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Unhandled Exceptions in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
I'm not too sure, but wasn't there a problem if you tried to reference a town locations that did not exist? I.e, in a medium town, (63, 63).

I believe it gave an error. Or was this fixed by Jeff?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Unhandled Exceptions in Blades of Avernum
Infiltrator
Member # 148
Profile #3
I'm not too sure, but wasn't there a problem if you tried to reference a town locations that did not exist? I.e, in a medium town, (63, 63).

I believe it gave an error. Or was this fixed by Jeff?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Article - Basic Communities and Towns, A Concept in Blades of Avernum
Infiltrator
Member # 148
Profile #11
I updated, added, and revised the article. See it here.

http://unix.csuchico.edu/~ps167/town.txt

Please check, critique, and let me know.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Script Error! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #6
end() is a function.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Script Error! in Blades of Avernum
Infiltrator
Member # 148
Profile #6
end() is a function.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Script Error! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
The command is end();, and not end;

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Script Error! in Blades of Avernum
Infiltrator
Member # 148
Profile #3
The command is end();, and not end;

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Background Music in Blades of Avernum
Infiltrator
Member # 148
Profile #17
quote:
Originally written by Solomon Strokes:

I haven't (and can't) do the Windows version yet, because I don't have a Windows. So yeah- I'll probably ask Notus or somebody else for the favor. With Mac, I just used Resfool.
Yes, but with the Mac, a file's total resource forks are limited to 16MB in size. That sound will have to be stuck in the .cmg file. You will have to use the'snd' resource, and it is bloated. How long, and how many sounds?

You're not going to achieve long soundtracks.

Edit:
Left out part of the sentence... Doh.

[ Monday, March 07, 2005 20:26: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Background Music in Blades of Avernum
Infiltrator
Member # 148
Profile #15
Would you mind telling how you managed the Windows version and got around the size limit?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Background Music in Blades of Avernum
Infiltrator
Member # 148
Profile #9
You found a way to do it for Windows, and you got around the size limit in Mac's snd resource?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
HLPM v1.1.2 released in Blades of Avernum
Infiltrator
Member # 148
Profile #11
Sell them for gold, or to equip. I took a level 1 party and leveled to 15, but I still felt I had 'eh gold. So I fought and sold the items. But missile combat...

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
Infiltrator
Member # 148
Profile #18
Couldn't you use the life stealing with a negative strength? Has anyone tried this? Special Ability = 77.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Dialog Format in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
Doesn't work. Besides, you can change a creature's name.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Dialog Format in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Doesn't work. Besides, you can change a creature's name.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Dialog Format in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #0
I notice people using question = "Name"; This is supposed to be the creature name, and you stick this in the first node of the the dialogue. However, it is pointless. The creature's name is always loaded into the dialog. The game doesn't even look at that piece of code when inserting the creature name.

What good is it?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Dialog Format in Blades of Avernum
Infiltrator
Member # 148
Profile #0
I notice people using question = "Name"; This is supposed to be the creature name, and you stick this in the first node of the the dialogue. However, it is pointless. The creature's name is always loaded into the dialog. The game doesn't even look at that piece of code when inserting the creature name.

What good is it?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
Infiltrator
Member # 148
Profile #23
quote:
Originally written by DreamGuy:

quote:
Originally written by Dahak:

"Why should the party be so influental?"
Because they are the main characters! The main characters in any story are what the story goes around. A book in which the characters aren't influential and some plot device comes from out of nowhere to make things happen is considered to very poor writing. Perhaps you're familiar with complaints about using a Deus ex machina in a story? If not, perhaps you can imagine how frustrated the star player in a sports game must feel if he's benched and forced to watch everyone else play the game he's supposed to be playing?

In a RPG game, the main characters have to be even more influential, because they are directly controlled by the player. The player can't just sit back and watch, he has to make an effort to move the PCs around. If they have no influence and just watch while other people do things (and gab about all the great people they met and all the things they did) you are basically turning the player into a bunch of ineffectual nobodies, which spoils the entire point of these games.

Not really true. A lot of stories have the main character pretty influental, and they quite frankly stink. The character has too much influence. Other stories have main characters with less influence, or almost none, and they rock.

Good stories, and by extension good RPG's, make the player seem as if they are involved.

I do not mean for designers to make people ineffectual nobodies. The players can try, and try, and try, but sometimes, you just can't win.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
Infiltrator
Member # 148
Profile #7
Is the end or the way to the end more important? Why do ends need to be different. If all paths lead to same destination then no need exists for seperate endings.

Personally, I always cared about how I get there then how it ends. It makes things much more interesting.

Another point. Why should the party be so influental?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
what am I doing wrong? in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #4
Hm. The dialogue script loaded or it did not. If it did not load, then it should give an error message. If no error message, then maybe it does not know it needs a dialogue script.

Just to check:
1) You have a town script.
2) You have a dialog script
3) Both are properly named.
4) The Details Windows for your town has the name of the town script.
5) The dialogue script has the node referenced by the creature.
6) No error messages.

Is this correct?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
what am I doing wrong? in Blades of Avernum
Infiltrator
Member # 148
Profile #4
Hm. The dialogue script loaded or it did not. If it did not load, then it should give an error message. If no error message, then maybe it does not know it needs a dialogue script.

Just to check:
1) You have a town script.
2) You have a dialog script
3) Both are properly named.
4) The Details Windows for your town has the name of the town script.
5) The dialogue script has the node referenced by the creature.
6) No error messages.

Is this correct?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
what am I doing wrong? in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #1
The dialogue scripts must have no errors to load. Did you get an error message when you entered town? That is when the dialogue script is loaded.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
what am I doing wrong? in Blades of Avernum
Infiltrator
Member # 148
Profile #1
The dialogue scripts must have no errors to load. Did you get an error message when you entered town? That is when the dialogue script is loaded.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Infiltrator
Member # 148
Profile #23
quote:
Originally written by Notus:

silver harloe wrote:
quote:
The editor is (purposefully) limited in various arrays to prevent it. So I can't provide a full game in the Avernum universe.
Personally, I want to know in which item he found limitation.
Surely the editor limits many items. For instance, the editor limits the number of outdoor sections up to 100, but BoA application accepts more. I tried it with 20x20 section, and it worked on BoA application.
If the limitation is only on the editor and BoA application accepts more, I can fit it to the true limitation on the editor.

Out of curiosity, what is the max number of towns the BoA engine can really handle?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
how to put on the head in Blades of Avernum
Infiltrator
Member # 148
Profile #6
Select the icon for Resedit application. Bring up the Info Window (Command + I). Edit the amount of memory (RAM) that Resedit uses.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Display partie's location in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #1
Or just create a special ability. Saves an item slot.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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