Profile for Dahak
| Field | Value | 
|---|---|
| Displayed name | Dahak | 
| Member number | 148 | 
| Title | Infiltrator | 
| Postcount | 480 | 
| Homepage | |
| Registered | Thursday, October 11 2001 07:00 | 
Recent posts
Pages
| Author | Recent posts | 
|---|---|
| Icon Adjustment in Blades of Avernum | |
| Infiltrator Member # 148 | written Sunday, June 6 2004 19:05
Profile According to the editor manual the fl_icon_adjust can be used to adjust the look of a floor icon whenever a floor icon is selected. What does it mean by selected, and can the icon look be adjusted in special encounter? [ Sunday, June 06, 2004 19:06: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 | 
| Large Graphics in Blades of Avernum Editor | |
| Infiltrator Member # 148 | written Thursday, June 3 2004 11:23
Profile Is it possible to create graphics larger than 2 icons? I've tired mixing 2 icon high graphics with a custom floor (bottom 1/3). I know previous games have taller graphics, but was the capability not included in BoA? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 | 
| Large Graphics in Blades of Avernum | |
| Infiltrator Member # 148 | written Thursday, June 3 2004 11:23
Profile Is it possible to create graphics larger than 2 icons? I've tired mixing 2 icon high graphics with a custom floor (bottom 1/3). I know previous games have taller graphics, but was the capability not included in BoA? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 | 
