Profile for Dahak
Field | Value |
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Displayed name | Dahak |
Member number | 148 |
Title | Infiltrator |
Postcount | 480 |
Homepage | |
Registered | Thursday, October 11 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Requests for BoA Scenario Format 3 in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, August 22 2004 15:26
Profile
This shouldn't be a major engine change, and would be backward compatible, but the town details menu has 2 unused fields. Could it be possible the convert one of those fields to load a custom town graphic background? (The picture behind the character in the inventory screen) It looks really odd to have a mountain in the background, but you're in the middle of the desert. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Sunday, August 22 2004 12:36
Profile
It will be part of a script. Just switch the terrains... Daylight ![]() Morning Garden ![]() [ Sunday, August 22, 2004 13:33: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, August 22 2004 12:36
Profile
It will be part of a script. Just switch the terrains... Daylight ![]() Morning Garden ![]() [ Sunday, August 22, 2004 13:33: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Sunday, August 22 2004 10:27
Profile
I'd prefer using magic... -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum | |
Infiltrator
Member # 148
|
written Sunday, August 22 2004 10:27
Profile
I'd prefer using magic... -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, August 21 2004 22:43
Profile
quote:Thanks. I like architectural design. quote:That is what this critique was for. I wanted to see how good people felt. It doesn't look so hot in the daylight though, so I'm going to create an unlit version to be replaced by it in the daylight. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, August 21 2004 22:43
Profile
quote:Thanks. I like architectural design. quote:That is what this critique was for. I wanted to see how good people felt. It doesn't look so hot in the daylight though, so I'm going to create an unlit version to be replaced by it in the daylight. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Saturday, August 21 2004 20:24
Profile
Please critique. I've trying to create a low height lamp for my town (see picture). Would you change the colors, style, detail (quite hard to do actually), or perhaps the design. ![]() -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Critique in Blades of Avernum | |
Infiltrator
Member # 148
|
written Saturday, August 21 2004 20:24
Profile
Please critique. I've trying to create a low height lamp for my town (see picture). Would you change the colors, style, detail (quite hard to do actually), or perhaps the design. ![]() -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 19:09
Profile
Only 20! Gah. TM is right, you quickly run out. I had planned to create a squad script (I hadn't actually typed/tested it, only outlined) for a 5 man squad. It used a large number of variables... I guess I'll have to redesign. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 19:09
Profile
Only 20! Gah. TM is right, you quickly run out. I had planned to create a squad script (I hadn't actually typed/tested it, only outlined) for a 5 man squad. It used a large number of variables... I guess I'll have to redesign. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 12:19
Profile
Just a guess, but variables consume memory. The SDFs are limited to lower the memory requirements. If the variables were to persist, then they would require larger (is there a limit to # of variables per script?) amounts of memory. If there was no limit, then you could reallllllllly big files, and a lot of RAM would be tied up. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 12:19
Profile
Just a guess, but variables consume memory. The SDFs are limited to lower the memory requirements. If the variables were to persist, then they would require larger (is there a limit to # of variables per script?) amounts of memory. If there was no limit, then you could reallllllllly big files, and a lot of RAM would be tied up. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
scen icon graphics in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 12:16
Profile
Custom Icons are loaded when the game is loaded. A game is not loaded until after you select the game. Scenario icons are loaded before that point. Thus no custom scneario icons. If you placed the icon in the default sheets, it would load... But that wouldn't work for anyboy else. Could we "donate" graphics to Jeff (Scen and Item) to be included in later releases so that anyone may use/see them for multiple scenarios? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
scen icon graphics in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 12:16
Profile
Custom Icons are loaded when the game is loaded. A game is not loaded until after you select the game. Scenario icons are loaded before that point. Thus no custom scneario icons. If you placed the icon in the default sheets, it would load... But that wouldn't work for anyboy else. Could we "donate" graphics to Jeff (Scen and Item) to be included in later releases so that anyone may use/see them for multiple scenarios? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BOA graphics in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 10:00
Profile
... Does anyone know of a native application for viewing resource forks? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BOA graphics in Blades of Avernum | |
Infiltrator
Member # 148
|
written Friday, August 20 2004 10:00
Profile
... Does anyone know of a native application for viewing resource forks? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Maximum numbers of ...? in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, August 19 2004 20:07
Profile
Can you really have only 90 custom states, or only custom sates numbered from 10-99? I've used states numbered in the 200+ range (had to be called from a 10-99 numbered state) -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Maximum numbers of ...? in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, August 19 2004 20:07
Profile
Can you really have only 90 custom states, or only custom sates numbered from 10-99? I've used states numbered in the 200+ range (had to be called from a 10-99 numbered state) -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Thursday, August 19 2004 09:55
Profile
If there is no way to calculate the weight of a party/individual, then a function to do so would be nice. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
BoA Editor Suggestions in Blades of Avernum | |
Infiltrator
Member # 148
|
written Thursday, August 19 2004 09:55
Profile
If there is no way to calculate the weight of a party/individual, then a function to do so would be nice. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Wednesday, August 18 2004 16:08
Profile
A very nice and concise script Keladon. EDIT: And no, I did not guess that the variables would reset. It mentions/alludes to that fact in the BoA Docs. [ Wednesday, August 18, 2004 16:09: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, August 18 2004 16:08
Profile
A very nice and concise script Keladon. EDIT: And no, I did not guess that the variables would reset. It mentions/alludes to that fact in the BoA Docs. [ Wednesday, August 18, 2004 16:09: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
Infiltrator
Member # 148
|
written Wednesday, August 18 2004 14:08
Profile
I believe that variables are wiped when the game is reloaded outdoors, or scripts are reloaded. Also, variables are limited in scope to their scripts. SDF's are global. If you used tick_difference, how would you record what the ealier time should be worth? Tick_difference should not used when the chance of someone clearing the variables exists. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Infiltrator
Member # 148
|
written Wednesday, August 18 2004 14:08
Profile
I believe that variables are wiped when the game is reloaded outdoors, or scripts are reloaded. Also, variables are limited in scope to their scripts. SDF's are global. If you used tick_difference, how would you record what the ealier time should be worth? Tick_difference should not used when the chance of someone clearing the variables exists. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |