Profile for Dahak

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Funning with helms in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
You can make a unlimited charges torch. I belive it is either charges = 0 or -1. I'd have to double check the docs.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Funning with helms in Blades of Avernum
Infiltrator
Member # 148
Profile #3
You can make a unlimited charges torch. I belive it is either charges = 0 or -1. I'd have to double check the docs.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Perfect Forest in Blades of Avernum
Infiltrator
Member # 148
Profile #3
What I do to avoid the drain is to haste and run. Or you may go into combat mode and run. If you are more than 1-2 squares away, the orb ignores you in favor of finding a new body.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #106
Drop the "No Crashes" part. It crashes. It crashes EVERYTIME I click on Open in the Open/Save/Cancel dialog outdoors while scrolling. I don't have any problems if I try to Load a new section without saving. If I save, no dialog, and thus no problems. I've also had the game crash when I click outside the current section (i.e. In the next section).

[ Tuesday, September 21, 2004 14:10: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #106
Drop the "No Crashes" part. It crashes. It crashes EVERYTIME I click on Open in the Open/Save/Cancel dialog outdoors while scrolling. I don't have any problems if I try to Load a new section without saving. If I save, no dialog, and thus no problems. I've also had the game crash when I click outside the current section (i.e. In the next section).

[ Tuesday, September 21, 2004 14:10: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #104
quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever.
Do you know what was causing the crashes, or did they just stop?

Can you explain yourself more on the new bug? I can't understand it. At least, I tried something that might match your description, and nothing happened wrong.

New Version = No Crashes

I know the description is bad, but the editor acts like I'm clicking several times after just 1 short click on the SAVE/CANCEL/OPEN buttons for scrolling. Not my mouse by the by. I tried a different mouse also. Also, it always asks "Do you wish to Save/Cancel/Open" after I make a single change. I choose save, make NO changes in the next section, and it ALWAYS asks after that point.

I guess you could say the editor is taking my clicking on the SAVE/CANEL/OPEN buttons as an edit to the floors/terrain also.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #104
quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever.
Do you know what was causing the crashes, or did they just stop?

Can you explain yourself more on the new bug? I can't understand it. At least, I tried something that might match your description, and nothing happened wrong.

New Version = No Crashes

I know the description is bad, but the editor acts like I'm clicking several times after just 1 short click on the SAVE/CANCEL/OPEN buttons for scrolling. Not my mouse by the by. I tried a different mouse also. Also, it always asks "Do you wish to Save/Cancel/Open" after I make a single change. I choose save, make NO changes in the next section, and it ALWAYS asks after that point.

I guess you could say the editor is taking my clicking on the SAVE/CANEL/OPEN buttons as an edit to the floors/terrain also.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #100
Scroll & Crash Details:
If you scroll to another outdoor section you crash.

This happens on ANY scenario. I've tried it with all the scenarios released, plus 2 test scenarios I made (first was made with Vogel's, and the second with Issac's).

Upon opening the scenario, if you make NO changes, the editor only crashes once in a while. This happens with or without perspective mode active, and in 2D or 3D.

If you make ANY changes, the editor will almost ALWAYS crash.

I've not tried it in a scenario without custom graphics.

I've never had the editor crash when I manually move (i.e. Pick X and Y) to another section. This occurs when I scroll to another section in ANY direction.

If I've made a change, the menu asking to Save, Open, or Canel pops up. Click, and crash. Any option does the job. If I've saved already, then the editor crashes less frequently.

EDIT:
No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever.

[ Sunday, September 19, 2004 20:19: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #100
Scroll & Crash Details:
If you scroll to another outdoor section you crash.

This happens on ANY scenario. I've tried it with all the scenarios released, plus 2 test scenarios I made (first was made with Vogel's, and the second with Issac's).

Upon opening the scenario, if you make NO changes, the editor only crashes once in a while. This happens with or without perspective mode active, and in 2D or 3D.

If you make ANY changes, the editor will almost ALWAYS crash.

I've not tried it in a scenario without custom graphics.

I've never had the editor crash when I manually move (i.e. Pick X and Y) to another section. This occurs when I scroll to another section in ANY direction.

If I've made a change, the menu asking to Save, Open, or Canel pops up. Click, and crash. Any option does the job. If I've saved already, then the editor crashes less frequently.

EDIT:
No more crashes! Yay! New bug however. If I have a terrain/floor/item/whatever selected when I scroll, the whatever I placed in the same spot as the SAVE/CANEL/OPEN button. I click, and BAM, new whatever.

[ Sunday, September 19, 2004 20:19: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
Infiltrator
Member # 148
Profile #15
How can you make a wall too high? There are no problems with walls even at 8 tiles high.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest on Spiderweb in Blades of Avernum
Infiltrator
Member # 148
Profile #12
There are other problems with switching between the Lost Mine and Lost City. The game slows waaaaay down, graphics become choppy, and then everything speeds back up and becomes fine. The problem is only on entering/exiting.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Legendary Creatures In Avernum in Blades of Avernum
Infiltrator
Member # 148
Profile #9
The Furies deliver the Justice of the Gods. Judge, Jury, Executioner. No need to be Greek. How about 3 self-willed demi-gods?

Hmmm. Famine, War, Pestilence, and Death.

Ah. Another monster: Chaos Lords/Beings

EDIT:
Can you even kill the Four Horsemen? They are personifications of nature. I don't even consider them evil, but as just regular Joes doing an honest days work for an honest days pay. :cool:

[ Saturday, September 11, 2004 17:48: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Legendary Creatures In Avernum in Blades of Avernum
Infiltrator
Member # 148
Profile #6
No, I mean the Furies as in the 3 Furies. What is BattleZone?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Legendary Creatures In Avernum in Blades of Avernum
Infiltrator
Member # 148
Profile #1
I want to see Minotaurs, Sirens, The Furies, Pookas, Nature Spirits, Shadows, Dire Animals, Blood Ravens, and some others I can't bring to mind just yet.

EDIT: Giant Blue/Green/Red Chickens

[ Saturday, September 11, 2004 14:36: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Riddles! in Blades of Avernum
Infiltrator
Member # 148
Profile #12
Tis the best me lad. The best.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Riddles! in Blades of Avernum
Infiltrator
Member # 148
Profile #7
I guess it was a feeble attempt at humor. Go watch Monty Python's Holy Grail.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Riddles! in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Yes it is.

Riddle: What is the airspeed velocity of a swallow carrying a coconut?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Released!! in Blades of Avernum
Infiltrator
Member # 148
Profile #20
I never saw an option to get Klinger's Bow.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Released!! in Blades of Avernum
Infiltrator
Member # 148
Profile #15
Klinger's Bow = ? Where ?

Also.. Can NPC's be given items, or is that possible only via scripting?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
My E-mail in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #8
I think I'll die laughing someday.

1) You could PM.
2) You could post in the SAME TOPIC.
3) You could think.

Oh, thanks for the e-mail.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
My E-mail in Blades of Avernum
Infiltrator
Member # 148
Profile #8
I think I'll die laughing someday.

1) You could PM.
2) You could post in the SAME TOPIC.
3) You could think.

Oh, thanks for the e-mail.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Please Help Me Experienced Editors... in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #4
One of the probelms is the whole "import" feature. If I know the data is not going to be imported, I just use 'begindefineXXXX XXX; clear;' I'm in the process of making EVERY item, terrain, floor, and monster begin with clear and be totally seperate. It is taking a while, but if you give me your e-mail I'll send it as soon as I'm done. That or I post it on the board.

EDIT: So, with the improved and stable list, you could easily edit out any monster by placing begindefineXXXX XXX; clear; in your data script.

[ Wednesday, September 08, 2004 08:40: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Please Help Me Experienced Editors... in Blades of Avernum
Infiltrator
Member # 148
Profile #4
One of the probelms is the whole "import" feature. If I know the data is not going to be imported, I just use 'begindefineXXXX XXX; clear;' I'm in the process of making EVERY item, terrain, floor, and monster begin with clear and be totally seperate. It is taking a while, but if you give me your e-mail I'll send it as soon as I'm done. That or I post it on the board.

EDIT: So, with the improved and stable list, you could easily edit out any monster by placing begindefineXXXX XXX; clear; in your data script.

[ Wednesday, September 08, 2004 08:40: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Wanted in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #9
Sweet graphics except fpor the fact that in combat mode (but not attacking) they are hunched. Being defensive is one thing, but looking constipated in another.

Do you mind if I use these in my scenario? I hadn't gotten around to making any character graphics yet since I've been doing terrain, and using yours would save me ALOT of efffort.

ありがとう。

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Wanted in Blades of Avernum
Infiltrator
Member # 148
Profile #9
Sweet graphics except fpor the fact that in combat mode (but not attacking) they are hunched. Being defensive is one thing, but looking constipated in another.

Do you mind if I use these in my scenario? I hadn't gotten around to making any character graphics yet since I've been doing terrain, and using yours would save me ALOT of efffort.

ありがとう。

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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