Profile for You get NOTHING
Field | Value |
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Displayed name | You get NOTHING |
Member number | 4987 |
Title | Warrior |
Postcount | 60 |
Homepage | http://N/A |
Registered | Sunday, September 19 2004 07:00 |
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Author | Recent posts |
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My theory on stupid people. in General | |
Warrior
Member # 4987
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written Tuesday, October 12 2004 19:06
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quote:LOL. People are stupid because Humans are foolish, egotistical, singleminded, self-centered, materialistic beings. If you really believe you are so smart you might have realized that I said nothing of getting people into bed, or being a christian. I made no distinction between different culture or belief systems. Sadly, you seem to feel a need, which you don't seem to realize proves my point in every way shape and form. I will finish it off there, as I said no need to write 3 paragraphs to make myself look smart, good day, and you're just as stupid as the rest of us, deal with it... EDIT: and BTW I must say that contrary to beliefs, Thuryl is not any bri [ Tuesday, October 12, 2004 19:52: Message edited by: You get NOTHING ] Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 19:01
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Ok thanx. Sadly, I was looking for a way to change the beggining intro, but oh well. Every time I find a good thing about the editor, I also find a limitation which sadly dampens the entirety of the game. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 19:01
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Ok thanx. Sadly, I was looking for a way to change the beggining intro, but oh well. Every time I find a good thing about the editor, I also find a limitation which sadly dampens the entirety of the game. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Moving carts in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 18:57
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Now, not to sound lazy or discouraging, but seriously, work around it. Is this a hostile town? If so why would people still be pushing carts around (Unless they're magical). How many carts do you plan on having? Do you realize how much memory it will take up just have the minor cool effect? Death at Chapmans had some cool sound effects in the school, and it screwed the entire level over because of the memory it ate. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Moving carts in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 18:57
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Now, not to sound lazy or discouraging, but seriously, work around it. Is this a hostile town? If so why would people still be pushing carts around (Unless they're magical). How many carts do you plan on having? Do you realize how much memory it will take up just have the minor cool effect? Death at Chapmans had some cool sound effects in the school, and it screwed the entire level over because of the memory it ate. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 16:27
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Ok, Thanks, but with the move_to_new_town() call, is there another call to put them at a certain x,y? or how would I govern what entrance they would be arriving at? Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 16:27
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Ok, Thanks, but with the move_to_new_town() call, is there another call to put them at a certain x,y? or how would I govern what entrance they would be arriving at? Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
making items in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 16:23
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Ok, first off, that made absolutely NO sense. Learn correct grammar. Second off, go to the link part of SpiderWeb's page, go to the BOA center, download the Item Editor... OR If you want to LEARN how to make items, go to the editor's folder, open the file called BOA editor docs, and go down to the part about custom items. This involves scripting, which if you haven't done any yet, you need to read the entire file before you can do crap... [ Tuesday, October 12, 2004 16:25: Message edited by: You get NOTHING ] Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
making items in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 16:23
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Ok, first off, that made absolutely NO sense. Learn correct grammar. Second off, go to the link part of SpiderWeb's page, go to the BOA center, download the Item Editor... OR If you want to LEARN how to make items, go to the editor's folder, open the file called BOA editor docs, and go down to the part about custom items. This involves scripting, which if you haven't done any yet, you need to read the entire file before you can do crap... [ Tuesday, October 12, 2004 16:25: Message edited by: You get NOTHING ] Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Ethics? in General | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 14:54
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Instead of typing out a 3 paragraph response to look smart, I will shorten it into a 2 sentence remark. Moral systems are devised to keep a population under control. The main part of "Do what you will, so long as it hurts none", stems from an innate human selfishness, if it doesn't bother them, they don't care, regardless of country or religion... Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 14:04
