Is there a way to rotate terrain objects?

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AuthorTopic: Is there a way to rotate terrain objects?
Infiltrator
Member # 4637
Profile Homepage #0
This is stupid. There is only one altar pic, facing east. That means that if I want it facing south, i'll need to edit it with a picture editor? Or is there a way to rotate it?

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Warrior
Member # 2531
Profile Homepage #1
No.

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The Great Mister

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Posts: 59 | Registered: Saturday, January 25 2003 08:00
Agent
Member # 2820
Profile #2
But you could just do a horizontal flip on it, and it should face south.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Warrior
Member # 4778
Profile Homepage #3
quote:
Originally written by Garrison:

But you could just do a horizontal flip on it, and it should face south.
yes, if you are satisfied with the circumstance that the shading isn't correct anymor!

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www.bigblue.de.gg BoA graphics and more
Posts: 188 | Registered: Monday, July 26 2004 07:00
Infiltrator
Member # 4637
Profile Homepage #4
How do I insert the custom terrain? How do I make it appear in the editor?

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Shaper
Member # 73
Profile #5
Read the instructions.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Infiltrator
Member # 4637
Profile Homepage #6
I did. Didn't find anything. I've already saved it as G500.BMP. Don't know where to place the te_which_sheet 500. Tried in the town script, under begindegineterrain; but nothing...

[ Wednesday, August 25, 2004 07:26: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
The Establishment
Member # 6
Profile #7
1) Suppose your scenario is named sword.bas
2) Create a script sworddata.txt
3) Read the Docs and see the corresponding Valley of Dying Things file for a good example.

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Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Infiltrator
Member # 4637
Profile Homepage #8
Thanks. I've already noticed I was scripting in the wrong script, but I still have the problem. Here my roussadata.txt script:

beginscendatascript;


begindefineterrain 500;
clear;
te_name = "Altar South";
te_which_sheet = 500;
te_ed_which_sheet = 500;
te_which_icon = 3;
te_ed_which_icon = 3;
The editor doesn't display the right icon and only shows part of it. It doesn't even appear in the game. The sheet has the right measures (56 height) (I've jus edited one existing sheet, from Data/Terrain Graphics/).

[ Wednesday, August 25, 2004 08:08: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Infiltrator
Member # 4637
Profile Homepage #9
Nevermind. I've figured it all.

What do you think about the altar's new orientation?

IMAGE(http://upl.silentwhisper.net/uplfolders/upload0/altar-south.jpg)

I've also tried to change the shadowing, but I'm not sure about the results:

IMAGE(http://upl.silentwhisper.net/uplfolders/upload0/Altar-South-2.jpg)First version.

IMAGE(http://upl.silentwhisper.net/uplfolders/upload0/Altar-South-3.jpg)Tweaked version.

The code for the terrain:

begindefineterrain 500;
clear;
te_name = "Altar";
te_which_sheet = 500;
te_ed_which_sheet = 501;
te_which_icon = 6;
te_ed_which_icon = 4;
te_can_look_at = 1;
te_special_property = 41;
te_move_block_n = 1;
te_move_block_s = 1;
te_move_block_e = 1;
te_move_block_w = 1;
As you can see, I had to use another sheet for the editor icons. :)

[ Wednesday, August 25, 2004 12:08: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Warrior
Member # 4778
Profile Homepage #10
the shading looks ok. will you send it to the louvre?
i already thought of doing what you now did, so i think i have not to do it anymore if you make your graphic available.

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www.bigblue.de.gg BoA graphics and more
Posts: 188 | Registered: Monday, July 26 2004 07:00
Infiltrator
Member # 4637
Profile Homepage #11
I don't know. The sheet includes other seven squares, also fliped but with no shadow tweaking.

Maybe I'll empty them out, then post it in my site and, after that, to the Louvre.

Or tweak the other squares first, but that will be for later.

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Visit the Blades of Avernum Center
and the Beta Testing Center

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Infiltrator
Member # 148
Profile #12
And if you get bored, you can flip the tall statue. It can be made to face all four directions.

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Posts: 480 | Registered: Thursday, October 11 2001 07:00