walls bug
Author | Topic: walls bug |
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Guardian
Member # 2476
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written Monday, September 27 2004 07:12
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There's definitely something wrong with the walls in the windows version. Look at this: Now this is what it is supposed to be in the editor: -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Infiltrator
Member # 148
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written Monday, September 27 2004 07:37
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Your problem is likely (since I can't see) the walls on the right side. They are higher than the left side. Right side is drawn OVER the left side. Either space it out, or adjust the right. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Shake Before Using
Member # 75
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written Monday, September 27 2004 08:58
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The bad thing is that it doesn't look bugged to me. At all. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Infiltrator
Member # 148
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written Monday, September 27 2004 10:35
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Imban is right. The problem is design and not the editor. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Off With Their Heads
Member # 4045
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written Monday, September 27 2004 14:17
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Think about what space the walls on the right are actually on. For the editor screenshot you cut off the tiles on which the walls were actually placed, but I'm guessing (based on the other screenshot) that they're at level 8 rather than level 7. Drop those walls down by one. [ Monday, September 27, 2004 14:18: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
...b10010b...
Member # 869
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written Monday, September 27 2004 14:33
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Basically, your problem arises from the fact that BoA makes walls "transparent" so you can see where you are when you're behind them. That's not a bug, it's a feature. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
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written Monday, September 27 2004 14:35
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But the important thing is that those floating walls are fixable if you just drop the heights of the tiles that they're on. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 2476
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written Monday, September 27 2004 16:38
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quote:Thanks for all your replies. The walls were level eight, yes. What puzzled me, was, that they had been like that for hours without causing problems, while I figured out , how to do hilly terrain. The problem became visible only, when I got angry and added two tiny horizontal walls to hide the imperfections of my hills. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 4987
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written Monday, September 27 2004 19:06
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You have to keep in mind that you are looking from an eagles eye view to the southeast, if you were to make a "J" curve and bring the particular area's entry from the southeast then you would most likely end up with a much better looking area Edit: Of course you would have to have the walls at the east wall lower then the rest, which is the root of the problem anyways [ Monday, September 27, 2004 19:07: Message edited by: Squirrel ] Posts: 60 | Registered: Sunday, September 19 2004 07:00 |