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Ok got a couple questions. 1. Every scenario has a start location in town, and one out of town. However, if I wanted a party to leave a town and end up straight into another (For Example: starting at the bottom level of a dungeon) how would I implement that without having the party appear outdoors until they reached the top level? 2. Is there any way for the introduction to a scenario to be different depending on what race(s) were chosen from the beggining? (BTW I thought about making the exits to the bottom levels be special encounters instead of actual exits, that might work, anyone know the call to make a special encounter take you to a different town?) Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Some Problems in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 14:04
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Ok got a couple questions. 1. Every scenario has a start location in town, and one out of town. However, if I wanted a party to leave a town and end up straight into another (For Example: starting at the bottom level of a dungeon) how would I implement that without having the party appear outdoors until they reached the top level? 2. Is there any way for the introduction to a scenario to be different depending on what race(s) were chosen from the beggining? (BTW I thought about making the exits to the bottom levels be special encounters instead of actual exits, that might work, anyone know the call to make a special encounter take you to a different town?) Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Guardian Claymore in Geneforge Series | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:48
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PureSteel Blade, Taker lands, all over the place... Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Guardian Claymore in Geneforge 2 | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:48
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PureSteel Blade, Taker lands, all over the place... Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Can I get a hand? Or an Arm, Or a Leg in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:46
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Possibly, but I'm not in my thinking stage yet, it's still before 6:00 PM, I'll look around on the web. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Can I get a hand? Or an Arm, Or a Leg in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:46
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Possibly, but I'm not in my thinking stage yet, it's still before 6:00 PM, I'll look around on the web. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
My theory on stupid people. in General | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:45
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I did not bother reading this entire thread. However I agree that all people are stupid... That having been said, some people are stupider then others. Example: People who have nothing better to do then come up with theories on stupid people... Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Can I get a hand? Or an Arm, Or a Leg in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:25
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Unfortunetaly (I can never figure out how to spell that) I am horribly bad at making graphics. I was wondering if anyone either knows where there is a graphic of a human limb as an item, or would mind making one up. I would like to make a scenario where it is possible to rip someones arm off and beat them with it. It might be entertaining for a while. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Can I get a hand? Or an Arm, Or a Leg in Blades of Avernum | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 11:25
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Homepage
Unfortunetaly (I can never figure out how to spell that) I am horribly bad at making graphics. I was wondering if anyone either knows where there is a graphic of a human limb as an item, or would mind making one up. I would like to make a scenario where it is possible to rip someones arm off and beat them with it. It might be entertaining for a while. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Guardian Claymore in Geneforge Series | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 08:59
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Sigh... The guardian claymore is found in taker lands, valley of the dead or some such nonsense, you have to kill a ghost that is in the shape of a guardian. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Guardian Claymore in Geneforge 2 | |
Warrior
Member # 4987
|
written Tuesday, October 12 2004 08:59
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Sigh... The guardian claymore is found in taker lands, valley of the dead or some such nonsense, you have to kill a ghost that is in the shape of a guardian. Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Moving carts in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Monday, October 11 2004 16:59
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Waypoints, thats all I have to say Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Moving carts in Blades of Avernum | |
Warrior
Member # 4987
|
written Monday, October 11 2004 16:59
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Waypoints, thats all I have to say Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Making Items in Blades of Avernum | |
Warrior
Member # 4987
|
written Saturday, October 9 2004 07:55
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First off, this is a topic better suited for the BOA EDITORS forum, second off, I don't remember what they do, what are their special abilities? Posts: 60 | Registered: Sunday, September 19 2004 07:00 |
Simple screen size question in Blades of Avernum Editor | |
Warrior
Member # 4987
|
written Friday, October 8 2004 19:47
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quote:Shift + 1,4,7,8,9,6,3, or 2 Control + 1,2,3,4,6,7,8, or 9 Edit: not sure about the regular editor, but the 3D does. I would guess it's the same for the regular editor... [ Friday, October 08, 2004 19:48: Message edited by: You get NOTHING ] Posts: 60 | Registered: Sunday, September 19 2004 07:00 |