Profile for Dahak
Field | Value |
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Displayed name | Dahak |
Member number | 148 |
Title | Infiltrator |
Postcount | 480 |
Homepage | |
Registered | Thursday, October 11 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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How-To's on Terraining in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, January 15 2005 12:07
Profile
Have architectual design and landscaping as a side interest? :P Edit: I was looking at the test file, and I notced that the outdoors have been chopped off (whoops). Thankfully, I have a backup with the preserved outdoors. Take a look at it too. Here [ Saturday, January 15, 2005 12:30: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, January 15 2005 08:22
Profile
Edit: Never mind. Found problem. [ Saturday, January 15, 2005 08:53: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, January 15 2005 08:22
Profile
Edit: Never mind. Found problem. [ Saturday, January 15, 2005 08:53: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, January 15 2005 00:11
Profile
Now the problem is worse. The same problem still exists, but when I release the mouse button, the editor thinks I'm still holding it down. It wasn't a stuck mouse either. Edit: E-mail away. [ Saturday, January 15, 2005 00:12: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, January 15 2005 00:11
Profile
Now the problem is worse. The same problem still exists, but when I release the mouse button, the editor thinks I'm still holding it down. It wasn't a stuck mouse either. Edit: E-mail away. [ Saturday, January 15, 2005 00:12: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
How-To's on Terraining in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, January 14 2005 16:02
Profile
Towns: 1) People use closest materials for building. Forest = Wood Walls, Quarries = Stone Walls, etc. Defensive structures are usually stone. 2) People usually follow the same building style for a town. 3) Inns, temples, and others "main business" buildings are near the main path through the town/city. 4) Large inns are only for Speciality Buildings (Waystations, no nearby towns). 5) Do not forget to add trash and other waste unless they have really good sanitation. 6) Open air markets are a nice variation from the "mall" look of scenarios. 7) Do not be afraid to make custom graphics or edit existing ones to make just 1 terrain. You have a lot of free slots. 8) Add height variation. It keeps the towns being from cookie cutouts. 9) Add an underground (Nethergate.. That one town..) to the city. 10) Small villages will likely have a "commons". 11) Vary your floors. Use fl_adjust to create new colors on old patterns. 12) Expansive rooms are for the rich. The poor are cramped an likely have just a bed and table. Outdoors: 1) Use 1 type of tree to block out forests 2) Use the random changing tool (?) to vary the tree types. 3) Throw in hills to break out terrain. 4) The roads go around the hills, not over. Only advanced engineering societies have super straight roads. 5) Do not forget to add rocks. Grass and trees looks too empty. 6) If your outdoors is on the edge, keep the team away from the unsightly water at the end (height 0 water) 7) Look at other scenarios, see what they did. How can you improve it? Do so, and incorporate. 8) Be ready to spend an hour just doing litle tweaks to get it "just right". 9) Towns are often a day apart. Edit: Look for photos to give inspiration! A big help. I made a test file where I worked on towns, outdoors and graphics before I use them in my scenario. I uploaded the file to here. The file has good examples. However, the thing isn't designed to be played. I always used the set starting location to view the towns and outdoors. (Made an error. Forgot tar doesn't preserve resource forks. Sit file now) [ Friday, January 14, 2005 18:42: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
How-To's on Terraining in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, January 14 2005 16:02
Profile
Towns: 1) People use closest materials for building. Forest = Wood Walls, Quarries = Stone Walls, etc. Defensive structures are usually stone. 2) People usually follow the same building style for a town. 3) Inns, temples, and others "main business" buildings are near the main path through the town/city. 4) Large inns are only for Speciality Buildings (Waystations, no nearby towns). 5) Do not forget to add trash and other waste unless they have really good sanitation. 6) Open air markets are a nice variation from the "mall" look of scenarios. 7) Do not be afraid to make custom graphics or edit existing ones to make just 1 terrain. You have a lot of free slots. 8) Add height variation. It keeps the towns being from cookie cutouts. 9) Add an underground (Nethergate.. That one town..) to the city. 10) Small villages will likely have a "commons". 11) Vary your floors. Use fl_adjust to create new colors on old patterns. 12) Expansive rooms are for the rich. The poor are cramped an likely have just a bed and table. Outdoors: 1) Use 1 type of tree to block out forests 2) Use the random changing tool (?) to vary the tree types. 3) Throw in hills to break out terrain. 4) The roads go around the hills, not over. Only advanced engineering societies have super straight roads. 5) Do not forget to add rocks. Grass and trees looks too empty. 6) If your outdoors is on the edge, keep the team away from the unsightly water at the end (height 0 water) 7) Look at other scenarios, see what they did. How can you improve it? Do so, and incorporate. 8) Be ready to spend an hour just doing litle tweaks to get it "just right". 9) Towns are often a day apart. Edit: Look for photos to give inspiration! A big help. I made a test file where I worked on towns, outdoors and graphics before I use them in my scenario. I uploaded the file to here. The file has good examples. However, the thing isn't designed to be played. I always used the set starting location to view the towns and outdoors. (Made an error. Forgot tar doesn't preserve resource forks. Sit file now) [ Friday, January 14, 2005 18:42: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, January 13 2005 14:19
Profile
Town mode, Realistic View: Corner Walls (L shaped ones) do not show as more than 1 height tall. Other walls segments show up as whatever height is defined in the town details. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, January 13 2005 14:19
Profile
Town mode, Realistic View: Corner Walls (L shaped ones) do not show as more than 1 height tall. Other walls segments show up as whatever height is defined in the town details. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Fireplace in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, January 13 2005 13:02
Profile
Does any have or know of where I may get a fireplace graphic for BoA? I'd rather not make one if one already exists. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Fireplace in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, January 13 2005 13:02
Profile
Does any have or know of where I may get a fireplace graphic for BoA? I'd rather not make one if one already exists. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Wednesday, January 12 2005 19:36
Profile
Make Change -> Scrolling to New -> Open/Cancel/Save Dialog Box -> Click Option -> Option Selected and Terrain/Floor/Height Changed Also. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, January 12 2005 19:36
Profile
Make Change -> Scrolling to New -> Open/Cancel/Save Dialog Box -> Click Option -> Option Selected and Terrain/Floor/Height Changed Also. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Wednesday, January 12 2005 14:45
Profile
I hate to the bearer of bad news, but a bug has been found. I mentioned it before, but I thought (wrongly) it had been fixed. When I click on the Open, Canel, Save buttons of the outdoor windows (too vague?), I get a double (?) click. The first chooses an option, but the currently selected option is also drawn (height, terrain, floor) under the same spot that I clicked. I never noticed it 3D since it was out of bounds (and so a alert was played instead), but when I made a few tweaks in 2D, it was readily noticable. Some checking shows that it also occurs in 3D. That is what made the alert sound everytime I scrolled. I can of course save ahead of time, and so no dialog box is drawn, but I thought you should know. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
3D Blades of Avernum Editor 1.0 for Mac OS X released! in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, January 12 2005 14:45
Profile
I hate to the bearer of bad news, but a bug has been found. I mentioned it before, but I thought (wrongly) it had been fixed. When I click on the Open, Canel, Save buttons of the outdoor windows (too vague?), I get a double (?) click. The first chooses an option, but the currently selected option is also drawn (height, terrain, floor) under the same spot that I clicked. I never noticed it 3D since it was out of bounds (and so a alert was played instead), but when I made a few tweaks in 2D, it was readily noticable. Some checking shows that it also occurs in 3D. That is what made the alert sound everytime I scrolled. I can of course save ahead of time, and so no dialog box is drawn, but I thought you should know. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Beta-Call for Bahssikava in Blades of Avernum | |
Infiltrator
Member # 148
|
written Tuesday, January 11 2005 22:26
Profile
Name: Dahak E-mail address: pat.s.j@att.net Beta-testing experience (none required): A Perfect Forest OS: Mac 10.2.8 Party: Scenario grown :rolleyes: -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Is Plot Important? in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, January 5 2005 14:30
Profile
No plot, no play. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 19:47
Profile
I am trying to finish before college begins anew. I Started this last summer, but fall classes were busy. If I don't finish by the end of this month, it will have to wait till summer. However, I am ~est 50% done. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 19:47
Profile
I am trying to finish before college begins anew. I Started this last summer, but fall classes were busy. If I don't finish by the end of this month, it will have to wait till summer. However, I am ~est 50% done. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Couple quick questions to those that know... in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 18:19
Profile
Another drake (dragon?) wants the fang. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 16:38
Profile
That scenario (Longshanks) is an easy one. Hunter after hunter (trapper, hunter, etc) have been disappearing. Find out why. The plot isn't too convoulted and it is designed to be beatable in an hour or two. This is designed for levels 6-13. Combat is not easy at levels 6-13, but doable. If anyone has a Dead Tree graphic, please let me know. Hint: Inspired by Princess Mononoke :) [ Monday, January 03, 2005 18:17: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 16:38
Profile
That scenario (Longshanks) is an easy one. Hunter after hunter (trapper, hunter, etc) have been disappearing. Find out why. The plot isn't too convoulted and it is designed to be beatable in an hour or two. This is designed for levels 6-13. Combat is not easy at levels 6-13, but doable. If anyone has a Dead Tree graphic, please let me know. Hint: Inspired by Princess Mononoke :) [ Monday, January 03, 2005 18:17: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 14:08
Profile
And what about this one? I'm drawing little chimneys (sp?) right now. Gotta love those blizzards. :P Edit: Before Edit: After [ Monday, January 03, 2005 18:14: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Improving the look in Blades of Avernum | |
Infiltrator
Member # 148
|
written Monday, January 3 2005 14:08
Profile
And what about this one? I'm drawing little chimneys (sp?) right now. Gotta love those blizzards. :P Edit: Before Edit: After [ Monday, January 03, 2005 18:14: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Bugs in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, January 1 2005 15:18
Profile
I do not understand that bug. I mean, I have no trouble reading outdoor signs. I'm running the latest BoA version on OS 10.2.8 Is it Windows only? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |