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BoA Bugs in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #20
I mean the town boundary. That little line that defines where the party leaves town.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Bugs in Blades of Avernum
Infiltrator
Member # 148
Profile #20
I mean the town boundary. That little line that defines where the party leaves town.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Bugs in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #17
Hills do not work past the town boundary.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Bugs in Blades of Avernum
Infiltrator
Member # 148
Profile #17
Hills do not work past the town boundary.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #35
Thanks. Maybe you should e-mail Jeff. He has the same problem.

[ Thursday, January 20, 2005 18:13: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #35
Thanks. Maybe you should e-mail Jeff. He has the same problem.

[ Thursday, January 20, 2005 18:13: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #33
I wanted to check something else so I did the following:

Test A was made with the Vogel editor
Test B was made with the Vogel editor
Test C was made with the 3D editor
Test D was made with the 3D editor

A - D are NOT using custom floors/terrains

Vogel & Vogel
Large town imported from A to B using the Vogel editor : Good

Large town imported from A to B using the 3D editor : Good

Large town imported from B to A using the Vogel editor : Good

Large town imported from B to A using the 3D editor : Good

3D & 3D
Large town imported from C to D using the Vogel editor : Good

Large town imported from C to D using the 3D editor : Good

Large town imported from D to C using the Vogel editor : Good

Large town imported from D to C using the 3D editor : Good

3D & Vogel
Large town imported from A to C using the Vogel editor : Good

Large town imported from A to C using the 3D editor : Good

Large town imported from C to A using the Vogel editor : Good

Large town imported from C to A using the 3D editor : Good

Odd thing is that I had no problems. I made other test scenarios via the 3D editor and I had problems galore. I remember having this issue last summer when the 3D editor first came out. I found a solution, but I can't remember. I'll check the posts.

Edit:
Found it
quote:
Another bug: Imports of large towns become corrupted. This problem exists in Spiderweb's Editor and Issac's, so I will e-mail Jeff about the problem.

EDIT:
Never mind about the corruption. I just had to open the scenatio I import from and save the scenario while each large town was loaded in memory. I don't know only the import would corrupt, but it isn't the editor's fault.
I'll double check.

Dang. I forgot. I had this problem when importing from within the scenario (i.e. B town1 to B town2). I was so hoping that would fix the problem.

Notus:
Download this and import any large town (2, 3, 4, 5, 6, 7, or 8).

[ Thursday, January 20, 2005 17:18: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #33
I wanted to check something else so I did the following:

Test A was made with the Vogel editor
Test B was made with the Vogel editor
Test C was made with the 3D editor
Test D was made with the 3D editor

A - D are NOT using custom floors/terrains

Vogel & Vogel
Large town imported from A to B using the Vogel editor : Good

Large town imported from A to B using the 3D editor : Good

Large town imported from B to A using the Vogel editor : Good

Large town imported from B to A using the 3D editor : Good

3D & 3D
Large town imported from C to D using the Vogel editor : Good

Large town imported from C to D using the 3D editor : Good

Large town imported from D to C using the Vogel editor : Good

Large town imported from D to C using the 3D editor : Good

3D & Vogel
Large town imported from A to C using the Vogel editor : Good

Large town imported from A to C using the 3D editor : Good

Large town imported from C to A using the Vogel editor : Good

Large town imported from C to A using the 3D editor : Good

Odd thing is that I had no problems. I made other test scenarios via the 3D editor and I had problems galore. I remember having this issue last summer when the 3D editor first came out. I found a solution, but I can't remember. I'll check the posts.

Edit:
Found it
quote:
Another bug: Imports of large towns become corrupted. This problem exists in Spiderweb's Editor and Issac's, so I will e-mail Jeff about the problem.

EDIT:
Never mind about the corruption. I just had to open the scenatio I import from and save the scenario while each large town was loaded in memory. I don't know only the import would corrupt, but it isn't the editor's fault.
I'll double check.

Dang. I forgot. I had this problem when importing from within the scenario (i.e. B town1 to B town2). I was so hoping that would fix the problem.

Notus:
Download this and import any large town (2, 3, 4, 5, 6, 7, or 8).

[ Thursday, January 20, 2005 17:18: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #31
switch (scenario.town_size[which_town]) {
case 0:
len = sizeof(big_tr_type);
error = FSRead(file_id, &len, (char *) &t_d);
if (error != 0) {FSClose(file_id); oops_error(204);}
if (this_is_windows_scenario)
t_d.port();
break;

case 1:
len = sizeof(ave_tr_type);
error = FSRead(file_id, &len, (char *) &ave_t);
if (error != 0) {FSClose(file_id); oops_error(205);}
if (this_is_windows_scenario)
ave_t.port();
for (i = 0; i < 48; i++)
for (j = 0; j < 48; j++) {
t_d.terrain[i][j] = ave_t.terrain[i][j];
t_d.floor[i][j] = ave_t.floor[i][j];
t_d.height[i][j] = ave_t.height[i][j];
t_d.lighting[i][j] = ave_t.lighting[i][j];
}
break;

case 2:
len = sizeof(tiny_tr_type);
error = FSRead(file_id,&len , (char *) &tiny_t);
if (error != 0) {FSClose(file_id); oops_error(206);}
if (this_is_windows_scenario)
tiny_t.port();
for (i = 0; i < 32; i++)
for (j = 0; j < 32; j++) {
t_d.terrain[i][j] = tiny_t.terrain[i][j];
t_d.floor[i][j] = tiny_t.floor[i][j];
t_d.height[i][j] = tiny_t.height[i][j];
t_d.lighting[i][j] = tiny_t.lighting[i][j];
}
break;

}
You mean this? The problem happens with every scenario.

I haven't had any problems with the original scenarios (Vogel's), but all others released have trouble. Also, no scenario has trouble importing from itself.

Edit:
Case for the large towns seems incomplete. :(

[ Thursday, January 20, 2005 16:24: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #31
switch (scenario.town_size[which_town]) {
case 0:
len = sizeof(big_tr_type);
error = FSRead(file_id, &len, (char *) &t_d);
if (error != 0) {FSClose(file_id); oops_error(204);}
if (this_is_windows_scenario)
t_d.port();
break;

case 1:
len = sizeof(ave_tr_type);
error = FSRead(file_id, &len, (char *) &ave_t);
if (error != 0) {FSClose(file_id); oops_error(205);}
if (this_is_windows_scenario)
ave_t.port();
for (i = 0; i < 48; i++)
for (j = 0; j < 48; j++) {
t_d.terrain[i][j] = ave_t.terrain[i][j];
t_d.floor[i][j] = ave_t.floor[i][j];
t_d.height[i][j] = ave_t.height[i][j];
t_d.lighting[i][j] = ave_t.lighting[i][j];
}
break;

case 2:
len = sizeof(tiny_tr_type);
error = FSRead(file_id,&len , (char *) &tiny_t);
if (error != 0) {FSClose(file_id); oops_error(206);}
if (this_is_windows_scenario)
tiny_t.port();
for (i = 0; i < 32; i++)
for (j = 0; j < 32; j++) {
t_d.terrain[i][j] = tiny_t.terrain[i][j];
t_d.floor[i][j] = tiny_t.floor[i][j];
t_d.height[i][j] = tiny_t.height[i][j];
t_d.lighting[i][j] = tiny_t.lighting[i][j];
}
break;

}
You mean this? The problem happens with every scenario.

I haven't had any problems with the original scenarios (Vogel's), but all others released have trouble. Also, no scenario has trouble importing from itself.

Edit:
Case for the large towns seems incomplete. :(

[ Thursday, January 20, 2005 16:24: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #29
Hm. The scenarios were made on Macintosh computers I believe (mine, TM, Vogel, and Stareye).

I could not find a common thread among those that import correct and those that do not.

