Profile for Dahak

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HELP! EXITING TOWN ERROR in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
Do you have a non-default town exit defined in the town details? Do you enter the town from another town?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
HELP! EXITING TOWN ERROR in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Do you have a non-default town exit defined in the town details? Do you enter the town from another town?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Released!! in Blades of Avernum
Infiltrator
Member # 148
Profile #9
You buy the ruby.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Beta Call in Blades of Avernum
Infiltrator
Member # 148
Profile #54
Where was the amulet again?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Beta Call in Blades of Avernum
Infiltrator
Member # 148
Profile #52
Has anyone managed to go from the Stone Circle to the Station in version 1.4? It does not seem to work (or I'm going about it in the wrong manner).

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Towns vs Dungeons in Blades of Avernum
Infiltrator
Member # 148
Profile #0
My current scenario has about 3 dungeons. However, it has a full load of towns.

Most of the combat is in the towns (Politics :) ) and the dungeons are more along the line of level-up /item sidequests.

Would you toss in more dungeons, or toss in more travel (XP sidequests).

Oh, and the town combat is varied. All towns start out as friendly. Your actions cause the towns to change their attitude.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #20
quote:
Originally written by Crunchy Frog:

quote:
Originally written by Gorvin:

There is a way to search/use any object that you can currently look at, even if none of your party members are near it. First, click on the Look button. Second, use the buttons on the border of your view to scroll the screen around until the object is near the center. Third, click on the object to search it.
...

...

Jeff, can you hire me to write your code next time?

I suppose that if he does nothing we can all edit the scripts to determine the position of all the party members, and check to see if they are adjacent.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #16
I wonder if that happens because the party is assumed to be in the center of the screen. If the scripts is near the center of the screen, then the game thinks that the party is next to script.

Hmm. Doubtful.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Infiltrator
Member # 148
Profile #41
TM, did you recieve the splash sceens I e-mailed?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #52
Dialog Box Picture = Very very very very very very very very very good.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Infiltrator
Member # 148
Profile #52
Dialog Box Picture = Very very very very very very very very very good.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Not a Beta Test in Blades of Avernum
Infiltrator
Member # 148
Profile #12
Sudden explosion of replies! especially since I just need commenting and feedback on the town.
Anyways, I'm sending out the file.

EDIT: I can convert the graphics for those Windows users, but I'm not done yet. Pointless to go through 40 sheets (yes 40 sheets) and convert them until I'm ready.

[ Saturday, August 28, 2004 08:30: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
How do I rest? in Blades of Avernum
Infiltrator
Member # 148
Profile #1
Type the 'r' button on your keyboard or click on rest icon near the bottom of the screen. You need food in your inventory if you wish to rest

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Not a Beta Test in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Yes. I will sending the file shortly.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Not a Beta Test in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Thank you Nicothodes and spy.there. I'll be sending the file shortly.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Not a Beta Test in Blades of Avernum
Infiltrator
Member # 148
Profile #0
No. This is not a Beta Test. I just some people to wander through the town I'm currently working on. I had a layout, but I lost it and for the life me I can't think of what I wanted.

Take a look at the full rooms, the empty rooms, and tell me what you think should be in/out. I'm bashing my head against the wall here.

Just list your e-mail, and I'll toss the file your way. Please help me!

PS. Since this isn't the beta, I didn't convert the graphics, so Mac only. Sorry.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Trap Doors in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #33
Bubbles, e-mail me the scenario at pat.s.j@att.net

I'll run through the problems real quick and let you know what is wrong.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Trap Doors in Blades of Avernum
Infiltrator
Member # 148
Profile #33
Bubbles, e-mail me the scenario at pat.s.j@att.net

I'll run through the problems real quick and let you know what is wrong.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Is there a way to rotate terrain objects? in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #12
And if you get bored, you can flip the tall statue. It can be made to face all four directions.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Is there a way to rotate terrain objects? in Blades of Avernum
Infiltrator
Member # 148
Profile #12
And if you get bored, you can flip the tall statue. It can be made to face all four directions.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Extending Graphics Comp Deadline in Blades of Avernum
Infiltrator
Member # 148
Profile #30
Shiny = Gradients + Highlights

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #5
Nevermind Garrison. I found and fixed the problem. The probelm was that light is calculated in the Editor, and not in the game. However, I was using the 3D editor. When the game is opened and saved using Jeff's editor, the problem ceases to exist.

I'm letting Issac know about this problem.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #2
Here is another bug/problem:

Light will shine thorugh "block view" objects. Nothing blocks a lights radius. Nothing. So light will go through solid walls...

EDIT: Light can be blocked. I saw it another scenario... So what makes it shine through in others?

[ Monday, August 23, 2004 13:06: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
A Perfect Forest Beta Call in Blades of Avernum
Infiltrator
Member # 148
Profile #6
1) Dahak
2) pat.s.j@att.net
3) 10.2.8
4) Graphic Design, Landscaping

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #29
This shouldn't be a major engine change, and would be backward compatible, but the town details menu has 2 unused fields. Could it be possible the convert one of those fields to load a custom town graphic background? (The picture behind the character in the inventory screen) It looks really odd to have a mountain in the background, but you're in the middle of the desert.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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