Profile for Dahak
Field | Value |
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Displayed name | Dahak |
Member number | 148 |
Title | Infiltrator |
Postcount | 480 |
Homepage | |
Registered | Thursday, October 11 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Missing Sounds Petition in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 20:05
Profile
I was going through the BoA Sounds via Resedit for my script (see bottom), and I was looking for the animal sounds that existed in BoE. It seems many of them are missing. Out of curiousity I decided to find all the BoE sounds "missing" from BoA. As follows: 20000 Boing Up 20001 Boing Down 20003 poison cough 20004 Bottles II 20005 SFX_PlasmaExplode.cvt 20006 chomp 2 20007 gain level 20008 Untitled 7 20010 sensitive 20013 party dead c 20016 town entry 20019 swish 2 (19) 20020 yawn (20) 20021 pc dead 20022 startup music 20023 out combat 20024 priest spell (24) 20025 mage spell (25) 20026 ghost with stomach ache 20027 monster uh (27) 20028 wfall.1 20032 slay other #2 (32) 20033 slay squeal (33) 20040 thanks 20042 acid (42) 20043 petrify (43) 20044 breathe.c 20045 on.who 20046 see growl (46) 20048 splashing.c 20051 blotto 20052 phased 20053 vibrating strike 20054 scream (54) 20059 door close (59) 20060 little boom 20062 mmm.c 20065 drain (65) 20066 disease (66) 20067 huh.c 20075 cold damage.c 20076 chirp (76) 20077 chirp 2 (77) 20079 drip 2 (79) 20082 baa (82) 20085 horse Step (85) 20087 attack - bite (87) 20090 laser 2 20091 chirp 3 (91) 20092 chicken (92) c 20095 enter dungeon (95) 20097 monst.dead I know it is easy to add sounds to the Mac version of BoA, but I do not know about the Windows version. Also, I do not feel that we are allowed to modify and distribute the sound file (we could also modify the window's sound?). I want collect "signatures" of people who feel that the next release of BoA shoudl have these missing sounds. I know some of them (chirps, baa, thanks) would be very useful. If you think Jeff should add them, just post. Also, let others know. If I get enough responces, I'll e-mail Jeff. Also, I wrote this script to create alternate ambient sounds. Please critique -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 11:54
Profile
One tiny little thing to be added that would be most useful. The default editor has a "Make all items NOT property" option, but no "Make all items property" option. This under the town menu. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 11:54
Profile
One tiny little thing to be added that would be most useful. The default editor has a "Make all items NOT property" option, but no "Make all items property" option. This under the town menu. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Horse Graphic in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 09:17
Profile
I seem to recall someone had a made a horse "monster" graphic so that the horse could wander around. However, I cannot find it. Does anyone know of where it might be? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Horse Graphic in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 09:17
Profile
I seem to recall someone had a made a horse "monster" graphic so that the horse could wander around. However, I cannot find it. Does anyone know of where it might be? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
some custom gfx questions in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Sunday, February 20 2005 11:51
Profile
You can make appears to be 1x3 for terrains. :) -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
some custom gfx questions in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, February 20 2005 11:51
Profile
You can make appears to be 1x3 for terrains. :) -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Illegal distribution on the BoAC in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 18 2005 16:11
Profile
Edit: Nevermind. It was summarized quite nicely. [ Friday, February 18, 2005 16:14: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Illegal distribution on the BoAC in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 18 2005 15:31
Profile
I've been staying out of this, but now Overwhelming, you're being an idiot. All material created by Kelandon is Kelandon's noting the exception stated in the BoA editor License. No BoA editor license passage gives you the right to distribute and you do not fall under the protection of the USA fair-use doctrine. I do not believe there exists a single US loophole for you to exploit. While you and your country (I don't where your from) may not recognize US copyright in that country, if you use the USA in some manner to continue this action, you are held accountable under the US copyright law. Ahem. Overwhelming: Stop arguing. Kelandon: May I use this as an example of International Copyright Violations via the Internet for my class? I just want to provide an example. I'll leave off names. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Scripting Questions in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Wednesday, February 16 2005 17:31
Profile
How do you make a creature ALWAYS drop a certain item? I tried to add it via the datascript, but it is not always. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Scripting Questions in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, February 16 2005 17:31
Profile
How do you make a creature ALWAYS drop a certain item? I tried to add it via the datascript, but it is not always. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Scripting Questions in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Tuesday, February 15 2005 15:57
Profile
1. What is the difference in purpose between set_state(which_state) and end(); 2. Are changed memory cells persistent between reloads? 3. I know we can up to 10 events, but it 10 total or 10 per day? 4. How do you determine where spawn_creature spawns? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Scripting Questions in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, February 15 2005 15:57
Profile
1. What is the difference in purpose between set_state(which_state) and end(); 2. Are changed memory cells persistent between reloads? 3. I know we can up to 10 events, but it 10 total or 10 per day? 4. How do you determine where spawn_creature spawns? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Sunday, February 13 2005 16:58
Profile
Whatever the program is using to calculate the co-ordinates of the special encounter rectangles is off. All rectangles are created from (0,0) to (x2,y2). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, February 13 2005 16:58
Profile
Whatever the program is using to calculate the co-ordinates of the special encounter rectangles is off. All rectangles are created from (0,0) to (x2,y2). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
help with town design in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, February 12 2005 13:57
Profile
If you mean you want a W-E waterfall instead of a N-S waterfall, use an editor to do a horizontal flip of all the waterfalls graphics. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Beta-Call for Backwater Calls in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 4 2005 20:34
Profile
I need to withdraw from Betatesting. College is too busy. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Beta-Call for Backwater Calls in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, February 1 2005 06:35
Profile
Name: Dahak E-mail address: pat dot s dot j at att dot net Operating system (PC or Mac): Mac What kind of party you plan on using: Whatever I choose. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Announcment! get your Player Character concept made! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, January 30 2005 17:01
Profile
We have female humans, female sliths, but no female nephils (that I can tell). How about one? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
I need help in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, January 29 2005 20:04
Profile
Have you tried magic? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Player FAQ in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, January 27 2005 20:54
Profile
If you mean questions like: Singleton or party? Bows or Thrown? How do I get and über powerful kiss ass party? Then yes. Edit: Kick, not kiss. Also, for the designer FAQ: Q: Can I add a custom scenario icon. A: No, you cannot add custom scenario icons. Q: How do I make good towns/outdoors? A: Practice and plan ahead. [ Friday, January 28, 2005 22:48: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Player FAQ in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, January 27 2005 20:34
Profile
Players FAQ: Add the "special skills" and how to get them. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Tuesday, January 25 2005 06:04
Profile
Lighting does not match max total darkness w/ light being impossible (Lighting option #4). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, January 25 2005 06:04
Profile
Lighting does not match max total darkness w/ light being impossible (Lighting option #4). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, January 24 2005 20:09
Profile
Oh well. As is, the editor is pretty good. Most major issues have been fixed. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |