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About Fang in Blades of Avernum
Infiltrator
Member # 148
Profile #1
Phrase proper sentences, explain more clearly what you are inquiring about, and try to say what scenario.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #120
quote:
Originally written by Kelandon:

Ah, yes. I forgot to mention that it happens (weirdly) in 2D mode, too. I saw the location of the unwanted terrain be two squares northwest, but I didn't play around with it to see if it would change at all.

I'm just going back to 0.12b1, and it seems to be fine.

I had to switch back to 0.9b to get a version with no problems. If I could get version 0.9b + tinting, I would be happy.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #120
quote:
Originally written by Kelandon:

Ah, yes. I forgot to mention that it happens (weirdly) in 2D mode, too. I saw the location of the unwanted terrain be two squares northwest, but I didn't play around with it to see if it would change at all.

I'm just going back to 0.12b1, and it seems to be fine.

I had to switch back to 0.9b to get a version with no problems. If I could get version 0.9b + tinting, I would be happy.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BoA Graphics Entries and Judging Details in Blades of Avernum
Infiltrator
Member # 148
Profile #41
I finally took a look at the graphics (I got 3rd in Edited! Woohoo!) and I realized I sent the wrong splash screen !

Obviously I can't make a change, but here is the correct if anyone wants to see: Picture!

[ Tuesday, October 26, 2004 17:50: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #116
I was curious, so I tried this in 2D mode, and I find that the extra terrain is drawn according to my brush size. A 3x3 will create a duplicate 3x3 usually in some position north or northwest.

I'm running OS 10.2.8 with the latest version.

I never had any major problems with the 3D editor before you released the beta with scrolling between outdoor section.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #116
I was curious, so I tried this in 2D mode, and I find that the extra terrain is drawn according to my brush size. A 3x3 will create a duplicate 3x3 usually in some position north or northwest.

I'm running OS 10.2.8 with the latest version.

I never had any major problems with the 3D editor before you released the beta with scrolling between outdoor section.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Random Questions in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #11
Why would anyone want to change a PC's graphic? If you were a PC, would you want the DM to change your graphic at will?

In regards to #2. Yes, it WOULD be nice to check SDF's. But how do you differentiate scenarios successfully? Also, if you did this, how do you tell the difference between scenario #1 0,0 SDF and secnario #2 0,0 SDF?

BoA is desgined so that the player has SOME control, and scenarios DO NOT interfere with each other. It is a headache to create a system of compatible scenarios without massive cooperation for the various designers.

A thought:
Jeff could assign an ID to each scenario to tell them apart. But if a scenario is never submitted to Jeff, but released via a homepage...

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Random Questions in Blades of Avernum
Infiltrator
Member # 148
Profile #11
Why would anyone want to change a PC's graphic? If you were a PC, would you want the DM to change your graphic at will?

In regards to #2. Yes, it WOULD be nice to check SDF's. But how do you differentiate scenarios successfully? Also, if you did this, how do you tell the difference between scenario #1 0,0 SDF and secnario #2 0,0 SDF?

BoA is desgined so that the player has SOME control, and scenarios DO NOT interfere with each other. It is a headache to create a system of compatible scenarios without massive cooperation for the various designers.

A thought:
Jeff could assign an ID to each scenario to tell them apart. But if a scenario is never submitted to Jeff, but released via a homepage...

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Checking terrain outdoors in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #7
Isn't there a way to check coordinates outside? char_loc_x/y doesn't work because there are no individual characters on screen. Just a party.

Could a group check or another function exist? I recall some method of checking the parties location.

Edit:
Nope.

[ Wednesday, October 13, 2004 18:01: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Checking terrain outdoors in Blades of Avernum
Infiltrator
Member # 148
Profile #7
Isn't there a way to check coordinates outside? char_loc_x/y doesn't work because there are no individual characters on screen. Just a party.

Could a group check or another function exist? I recall some method of checking the parties location.

Edit:
Nope.

[ Wednesday, October 13, 2004 18:01: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Parallel Fantasy Worlds and Avernum in Blades of Avernum
Infiltrator
Member # 148
Profile #6
The idea of Intelligent Lizard Men (and Women!) has been around Sci-Fi alot. I remember stories from then 1930's that explored this concept (The Saurian Age!).

Cat people... David Weber, Larry Niven, and others.

Personally, I'd go with Weber. "On Death Ground", "The Shiva Option", "Crusade", and "Insurrection".
I believe they are based on "Starfire".

What Patricia Wrede? I think I have the right author, but she goes with Forest Dwelling Intelligent Nature Loving Cats.

I remember someone did the Cat/Japanese culture. Anyone know?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #112
If I place any terrain or floor, the same is also placed (but not removed) 11 squares westward.

Latest version

I have no problem with heights.

Also, I move from section to section by scrolling, it asks if I want to save (with occasional crash :confused: ). I choose save. If I Nothing in the next section, but move onto another section, it will continue to ask "Do you want to SAVE/CANCEL/OPEN" until I actually save via menu or command-s

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #112
If I place any terrain or floor, the same is also placed (but not removed) 11 squares westward.

Latest version

I have no problem with heights.

Also, I move from section to section by scrolling, it asks if I want to save (with occasional crash :confused: ). I choose save. If I Nothing in the next section, but move onto another section, it will continue to ask "Do you want to SAVE/CANCEL/OPEN" until I actually save via menu or command-s

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #110
Like Keladon said. Ditto.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 148
Profile #110
Like Keladon said. Ditto.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Request in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #2
quote:
Originally written by *DemonslayeR_*:


-Good wooden plank floor tiles

import = 99;
fl_icon_adjust = 24;

[ Sunday, October 03, 2004 16:02: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Graphics Request in Blades of Avernum
Infiltrator
Member # 148
Profile #2
quote:
Originally written by *DemonslayeR_*:


-Good wooden plank floor tiles

import = 99;
fl_icon_adjust = 24;

[ Sunday, October 03, 2004 16:02: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Silly Request (to Jeff Vogel) in Blades of Avernum
Infiltrator
Member # 148
Profile #11
Future scenarios could have custom ability to create Knowledge Brews.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #50
Do you mean it ignores the last line of text in the text FILE?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
walls bug in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #3
Imban is right. The problem is design and not the editor.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
walls bug in Blades of Avernum
Infiltrator
Member # 148
Profile #3
Imban is right. The problem is design and not the editor.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Bug list and suggestions in Blades of Avernum
Infiltrator
Member # 148
Profile #48
quote:
Originally written by ranon:

I have a suggestion with the automap.

On the automap the trees are not prominently shown. (The grass is shown in a far better contrast than the trees.) It becomes very difficult to navigate through large forests.

It would be very useful if the trees were shown in a better contrast on the automap.

This is a graphics problems. Just create new/darker 16x16 icons. That is what I did.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
walls bug in Blades of Avernum Editor
Infiltrator
Member # 148
Profile #1
Your problem is likely (since I can't see) the walls on the right side. They are higher than the left side. Right side is drawn OVER the left side. Either space it out, or adjust the right.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
walls bug in Blades of Avernum
Infiltrator
Member # 148
Profile #1
Your problem is likely (since I can't see) the walls on the right side. They are higher than the left side. Right side is drawn OVER the left side. Either space it out, or adjust the right.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Scenarios in Blades of Avernum
Infiltrator
Member # 148
Profile #1
High Level Party Maker :D

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00

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