I even tried making a new scenario via the 3D editor and another via the Vogel editor. I placed a spot of cave floor, tried to import, BAM. Screwy terrain and heights (I had heights of 255 mostly). And yet again a 48x48 square was affected. The rest of the town is unchanged. The unchanged is what was there before import.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #29
Hm. The scenarios were made on Macintosh computers I believe (mine, TM, Vogel, and Stareye).

I could not find a common thread among those that import correct and those that do not.

I even tried making a new scenario via the 3D editor and another via the Vogel editor. I placed a spot of cave floor, tried to import, BAM. Screwy terrain and heights (I had heights of 255 mostly). And yet again a 48x48 square was affected. The rest of the town is unchanged. The unchanged is what was there before import.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
The power of greed in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
Hm. I usually play against the establishment. Usually because the designer has to give the rebels some edge else they quickly lose.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
The power of greed in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Hm. I usually play against the establishment. Usually because the designer has to give the rebels some edge else they quickly lose.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
The power of greed in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #1
Morally evil is a matter of perspective. Present a good case for the "evil" side and ask the party to join.

I don't think I'd play the for the "evil" side any other way.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
The power of greed in Blades of Avernum
Infiltrator
Member # 148
Profile #1
Morally evil is a matter of perspective. Present a good case for the "evil" side and ask the party to join.

I don't think I'd play the for the "evil" side any other way.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #27
Another bug:

Import Town for Large towns creates garbage in the town written over. No problems with Medium or Small towns. The problem exists for Jeff's Editor also.

At first I thought it was the custom graphics of the town, but even with a duplicate .cmg and data file, the problem exists. Also, medium and small towns with custom graphics have no problems. The problem is not consistant. I have had screw-ups from importing other peoples towns.

Outdoors imports okay.

If the town is imported into the scenario it came from, then the problem does not exist.

edit:
Height, floors, terrain, and even creatures become scrambled. Also, the imprted terrain is always a 48x48 square. It should be 64x64.

E-mailing snapshot.

[ Wednesday, January 19, 2005 17:39: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #27
Another bug:

Import Town for Large towns creates garbage in the town written over. No problems with Medium or Small towns. The problem exists for Jeff's Editor also.

At first I thought it was the custom graphics of the town, but even with a duplicate .cmg and data file, the problem exists. Also, medium and small towns with custom graphics have no problems. The problem is not consistant. I have had screw-ups from importing other peoples towns.

Outdoors imports okay.

If the town is imported into the scenario it came from, then the problem does not exist.

edit:
Height, floors, terrain, and even creatures become scrambled. Also, the imprted terrain is always a 48x48 square. It should be 64x64.

E-mailing snapshot.

[ Wednesday, January 19, 2005 17:39: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Check Shop Stock? in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #2
Is there a way to set a flag when an item is bought?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Check Shop Stock? in Blades of Avernum
Infiltrator
Member # 148
Profile #2
Is there a way to set a flag when an item is bought?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Check Shop Stock? in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #0
I'm looking for a way to check to see if a shop has an item in stock and if not then to add it.

Possible?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Check Shop Stock? in Blades of Avernum
Infiltrator
Member # 148
Profile #0
I'm looking for a way to check to see if a shop has an item in stock and if not then to add it.

Possible?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #25
ALL Terrain (only terrain) in 3D edit mode show 4 copies of the original floating above the terrain.

In realistic mode, there are as many copies as the height of the wall. Also, some terrains are not displayed.

The problem exists for towns and outdoors.

E-mailed snapshots.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum
Infiltrator
Member # 148
Profile #25
ALL Terrain (only terrain) in 3D edit mode show 4 copies of the original floating above the terrain.

In realistic mode, there are as many copies as the height of the wall. Also, some terrains are not displayed.

The problem exists for towns and outdoors.

E-mailed snapshots.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
How-To's on Terraining in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #4
Have architectual design and landscaping as a side interest? :P

Edit:
I was looking at the test file, and I notced that the outdoors have been chopped off (whoops). Thankfully, I have a backup with the preserved outdoors. Take a look at it too.

Here

[ Saturday, January 15, 2005 12:30: Message edited by: Dahak ]

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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