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Simple screen size question in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #4
quote:
Originally written by Garrison:

The editor does not have (among other things):
An easy way to scroll diagonally and quickly from the keyboard.

Shift + 1,4,7,8,9,6,3, or 2
Control + 1,2,3,4,6,7,8, or 9
Edit: not sure about the regular editor, but the 3D does. I would guess it's the same for the regular editor...

[ Friday, October 08, 2004 19:48: Message edited by: You get NOTHING ]
Posts: 60 | Registered: Sunday, September 19 2004 07:00
How to get skill points or fine lockpicks? (VODT) in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #17
Um... Moo?
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #21
Bobo, let it die. This thread is pointless
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #21
Bobo, let it die. This thread is pointless
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Geneforge Scenario Editor(BoG) in General
Warrior
Member # 4987
Profile Homepage #4
Negative, the difference between GeneForge and Avernum is vast.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Ourobourus in The Avernum Trilogy
Warrior
Member # 4987
Profile Homepage #3
Oh I have no problem with the post, I don't care what your reasons are, I am just confused as to what type of real life implementation you could ever use this for besides making a scenario with BOA
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Louvre Updated in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #8
I have run into the same difficulty. The entire "Updated" thing has confused me, before there were 281 graphics, now there are 272, (crappy ones might have been removed or coloredits might have been moved) but I still see no real change. I would have figured that there would be enough new graphics by now that a significant change would be obvious. (not sure how long you were inactive though)
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Louvre Updated in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #8
I have run into the same difficulty. The entire "Updated" thing has confused me, before there were 281 graphics, now there are 272, (crappy ones might have been removed or coloredits might have been moved) but I still see no real change. I would have figured that there would be enough new graphics by now that a significant change would be obvious. (not sure how long you were inactive though)
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Ourobourus in The Avernum Trilogy
Warrior
Member # 4987
Profile Homepage #1
Although I see absolutely no point to this thread, here it is. The Vahnatai say it when refering to the empire. It is a referance to the fact that because of their greed for Vahnatai magic, the Empire has destroyed itself, hence the snake eating itself whole.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Wanted: Good Vahnatai Dialog Pics in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #0
Because I suck at making graphics, and I found none on the web, I might as well. If anyone has any good dialog pics please let me know.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Wanted: Good Vahnatai Dialog Pics in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #0
Because I suck at making graphics, and I found none on the web, I might as well. If anyone has any good dialog pics please let me know.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #17
I agree on letting this thread die, but before I do,
Fear and Uncertainty, yes you finally understand, I am magic.

[ Sunday, October 03, 2004 18:45: Message edited by: You get NOTHING ]
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #17
I agree on letting this thread die, but before I do,
Fear and Uncertainty, yes you finally understand, I am magic.

[ Sunday, October 03, 2004 18:45: Message edited by: You get NOTHING ]
Posts: 60 | Registered: Sunday, September 19 2004 07:00
favorite monster in The Exile Trilogy
Warrior
Member # 4987
Profile Homepage #28
I've discussed this with my fellow personalities. Gotta go with the Vahnatai. Reasons:
1: They make slimes
2: They made Alien Beasts
3: Theyre cool
4: They eat lots of shrooms
5: There was once an advertisment for a food seller (i think it was vahnatai) that said "Minimum bad hallucinations"
6: They're cool

However, for some reason Jeff underplayed them. I think that in Exile 3 for example, ANY group of adventurers trying to break through 3 fortifications of Vahnatai would have been slaughtered horribly.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #13
Well so far there seem to be people who love it, and people who hate it. To everyone who hates it. You get NOTHING. And thats all I gotta say to you. I do not plan on doing ANY monster placement, or scripting, or anything of the sort. A shell it would be indeed. Terrain for people who want it. I takes me about 10-20 minutes to get terrain done for one area. Taking this into consideration, I work on my scenario about 2-4 hours a day when I have the time. To put in an extra 30 minutes a day would be simple, and chances are, it would not take me longer then a few months at worst. Yes (Yes the person) If you want to help, make southern Avernum. (The last row of outdoor sections from the tower of magi and over.) Keep in mind that I am doing a A2 based terrain and doing it right. There will of course be small changes but only out of necessity. (for example if it is impossible to make a terrain the same, you don't, you simply work around it.

EDIT: SupaNik, the only reason you can't make 10 outdoor sections is because you are lazy.

[ Sunday, October 03, 2004 16:57: Message edited by: You get NOTHING ]
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A Recreation in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #13
Well so far there seem to be people who love it, and people who hate it. To everyone who hates it. You get NOTHING. And thats all I gotta say to you. I do not plan on doing ANY monster placement, or scripting, or anything of the sort. A shell it would be indeed. Terrain for people who want it. I takes me about 10-20 minutes to get terrain done for one area. Taking this into consideration, I work on my scenario about 2-4 hours a day when I have the time. To put in an extra 30 minutes a day would be simple, and chances are, it would not take me longer then a few months at worst. Yes (Yes the person) If you want to help, make southern Avernum. (The last row of outdoor sections from the tower of magi and over.) Keep in mind that I am doing a A2 based terrain and doing it right. There will of course be small changes but only out of necessity. (for example if it is impossible to make a terrain the same, you don't, you simply work around it.

EDIT: SupaNik, the only reason you can't make 10 outdoor sections is because you are lazy.

[ Sunday, October 03, 2004 16:57: Message edited by: You get NOTHING ]
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Item Script help in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #1
Well, if you want the creature to pop up next to a target that you know will be stationary (as in it doesnt move throughout the game) like in a special encounter in town, then you could create the monster, and create the text bubble on the space above the monster, instead of the monster itself.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Item Script help in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #1
Well, if you want the creature to pop up next to a target that you know will be stationary (as in it doesnt move throughout the game) like in a special encounter in town, then you could create the monster, and create the text bubble on the space above the monster, instead of the monster itself.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
help with zoom in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #3
If you are a macintosh (mine is OSX so dunno if it will work for you) but when I am in 3D editor (haven't really done any editing but on 3D) hold the shift button and the direction on the keypad that you wish to go, and it will move you a distance, hold control and the direction and it will take you all the way across the current area in the direction that you press.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
help with zoom in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #3
If you are a macintosh (mine is OSX so dunno if it will work for you) but when I am in 3D editor (haven't really done any editing but on 3D) hold the shift button and the direction on the keypad that you wish to go, and it will move you a distance, hold control and the direction and it will take you all the way across the current area in the direction that you press.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A problem with pants in Blades of Avernum Editor
Warrior
Member # 4987
Profile Homepage #20
Hadn't thought about it, but a good idea, I might implement it if I don't get too sidetracked with my Vahnatai scenario to complete my Empirical one.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
A problem with pants in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #20
Hadn't thought about it, but a good idea, I might implement it if I don't get too sidetracked with my Vahnatai scenario to complete my Empirical one.
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Silly Request (to Jeff Vogel) in Blades of Avernum
Warrior
Member # 4987
Profile Homepage #12
Why is this still even under debate? Yes it would be cool to make them, but if you design a scenario you can:
A. Make a special ability
B. Put them into your scenario frequently enough that you don't have to make them
C. Put training halls or such that allow you to gain experience quickly for a price.

Do I really need to continue?
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Favorite Race? in The Avernum Trilogy
Warrior
Member # 4987
Profile Homepage #13
Thats where Ur-Basalisks come into play
Posts: 60 | Registered: Sunday, September 19 2004 07:00
Anaximander's Necklace (E3) in The Exile Trilogy
Warrior
Member # 4987
Profile Homepage #12
Take the amulet she gives you (the special item) that is supposed to help later in the game, but fortunately it also protects you from her magic. then you can slaughter her if you're strong enough to take on 4 doomguards that multiply
Posts: 60 | Registered: Sunday, September 19 2004 07:00

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