Profile for Dahak
Field | Value |
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Displayed name | Dahak |
Member number | 148 |
Title | Infiltrator |
Postcount | 480 |
Homepage | |
Registered | Thursday, October 11 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Display partie's location in Blades of Avernum | |
Infiltrator
Member # 148
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written Friday, March 4 2005 10:31
Profile
Or just create a special ability. Saves an item slot. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, March 3 2005 18:02
Profile
I used command + c. Generic Macintosh Copy command. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, March 3 2005 18:02
Profile
I used command + c. Generic Macintosh Copy command. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, March 3 2005 15:13
Profile
An error? When I attempt to copy text outside of the BoA application and paste it into the "Intro Text" dialog boxes, I get nothing. I tried coping text from within the scenario and I had no problems. I attempted to copy from the outside again and I all got was the text I had copied from another dialog box. I tried this 3 more times before I gave up. OS 10.2.8, Latest Version. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Remake in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, March 3 2005 15:13
Profile
An error? When I attempt to copy text outside of the BoA application and paste it into the "Intro Text" dialog boxes, I get nothing. I tried coping text from within the scenario and I had no problems. I attempted to copy from the outside again and I all got was the text I had copied from another dialog box. I tried this 3 more times before I gave up. OS 10.2.8, Latest Version. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Article - Basic Communities and Towns, A Concept in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, March 3 2005 07:17
Profile
quote: quote: [ Thursday, March 03, 2005 07:19: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Blades Converted To A Strategy Game in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, March 2 2005 19:41
Profile
Ooooooh. Magic speak. :D I've been in manager mode. Sorry. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Blades Converted To A Strategy Game in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, March 2 2005 19:26
Profile
Hm. I don't wish to seem too nitpicking, but realisitically, you would use a messenger. Leaders should not wear themselves out by attempting to shouts orders to a group of people over the sounds of battle. That is what underlings are for. Leaders give Strategic Goals, the next tier formulates the Tactical goals, and the last tier forms the Operational goals. Strategic is broad goals, Tactial is the plans, and Operational is the little details to do the tactic that follows the strategy. Operational Goal soldiers do not give orders. Strategic Goals soldiers do not yell and scream (except to motivate ;) ). They assess and order. The middle tier do the yelling. Think of these as the low level officers. Edit: Thus this is why you could easily use go-between. It also simplifies the problem. I'd say you want to be at the middle tier, but bleh. Not very fun. Trust me. Be the leader or the heroic soldier. Top or bottom. [ Wednesday, March 02, 2005 19:29: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Article - Basic Communities and Towns, A Concept in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, March 2 2005 18:52
Profile
http://unix.csuchico.edu/~ps167/town.txt Moved article to here. [ Wednesday, March 09, 2005 20:44: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Blades Converted To A Strategy Game in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, March 2 2005 18:47
Profile
quote:Ah, but to give orders you need to talk to someone. That someone could be a messenger or an officer, or your could even be the advisor to a general. You might not be able to micromanage (what leader is?) a battle, but you can control the flow. Choices ARE limited, but there is room for control. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Blades Converted To A Strategy Game in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, March 2 2005 17:04
Profile
Actaully, you create an "officer" script/node for creatures/terrian/town script and send messages. These messages are stroed in the appropiate memory cell or SDF and when a creature reads that memory cell, it executes a specific state which may be how to behave. Hmm. I'll have to try this. Doing this over and over might be a problem, but for a major battle...? [ Wednesday, March 02, 2005 17:05: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Article -- Non-Linearity: The Doctrine of Causality in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, March 1 2005 21:03
Profile
Tip: Explain what IC is. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, March 1 2005 14:01
Profile
I'm getting lost reading this. I get the feeling that linearity is equaling 1)being over controlled by the designer and 2)limiting choices. Am I incorrect? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, February 26 2005 17:24
Profile
quote:It is possible, but I would not recommend it. The BoA engine uses sounds 0 through 174. The games only comes with 0 through 173 used. You could add 1 sound without replacing the others if you added that sound resource to the *.cmg file. Of course, this method only works for Mac. I get a Debug 000 1 - # error when I call any sound outside of the 0 - 174 range. # is number of the snd resource called by run_animation_sound(). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, February 26 2005 17:24
Profile
quote:It is possible, but I would not recommend it. The BoA engine uses sounds 0 through 174. The games only comes with 0 through 173 used. You could add 1 sound without replacing the others if you added that sound resource to the *.cmg file. Of course, this method only works for Mac. I get a Debug 000 1 - # error when I call any sound outside of the 0 - 174 range. # is number of the snd resource called by run_animation_sound(). -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Weapons and Warfare in Avernum. in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 25 2005 18:32
Profile
Oh. I admit, I was thinking of the Exile version when I said that. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
how to make skins tell me plz in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 25 2005 14:41
Profile
Open via a resource editor (ResEdit) and copy/paste the graphic into the Graphics file. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Weapons and Warfare in Avernum. in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 25 2005 14:40
Profile
A null bug is not immune to magic, but rather it creates a field that magic is inoperable in. If a Null Bug is NOT in such a field, then magic is effective. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, February 25 2005 11:55
Profile
Yay for names! I'll let this go for a week or so, and then I'll e-mail Jeff. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, February 25 2005 11:55
Profile
Yay for names! I'll let this go for a week or so, and then I'll e-mail Jeff. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Weapons and Warfare in Avernum. in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, February 24 2005 20:32
Profile
First you have to capture, care for, and likely breed the null bugs. Who will do it? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Graphic Requests... in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, February 23 2005 13:54
Profile
I do know that some of those graphics TM used are from people who ripped off other people. The cycle continues. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 20:15
Profile
I just want Jeff to tack these sounds into the "Blades of Avernum Sounds" file. edit: What, that is it? No one else wants Jeff to add these sounds so all can enjoy? [ Wednesday, February 23, 2005 07:40: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 20:15
Profile
I just want Jeff to tack these sounds into the "Blades of Avernum Sounds" file. edit: What, that is it? No one else wants Jeff to add these sounds so all can enjoy? [ Wednesday, February 23, 2005 07:40: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Missing Sounds Petition in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, February 21 2005 20:05
Profile
I was going through the BoA Sounds via Resedit for my script (see bottom), and I was looking for the animal sounds that existed in BoE. It seems many of them are missing. Out of curiousity I decided to find all the BoE sounds "missing" from BoA. As follows: 20000 Boing Up 20001 Boing Down 20003 poison cough 20004 Bottles II 20005 SFX_PlasmaExplode.cvt 20006 chomp 2 20007 gain level 20008 Untitled 7 20010 sensitive 20013 party dead c 20016 town entry 20019 swish 2 (19) 20020 yawn (20) 20021 pc dead 20022 startup music 20023 out combat 20024 priest spell (24) 20025 mage spell (25) 20026 ghost with stomach ache 20027 monster uh (27) 20028 wfall.1 20032 slay other #2 (32) 20033 slay squeal (33) 20040 thanks 20042 acid (42) 20043 petrify (43) 20044 breathe.c 20045 on.who 20046 see growl (46) 20048 splashing.c 20051 blotto 20052 phased 20053 vibrating strike 20054 scream (54) 20059 door close (59) 20060 little boom 20062 mmm.c 20065 drain (65) 20066 disease (66) 20067 huh.c 20075 cold damage.c 20076 chirp (76) 20077 chirp 2 (77) 20079 drip 2 (79) 20082 baa (82) 20085 horse Step (85) 20087 attack - bite (87) 20090 laser 2 20091 chirp 3 (91) 20092 chicken (92) c 20095 enter dungeon (95) 20097 monst.dead I know it is easy to add sounds to the Mac version of BoA, but I do not know about the Windows version. Also, I do not feel that we are allowed to modify and distribute the sound file (we could also modify the window's sound?). I want collect "signatures" of people who feel that the next release of BoA shoudl have these missing sounds. I know some of them (chirps, baa, thanks) would be very useful. If you think Jeff should add them, just post. Also, let others know. If I get enough responces, I'll e-mail Jeff. Also, I wrote this script to create alternate ambient sounds. Please critique -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |