3D Blades of Avernum Editor 1.0 for Mac OS X released!
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Author | Topic: 3D Blades of Avernum Editor 1.0 for Mac OS X released! |
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Infiltrator
Member # 148
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written Sunday, February 13 2005 16:58
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Whatever the program is using to calculate the co-ordinates of the special encounter rectangles is off. All rectangles are created from (0,0) to (x2,y2). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Infiltrator
Member # 3040
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written Sunday, February 13 2005 17:49
Profile
I'm not sure if this is related; I can't create any rectangles at all. All of the things that should make a rectangle (special encounter, room description, solid and hollow terrain) don't do anything. I click the button, then select the two endpoints of the rectangle, but then nothing happens. I'm using 1.02b4, on Mac OS X 10.3.7. I don't have the problem in 1.02b3. -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Warrior
Member # 5289
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written Sunday, February 13 2005 18:06
Profile
Dahak, wz. arsenic This bug was reproduced on my side. Both outdoor and town. I'll look into this. quote:This information is very helpful, because these procedures use a common routine. It should be the culprit. Catch it. "working_rect" is not declared as "static" on EdFcns.cpp: handle_ter_spot_press() Now testing further. Preparing release This bug was fixed but the "Readme.pdf" should be revised as Amazadh Kristeopolous pointed out. Wait a little more. Sorry for my laziness. Sent it to SourceForge Mac version was updated to "v1.0.2b5" Update is posted to Project: BoA Editor Remake on SourceForge.net You can check the version of your application by a) Select the application icon on Finder b) Apple (command)-I [ Sunday, February 13, 2005 21:23: Message edited by: Notus ] -------------------- Project: BoA Editor Remake on SourceForge.net supports "3D BoA Editor" (Mac and Win), and creates advanced BoA Editor. Posts: 107 | Registered: Tuesday, December 14 2004 08:00 |