edit:
begindefinecreature 135;
clear;
cr_name = "Augmented Giant";
cr_level = 35;
cr_what_stat_adjust 0 = 29;
cr_amount_stat_adjust 0 = 6;
cr_what_stat_adjust 1 = 8;
cr_amount_stat_adjust 1 = 6;
cr_special_abil = 16;
cr_start_item 0 = 2;
cr_start_item_chance 0 = 80;
cr_start_item 1 = 3;
cr_start_item_chance 1 = 80;
cr_start_item 2 = 192;
cr_start_item_chance 2 = 80;
cr_start_item 3 = 204;
cr_start_item_chance 3 = 8;
cr_start_item 4 = 115;
cr_start_item_chance 4 = 5;
cr_start_item 5 = 225;
cr_start_item_chance 5 = 5;
cr_default_attitude = 4;
cr_species = 4;
cr_natural_armor = 10;
cr_which_sheet = 1613;
cr_attack_2 = 6;
cr_attack_3 = 6;
cr_attack_23_type = 4;
cr_immunities 4 = 100;
cr_summon_class = 6;
Notice that cr_which_sheet_upper = 1614; is missing.

This is why it is chopped.

[ Thursday, March 17, 2005 12:42: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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