Profile for Dahak
Field | Value |
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Displayed name | Dahak |
Member number | 148 |
Title | Infiltrator |
Postcount | 480 |
Homepage | |
Registered | Thursday, October 11 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Icon Adjustment in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, June 6 2004 19:05
Profile
According to the editor manual the fl_icon_adjust can be used to adjust the look of a floor icon whenever a floor icon is selected. What does it mean by selected, and can the icon look be adjusted in special encounter? [ Sunday, June 06, 2004 19:06: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Large Graphics in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, June 3 2004 11:23
Profile
Is it possible to create graphics larger than 2 icons? I've tired mixing 2 icon high graphics with a custom floor (bottom 1/3). I know previous games have taller graphics, but was the capability not included in BoA? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Large Graphics in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, June 3 2004 11:23
Profile
Is it possible to create graphics larger than 2 icons? I've tired mixing 2 icon high graphics with a custom floor (bottom 1/3). I know previous games have taller graphics, but was the capability not included in BoA? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |